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News / The Last Chapter (for now) Of Game-Warden Forums
« Last post by MatthewPapa on June 19, 2016, 09:47:03 PM »
Game-Warden is currently inactive at this time :( .
The site continues to survive though and my goal is to keep it on the web forever.

I recently had to migrate the forum to SMF 2 because vBulletin 3.8 is no longer supported securely with modern PHP runtimes. Also, new vBulletin versions are terribly buggy and very expensive (booo Jelsoft). Unfortunately we lost our integrated CMS in the migration process. I tried to match up the old theme with the new SMF theme as much as I could.

Most of the posts and attachments should still be here. Many links will be dead though. Use the search feature to find something specific.

If you are an old project leader and need permission to any forum (the permission tree got trashed in the migrate) please let me know. You will have to reset your password because SMF password formats are different than vBulletin. Hosting is still available if you need it but for the most part this site's activity has wound down. I have disabled new user registrations due to an unprecedented wave of spam. Existing users feel free to post, however!

I would like to thank everyone for the good run! See you around!
General Discussion / Hello Buddy
« Last post by Scourge of Ages on January 04, 2015, 02:57:29 AM »
Er, welcome back, aloe.
Sorry to say, nobody really comes here much any more. Check out for more FS2 mod stuff. There's a new Starfox mod that is in development.
Hi VypersnakeX,

Sadly to say I am not sure why that crashes, I know we didn't very far on the missions. If you do learn to mod and make your own missions that would be great. Just make sure to include the list of credits to the appropriate people before distributing your work.
Quote from: VypersnakeX;160838
The first test mission in Sector Y, it continues to crash on me. The Corneria mission seems to work just fine, but the Sector Y one does not. Any ideas why?

Also it would be cool to know how to put in my own music since (No offense to any of the creators of course) I don't really care for the music put into the game. Of course it was a very incomplete game so yeah, and I probably should just learn to mod freespace so I can make my own missions and such, but still.

Also WTF is up with Great Fox? Whenever I even attempt to put it into a mission, it glitches to all hell.

Strange, for me the Corneria Mission always crashes but Sector Y works fine. The Great Fox has problems for me as well, I think something is wrong with its collision because of the wings.

As for music I recommend using a program called Audacity to convert mp3's into oggs that FSO can read.

Also might be interested in this:
The first test mission in Sector Y, it continues to crash on me. The Corneria mission seems to work just fine, but the Sector Y one does not. Any ideas why?

Also it would be cool to know how to put in my own music since (No offense to any of the creators of course) I don't really care for the music put into the game. Of course it was a very incomplete game so yeah, and I probably should just learn to mod freespace so I can make my own missions and such, but still.

Also WTF is up with Great Fox? Whenever I even attempt to put it into a mission, it glitches to all hell.
Stargate SG-1: Earth's Defence / ????????
« Last post by ya20130425 on August 13, 2013, 03:25:52 PM »
 ??????????????????????????????????????????????????????????????????????????????????????????????, ???????????????Mazda 4S????????????????????
   ??????????? ????????
Stargate SG-1: Earth's Defence / 葛建国率众制“轮对清洗除锈机”
« Last post by ya20130425 on August 13, 2013, 03:24:55 PM »
   Feature REAL – ‘enforcing the code doesn’t make you popular’
The Xbox One controller has a proprietary port on the button for headset and accessory connectivity while the PS4?s DualShock 4 controller sports a 3.5mm headphone jack for use with standard headphones, earning some extra brownie points. It?s also got built-in speakers for developers to take advantage of.
Flashy tricks
There?s plenty of potential for the extras in both controllers, though it?s up to developers to take advantage of them all. At the end of the day, the controllers won?t be the make-or-break decision for most gamers when it comes to choosing which console will sit beneath the coveted spot under their tellies.
Wrap up
Buttons and d-pad
The PS4?s thumbsticks have also improved, with grippy concave tips to ensure that your thumbs will stay in place during frantic firefights. The Xbox One controller gets our vote in this department though, thanks to its asymmetrical thumbstick placement which we find to be more comfortable.
The Sony DualShock 4 will cost US$85, while the Xbox One controller?s price has yet to be revealed. It?s listed on Amazon US at US$60 (the same price as the DualShock 4) so we expect it to land at around the same price.
The PS4 sticks with Bluetooth for its controller connectivity, while Microsoft is opting for Wi-Fi Direct.
The PS4?s controller finally, at long last, has got? curved triggers. We?re happy to wave goodbye to those rubber trigger conversion kits and this is the way it should have been from the very beginning. Sony?s seen the light at last.
Microsoft on the other hand had less work to do, as the Xbox 360 controller itself was already a top-notch. A sleeker look and tighter controls, coupled with clever vibration technology means that the Xbox One controller should make both Xbox One and PC gamers very happy indeed.
Design and build
We had the pleasure of holding and prodding both the Xbox One controller and the PS4 controller this week at E3. But which is best? Find out right here:
The Xbox One controller feels a little smaller in the hands than its 360 predecessor but it?s still just as comfortable to hold. We felt right at home the instant we picked it up thanks to its well-balanced weight and familiar shape. We quite like the new understated look of the ABXY buttons while the Xbox guide button sports a shiny silver paintjob,???.
Similarly, the PS4 DualShock 4 controller now has a Share button for easily sharing screenshots and videos along with an Options button for menus.
Both controllers are great in their own right, but each one comes bundled with a few techy extras that set them apart.
The PS4?s controller also has a clickable touchpad which will come in handy for web browsing and offers another control option for developers to take advantage of. Flicking up on the touchpad during our Thief demo at E3 brought up the weapon selection menu for example.
The Xbox One controller?s thumbstick tips are 25 per cent smaller, and you?ll definitely feel the difference. It?s off-putting at first, but their rough texture provides much better grip than the smooth ones on the Xbox 360. They?re also more sensitive, have a wider range of motion, and we found that their tighter action offered more control.
Sony has improved the DualShock greatly, addressing its many niggles to produce a comfortable controller packed with exciting tech to boot, though its non-removeable battety might be a little annoying for hardcore gamers with back-to-back wireless play sessions in mind.
The Xbox 360?s Start and Select buttons have been booted for new View and Menu alternatives. The right Menu button brings up in game menus while the View button switches between views or provides more information in games and apps.
A car was also brought to an extra level of immersion with the engine shudder felt in both the palms and our fingertips, with subtle gear change feedback to boot. The Microsoft rep also told us that the vibrations can change acpower cording to how much ammo you have left, letting you know you?re running low without having to check onscreen. Needless to say, unloading a virtual minigun felt very satisfying indeed.
Clicking the left thumbstick in to run on Battlefield 4 was problematically stiff for us however, although we were playing the PC version which might not translate as well with the new controller at this early stage.
The Xbox 360 controller?s Achilles heel has always been the d-pad, and Microsoft has addressed this a less chunky 4-way design which is a definite improvement over it?s bulging and inaccurate predecessor. We didn?t really use either controller?s d-pad during our time with them, but we can?t imagine any glaring problems with either.
Good vibrations
Actual battery life tests will have to wait until review units have shipped in, but we?re hoping for at least six hours for long blocks of uninterrupted gaming goodness.
The PS4 controller has a light bar which is used for accurate tracking with the PlayStation camera. The light bar can also be used by games. Killzone: Shadow Fall for example ,uses green to show you?re in tip-top shape, with a gradual change to red representing your ineptness in battle and the diminishing of your health bar.
We tried out a controller demo at E3 which showed off some nice examples of how this effect can be used. One demo showed off a beating heart and we felt an unnervingly realistic ?pulse? in each of our trigger fingers which was very impressive, if not a little spooky.
What the Xbox One?s controller lacks in flashing lights and touch sensitivity, it makes up for with new vibration motors in the actual triggers themselves which adds another level of feedback.
The PS4?s DualShock 4 controller has greatly improved over its PlayStation 3 brother and we?re happy to report that Sony has opted for a larger controller with extended grips. Finally, we have a PlayStation controller that doesn?t feel like a toy. It?s also mercifully heavier, making it feel less cheap and more stable to hold.
The LB and RB bumpers took some getting used to however. They?re? much larger now and are almost hidden as they melt into the glossy black plastic across the top of the controller itself. We found them a little hard to press at first but got used to them after a short session with Battlefield 4. We were chucking panicky grenades in no time.
The Xbox One controller?s curved triggers met our fingertips with a comfortable familiarity and we liked the response from its new magnetic lifteric sensors which the Microsoft rep told us offers more precision.
The Xbox One and PS4 controllers retain their iconic ABXY and triangle, circle, square and X buttons, with both sets offering enough resistance to avoid accidental presses. The Xbox One controller?s ABXY buttons are a little curved compared to the PS4 controller?s flatter ones, but we really can?t see that making any difference in actual use.
The Xbox One can also do this, thanks to the scarily accurate Kinect which can tell which person is holding which controller, courtesy of some clever facial and controller recognition.
Triggers and bumpers
Not only that, but the PS4 can shift split-screen windows around acpower cording to where players are sitting, thanks to its light bar detection which supports up to four controllers at a time.
The PS4 controller also keeps the rechargeable battery, though it?s built into the controller with no way to replace it, which could be a disadvantage for impatient games who want to jump in cable-free.
The Xbox One controller has ditched the bulky battery compartment which is now built in. Gamers will be able to buy play and charge kits with rechargeable batteries or they can opt to shove in a pair of normal batteries to keep the fragging marathons going without delay.
   Vintage Computer Museum Opens in Poland
   Finding New Tools for Tracing Fracking Impacts
“Swallowing incidents have often resulted in considerable damage to the gastrointestinal tissues and required emergency surgical treatment. For survivors, there can be serious long-term health consequences.”
“The results of swallowing small powerful ferrites can be very serious and life-threatening,” Health Canada says on its website.
The small, powerful magnetic liftersic balls, distributed by Montreal-based NeoMagnetic Gadgets Inc., are used to build sculptures, puzzles, patterns and shapes.
For more information, visit the Health Canada website.
If children swallow or inhale more than one,景观设计, the casting alnicos could join together in the digestive tract, create a blockage and tear through the intestinal walls.
The agency says people who own the following channel magnets sets should stop using them and find out from their municipality how best to dispose of them.
NeoMagnetic Cube 5mm RED COPPER
  NeoMagnetic Cube 5mm BLUE METAL
  NeoMagnetic Cube 5mm DARK
  Neoeducation magnetic Cube 5mm TRIPLE NICKEL
  NeoMagnetic Cube 5mm SILVER
  NeoMagnetic Cube 5mm GOLD
  Neoguitar magnetic Cube 5mm Metallic Rainbow Glazed Spheres
  NeoMagnetic Cube 5mm Metallic Glazed Spheres
  Neosintered ndfeb ic Square 125
  Neocompass magnetic Square 216
  NeoMagnetic Cube 6mm BLUE METAL
  Neopickups magnetic Cube 6mm DARK
  NeoMagnetic Cube 6mm GOLD
  NeoMagnetic Cube 6mm TRIPLE NICKEL
  Buckyballs Original
  Buckyballs Sidekick
  Buckyballs Book Edition
  About 4,000 of the sets have been sold in Canada since February 2010.
Health Canada has ordered several toy level magnet sets off the shelves because it says they could cause serious damage to children’s intestines.
   Academy’s doc night focuses on Israeli-Palestinian conflict
General Discussion / Which is your favorite movie?
« Last post by jack88 on August 08, 2013, 06:39:51 AM »
I like hindi movie Rab Ne Bana Di Jodi
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