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Messages - strike911

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Tmp2 / BtRL on Popular Science
« on: March 14, 2008, 05:35:00 AM »
Wow, Beyond the Red Line is getting so much publicity!! zomg.

I can use this on my resumé right ?

Starfox: Shadows of Lylat Voice Acting / Character Auditions
« on: January 31, 2008, 07:19:39 AM »
I'll post some clips as soon as possible. (probably in a day or so) !!! :)

Starfox: Shadows of Lylat Voice Acting / Character Auditions
« on: October 15, 2007, 07:15:10 AM »
I'm not really a sound technician though. I am merely a musician...

Starfox: Shadows of Lylat Voice Acting / Character Auditions
« on: October 15, 2007, 03:58:41 AM »
so sorry that I've been gone guys; I hate school...

I'm glad that you guys have everything running smoothly though. :)

Shadows of Lylat / Said the Spider to the Fly...
« on: September 17, 2007, 10:36:31 PM »
There is in actuality very little canon storytelling in the StarFox series when compared to almost any other game. The entire 'story' is essentially flat and it has been fleshed out (often plausibly) by the community. The game is a shooter, and stories are often an afterthought in games of this genre. StarFox has it's inconsistencies, which shows this. The fact is simply that the story is not why you play the StarFox games... it's not meant to be story heavy... it's not final fantasy or metal gear solid. Gameplay has been the focus, and what ever "deep" story anyone get's out of it is only because of gamer culture adding plausible theories.

Additionally, its really hard to convince someone that something is truly canon material, unless it appears in the game; arguing will get you nowhere. Stories are changed in the translation process... you have to just take it for what it is and realize that there could be plot holes... I mean, its clear that the story of "StarFox" isn't the most fleshed out piece of literature/writing we've ever seen.

Take it for what it is. A simple game, with an entertaining story added. All these tiny minutia (while interesting for speculative debate) can't be proven until it shows up as a primary theme in the game (or is made clear in game). Instruction manuals have had tons of conflicting information, because often times the people writing the story are different from the people drawing up an instruction manual. It's often filler that's never even touched in game.

Quote from: Scourge of Ages

2nd: It's spelled canon. Cannon is a big gun.

(bold added)

Shadows of Lylat / Just a quick question...
« on: August 03, 2007, 10:54:20 PM »
Originally, you needed FS2 to run mods... SOL is a mod... but now since FS2 has gone open-source, only the components of the game needed to run the mod are included in the standalone file. It's still a mod, but it's standalone because everything you need to run it is included......

You don't need the original FS2 to run it, but it's still technically a mod.

It's kind of an amalgam. Just like BTRL, it's standalone but built off of FS2.

Shadows of Lylat / a barrel roll!
« on: May 07, 2007, 06:16:32 AM »
Gotta admit, not nearly as funny as peppyprankcall on ytmnd. :P


Shadows of Lylat / Star Wolf Pepsi
« on: April 28, 2007, 08:17:44 PM »
Quote from: Chrono Reaper
And for the white stuff that is around his tail, I'd like to see you do better. To crop something like that out is impossible,  theres no way i can crop it out w/o messing it up.

Yeah, you could actually use some feathering techniques and some layer masks to get the desired effect in the tail area to remove those lines. You could even use the layer mask to gently bring out some of the fur so it looks unmodified... there's a lot of valuable techniques you could do to fix that rather easily.

Quote from: Chrono Reaper
its just that a lot of people don't give me the respect i need for my work....


Everyone said they liked it.... but.... seriously, why do you need respect from your work? You've got a cool concept going, but respect is either earned or not earned... and anyway, what's respect worth on the internet? We're all a bunch of anonymous asshats online because we're not responsible at all for what we say. :P

I look forward to seeing your Starfox/Coke image. :)

Shadows of Lylat / Star Wolf Pepsi
« on: April 24, 2007, 02:20:10 AM »
haha! That is awesome!

Shadows of Lylat / Screenshot thread!
« on: April 13, 2007, 05:44:03 AM »
SoL will work on Mac, Linux, and Windows.

Tmp2 / BTRL is Hot!
« on: April 12, 2007, 04:29:58 PM »
wow, last time I checked FilePlanet BTrL was at number 10 on the hotlist, now 24 hours later, its jumped to number 6. How high will it go? lol.

Tmp2 / Combining several Game Controllers
« on: April 07, 2007, 03:53:18 PM »

Did I ever show you guys my flightsim/vehicle cockpit from back in the day? I wanted to play flightsims and racing games in it. lol. Sadly I dismantled the behemoth because it was freakin' huge... like a 6x6x6 cube in a room, but it was fun while it lasted. Seriously, this thing was decked out and I made it myself. A lot of displays, and it was hooked up using a Steel Battalion controller and a racing wheel, which fit snugly in there. The pedals could be assigned to things, and the throttle could be set to specific levels of engine speed. It was great. Surround sound too, lights inside with switches, and the chair was from a Jeep. heehee. It wasn't an official authentic flight simulator cockpit, but hey, it was fun while it lasted.

Shadows of Lylat / The best mission in Starfox games
« on: April 03, 2007, 12:08:57 AM »
Oh I forgot to mention the first level of Assault, where you're in that huge battle with all the battleships EVERYWHERE, that was also a great way to introduce that game... sadly it didn't capitalize on that momentum, imo.  But still Starfox games always have stellar first levels, lol.

Shadows of Lylat / The best mission in Starfox games
« on: April 02, 2007, 04:22:38 AM »
in my opinion Corneria on the SNES was the most adrenaline filled level I can remember. Its just a fantastic way to start off a game, the music was incredibly action oriented, the level was fast paced and fun, there were freakin' robots you could pulverize (lol), and the boss was great. The SF64 version was great too. Corneria has always been a great level in the SNES version and the N64 version. The first on rails level from Assault wasn't bad either... although, there weren't nearly enough in that game, which made me sad.

As for other levels that I liked, Katina from SF64 was GREAT! Something about being famous pilots being a part of a huge military air battle is a wonderful feeling.... It's great to see Cornerians of all types trying to defend themselves with the player in the middle of it. It's great. That kind of immersion wasn't seen very much back in the day, and it's not seen much still today. That level blew me away the first time I played it, in fact, I still have the promo StarFox64 video that showed this level and I remember just being wowed. Also, I enjoyed the Bolse level in sf64. I know im probably a minority here, but that level was undeniably fun, and while Area 6 was a blast for the sheer amounts of enemies, and for the fact that you could take out capital ships (!!), Bolse was just plain fun. The fact that enemies were shielded and bounced around when you shot them was interesting. I dug that.

That's my 2 cents.

Tmp2 / my sound issues
« on: March 31, 2007, 05:23:31 PM »
ah im such a retard, i had audio set to hardware instad of software. That cleared everything up. Haha. :p

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