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Messages - LindemHerz

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General Discussion / Over Macho Grande?
« on: April 20, 2008, 02:51:19 AM »
Looks like I picked the wrong week to quit sniffing glue.

2
Tmp2 / Final BSG model WIP
« on: July 12, 2007, 10:55:38 PM »
Quote from: karajorma;76596
http://youtube.com/watch?v=FC6LSD5lic4

First few seconds of that should answer your question. :) Remember that's the older model. :)


That's it. I can't have your children, but I'm sure as hell paying their college.

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Tmp2 / Final BSG model WIP
« on: July 12, 2007, 10:41:20 AM »
Oh, please, please, PLEASE tell me we can fly into the hangar and between the pods and the main hull in game. I just had a vision of a Viper going in at full speed and making a tailing Raider crash right into where the Chief and Cally were trapped, while it scrapped it's paint just missing the hull.


Damn, it is a BEAUTIFUL model.

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Tmp2 / I'm sorry.....but why after 3 seasons........
« on: April 28, 2007, 03:27:01 PM »
Well, they DID use the launch tubes during the Bucket Drop... but that's about it.

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Tmp2 / Two hits.
« on: April 16, 2007, 07:07:53 AM »
Ever played TIE Fighter? Two shots in a nimble TIE Fighter, you're dead. Three in a TIE Interceptor. That's what you were flying day one, first mission, first campaign. Shields, missiles, hyperdrives, the works, you had to wait until the 4th or 5th campaign, while someone at R&D managed to find a way to cram them into your cockpit ball. Meanwhile, break, break, break!

If people had to deal with that, and still like it enough to call it probably the best space combat sim in history, I really, really, absolutely think you can get away with something like it in the hardest setting. After all, you people are making the new "best space combat sim in history" here, hands down.

Of course, problem is, kids these days are such whiners.:D

6
Battlestar Galactica: Beyond the Red Line / Fuel system
« on: February 12, 2007, 05:55:35 AM »
Limited fuel and inflight refueling/rearming of Vipers and Raiders. Not something really limiting, in normal conditions having something like an hour/hour and a half of fuel at full throttle (with fuel consumption varying with throttle setting); but when maneouvering heavily you eat fuel a lot faster, going bingo in half an hour.

Of course, normal missions won't have a 30 minutes dogfight to death, but it could make for real interesting special situations, like being in a half hour all out furball to protect a Colonial One stranded with a faulty FTL - if anyone has played X-Wing Alliance, think about the mission where you had to protect two battlegroups that were to rendezvous with the main fleet in preparation of the assault on the Death Star II, that mission could easily last a half an hour coming and going between groups - in which you really had to plan ahead and using any break to run to the ressuply Raptor or make a combat landing to get more fuel and ammo.

Or an atmospheric mission where you had to make multiple visits to the Raptor to keep looking for certain missing pilot while dealing with adverse flight conditions - or where you couldn't, and you had 20 minutes to deal with the whole airwing of a colonized planet protecting fleeing ships before you had to get into orbit for recovery in the middle of a fight to the death between capital ships.

On the other hand, of course in reconnaissance straight burn and keep burning missions, people won't even realize there is such thing as fuel - just go ahead and run through it and your indicator won't even mark yellow when you land back at the Galactica.

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Quote from: ngtm1r;51621
Macross 7. Ultrastupidity. 'nuff said.

Besides, the novels, the RPG...there's just so much more background to Robotech, believe it or not.


Throw the novels, throw the other two unrelated series sewn together, throw anything you've got. I have two words for you.

Macross Plus.

(Although I'll let the Macross 7 thing slip. Good designs, interesting basic idea, gone to fracking hell and back execution.)

8
Tmp2 / Atmospheric flight?
« on: December 20, 2006, 07:32:40 PM »
Flight Simulator uses a premade profile. However, X-Plane actually simulates the aerodynamic propierties of the entire plane via blade element theory (accurately enough for the FAA to certify it for airline pilot training and rating; and for actual engineering prototyping - at least for subsonic speeds).

Might give it a shot and make a Viper and a Raptor for X-Plane this week or next (or find someone to do it) - and settle this once and for all.

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