Author Topic: SD's first real model...  (Read 9366 times)

Star Dragon

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SD's first real model...
« on: October 27, 2005, 04:15:16 PM »
It sucks, but I finally made something (aside from the GTC cube)

It's not positioned right yet (the arms) plus working on the textures (just using placeholders for now). Once it's ready I will turret it and finish the pof off for table testing. My idea worked in Vanilla FS2, but now I want a twist. By using it as a chaff replacement instead of the normal ship table like last time... (if that idea fails will go back to normal ship table)...

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Taristin

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SD's first real model...
« Reply #1 on: October 27, 2005, 04:58:31 PM »
...what is it?
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Star Dragon

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SD's first real model...
« Reply #2 on: October 27, 2005, 05:09:32 PM »
He he, I can't tell you yet (it's a secret!)  If you want to position the arms for me I will tell you early ;)...

I posted the test object about this idea last year on HLP but wanted to make something myself for once.
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My powers outside the Robotech section are weak. (as it should be)

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DaBrain

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SD's first real model...
« Reply #3 on: October 27, 2005, 06:17:10 PM »
OMG!!! :eek2: :eek2: :eek2:

Greatness!!!

;)

I'm wating for the "It looks like a penis" postings. :p



I've no idea what it could possibly be...
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Star Dragon

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SD's first real model...
« Reply #4 on: October 27, 2005, 11:16:03 PM »
I was afraid you were about to blurt it out DaBrain... ;) Don't scare me like that.

Because cubes are my friend, (till I found out how to use bevel) the base itself is not proper shape... Plus it will becoem more apparent once correct lookign textures are applied (I just painted faces so I wonder how messed up texture orientation will be as I noticed the grain on certain sides is rotated... If I make a hand drawn or cobbled texture with lines I bet it's gonna not match other faces.

Anyone feel like helping me make the V clamp like appearence?

http://www.fileh.com/GRG/Gundam/bit.rar
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Taristin

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SD's first real model...
« Reply #5 on: October 28, 2005, 12:22:19 AM »
Quote from: DaBrain
I'm wating for the "It looks like a penis" postings. :p



I've no idea what it could possibly be...

Unless it's reptilian, I don't see how it could be phallic with two prongs sticking out like that...


btw; have I said reptiles are sexy?
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Star Dragon

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« Reply #6 on: October 28, 2005, 12:49:33 PM »
*sigh*, Why does it all come down to the penis....  If you already got one isn't that enough. LOL!

and Raa.... Reptiles with TWO penises?  Would that be over compensation?
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
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Taristin

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SD's first real model...
« Reply #7 on: October 28, 2005, 04:21:18 PM »
Lizards, gators, and snakes, as well as quite a few others have two, so that they can mount from the side... or something. I don't remember the official reason, but yea, two.
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Nuclear

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SD's first real model...
« Reply #8 on: October 28, 2005, 05:13:53 PM »
Quote from: DaBrain
I'm wating for the "It looks like a penis" postings. :p


No, it's a deformed dildo. Case closed. ;)

DaBrain

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SD's first real model...
« Reply #9 on: October 28, 2005, 05:45:24 PM »
BTW I know some sharks have two of them...


errrm... back to topic. :nervous:


It's time for a screenshot update. If you need any help, I'll do my best to help you with my limited modelling skills. ;)
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Star Dragon

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SD's first real model...
« Reply #10 on: October 28, 2005, 10:13:53 PM »
Great!!!

Since you got the file here or on HLP I'll see if I can find or make a screenshot of the vhs I have (from 1991) so you can see what I am talking about for the angles...

Now to find the video... Expect a PM this weekend sometime...
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
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My powers outside the Robotech section are weak. (as it should be)

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Star Dragon

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SD's first real model...
« Reply #11 on: July 16, 2006, 02:45:10 AM »
Update:  Thanks to shadow

Now that's what I am talking about! You might recognize it more as a "fin funnel" from the  NU-Gundam in Char's Counter-Attack.

I teaked the mapping a bit and the textures.

« Last Edit: July 16, 2006, 02:47:28 AM by Star Dragon »
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
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Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Hammerit

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SD's first real model...
« Reply #12 on: July 16, 2006, 12:18:20 PM »
That shape reminds me of the long "tail" thingies of Bablon 5 above the hangar:

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Star Dragon

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SD's first real model...
« Reply #13 on: July 16, 2006, 06:27:47 PM »
yeah but that won't run you down with beam weapons like these will!

http://img112.imageshack.us/my.php?image=remotebit16xe.jpg

http://img112.imageshack.us/my.php?image=remotebit24nx.jpg

So much for my modeling skills, I officially retire!
(and there was much rejoicing in the universe) ;)
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty: