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Messages - maya

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Tmp2 / What's the recommended 3.6.10 build ATM?
« on: February 18, 2009, 05:29:32 AM »
I use the nightly builds, seems to work fine on the campaigns and such, but like i posted in one of the other threads, the multi build is what i use for the multi.
Im not too sure if all the multi "bits" have been comitted (i think is what they do) so they end up in the nightly builds.
/me shrugs.

Tmp2 / Server up
« on: February 13, 2009, 10:00:36 PM »
So i just started a standalone server, will leave it up for an hour or 2.
Help yourselves.
Its running 3.6.10 091108 multi build, so its shows in the 3.6.10 section on the fs2netd stats page.

Tmp2 / Deciphering the Final Cylon (minor spoilers)
« on: January 28, 2009, 12:18:57 PM »
Someone needs to tell Her that then, in one of the show reels ive seen she sais shes a Cylon.
Quote from: Angelus;110947
By RDM himself, in this interview.
Watch out Spoilers!!!!!!!!!!!!!!

I took a look and read this
When did you make that selection?
It was somewhere in the course of the third season (that the possibility was first raised.) We killed Ellen early that season and we didn’t have an inkling of that at that point. But at the point that we killed Ellen, around the same time frame, I was starting to come up with the idea that there were five Cylons that had yet to be revealed.

This has to be Bull, as we knew there were 12 way before the 3rd season and more had to be revealed.
They deff make this up as they go along.

/Me goes off to find season 4.0 on ebay

Tmp2 / Havn't we already seen them?
« on: January 28, 2009, 11:21:09 AM »
OK, so bear in mind i havnt seen any of the 4th season at all and i dont intend to till they all come out in a box set.
But havnt we already seen the 12 Cylon models?
sexy 6
Little guy left on Ragnar / shot 6 on Colonial One
Black Dr prodding around with Starbucks ovaries at the farm
Rev Dean Stockwell
I took the time to correct all the char names in this post

Edit: I would love to know who put the note in Adamas quarters saying there were 12 cylon models...
Perhaps the twist in the final season will be there are more, but like i said i havnt seen any yet.

Tmp2 / New BSG Spin-off
« on: January 28, 2009, 12:32:40 AM »
I think its called "Having some fun" Plus it was more likely to be posted for someone elses benefit not soley yours. Get over your own self importance.

Tmp2 / New BSG Spin-off
« on: January 27, 2009, 07:55:01 PM »
I thought it was cute :/

Tmp2 / Patch does nothing - Vista
« on: January 21, 2009, 06:42:19 AM »

Tmp2 / Windows XP in Battlestar Galactica :P
« on: December 17, 2008, 06:19:36 AM »
Can someone point out to me where the XP is in the OP?
i dont see it....:confused:

Yeah i know, its good that people can do these movies with game content though and i kind of read this thread a bit late, its a pretty long one :)
I wish you the best ofc, its not something i could do.

Tmp2 / Frak!
« on: November 23, 2008, 06:45:18 AM »
If i remember correctly, frak was said once in the entire orig series by Dirk Benedict, he did say feldergarb plenty though.
I maybe wrong about the Frak, but i have the orig series on dvd so i might run through them again and listen closer just out of curiosity.

Quote from: Turambar;56332
use Half Life 2
if there ever was a perfect machinima engine, that's it.
you could easily get the proper feel of BSG using the Source engine.

An example here, its called clear skies and was done with half life 2 models and was centered around Eve (which i play) it wont the award, and there making a second one so they say.

Tmp2 / Game On
« on: November 10, 2008, 12:15:52 PM »
Meh, its only 9 hours:eek2::lol:

Tmp2 / Game On
« on: November 10, 2008, 02:58:08 AM »
Just started a game 03:00gmt with the new multiplayer build 2081109 from Taylor at HL in recent builds. here
Will hang about for a little and see if anyone pops in.

EDIT, Is now off, waited 90 minutes...oh well, maybe next time, server will stay up for a bit longer if anyone wants to host.

Tmp2 / Is BtRL actually dead? (Nope. -Omni)
« on: November 03, 2008, 03:04:25 AM »
I have to say something here, If it wasnt for BtRL i would never have heard of FS, FS2, FS2 open or the SCP, so in that respect Enki is right.
Ive also been running a standalone server for BtRL and FS2 open using the 3.6.10 builds. Cant exactly do much with Diaspora atm.
Because of BtRL, GW, HLP and the SCP, modeling which is something i tried many years ago, with some success but was unable to fully realize due to time and cost of software, has been rekindled thanks to blender and im also registered on scifi meshes. So its viral, the beauty of the internet.
My point being, i may not have the brain powah to do any coding but i can contribute in many other ways like, testing builds, bug hunting, providing something to the comunity in the way of a host or simply by spreading the word, which i have to a 16 member corp in eve online.
So saying that someone is just filling a lurking role as theyre not contributing to a build fix simply because their not doing any coding is a bit ....well....wrong.
:yes: BtRL, Dispora & the SCP

Tmp2 / BTRL standalone server with 3.6.10 - question
« on: October 24, 2008, 08:52:42 AM »
Hi all.
So ive managed to get a BtRl standalone running with the latest 3.6.10 nightly builds and can be viewed in the FST2NET viewer in test servers but i have a question.
Is there a way of creating a map rotation, respawns, max pilots and other server settings in a config file?
I see the multi config file but i cant find anything on the forums on how or if i can do this.
The reason i ask is because i can only run a game by connecting on a different pc and starting from there but is changes the server name and also i have to play.

Also can someone tell me what the /multidata switches do on the left above PXO and on the right under transfer missions?

If i dont have /multidata above PXO set on my server doesnt appear in the FS2NET list.

Thanks in advance.

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