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Topics - Unknown Target

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1
Tmp2 / Storyline?
« on: October 01, 2007, 03:20:41 AM »
So...anyone remember when we were supposed to get a storyline? Where'd that go?

2
Tmp2 / Demo patch 2 update thread
« on: May 27, 2007, 06:57:05 PM »
For all of us who don't have any work going into the initial patch, this thread is for the second patch where we'll be adding new content.
(Kara told me to start this thread for the record, so don't yell at me anyone :p)

Anyway, I'll start - rough versions of the AP and HE ammo types uploaded in the new ships + weapons tables.

3
Tmp2 / BtRL on a big (big) screen
« on: May 22, 2007, 09:06:51 PM »
Excuse the mini-cellphone pics, but I was playing with the SMARTBoard at my school, and this is the result :D








4
Tmp2 / Getting thrusters to work in Glide
« on: April 08, 2007, 02:05:54 AM »
Got this from Backslash:
Quote
Heh heh!  I've been working on this too, believe it or not.  Got the momentum thing almost licked, and an early version of the thrusters.  Work's been slow though because I've been busy with RL stuff.

Problem is, I'm not entirely sure how best to implement the thrusters.  The way I've done it so far has the side-effect of being able to accelerate up to speeds of thousands, because during gliding the game doesn't pay attention to your max speed.  ...which SORT of makes sense, newtonian style...  So how would you like it to work?


I was thinking that the max gliding speed should be the same as the max afterburner speed. A lot of times I use glide now to get to a place faster by afterburning then locking my speed so I can go faster. Your ideas?

5
Tmp2 / This whole mouse/joystick/game hard to control thing
« on: April 05, 2007, 02:46:32 AM »
Is there anything we can do about this for the patch? Make the stick easier to aim with - maybe make it so that minute movements are picked up easier? It seems that the deadzone is still too large nomatter what I do, and at one point while I'm turning the ship leaps over - there's no smooth transition. And I can't make the ultra precise movements like I can with the mouse - the deadzone setting in FS2 won't allow it. If you go an itty bitty bit, the game won't pick it up or register it as too large a movement - while turning down the sensitivity is the only way to make the larger movements controllable, it also doesn't let you do these precise movements.

And on the topic of the mouse, is there any way we can enable stick-like control?

6
Tmp2 / Major glide "bug" that needs fixing
« on: April 03, 2007, 09:46:44 PM »
In multiplayer, if the host hits Alt-J to jump out, but you're in glide mode, the game refuses to end because the controls are locked and the game won't let you get to the jump out speed. I recommend that if you hit the warpout key, it automatically disables glide.

7
Tmp2 / Post your screenies here!
« on: April 02, 2007, 05:48:18 PM »
Now that the mod's out, post some of your best screenies here - a satisfying kill , oddball happenings, big kill count, whatever! :)

8
Hosted Multiplayer Squadrons / Well!?
« on: April 02, 2007, 03:44:22 AM »
I've been playing BTRL online but I haven't seen any squad tags! Where are you guys?! :p

9
Tmp2 / Stats not storing
« on: April 01, 2007, 06:42:37 PM »
We seem to be having trouble with storing stats. After the game, the stats are always tossed - however, Kara said that when the host clicks accept, the stats are stored. So the next game I try, we play the game, and when it ends the host clicks accept first. No dice on the stats getting stored - however, it didn't seem to say that the stats were tossed.
Then, Kara and I got into a game, and killed each other once. When we closed the game, it said the stats were accepted, then he hit accept first. However, back in the game lobby, on his screen it said he had one kill, but I had none. On my screen, it showed us both with zero kills (I think). We both quit and restarted the game, and when we got back in the game it showed us both with one kill. However, that is the only game that we've had our stats stored, and all of our percentages (primary hit %, etc) seemed off.
Ideas?

10
Tmp2 / Release mirror?
« on: March 10, 2007, 04:17:32 PM »
I just got this PM from Squirril, any thoughts?

Quote

Hi UT

I heard that the demo release is very close. As the founder of The Cylon Base I would be very happy if I could serve the demo from my server.

I hope to get a password protected zip file from the devs (without the password) and as soon as the devs gives green light, you can send me the password and I can publish the demo on my server too. You could increase the security if you leave a major file in the first zip-file away and give that only by the launch date free.

Is that possible?

Thanks and cheers,
Squirrel

PS: My server has a 100mbit/s bandwidth without any traffic limits...


I'm personally for it. Any other thoughts?

11
Tmp2 / The miner(s) and the scar asteroid
« on: March 09, 2007, 01:00:41 AM »
Can someone with Omni's phone number or something please ask him to fix the scar asteroid model holes, or give it to another member so that they can? :)


And as for the miners, mel, lt, can you please poke at them a bit and fix the holes, then upload them to the FTP for testing?




P.S. I  was sent by Kara. Don't yell at me :p

12
Shadows of Lylat / I was looking through old photos...
« on: March 08, 2007, 12:45:22 AM »
...and I found this little gem, from when I went to Italy. It was at some roadside truck stop, don't know any backstory behind it. Any ideas? :)

 

13
Tmp2 / HUD folder...
« on: March 07, 2007, 02:17:43 PM »
Could someone clean this out please? We've still got all of the old head animations and whatnot in there. Might go a ways to cutting down our download size.

14
Tmp2 / The mission bugtesting thread
« on: February 19, 2007, 03:17:36 AM »
Since we can't always bug the mission designers on chat, here's a little post-it-note thread for the mission bugs.

So far:

Basic Flight:
- Flight physics seem wonky. Wtf with this, am I going crazy or what? I can do a full 180 without using Glide.
- Only major thing ATM is the thing crashes right when it says to use your lateral thrusters. Once I hit the A or D button, I get a CTD, with just a windows error.

SP-01:
- Missiles are still enabled, must be removed.
- Nebulae trails need to be enabled.
- Mission briefing has no icons (and the text should probably be fixed too, I didn't really read through it).
- In-game dialog is HORRIFICALLY BAD. However, I asked Axem whether or not this was going to be fixed, and he said Odd was working on it (and I just asked her in the Voice thread to double check). So this may be moot.

15
Tmp2 / Major change in the flight physics?
« on: February 15, 2007, 01:58:28 AM »
I ask because the ships fly much differently (at least in the training mission, details below). How? Well now I can go straight, and pull all the way back on the stick, and do a complete 180 and reverse course - without using Glide. In fact the whole thing felt like it's in a pseudo-glide state.
I was testing the training mission, using a debug build, on a fresh install of the demo folder.

EDIT: Odd. I tried it with the Spud mission, had normal flight behavior. I did break the instructor's chain of commands a little (didn't wait for him to finish his message before hitting the appropriate key), so he got a little mixed up and the objectives appeared completed (rather than appearing as white then blue, they just appeared as blue). After it said "target the enemies using H", it would let me use my burner to go straight but nothing else, until a few seconds after the instructor let me use my controls. That is when I started getting the odd flight behavior. Can anyone duplicate?
--------

Also, another glitch: the game crashes whenever it tries to validate the missions in PXO. No error in debug, just a Windows crash.

EDIT: The problem was fixed when Basic Flight+SP-02_Edits4WinMerge was removed. Axem thinks it's because the file name was too long.

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