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Messages - Rodo

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General Discussion / The banana test
« on: March 29, 2011, 01:04:13 AM »
YESSS! banana is gud!

Earth Defence / Earth Defense Recruitment Drive
« on: September 15, 2010, 02:04:45 AM »
This is my user in GW, obvious right biggrin


News / Move Status
« on: June 25, 2010, 07:46:47 PM »
Quote from: FreeSpaceF;132127

It's also AFAIK.

That's what I meant, I was just too busy trying to figure out if it was either or also.

News / Move Status
« on: June 23, 2010, 08:39:39 PM »
IFAIK we haven't also. (or was it either?).

Freespace 2 MODing / The Ask a Modeler Thread.
« on: May 06, 2010, 03:40:37 PM »
Yeah I know, I've had to check the orion before to know which of the textures was the one for the nameplates.
But is it correct to have more than one texture?, that's what I'm refering to... I thought it was "not recommended" to do that.

Freespace 2 MODing / The Ask a Modeler Thread.
« on: May 06, 2010, 03:34:53 AM »
But... then you've got multiple texture files, one for each piece of mesh you unwrapped?
I thought it was needed for it to be a single file :P
mmm.. will check that later this weekend.

Freespace 2 MODing / The Ask a Modeler Thread.
« on: May 05, 2010, 02:56:23 PM »
Quote from: FreeSpaceF;131455
Hmm, I tried making my own maps once, and horribly failed. Tilemaps, they're not all that bad IMHO; sure, they have their limitations, but they have advantages as well. Easy applicability, updates (if you're using MVP maps), easy reskinnability too.

For tilemapping, I hardly use seams (anymore); I just apply edgesplit, select linked faces (L) and unwrap (U). Usually, you won't need two maps on a surface anyway, without some kind of sharp edge between them.

In order to make further geometry changes after the edgesplit has been applied, just select all (in editmode) and W -> Remove doubles. This will "undo" the edgesplit, making sure you're not creating odd things. But I bet y'already knew that.

NO frikking clue of what you are talking about, I just know 1 way of uv mapping a mesh, that being:

-Applying seams untill I get a somewhat coherent flat map.
-Stretch / Shrink the pieces as needed.
-Add special UV spots (if it's needed).
-Then export to .svn and start making the maps on gimp.

I've heard about tiling in uv, but I have no clue on what that means... I guess it's about taking spots of the mesh and throwing a base texture over it, like the ones seen on most of the models used in campaigns.

Freespace 2 MODing / The Ask a Modeler Thread.
« on: May 03, 2010, 05:49:45 PM »
Quote from: FreeSpaceF;131428
Well, I use Blender; there, I make half the model (you can mirror it later). I go over the entire model, marking seams and sharp edges, tweaking geometry further if needed. Then unwrap it all, check if there's no awkward things, fix them if there are. Then I just jigsaw-puzzle everything onto the map again, starting with the large parts, scaling everything up as much as possible.

I do the exact same thing, the problem for me comes when you are to start making the map itself, I tend to make custom ones most of the times... (I hate MVP tiled maps).

Transcend / Project-03|STATUS [26/4]
« on: April 26, 2010, 07:21:57 PM »
uhh glad to hear there's some progress!

Hey Ransom, have you played DEM interlude? there's some reference to your previous work in it.

Earth Defence / Earth Defense: Act 1 Teaser trailer
« on: March 30, 2010, 02:50:29 PM »
Hell yeah?

Earth Defence / Earth Defense: Act 1 Teaser trailer
« on: March 29, 2010, 11:08:03 PM »
Awesome work ^^

FreeSpace - Atmospheric / F-33 Hunter [Huge Screenshots]
« on: March 16, 2010, 03:10:37 PM »
Nice fighter you got there

Earth Defence / Release date?
« on: February 16, 2010, 06:41:43 PM »
yay! I'm happy :D now I can be a little more patient.

*bites it's nails off frenetically*

Earth Defence / Release date?
« on: February 15, 2010, 11:01:01 PM »
ouhh nooo! me want's ED now :(

FreeSpace - Atmospheric / DEFCON FreeSpace Eyecandy Thread
« on: February 07, 2010, 01:27:27 PM »
uhuhuh love that paintwork on the Su-27!

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