Author Topic: contemplating the phoenix problem  (Read 1484 times)

Nuke

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contemplating the phoenix problem
« on: November 08, 2005, 08:32:02 AM »
i was contemplating what to do about one of the more buggy models in nukemod, the phoenix. its texture is an ubly rip and its not very shapely an liiks abit flimsy in some areas, that and it likes to crash the game alot. so i thought what better way to fix a buggy semi-hi poly mmodel with a potentially buggyer higher poly one.

:pimp:
as you can see i added some much needed detail. the back end looks even cooler but im to lazy to post pics of a ships ass. this is just a teaser its actually 4 models, the wings are the same ones from the old modal and are just in there for showoffworthyness. i only modeled half the ship which i copied and mirrored also for show. il rin it through the mirror modeler after the wing is connected and the uvs mapped.

brings me to point 2, the wing. when i invisioned the phoenix, i did so with variable geometry in mind. unfortunately that was impossible at the time. now that it is possible (albeit crudely) im wondering if i should just go ahead and make a segmented wing which would unfold to a raptor wing configuration. now i can either do it by cutting up the old wong and try to keep its well curved layout (which would look pretty stupid unfolded). or i can do a more industrial less streamlined look. seeing this ship is alot more contoured than older versions im wondering how theat look would come out. so what does everyone think?
« Last Edit: November 08, 2005, 08:36:02 AM by Nuke »
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Axem

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contemplating the phoenix problem
« Reply #1 on: November 08, 2005, 11:16:47 PM »
Looks neat. :biggrin1:

About the wing(s), how would it look if the wing segments slide into the one behind it? So the wing would basically slide away into the rear there.

Nuke

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contemplating the phoenix problem
« Reply #2 on: November 09, 2005, 02:45:01 AM »
my idea was to build a single segment, it would have a socket on one side and a joint on the other. i would make several copies of the segment progressivelly scaling it down as it gts closer to the end segment. like i said it would have a very industrial look. that meathod would require between 5 and 8 segments per wing. right now im still tweaking the main body, to improve itas look. i still got to figure out where to put the guns. i think il add a pair of gatling gun mounts in the nose on either side of the bubble cockpit (possibley in the player's view, which is cool cause you get to see em spin :D). i still want to keep the six gun configuration for that classic WWII gun layout. the question is how to do that with the animated wings.
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Axem

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contemplating the phoenix problem
« Reply #3 on: November 09, 2005, 02:55:40 AM »
I think that may be what I was trying to say. It's hard to describe it, basically the wings slide out from within the one before it... sorta?

Nuke

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contemplating the phoenix problem
« Reply #4 on: November 09, 2005, 10:07:36 AM »
this wing is gonna be a bitch to model. i might take the easy way out and make a 15 subobject array, keeping the objects as simple as possible. i estimte a hundred polies per chunk times about 30 chunks. thats about 3000 polies just for the wing (on top of the 2000 for the ship..then again i might just boolean the old wing back on, but i really want a variable geometry design.. im trying to stay beneath 5k polies. the alternative aproch is to decrease the lateral resolution from 15 segments to 10 or so but that would sorta look loke a downgrade.
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Nuke

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contemplating the phoenix problem
« Reply #5 on: November 11, 2005, 06:01:45 AM »

:pimp:
damn thats a long wing, sorta like one of burt rutan's planes. conserder it atmospheric flight mode, should atmospheric flight get implemented it will come in handy. im not sure what trigger im gonna use. back to figuring out where im gonna put the guns.
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Nuke

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contemplating the phoenix problem
« Reply #6 on: November 12, 2005, 08:41:08 AM »
ive decided to delete 2 of the guns and move the remaining 4 guns inward and up. they will be attached to the top of the center wing segment. i put in a pair of gatling gun mounts up in front (hopefully in player view). still thinking about a 3rd bank (now that its possible) but havent decided where im gonna put it.
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Nuke

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contemplating the phoenix problem
« Reply #7 on: November 12, 2005, 02:32:08 PM »


i think im gonna stop here, im up to 5k polies. i want to do a couple more details but i said i wouldnt go over 5k polies.im at 4.5k polies so if i can get the details in with less than 500 il do it plus i have a cockpit model to think about. i was getting ready to do the hackish gun placement when i got the idea to cut the first segment in half with the leading edge as part of the hull and the rest of the wing a subobject. i mounted the guns to the trailing edge and it also ads abit of flare when the wings open up. i decided to go with a 3x2 layout, as there want enough space on the first segment to mount all 3 guns. i could have extended it partly into the 2rd segment but that woulda mean too much more work and alot of extra polies. those are my thrasher guns that i still havent got around converting. its gonna be part of the new gatling system. the gun will be a seprate pof so you can swap out different types. monts will be compatable with more than one calibur. guns are still gonna come in 4 different sizes.il start uving tomorrow probibly.



and cockpit

im gonna stop modeling now and procede with uv mapping.
« Last Edit: November 13, 2005, 01:03:42 AM by Nuke »
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Top Gun

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contemplating the phoenix problem
« Reply #8 on: December 04, 2005, 01:08:29 AM »
That may very well be the best-looking fighter I've ever seen :D
A.K.A. Mongoose, for you HLP denizens ;)

Depth_Charge

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contemplating the phoenix problem
« Reply #9 on: December 04, 2005, 02:15:29 AM »
that ship is one sweet kick ass fighter, wish that was real.......:biggrin1:.......very nice, i like it

Nuke

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contemplating the phoenix problem
« Reply #10 on: December 08, 2005, 07:42:06 PM »
wait till you see it with shinemaps
Thou shalt not make a machine in the likeness of the human mind