Author Topic: model updates  (Read 717 times)

Nuke

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model updates
« on: December 23, 2005, 01:53:58 PM »
i just upped the next batch of updated and improved models. couple cool features too. we got a major revision to the shagrath, the sepuelture has a cockpit. the rest are just texturing fixes and new vwep models. i didnt include tables cause mine are shot to hell. :D

http://www.game-warden.com/nukemod-cos/Updates/model_update_12-23-05.zip

known bugs:
chimera is too small
there is something funky going on with the satyr
both of those will need to be recompiled again
shagrath and sepuelture work like a charm, no further tweaking on them models
there was a glowmap goof on my part but i caught it before i mad the zip

after trying to simplify the mod  for most of the day, i gave up and went back to the original mod directory and fixed bugs untill the game sorta runs. its now working within reason on a current cvs build. with the exception of that eror message about not being able to finda model, and it not saying which one.

*edit*
turns out the chimera is just the right size, its the gatling guns that are too big. i might make a special gun just for it, perhaps the phalanx will look right.
« Last Edit: December 24, 2005, 05:14:10 AM by Nuke »
Thou shalt not make a machine in the likeness of the human mind