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Messages - Snagger

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Tmp2 / BSG CGI designer reveals battlestar sizes
« on: April 13, 2009, 08:32:00 AM »
700m is way too small - just think of the scene in the Mini where Lee first arrives at the Galactica, which was seemingly shot just to establish the enormity of the ship.  Any shot of a Viper and a landing bay suggests the bays are about 700m long (roughly double the size of a Nimitz class CVN, anyway).

Given that Lee's cap ship figures are out by a factor of 100% (ie, need to be increased by 100% to reach the correct value), it unfortunately casts doubt on the small ship dimensions' accuracy.

Tmp2 / Daybreak part 2 SPOILERS
« on: March 25, 2009, 01:41:27 PM »
Well, for a start, the only ships involved in "Hero" were the Battlestar Valkyrie, the Stealthstar that Bulldog was flying for a recon mission, and the patrolling Raiders that happened to jump in and collide with the Stealthstar, crippling it and causing Adama to shoot it and his subordinate down, lest it be discovered by the Cylons on the wrong side of the armistice line.

Second, Shelley Godfrey is not likley to have been one of these "angels" but another Six who was sent to put a cat amongst the pigeons and disrupt the Colonial political and military command chains, as well as deprive the Colonials of their foremost scientific and Cylon expert.  She probably stepped out of an airlock once sheed seeded the doubt so as not to be discovered to be a Cylon agent and to make Baltar's guilt look even more damning (with the inference he murdered her).  The fact that her glasses were left behind after her disappearance suggest this, and that she wasn't just and angel.

Finally, the Baltar and Six in NY are the "head" Six and Baltar, not the corporeal versions.  They can appear to those they chose to, and possibly in other forms.  They could be angels in out biblical sense, or demons, or maybe just a Trek-like life form that exists in anon-corporeal state that can hop about through time (a bit like Q, or BSG TOS' Beings of Light).  Such beings would likely be seen by humans as mystical or godly, but may just be beings with other qualities and abilities to Earth life - who knows what "life" iteself actually is?  This fits reasonably well with Baltar's comment to Six about their boss hating being called God - maybe he's just a senior member of their culture, a culture which is benevolent , saving humanity as well as other species, and has the ability to influence minds, appearing as and when needed to accomplish their work.

Tmp2 / Colony.
« on: March 15, 2009, 08:58:14 AM »
A more realistic question is whether anything other than what's in the demo will be incorprated.  There seems to have been no progress at all since the Diaspora split.  It's a shame.

Tmp2 / Best season of BSG?
« on: February 18, 2009, 04:17:18 PM »
I still agree with S1 being the best, but 4.5 is vying closely with 2.  I like all the intrigue - that was what made Babylon 5 so good, and what made Odyesey 5 so interesting (while it lasted).  The space battles are incredible, but we can watch Star Wars if we want glitsy CGI space battles with no cerebral plot line.;)  S3 was the worst, simply becuse they went much to far with the character deconstruction.

Tmp2 / Earth is only 2,000 ly from the Colonies? (spoilers for No Exit)
« on: February 18, 2009, 03:48:04 PM »
The RFT did the trip in 4 years, including a 1 year rest stop at New Caprica, and having to find out the route from cryptic clues, sometimes having to go backwards to picjk up new parts to the puzzle (like the arrow).  They also did this under regular attacks, with a myriad of crumbling ships and an even more crumbling social structure that needed patching up to keep humanity together.  Taking one ship would be a lot easier than the RTF, and if you have the soild directions from your ancestors instead of the cryptic prophecies, a lot of time can be saved.  So, three years of travel by FTL with all the intervening searches for fuel, water, food and materials, constantly dealing with failing straggler ships, plus a few major engagements with the enemy, compared to 2000 at sublight speeds with no concerns other than your own continual resurrection, I'd say the 5 had the easeir trip first time around.

Tmp2 / Best season of BSG?
« on: February 18, 2009, 02:57:41 PM »
Well, afetr what I've seen so far, I may have to reconsider and bump S4 further up - 4.5 is stomping along incredibly strongly.

Tmp2 / BSG"no exit (episode 15 spoliers)
« on: February 18, 2009, 02:49:55 PM »
The Caprica pilot episode trailer has a main character called Daniel, and I think it's Dr Graystone, the creator of the Cylons, who seems to make a robot facsimilie of Bill Adama's dead sister, if I follow the teaser correctly.  If it's the same Daniel, it certainly makes sense of how he is able to build such an advanced robot before the existence of the 12 Colonies' Cylons.  

Lucy Lawless' voice at the end make me wonder if this pre-production Cylon, a skinjob before the existence of the 12 Colonies-built Centurions, becomes "Number 3".

Tmp2 / New BSG Spin-off
« on: January 27, 2009, 08:51:16 PM »
I thought it was stupid.  It's amazing how much pointless, boring crap gets posted on video sites.  Why do they think we're interested in most of the films on them?  A touch too much of self-importance, maybe?:confused1

Tmp2 / Best season of BSG?
« on: December 20, 2008, 08:23:19 PM »
Season one - they have been screwing about with the characters too much since then, making them do what suits the story rather than doing what is consisten with the character, and gone too far with the deconstruction and fallibility.  The only character that has been well served is Tigh.

Tmp2 / get to know each other
« on: December 14, 2008, 08:23:32 PM »
Sage, I like your attitude.  Maybe your name isn't ironic.:p

I'm about to turn 36, have been married for 10 years and have an 8 year old son and 6 year old daughter.  I know extremely little about computers, abrely being able to find my way around the web and needing a lot of help to set the demo up.

I don't generally play games - I play the demo for an hour or so every few months, and that's about it.  I used to play a lot of combat flight sims when I was a teenager, as they first started appearing on the current computers like the Amiga, and even had EF2000 (an excellent game).

My real interest is in restoring or modifying Land Rovers - I have two, including one I built from the ground up, every nut and bolt, including extensive modification. The blog of its rebuild and Alps expedition is in my signature.

To support that hobby and my family, I'm a Captain at Ryanair on the Boeing 737-800.  I'been flying them for ten years, with a few years instructing before that, having started my career as a trainee RAF pilot.

Tmp2 / What are you trying to accomplish?
« on: November 30, 2008, 05:19:21 PM »
I didn't see anything bolshy in the website wording, but it was a little blunt and unwelcoming, which may be misinterpreted as unfriendly.

To be honest, though, why the fuss?  There have been no news releases, however small, or visible progress in an awfully long time.  This project may not be dead, but it's certainly in a coma, and mostr of the fans have moved away to the newer sibling because they are given more information and treated with less hostility by that team and their supporters.

I'm sorry to say it, but BTRL is essentially dead.  It won't flourish without support from a dev team and a large enough fanbase, and now it lacks both.  It's a real shame, because it showed so much promise and the quality of the work, including Omni's, is so high.

It's a salutory lesson, though, that if you don't treat people well, then they'll desert you, and howver capable your individual skills are, you won't succeed in the original task.

Tmp2 / I liked this demo but...
« on: November 11, 2008, 09:44:12 AM »
I thought it was a bit overdone, but not terrible.  I thought the RT arguing was excessive, but just about tollerable.  What I didn't like was the indicisiveness of the sqn boss during the briefings, which would be deeply uncharacteristic of any fighter pilot, never mind a senior one, and the attempt at the gravelly tones of anger didn't quite come off right.  Except for that indecisiveness, which should have been edited out, it's pretty good for amateur actors.

Tmp2 / Is BtRL actually dead? (Nope. -Omni)
« on: November 02, 2008, 01:04:50 PM »
Quote from: Enki;108427

Just ask yourself what percentage of the BtRL/Diaspora crowd would have never known of any other FS_Open mod because they didn't even know about FS2 & FS_Open.  I'm sure it's a very high percentage.
Sums me up perfectly - I'm not much of a gamer, and only stumbled across BtRL on a BSG Google search.  I'd never heard of Free Space before that.

I'm glad that some agree that sharing resources would be beneficial, where appropriate.  I suspect that such agreement was all that was intended by Mobius, not a condemnation of the duplication now happening, or at least I hope so.

Tmp2 / What shall we do? (About "Razor" and the Season 4.0 Boxset)
« on: November 01, 2008, 09:56:27 AM »
Quote from: Hertston;108357
I can.  I don't mean to be unkind, but really the matter is so trivial it just isn't worth anybody's time, even if 'doing anything' was likely to achieve something - which it isn't.

If it really bothers you that much just stick your copy of Razor in the bin, and think of the money spent prior to the release of the season 4 box set as an extended rental.  Sorted.
Exactly - most of us have bigger and more important things to worry about, and Elffin's point is equally valid; if the fans don't stump up for this show, then we won't get a future high budget show because the execs will not run it at a loss.

Tmp2 / Is BtRL actually dead? (Nope. -Omni)
« on: November 01, 2008, 09:52:43 AM »
What would be great is if the two teams could put the apparently fractious nature of the split behind them and share some resources to improve the chances of survival of both mods, especially some of the trickier models.  There's no doubt that both teams have highly talented members, and while Scotchy's Peg is the best I've seen, the same is true of Omni's Galactica.  

It can see it would muddy the waters a bit if all the models and music scores were shared - it would be hard to tell one from the other, but the settings and storylines are different enough that the games would both have thier own identities regardless.  Reading between the lines suggests that such a level of mutual co-operation is unlikely, which is a shame, because both could benefit from it.

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