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Messages - AqueousShadow

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Shadows of Lylat / Trailer 2: ICE (OUT NOW)
« on: August 13, 2009, 06:39:59 PM »
He's alive!! :eek2:

And that lens-flare thing may yet be fixed...

Shadows of Lylat / SoL in the media - The collection thread
« on: August 03, 2009, 07:05:36 PM »
Quote from: Prototype;118955
Says something about the timeless appeal of the original games at least.

You said it best.

Shadows of Lylat / Screenshot thread!
« on: June 23, 2009, 09:45:25 PM »
I think it's good to remember that while many of you may not have the skill or time to help the project, you do play an important role as a fan and as a part of the community.

Shadows of Lylat / Happy Birthday DaBrain
« on: November 28, 2008, 07:09:26 AM »
I've got an hour before it's the 28th, but Happy B-day! And Happy Thanksgiving?

Shadows of Lylat / Read Me: 'Star Fox: Shadows of Lylat' Info + FAQ
« on: November 13, 2008, 12:05:27 AM »
Quote from: StarSlayer;108777
Considerin' he was beheaded by MacDuff chances are not.

LOL! Yes!

Coincidentally, William Shakespeare may make an appearance.

Shadows of Lylat / Happy Birthday Axem!
« on: November 13, 2008, 12:03:05 AM »
:lol: Axem Rangers!

Have a good one!

Shadows of Lylat / When will this be done?
« on: October 25, 2008, 11:52:16 PM »

Shadows of Lylat / Happy Birthday, DZComposer!
« on: October 15, 2008, 05:27:57 AM »
Have a good one!

Shadows of Lylat / Happy Birthday, supernova!
« on: October 09, 2008, 02:17:31 PM »
Oh, Happy Day to Mr. 3D Artist Extraordinaire!

Starfox: Shadows of Lylat Voice Acting / SoL Status Update
« on: October 03, 2008, 05:34:29 AM »
Hello to all voice actors!
I just wanted to post to let you know how appreciative the SoL team is of your dedication and of your willingness to provide us with your talent to make this an exceptional fan-produced MOD.

Unfortunately, progress has appeared to stagnate for the past few months, but rest assured that work is being done. SoL is a dynamic MOD based on an ever-changing game, FreeSpace 2. Unlike most game MODs, SoL has to deal with both the advantages and the disadvantages of an evolving engine. While features are constantly being added, SoL has to compensate for the addition of new capabilities with the addition of new content. It is our wish to make the experience as close to home as possible.

Furthermore, when it becomes apparent that the team cannot meet the deadlines that it set (as is often the case), sometimes we must re-evaluate our direction and propose different directives if necessary.

Because there were some shifts in focus for the first release, which I am not sure you were made aware of, a new story was created and adapted to serve as a prologue to the main campaign. You can imagine how this affects you as voice actors. The team must first settle on the specific characters, scenes, in-game chatter, etc. before beginning the voice acting process.

As you may know, sound production is often the last stage in a project. Music is often composed and recorded after content is finished, but music is at least more flexible in that it can be composed to accommodate works-in-progress. On the other hand, voice-acting production must adhere to a finalized product in order to complement the work.

I hope that you remain interested in the project, but I hope even more that when the time comes for you to make use of your talents, you will be enthusiastic.

Finally, I must admit that Real Life left little room for me to focus on the project this past summer, and school has not helped much to change that situation. Still, I'll work to push the project to meet the teams deadlines. We're looking at a Q1 '09 release here, so watch for that.

Starfox: Shadows of Lylat Voice Acting / Character Auditions
« on: April 04, 2008, 10:04:24 AM »
Well, I do apologize because there isn't much for you guys to work on just yet.
Mainly, the character auditions are there so that we can get a general idea of what we are working with for when the actual voice acting part of the project is to be completed.

At the moment, especially since we've shifted directions with our first release, we do not have any REAL work for the voice actors to do. There are some other miscellaneous things to be taken care of (such as general chatter), but otherwise, no specific things to be done.

The game missions aren't quite like a Flash movie or something that has the script written out first and then the animation/other stuff are created. The content needs to be there and we need to figure out what works and what doesn't (especially when experimenting with the features of the SCP), and then we start putting the puzzle pieces together.

Shadows of Lylat / Estimation of Completion?
« on: March 22, 2008, 09:43:16 PM »
Quote from: DaBrain;94829

It's impossible to make a time plan for people that work only in their free time.


Shadows of Lylat / Hello
« on: March 11, 2008, 09:06:30 AM »
That must be some old rig you're using.

My recommendation is to first check out FreeSpace 2 and see if that will play for you so that you can at least experience a good space sim. If you're new to FreeSpace, it wouldn't hurt to check out the original FreeSpace, albeit first of course :)

As for SoL...well, it is very demanding of older systems so...I can tell you with much certainty that you will not have success running it. :blah:

Starfox: Shadows of Lylat Voice Acting / Character Auditions
« on: February 25, 2008, 05:03:22 AM »
Oh yeah...maybe it would have been nice to tell everyone.

We went through some changes and have decided to shift the direction of the release.
Because of this shift, a new mini-story is in the works and a few other characters may be needed.

The Star Wolf auditions are there so that we can get the general chatter portion out of the way.

Shadows of Lylat / Happy Birthday Wanderer!
« on: February 18, 2008, 05:47:43 AM »
Wow, that was pretty creative, DB. :lol:

Have a good one, Wanderer.

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