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Messages - newman

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Tmp2 / What happens to the stray bullets?
« on: August 05, 2008, 12:54:45 PM »
Quote from: wiley;105474
In the game space they last about 2 seconds and magically disappear.

Which is required or the game would unplayable. Every bullet is an entity the game needs to compute in real time. If they didn't disappear after a while, you would experience a constant FPS drain - the more people would shoot the slower the game would get. Imagine a large multiplayer session with everyone paintin' and sprayin' like crazy.. wouldn't take long for the game to slow down to a crawl.
Besides, we're talking about a really high, unnecessary level of realism. This is intended to be a fun space shooter.
You wanna get hit by a stray bullet, you should probably move to Iraq :)

Tmp2 / Hi/Weapons question.
« on: August 03, 2008, 10:35:26 AM »
Quote from: Lt. Sage;105390
Okay last question here I promise :biggrin1:. Why are the guns so innacurate and overpowered? It takes around 90 - 140 shots on average to take out a ship but the problem with this is that the ship can take around 9 shots at most before blowing up. Also the cap ships can easily be blown up with the cannons alone and it hardly makes sense. It should at least take around 6000 - 8500 30mm cannon rounds to take out a cap ship (assuming the cap ship is frigate classed as larger ships would require missles to damage due to the thicker hulls of bigger classed ships the cannon round would bounce off) but as it stand it only takes about 500 to do the job.

Anyways hello and good game.

How did you come up with these numbers?
And no, I won't accept extrapolations, I want facts. Because this is scifi, and extrapolations based on comparison of today's guns mean squat. These are sci fi guns, they don't use powder, it's some sort of made up caseless railguns thing..
So unless you have an orbital future gun testing center... you're assessing an impact a non existent, made up gun using non existent, made up ammo would have on a non existent, made up ship, made of non existent, made up material.
You don't wanna know how I think that sounds :)
So.. how did you come up with those numbers?

Tmp2 / What BSG Almost Was, Brian Singer Style
« on: July 25, 2008, 07:45:20 AM »
Quote from: Enki;105124
All that concept art was had rehash-Star-Wars-I-can't-think-an-original-design-up written all over it. Especially the Viper, it's just a stretched at the nose Imperial Lambda Shuttle. Thank the Gods it turned out the way it did.

Agreed. I do like some of the interior renderings (always love drooling over concept art), though I much prefer the current BSG CIC design (incidentally, I think they should've went with CDC instead of CIC. Carriers have these designations for their bridges - Combat Direction Center, instead of "information", due to the fact they're usually task force leaders. Guess they didn't want people to associate it with the Center for Disease Control :)) Anyway, the one we see in these concept sketches looks too much like the old BSG bridge rehash.
The viper doesn't look remotely as good as any viper in RDM's BSG (and do look a bit like an unproportionally resized lambda shuttle, with some added streamlining details). Centurions are also.. nah.
Glad it turned out the way it did. Though, the comparison isn't fair by a longshot - who knows how early these sketches were, and we are comparing them to the finished RDM product.

Tmp2 / Admiral Adama for president of the USA
« on: July 05, 2008, 03:29:45 PM »
Seen several of these lately. The reason for the poor comping is because there's probably another address where you can actually type any name you wish and it will automatically apply it to the video. Notice how the actual name is never spoken.
I saw the exact same thing with Carmen Electra talking about her new boyfriend and then  showing off a tattoo.. and that tattoo could be anything you typed. Then a separate link is done and voila! you can send it to your friends.
As for all of you who fell for it - man, you're a gullible bunch :)

Tmp2 / possible new movies poll.
« on: June 20, 2008, 11:11:22 AM »
I think most of the fans want to see 1stCW. The more I read about "Caprica" the more skeptical I become - sounds more and more like "Dynasty" set in BSG universe..
I'll reserve the final judgment till I see it, of course, but let's say I'd be more hyped if they were doing a 1CW series as opposed to a sci fi family drama.

Tmp2 / possible new movies poll.
« on: June 18, 2008, 10:58:25 AM »
umm.. where's the poll options?

Doesn't matter actually. 1st Cylon War wins. :D

Charlton Heston is the final Cylon. In the last episode, he screams at a broken statue of liberty..  "they blew it up! the maniacs!"

Tmp2 / Demetrius Refs
« on: June 11, 2008, 07:20:16 AM »
Nice! Guess I can chuck the screencaps I made at home to the recycle bin :)

Quote from: Enki;102320
Well to be fair if you are close enough to the blast the heat and radiation will strip your atoms from each other in a nice simulation of vaporization and then further vaporization and ionization of said vapor.  

I do though agree with you this is completely not the case with the Vipers. Since in order to destroy the pilots matter we wouldn't have a Viper around afterwards either.

Yep, that's what I was referring to - the vipers still being intact. If the cockpit's still there, so should the human remains.

Quote from: Destructor!!!;102282
The only thing I can think of is if the close-range nuke detonation incinerated them with gamma radiation. It would have fried the Vipers' electronics, too, so I guess I can live with that as an explanation of why they didn't salvage the vipers and why there were no pilots.

Actually.. a nuclear detonation doesn't vaporize anything. It does fry stuff though - change chemical properties of something, etc. But a human body doesn't just disappear. If the vipers were still intact, cooked human remains should have remained in the cockpit. A nuke isn't a star trek phaser which 'vaporizes' stuff.

Umm.. 4x11? Isn't it 4x09?

Battlestar Galactica: Beyond the Red Line / ship classes
« on: May 30, 2008, 07:50:28 AM »
That all 12 colonies are in the same system? It's been more hinted then said, several times.

Tmp2 / Inlight of Karajorma's bile spreading... Meeting
« on: May 27, 2008, 08:06:54 AM »
I have no desire to quit no was I approached by anyone to do so. If I was, I'd give them the same answer.
Offhand, I think I'll be available on Sunday, but you never know with this (rush)job I have.
At any rate, if I ever have issues I'll contact you directly.

Tmp2 / Meeting for 5/25/08
« on: May 22, 2008, 01:14:39 PM »
Ah I doubt you'd have gotten killed, though it certainly wouldn't be pleasant. Had the water come in direct contact with electricity, it would have likely shorted out everything, blowing out the fuses and killing the power. With those kinds of voltages/amps it takes a sustained charge to actually kill a human. So you'd lose every piece of equipment that was plugged in, and probably get a nice electroshock in the process, one that you wouldn't soon forget.
At any rate I'm glad you managed to avert disaster in time. Cya at the meeting.

Tmp2 / Meeting for 5/25/08
« on: May 21, 2008, 02:23:57 PM »
hmm I think Wildcard had a similar problem and it was solved.. don't remember how tho.

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