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Messages - OmegaUltima

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Pathways / Updates? Holy crap!
« on: August 22, 2009, 11:29:48 AM »
Quote from: ngtm1r;120115
Unfortunate truth: I have internal access here.

...yeah. Chew on that. :P

Then you know how right I am. :P

Pathways / Updates? Holy crap!
« on: August 21, 2009, 02:51:11 AM »
Quote from: ngtm1r;119950
I'm not convinced you're alive until I see content.

Content will come in due time. I've seen some of the awaiting demo assets and it looks like they're ready to be released, not right now though. At the moment Pathways is going to go under remanagement and reassessment.

Freespace 2 MODing / The Ask a Modeler Thread.
« on: July 19, 2009, 11:32:25 PM »
Quote from: DaBrain;117783
Starting a new project might not be a good idea.

I think you should first try to join another project and help to complete it.
After getting some experience and taking a look how another project works and where the prolblems were/are, you have a way better understanding of what you can and what you can't do in your own new project.

And a nice side effect of joining another project is getting to know other modders, who might join your project later. :)

That's probably the best thing to do actually. I might have a look around for any groups in current need of a modeler/animator.

Freespace 2 MODing / The Ask a Modeler Thread.
« on: July 19, 2009, 04:53:41 AM »
Thanks, Star Dragon. I'll grab my shovel and have a look through the archives and see what's there. I'm just plerplexed that it wasn't stickied or on the first page so I figured it hadn't have been asked. I'll check around next time though.

I didn't notice I was being too vague, but that's true - I should've included information on what kind of a mod I was persuing rather than just saying a 'mod'.  

The mod in question is planned on being a TC for an original universe using the Freespace engine, which of course would need the whole box and dice; original ships, effects, weapons and so on. The mod's in planning stages at the moment, I'm still putting bits inside the story as well as finding out how I want the gameplay to be like, no idea on things such as voice acting just yet, I plan to work on them a bit later.

One of the main questions I suppose at the moment is the extent of how open ended the programming side of the Freespace engine is. I've seen a number of new things done such as cockpits mentioned prior, so I was wondering if there was a certain limit of what could be done.

Freespace 2 MODing / The Ask a Modeler Thread.
« on: July 18, 2009, 11:56:46 PM »
I've had an interest in modding as far back as I can remember but I've refrained from trying to leap into things until I was sure that I was a little confident in my abilities, like modeling and programming as examples.

A number of years have passed and I'm feeling pretty confident enough to try making a mod. The main problem I'm facing right now though is that I haven't the slightest clue on how to go about modding Freespace open.

For all those vertain modders, what would be the best way to go about begining a new mod and how or where would be the best place to start? I slightly remember someone mentioning that making a few Freespace missions in Fred is a great place to start to get into things, but how would I go about doing things like importing ships to Freespace as well as customising the programming?

Shadows of Lylat / Why not TRY and make a Deal with Nintendo?
« on: July 18, 2009, 11:04:13 PM »
Quote from: shadowmatt18;117750
ah okay thanks, i was just alittle concerned that the project would get shut down but it seems that everyone says nintendo doesn't care. even better.

Well not necessarily, they would care that one of their IP's are being used without their permission, however Nintendo is extremely linient as they've shown over the years with the large number of fan made mario games that've come out.

I think they've known of the project for more than a few years now, Shadows Of Lylat has had a bit of publicity in the past and would've been shut down then.

Shadows of Lylat / Screenshot thread!
« on: December 12, 2007, 12:46:52 AM »
I haven't been back since a long while ago and wow. The progress has been really good :D

General Discussion / Sorry for being MIA
« on: December 11, 2007, 12:46:06 AM »
Haha, I'm back too guys :P

General Discussion / Introduce Yourself (Newcomers)
« on: September 16, 2005, 08:25:35 AM »
I'm back from my school dilemia!

Shadows of Lylat / Shadows of Lylat needs a few codes or someting.
« on: August 21, 2005, 08:45:44 PM »
Quote from: DZComposer
ALT+F4 will activate the super-mega-mega cheat!

Liar, Its Alt-CRTL-DEL+ALT+F4
Everyone knows that.

There's also a cheat for god mode in real life. its the little button on the front on your computer with the label "POWER"

Shadows of Lylat / BEST STARFOX GAME?
« on: August 03, 2005, 08:58:03 PM »
Nothing beats the originals.

Shadows of Lylat / (OLD!) Screenshots - check the new thread
« on: July 31, 2005, 09:00:10 PM »
Quote from: DaBrain
Well, I think I could post a small progress shot, just to kill the 'no shot' passage. ;)

The texture is not complete yet.

Looks like a drawer of some sort. *runs*

Shadows of Lylat / Voice acting
« on: July 31, 2005, 07:00:53 AM »
@> SupercoolAI
If you spaced out the words and timed them correctly....god, You get my vote. Excellent Leon impersionation.

Shadows of Lylat / Are you good at drawing? - Here is a job for you!
« on: July 28, 2005, 07:19:27 AM »
Quote from: AqueousShadow
For the love of God, not any of the recent Foxes. SF:A....BLECH. And the one from adventures ain't much better.

Adventure was the same as Starfox 64, all they did was take the headpiece off (Thank g-d) and put accessories on him.

Meh, haven't seen Assaults design yet,

Shadows of Lylat / Are you good at drawing? - Here is a job for you!
« on: July 27, 2005, 07:18:59 AM »
I'll take a shot at this. But which fox do you want? From which game? Or do you want a totally new design?

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