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Messages - Psy_Commando

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Shadows of Lylat / Shadows of Lylat Asset Release
« on: June 05, 2013, 07:19:23 AM »
Hi ! I finally had the time to install the FreeSpace sdk and beat it into a working state to scavenge through the assets, and there are quite a few nice things in there ! Thanks for sharing those! :)

I'll definitely talk with the others working on LLS and see if we can't use or recycle those assets as a form of tribute ! We'll include the credits of course.

Though, some of the models in the freespace2 format don't seem to like the conversion to caligari and to obj afterwards. Because the only exporter I could find was converting freespace2 files into the obsolete and long forgotten Caligari format. Anybody knows a better extractor ?

Also, the Cornerian Bomber and Police Skimmer are awesome :)

I don't expect anybody to answer to this, but its worth trying :

I've been wondering if you guys had any concept arts, concept docs and etc, that you'd want to make public ? Not necessarily for others to use, but just out of curiosity. I always wondered what was the plot all about. I heard all sorts of things around the web, for example I read somewhere that one of the characters in the plot was a duck or something like that. It wasn't from a trustworthy source though.

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Shadows of Lylat / Shadows of Lylat Asset Release
« on: July 29, 2012, 08:39:19 PM »
Thanks for the assets, but is there any chance to have the concept documents as well ?

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Shadows of Lylat / What's up, what's down and what's stationary
« on: June 26, 2012, 04:12:31 PM »
@karajorma:
Yeah, that's pretty much what I had in mind.

The way I see it, is that you guys seem to be out of motivation, members, and time.
I think we can surely find that around.

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Shadows of Lylat / What's up, what's down and what's stationary
« on: June 24, 2012, 06:24:15 PM »
I can't believe its going to end like this.. I was so sure you guys would release.. :(
SoL was my example for my own starfox mod. We are always looking up to you, whether its on the plan of professionalism or Aesthetics. Qualities that even got you guys featured in a few video game press articles.

Anyways, I know nothing about the freespace engine but I'm a programmer, so depending on what you guys can release and the state it is in, I could maybe try to make it at least playable if it isn't already. I can't speak for my team though, it would be just me. So if anybody else would like to eventually help with that, contact me.

Any chances you guys will write a post-mortem ? I think it would be very useful.

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