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Topics - Duelron1001

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General Discussion / it's that time of year again...
« on: October 17, 2005, 07:00:08 AM »
you all know what time of year it is, that one time a year when we get to have a party at matt's place. Matt's B-day!! so we have to all wish him a happy one at lest once, twice is better.

happy B-day mate :)

Freespace: A New Age / FSNA v0.25A R3
« on: August 14, 2005, 09:16:25 AM »
it's finaly done, and what's more it's hosted right here at!

check out our new website for the latest version's download link:

Freespace: A New Age / FSNA game network
« on: June 30, 2005, 06:52:29 AM »
FSNA has grown rather large even though it has only just begun it's development period. Now I know that the AI isn't much to play with if you are after a real challenge, but I have a solution: our own gaming network.

First off you need to get Hamachi ( set it up and join the network "FSNA game network" with the password of "FSNA". If all is set as it should be you should see that there are a number of other users also in the network, what's more depending if their name or ip address is gray or not will tell you if they are online. The second set is install the HW 2 no-CD patch, note that you are only allowed to use this if you own a legit copy of the game:!rar&
copy this .exe to HW 2/release/bin and you are ready to play.
Open the LAN game browser to find a game, this is our game network browser so when people host a game they need to have some information in the name of the game. Including: connection speed, version of mod and location.
Hopefully we can get some one running a game all the time.

This program is a vpn tunneler program, i am not going to explain how a vpn works but just think of it as using the Internet to make a private network, just like a LAN. Now programs then treat this connection as if it were a LAN and thus we can use the LAN function of HW 2; which is much better then using the direct ip system as it allows us to browse all games. I hope to create our own gaming system were players can connect to and get into a game. I don't mean for just FSNA to be played over this network, in fact anything that has lan multi-player should be able to be played. This program also allows you to send chat messages, and you should all note that this program also allows you to browse your computer as it would be normally connected via a lan. For that reason i would advise that you setup some more of security even if it's just MS window's doggy firewall + a virus scanner.

legal statement:
by using the "FSNA game network" you are agreeing to the terms and conditions below:
1)By using this system you can only hold your self responsible for any damages that may occur while using it.
2)Miss-use of this system by which you put others at risk of damages is punishable by means of banning from the service.
3)Access to this service maybe banned or blocked at any time without reason

General Discussion / it's quiet, too quiet
« on: May 13, 2005, 09:43:36 AM »
/me whatches tumble weeds role by

So what's up?

Freespace: A New Age / Battle scarred
« on: May 09, 2005, 12:19:00 PM »
Now inorder to get some traffic coming though here before we officaly move the forums, I would like to ask these questions to you:

a) do you think that they have sractched the paint job?

b) do you think the scaring on this poor Levithan is correct for FS 1 blob weapons? (note that this ship was acting as a recon cruiser and had to jump into and out of fire from much larger ships)

c) how many of you think that we should not use high poly ships? (don't know why I am asking this)

General Discussion / Folding
« on: March 05, 2005, 02:52:23 AM »
would anyone be intrested in starting a folding team for
 It's like seti@home, we need as many people and computers involded as possiable.

Freespace: A New Age / FSNA screenshot pack 1 (in other words lots of pics)
« on: February 19, 2005, 07:20:37 AM »
The frist FSNA desktop background pack, more packs to come.
  Download able at:

News thread / Mod status 16/07/05 v0.25A released
« on: November 14, 2004, 04:06:33 AM »
This is the thread that is there to keep you up to date with the status of the mod:




v0.25A has been released, feel free to give us your imput; we want to hear it before we release the final v0.25.


our 6th release (v0.25 Beta) is set to include new ships, sounds, FXs, a whole new form of gameplay modes, on top of that there we hope to have the remaing ships from FS 1 ingame and the ships that are all ready in game to reive some more work to finaly finsh them. A few more ships might make their way from FS 2 as we start on the FS 2 period. Any bugs or suggestions that you feel that we should know about by all means post about them, we want to hear what you want to say.

Story/Script writers
Concept artists
Map makers
Mission scripters

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