Author Topic: Newest Screenshots... (pimpage)  (Read 107409 times)

Star Dragon

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HA HA
« Reply #15 on: November 14, 2004, 07:21:41 PM »
Die Invid scum! Thanks once again to Accused Raptor of HW2 Sentinels Mod we now have a Invid Shock Trooper (evolved from Invid Gurab standard Trooper)...
   
   Some in game pics, needs to be finished off with pof info but what the heck, screenies!!!!
   
 
 
 
 
 
 
« Last Edit: November 14, 2004, 07:25:24 PM by Star Dragon »
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
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My powers outside the Robotech section are weak. (as it should be)

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Robotech123

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« Reply #16 on: November 15, 2004, 09:32:52 PM »
Thats pretty neat. Textures may need some work but its still great!

DaBrain

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« Reply #17 on: November 21, 2004, 11:26:51 PM »
Nice shots!
Some textures need some work though. (Or get cell shading back working  :p )

I'm looking forward to your release. Altough I'm not a Robotech fan. (Don't hurt me :) )
Watch your shadow
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Star Dragon

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thanks!
« Reply #18 on: November 22, 2004, 05:03:38 AM »
Actually we don't have a texture guy yet, so when we find a model we have to use what's available. However in the future I'm hoping people will come forward and optimize the textures (glow points, shine, ect..). L8tr!
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
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My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

MatthewPapa

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« Reply #19 on: November 22, 2004, 05:16:19 AM »
And...umm....thats where I am supposed to come though...sooner or later. I really have been trying to learn to UV map. That shit is hard with complex models. I am making slow but sure progress :) . There are so many polygon surfaces its pretty crazy. Rest be assured SD, I will texture those models you gave me. I may even venture to say that I will teach myself to model. Most people have told me that its better to start backwords so you can better understand the heiarchy so I am going to do it that way.

Star Dragon

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Not a problem!
« Reply #20 on: November 22, 2004, 07:47:11 AM »
I didn't mean to imply anything by the way ;) I listed you as a modler by default though you are skinning the new VT's. Speaking of which Trashman is really busy lately but will be starting on the sdf-1 soldier mode in a few months.  Deadelus and Promethus seperate will be comming in two weeks! YAY!!! Of course we need them for mission2 or 3 floating dead in space, BUT later on if we can get access to the ground mod TI is working on we can have them in the water in Macross harbor staying still but shooting at zentreadi!!! WOOT!
 
 Anyway I talk too much!
 
 We defiantely need more help, plus I would like to get this out within a year if possible... (I've already waited 2 years for this, time to use what I collected).
 
 l8tr!
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

MatthewPapa

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« Reply #21 on: November 22, 2004, 01:35:26 PM »
Hey, do you mind sending me those files in .3ds format? When I reformatted I seemed to have forgotten to back up my "aquired" Truespace..... I got another one coming off of emule but its gonna take at least a week.

BTW, does anyone have the ISO or the program installed and wouldnt mind uploading it? You could really help me out here if ya do.

Star Dragon

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minor improvement
« Reply #22 on: December 13, 2004, 04:04:36 AM »
I FINALLY got the surface to orbit beam working like it did in regular FS2. For some reason theold way didn't work so I had to improvise from scratch (more of an annoyance, cause the best I can model is a cube and that is exactly what is firing! but it is invisible..)... :P
 
 PIMPAGE! (you hear the bridge crew screaming that "The main gun is gonna fire! What do we do?!!!") :lol:
 
 
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
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My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Robotech123

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« Reply #23 on: December 17, 2004, 03:33:56 AM »
Awesome, now we get to watch the Zen. ships go up in a gigantic fireball and Breetai sya "wtf?!?!?"

Star Dragon

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minin teaser clip
« Reply #24 on: January 17, 2005, 01:25:22 PM »
Matt, I finally got my comp able to make recordings. I plugged in a demo mission for the episode called Blind Game, where you escort lisa in the Cat's eye. I got a mpeg of 21MB now how do I post it?
 
 As a regular attachment? I want to be able to make a link for here and at HLP so people can check it out. Granted it was made 2 years ago and needs a lot more work but it will show you what I am trying to do. Note the veritech colors are all white cuse it is the old mission pluged into the new mod. I am waiting for your skined vt's so then I simply switch in the right colored maps that have the same textures on them and poof they are correct instantly. (like for max and Roy [white custom]).
 
 This is far from the final result for that mission but like I said I this is as far as I got 2 years ago.  The goal is not to keep it up forever but maybe a month or two so it gets noticed and exposed, then deleted to save bandwidth (to me 21 mb is a lot!) well on my comp anyway ;)
« Last Edit: January 17, 2005, 06:37:05 PM by Star Dragon »
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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no screen just update
« Reply #25 on: February 14, 2005, 12:26:43 PM »
I screwed up and deleted the pic he sent, but Accused Raptor (from the HW2 Sentinels Mod) is about 70-80% done with the IZUMO SDF-4 and man it looks just like the show (kinda orangey-red panels with main blue hull) he's starting work on the hangars and turrets now. He mentioned next may be SDF-3 and work continues on the scout invid (finishing the texturing on the regular scout, and then I would assume the more beefy armed one would be made out of the normal scout next. I will check back with him in a week or two and mention that to him.
 
 Also I updated the TO DO list a little by taking out the entry for the Invid Shock trooper and put [DONE!] in its place, as I will later when more models get finished from those lists. Also for WIP's I have names of the modlers next to them for further clarification (I should have done that from the beginning) as you can see Raptor is doing quite a few since his mod IS REF/Invid era and he's really gracious to be sharing his works with us so I can't thank him enough.
 
 I haven't seen heard from Chinaman or Earthpilot for like a while now although I am sure RL is a pain. regardless when possible just look at the list and pick something and post publicly HERE what you intend on working on. I would prefer you start with something small that can be completed fairly quickly in case more RL issues bog you guys down.
 
  That's all for now.. L8tr!
« Last Edit: February 14, 2005, 12:29:17 PM by Star Dragon »
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Primus

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« Reply #26 on: February 14, 2005, 01:01:16 PM »
Very nice shots. Specially the last one. :biggrin1:

Hmm.. Gotta learn about Robotech.. I wish they aired the show here...

Star Dragon

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update
« Reply #27 on: February 14, 2005, 09:22:12 PM »
Here is a sample of a 2yr OLD mission made with the original tool set (notice the 300 asteroids I HAND PLACED only took me 5 hours to get it satisfactory). This was a test to see if the voice timing would be off (it is a little) when converting my OLD missions to the new project. Some crashed, some worked fine. Anyway this is episode called Blind Game and if you know the show it's the RECON mission where (MIB come and gag me, then flashy thingy you all)...
 
  http://www.game-warden.com/robotech/BlindGame1.mpg
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

DaBrain

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« Reply #28 on: February 14, 2005, 11:37:30 PM »
Downloading...


Might be interesting.

Edit: Nice, though it was hard to see anything. The quality is rather low. :(

The soundquality is good, so is the voice acting :yes:
« Last Edit: February 14, 2005, 11:44:34 PM by DaBrain »
Watch your shadow
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"the more i look at the shots the more i\'m becomming a..starfox fan :nod:"
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan

Star Dragon

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« Reply #29 on: February 15, 2005, 12:48:09 AM »
that is computer recorded to crappy VCR , then crappy VCR recorded by ati-all in wonder 7200 plus it took me ages to get it set right instead of being 300mb for same footage!!! Plus the sound finally matches the video so I can't complain. That's the best quality I can get with my gear... But I'm glad you found it interesting...
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty: