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Messages - Arrowsight

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I would say co-op missions. Along with the usual things like deathmatch and stuff like that.

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Shadows of Lylat / What is the most important thing for a game?
« on: July 18, 2009, 12:21:01 AM »
What they are doing with Sonic the Hedgehog is what they did do with SF Adventures. They are placing random ideas on shelves to see what works, and if one does, roll with it till it is sucked dry.

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Shadows of Lylat / What is the most important thing for a game?
« on: July 15, 2009, 01:50:29 AM »
lol, i get that. Its a neverending cycle. But I agree. Even though I like the Zelda series, these new titles on the DS are flatting out the series. (Just an example.)

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Shadows of Lylat / What is the most important thing for a game?
« on: July 14, 2009, 09:57:31 PM »
with the exception of the mission in Sauria.

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Shadows of Lylat / What is the most important thing for a game?
« on: July 14, 2009, 04:00:58 PM »
my best guess is that they were throwing random ideas out on the table to see what would work. Kinda like what they are doing with Sonic nowadays.

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Shadows of Lylat / Other games you play?
« on: July 14, 2009, 04:05:13 AM »
I play mainly the Spy cooper games, the Final Fantasy games, the Ace combat games, and the Spyro games.

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Shadows of Lylat / What is the most important thing for a game?
« on: July 14, 2009, 01:05:19 AM »
I found that Adventures was one of the more entertaining. The game could've had some major improvments though. I liked the idea of the staff, but it was a little too far-fetched to actually make it work well. Also, the arwing could've been used more as well. Especially since the last fight was in the arwing which really made me mad.

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Shadows of Lylat / What is the most important thing for a game?
« on: July 13, 2009, 05:09:01 PM »
For this type of game, I would select multiple types of answers

1. Storyline- a game is very boring to me without a good story too it. Also it should keep the interest in the game and not make it dull to the point where you dont play it anymore.

2. Gameplay- of course, gameplay is good as well. Easy to use with some challenging aspects for greater abilities. Also something that wont make you want to tear out you hair in an effort just to do a 3 move combo.

3.Graphics- Also a good thing, but could be a counteraction to gameplay. Using a large amount of its digital space for graphics doesn't leave much room for gameplay and extra things like vehicles and weapons. I would say balance it all.

4. More missions- that could be good. considering the length of Starfox Adventures compared to Starfox Assault, Adventures is much longer. more missions would be acceptable, just dont make them ridiculously short or easy. That was the case for me on Assault.

5. Many Vehicles- You know, i am just fine with the arwing and landmaster. The only thing I wish they would bring back is the Blue Marine as premiered in Starfox 64. More vehicles would be fun, i admit, but it would make things harder to get used to. In this case, I do agree with more vehicles.

6. Voice acting- that is a double-edged sword. bad voice acting would be of course off the game big time for me. The voice acting should be professional, not as if it is meant for a kids game. But it shouldn't be overacted as well, like that secretary guy from Command and Conquer 3.

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Shadows of Lylat / Trailer 2: ICE (OUT NOW)
« on: July 13, 2009, 01:55:05 AM »
very flashy, looking forward to more trailers.

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