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Topics - Syphe D. Mar

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General Freespace / Missing Pics?
« on: December 27, 2007, 06:55:48 PM »
After reinstalling FSO, I kept seeing the FreeSpace logo loading in every mission I saw instead of the map things.

Is there any way of fixing it?

General Discussion / FreeRice
« on: November 14, 2007, 04:36:31 AM »

Basically, you give food to the poor by being smarter. Great for the standardize tests.

Shadows of Lylat / They call her Pleiades
« on: June 23, 2007, 02:50:42 AM »

It could possibly become canon, but even if it never will, still a pretty sight. :nod:

Something about the name tells me there are only seven of them... :naughty:

Shadows of Lylat / Arwing 64 - Wiimodeled?
« on: June 13, 2007, 03:32:32 PM »
Seeing as the Suggestion Thread is unpinned, I'll make a thread instead.

As we all know, Virtual Console's Star Fox 64 has been released for some time now. Well, I was thinking... Would making a VC Arwing 64 be possible and practical at the moment? Not even necessary for the story, maybe just for Multiplayer with no changes in stats (although it'd be more natural to just keep the VC model in the story and have the N64 one be in VS mode). That is all.

Shadows of Lylat / Canon Discussion
« on: February 24, 2007, 07:50:30 PM »
The nose looks a little too thin and the vent/docking bay is much lower than it should've been (It's separated by another chunk of metal in SF 64). Otherwise, it's great.

Now, with the model of Falco and the damaged Great Fox, am I to assume that it's at least 1 year AFTER Andross's defeat and 1 year BEFORE Falco leaves? So, if that's the case, the Great Fox has one to two years* to rust while Falco stays, unless the time of the game is cover different sections inbetween the 7 years... it's very unlikely. Still possible, though.

SF 64 - SF:A = 7. 3+4 or 4+3 = Adventures.

Confusion occurs when the comic states that at the beginning of the comic is four years after and then at the end of the comic, it's four years after that. Either Fox it was before Fox's birthday or it's a typo. It DOES state that he's 22.

Shadows of Lylat / Story Issues
« on: January 06, 2007, 01:40:54 AM »
Quote from: Star Dragon;52918

Yes, I WAS talking about mechs.

Anyway, our mechs are NOT animated, and units that have multi-forms can change when you hit appropriate mapped key.
Then just make them unbreakable or unchangeable (except for a simple death animation), if that's what you're saying. Star Fox 64 mechs are don't change their position unless they're destroyed (they can only rotate their entire model). I'm not asking for a Gundam game with every parts being moveable and breakable.

IF you are suppose to have choices (each mission has to be fredded with that detail for players).

No idea what that means, but make it Multiplayer only. I only meant to suggest it as a bonus feature or, if possible, used by Andross's rebels.

AI's won't change on their own and everything has to be scripted, a LOT of work!

Do the Arwings need to be scripted? If not, why mechs? Also, so is the game. Sounds like it's even MORE work. But eh, the discussion was resolved a few days ago.

Oh, and that reminds me. Can someone release the story earlier than the game, possibly before the game is even beginning to develop a story? I would really want to see how accurate the story could be.

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