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Topics - Omniscaper

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This forum is being temporarily shelved (Matt sanctioned) - No new posts pls

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Tmp2 / Bsg "The Oath" Episode 13 (Spoilers)
« on: January 31, 2009, 06:03:31 AM »
Sweet Jesus. Beefy!

Nice to see old characters.... or not. That episode calls for some tequilla.

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Tmp2 / Inlight of Karajorma's bile spreading... Meeting
« on: May 26, 2008, 10:02:33 PM »
Karajorma has been going around persuading people to quit using non contextualized examples of my supposed fascism. Will be online later this evening in the IRC channel. Will gladly have a q/a with people that are concerned by his baseless out of context arguements.

Meeting for Sunday 6/1/08

pls rsvp

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Tmp2 / Meeting for 5/25/08
« on: May 04, 2008, 03:53:32 AM »
Rsvp availability within next 2 weeks for a 3pm EST Sunday meeting. Topics:

Balancing
Fredding preliminaries
Act 1 asset finalization
Act 2 placeholder asset lists.
Re-over view of Overlord usage

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Tmp2 / Viper Mk7 cockpit (S1) WIP
« on: April 08, 2008, 05:56:00 AM »
With what little time I have between RL and BtRL managerial duties, began work on this to keep me sane. A couple more knobs and switches then to texturing.

Will make cockpit v2.0 (Scar period) as well after this is done.

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Tmp2 / Bsg Launch/Landing video draft
« on: March 06, 2008, 08:21:43 AM »
http://game-warden.com/bsg/site_videos-dontdownload!/BtRL_Tube_Strip.wmv

Whats missing is that combat landing code in action. Turey, please post setup and procedure of its implemetnation. Build to use, fredding steps, model formating and naming.

This wont go public till then.

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Tmp2 / Concept theft or lapsed creditting?
« on: March 03, 2008, 10:48:25 PM »
Slayer, what do you know of this? http://empireatwar.filefront.com/news/BSG_Colonial_Wars_Update_14th_of_Feb;37312


This is serious matter.

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Tmp2 / 2/11/08 placeholders due
« on: February 11, 2008, 02:18:19 PM »
Thanatos - Scotchy
Bolitho - Dabrain
Pillager - Turambar

Please email me these models (raw 3dsmax) to omniscaper@yahoo.com. The Dev FTP is not set up yet as SVN possibilities are being explored. Textures and UV need not be complete, but a mesh is required. If you are not familiar with the formatting procedures in the new thread i stickied, that is fine. I can format it myself for fredder use.

Formatting and balancing of all placeholders must begin asap and cannot be done without all placeholders.

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Tmp2 / 2/3/08 Meeting Log
« on: February 04, 2008, 03:37:24 AM »
For the stragglers and absetees

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Tmp2 / Colonial Fleet scale chart v1.0
« on: February 01, 2008, 05:04:00 AM »
What we have atm of Colonial fleet. Dabrain could u make a render plan view of Bolitho. Dreadstar still awaits final design changes. Then we'll determine scaling.

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Tmp2 / What positions to deem open for recruit application
« on: January 30, 2008, 04:36:12 PM »
Add to this list if i missed anything.

Internal

Coders (visualC+/lua) <--- will always be looking for SCP's sake
Table Balancer (under collab with Odd / Kara)
SFX engineer
Graphic designer (gui/website)
Webdesigner (website)



External <--- to be discussed in meeting

Beta testers
Bug Hunters

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Tmp2 / Important meeting on Sunday 02/03/08
« on: January 29, 2008, 03:20:07 AM »
Sunday 02/03/08  16:00 EST

Agenda

Overlord Q & A
Milestones (Design doc, assets, fredding)
Recruiting,
Coding requests
Bugtesting

UnknownTarget's dismissal
Department policies and team structure reiteration

and  of course ... Moddb.

RSVP pls .

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Tmp2 / ViperMk2 cockpit/Track IR WIP
« on: January 24, 2008, 05:31:48 PM »
Track IR code (wip) by "Swifty" in action utilizing a PROPER Viper mk2 cockpit model (wip) being made for internal viewing pleasure.

http://www.stage6.com/user/Omniscaper/video/2125018/

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Tmp2 / Team meeting 1/20/08 Log
« on: January 21, 2008, 12:52:28 AM »
...

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Tmp2 / And so it begins...
« on: January 18, 2008, 11:14:17 AM »

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