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Messages - dragonsniper

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16
Stargate SG-1: Earth's Defence / Just how far is production anyways?
« on: April 20, 2010, 03:35:16 PM »
No prob. Hey, you looking for help in any area's at the moment, or no?

17
General Discussion / Good Movies...
« on: April 19, 2010, 06:22:06 PM »
Another movie idea: The Blind side. Great movie. Very inspirational. However, if you want lots of blood and gun fights, then this probably wouldn't be your movie. :D

18
General Discussion / They walk among us...
« on: April 10, 2010, 04:16:25 PM »
"Today marks a memorial day, when Snail, in his 1,000 post at Game Warden forums, exterminated a spam bot. Very efficiently done as well."

19
Shadows of Lylat / holy s***
« on: April 10, 2010, 12:17:22 PM »
Quote from: SabreWolferos;130895
Sorry, didn't know, I never informed myself about FS2.
I'm just interested in SoL =) ( I know it's FS2 based, but still I'm just interessted in the game )

Give FS2 a shot. You won't be disappointed with the FSO upgrades to the engine. :yes:

20
Shadows of Lylat / Who is responsible!?
« on: April 10, 2010, 01:00:10 AM »
Quote from: maxmccloud;130907
saberwolf, max payne 3 was announced recently :D

back on topic, starfox assualt being the first starfox game i actually played, i enjoyed the ground battles but not as much as the rail levels. i still think people should not complain tho. after beating assault i went back and played all of the starfox games, and then i bought command which was completly worth it in my opinion

I couldn't stand Command. I'm more of a run and shoot like heck person, :D and the strategy element I couldn't grasp. Also, I found using the stylus was very clunky for movement and firing. I've heard the storyline wasn't that bad though.

21
Shadows of Lylat / Does anyone else make Starfox stuff?
« on: April 09, 2010, 01:32:37 PM »
Quote from: Flammenwerfer fox;130892
I hope yo do well in art!...Gosh knows I never will:doubtful:

Ditto. :blah:

22
Shadows of Lylat / Who is responsible!?
« on: April 09, 2010, 12:13:44 PM »
Given, Fox did move wicked fast, faster than he should have, and so did Falco in multiplayer for Assault. Aside from that, and a couple weapon inbalance issues like Sabrewolferos said, I didn't find much wrong with the ground battles. They were obviously (graphics and gameplay wise) better than the ground battles on the 64 (or atleast, I thought they were.)

23
General Freespace / Best Keyboard/mouse configuration
« on: April 09, 2010, 12:09:47 PM »
With so many buttons, how'd you be able to do anything properly with that mouse? :)

24
General Discussion / Whatever happens in your life (GW edition!)
« on: April 08, 2010, 11:27:12 AM »
Same here. I don't get a lot, but i still check 2 or 3 times a day, most of the time from boredom. :)

25
Shadows of Lylat / Who is responsible!?
« on: April 07, 2010, 12:09:48 PM »
Quote from: paintballadict9;130805
loved adventures!

more my type of game.

liked the gameplay in all the games to date

but adventures and assult need 2 b longer and command needs voice acting with a story that doesn't end the series.

Never played adventures, but I do agree that Assault needed a longer story. If you look at the previous games though, they weren't that long either.
As for command, and the whole ending series thing, one of the main SF leaders (not sure who) stated that it doesn't signify the end of the series, and they're contemplating a game for the wii. Personally, I'd find something on the PC or PS3 kinda cool to, but I doubt it'll ever happen.

26
Stargate SG-1: Earth's Defence / Just how far is production anyways?
« on: April 07, 2010, 12:06:54 AM »
Quote from: Brockenstein;130772
Actually mate I think dragonsniper was responding to a post that got deleted not really a comment directed at you and your team.

I was regarding to a post from a bot.

Quote
Lesson being, don't reply to the bots, just report them and move on.
Lesson learned. :)

27
Shadows of Lylat / holy s***
« on: April 07, 2010, 12:04:28 AM »
Quote from: The E;130794
Not as much as you'd think, really. The main effort would need to be spent on modelling, texturing and rigging (setting the model up after conversion); tabling is rather easy and straightforward compared to that.

Well, I wasn't accounting for the modeling and texturing. That would have been the most time consuming of everything (texturing mainly.) I didn't think it would be that quick to tweak with in the tables though.

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and whoever suggested the subsystems/destructible bulding. high five thats a great idea too
The E would be responsible for that. And yes, it is a great idea. :yes:

28
Shadows of Lylat / holy s***
« on: April 06, 2010, 07:06:39 PM »
Quote from: Fox's_Feather;130790
Still that looks like a lot of work and I don't think it will look THAT cool in the end. Not like the full HD special effects used in the destruction scene of 2012 on which 200 million dollars were spent.
And thats basically what he is asking for.

You'd mostly get partially destroyable landscape like in Red Faction. It's nice, but nothing to "WOAH!" about.

Speaking of partially destroyable landscapes, did you guys think about hidden power-ups in destroyable landscape sections? Just a random idea.

Nothing will compete with 2012's special effects in the FSO engine for destructable buildings. Like you clearly said, 200 million went to the special effects. I doubt the SoL team can use that kind of money. :p

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Ah, but that's where destroyable subsystems come in. You can designate chunks of the building as destroyable, but untargetable. If you then shoot at those pieces, you can get damage effects quite cheaply.

So, to revise the system, you would give the buildings a high number of HP. Your building model would have to be rigged with destroyable subobjects to simulate damage. In the end, you wouldn't really be destroying the "building" as it appears in ships.tbl, you'd be destroying subobjects of that building.
Jeeze, there's a lot I obviously know very little about in the FSO engine. :biggrin1: Once again though, it is intriguing. It sounds like a lot of time would have to go into it though (from a tabling perspective, a lot would.)

29
Shadows of Lylat / holy s***
« on: April 06, 2010, 02:20:12 PM »
Quote from: The E;130784
Well, you're right about the floating debris, but you can either leave that out or use the "vaporize completely" (or whatever it's called) flag in FRED.

As for the explosions, those are things you can adjust in testing (although I am unsure about the details right now); the point is, implementing a destroyable city is not that hard (just much work that you may decide is not worth it).

Vaprize completely wouldn't work. Once the ship is destroyed, it compltely dissapears. Atleast it did when I last used it.

As for the explosions, your right that a lot of testing could fix it.

30
Shadows of Lylat / holy s***
« on: April 06, 2010, 02:12:23 PM »
Interesting. I forgot that when using a landscape for FSO, it basically counted as a ship in a way. It makes perfect sense, although, the explosions may not completely simulate the effect that you want (the explosion may be smaller than the building, or when the building explodes, you'd get the floating debris, which obviously wouldn't make sense if you were on the surface of a planet with gravity.)

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