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Messages - The E

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Shadows of Lylat / Going rogue!
« on: October 20, 2010, 10:06:17 PM »
You really, really have no clue what you are talking about, do you?

Lua is a programming language, a sometimes infuriatingly stupid one at that (typeless variables are not a good idea, really). FSO is a game engine. A game engine that, you will notice, includes a lua interpreter. So it is in fact FSO that rules lua, not the other way around.

Shadows of Lylat / Can you destroy planets?
« on: October 16, 2010, 03:50:51 PM »
Yes, that's entirely possible and, with recent engine developments, even feasible. Whether or not it's practical (after all, someone has to model and table that thing) is another question.

Shadows of Lylat / Can you destroy planets?
« on: October 16, 2010, 11:16:11 AM »
No, the engine is currently not set up to handle stuff like that. We would need a damage decal/geometry manipulation system, and neither is implemented or on the horizon.

Shadows of Lylat / Can you destroy planets?
« on: October 16, 2010, 09:08:40 AM »
Oh, terrain is fine. But ingame planets (as in, big polygonal spheres floating around in the mission space) don't work in FS2. Good to know that the SoL team is aware of this.

Shadows of Lylat / Can you destroy planets?
« on: October 15, 2010, 07:29:31 PM »
Oh, please please please no 3D planets. They are bad. Baaaaaaad.

Utlima Cena / Ultima Cena Screenshots Thread
« on: October 08, 2010, 10:18:47 PM »
No, that's an Omega-class Destroyer from Babylon 5:

Also, not to make too fine a point of it, but that looks an awful lot like the Omega model from The Babylon Project, be aware that the TBP team has forbidden the use of their models outside of TBP.

Utlima Cena / Ultima Cena Screenshots Thread
« on: October 08, 2010, 07:05:37 PM »
I sure hope you have optimized that Vexor. The standard version is a horribly inefficient mess.

Shadows of Lylat / Happy Birthday D-Mac!
« on: October 05, 2010, 10:19:01 AM »
You do know you are, like, 5 months late, don't you?

Shadows of Lylat / Going rogue!
« on: October 04, 2010, 08:03:29 PM »
Are we talking about FSO code additions, or LUA scripts?

Shadows of Lylat / multiplayer modes
« on: September 22, 2010, 02:06:35 AM »
That's already part of the basic Team versus Team mode implemented in the FSO engine.

58th Viper Air wing: The White Knights / Game?
« on: September 16, 2010, 10:52:40 AM »
Considering that BtRL can't be played online anymore due to its exe not being compatible with the fs2netd architecture, and BtRLs data not being compatible with current FSO, I'd say no.

General Discussion / An interesting question?
« on: September 14, 2010, 04:18:53 PM »
Don't talk to the bots.

Tech Support / You need more activity.
« on: September 12, 2010, 09:56:09 AM »
And that would be bad because......

Transcend / Project-03|STATUS [26/4]
« on: September 07, 2010, 01:04:33 PM »
Are you even aware of just how fucking insulting a question like that is?

Shadows of Lylat / Star Fox 64 on 3ds
« on: July 29, 2010, 02:01:40 PM »
Then go back and try a few older games. Half-Life 2, NWN2, several others all do normal mapping on SM2. It's just a matter of writing your shaders properly.
Bump mapping has been done in real-time demos for the Amiga, for crying out loud.

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