Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Scotchy

Pages: [1] 2 3 ... 16
1
Tmp2 / [Colonial] Dreadstar - Status: WIP
« on: February 21, 2008, 02:28:54 AM »
I know that the 11th was the deadline, but it has whooshed past. This is commensurate with information I have on deadlines; generally they all do that. Douglas Adams would have agreed I'm sure.

On to matters: I've gone a bit experimental with interpreting the new designs. I got an eyeful of newman's Valkyrie and it got my mind going. So as you can see below, I took some cues from the Valkyrie design. The only things that are needed with respect to structure for implementation as a base asset are landing bays and the rear mega-gun base. The current turrets are *hopefully* properly named, and pivoted. All that is really needed, as I understand, is properly set-up turrets (all of them) and subsystems. What subsystems do we need? All of them (as listed in the 3dsmax Model Rigging thread) or just a few?

Question for Starslayer: Guns on the bottom? They aren't evident in the concepts, but I had to ask anyway.

Regardless, She's not quite ready for functional placeholder status yet, but I have a long weekend this. Just a couple of days more... gimme strength, lawd!

2
Tmp2 / Hay Guys!
« on: February 04, 2008, 05:19:43 AM »
:D

3
Tmp2 / Colonial Fleet scale chart v1.0
« on: February 02, 2008, 06:08:31 PM »
Quote from: cobywan;90736
If you go by the Zoic numbers you get this image:

What are the Zoic numbers, if you don't mind my asking?

4
Tmp2 / BTRL Full Campagh
« on: January 31, 2008, 11:12:51 PM »
Full Campagh!

5
Tmp2 / Valve's Steamworks announced
« on: January 31, 2008, 10:41:06 PM »
Regardless, I made a BTRL steam group some time ago. I launch BTRL via steam shortcut so I can still have the networking and community connections that I have in valve games.

http://steamcommunity.com/groups/btrl

Join up!

6
Tmp2 / Important meeting on Sunday 02/03/08
« on: January 31, 2008, 02:58:28 AM »
I'm sure Omni will post a log.

I've put it on my calendar.

7
Tmp2 / Benchmarking proposal
« on: January 23, 2008, 12:39:41 PM »
He's holding that last Gb in reserve.

8
Tmp2 / Benchmarking proposal
« on: January 22, 2008, 04:16:44 PM »
I believe that this is the relevant information.

MOBO: Gigabyte GA-M57SLI-S4 (Socket AM2, nForce 570-SLI)
CPU: AMD Athlon 64 X2 4600+ (Dual Core, 2.4 Ghz, MMX, 3Dnow)
RAM: G.Skill 2048 Mb DDR-800 (PC2 6400)
GPU: Gigabyte GV-NX88S320H-B-RH NVIDIA GeForce 8800 GTS 320Mb (Single Card)
HD: Samsung HD501LJ Partitioned as 3 Drives w/ 500Gb total reported
SOUND: Creative SoundBlaster X-Fi Gamer Edition
INPUT: Logitech MX 3200 Wireless Mouse & Keyboard Combo (No Joystick)
OUTPUT: Hanns-G HW22 22-Inch TFT LCD (Max Res 1600x1200, Preferred Res 1680x1050)

I also posess a fully enabled copy of FRAPS.

9
Tmp2 / [RTF] Olympic Liner
« on: January 15, 2008, 03:11:56 AM »
UVWs. Don't mind the texture; it's just for alignment.


10
Tmp2 / [Colonial] Raptor
« on: January 15, 2008, 02:15:31 AM »
Speedy progress, cap'n. Looking nice!

11
Tmp2 / A Question about big ships
« on: January 14, 2008, 02:53:46 PM »
But sirs, I am allergic to fire!

12
Tmp2 / [RTF] Prometheus
« on: January 13, 2008, 02:43:18 PM »
Quote from: Omniscaper;88683
Fucking ACE

Seconded! Fucking ACE!

13
Tmp2 / First meeting of 2008
« on: January 11, 2008, 10:47:07 PM »
Hey everybody! Remind me please of the irc network and channel name.

14
Tmp2 / FRED Assets (Low Poly Pegasus, Etc.)
« on: January 09, 2008, 11:46:29 PM »
I was just made aware that the FRED academy padawans do not have access to our most sexy resources. While the reasoning behind this is quite sound, I think that it would be fantastic if we could give them SOMETHING of our capship and wip assets.

I recall someone, somewhere, sometime talking on the subject of porting Coxxon meshes into the game to use as placeholders until the final meshes were ready. That's a fine plan indeed, and If it has already been carried out and I've simply missed the memo, then cool. :)

In any case, I still have a low res Pegasus lying around that I figure would be safe to pass around. The overall shape is much more accurate than Coxxon's work (god bless him, he really accomplished a lot with that mesh pack), and with some guns and textures applied, she'll be quite ready for a more general consumption (and much less, er, expensive to have leaked in the case of such treachery).

Regardless, I'm uploading the raw mesh right now. You probably shouldn't distribute this mesh freely however.

If you want me to slap some textures to it, I can. Low polygon turrets are included in the RAR file. I have MAX9 format, ASE ASCII format, OBJ format and of course 3DS format in the RAR of both models. I have no clue how to port this stuff up properly, though I am quite open to learning.


Again, the point of this thread is to discuss getting rough but usable assets into the game for the use of the mission builders, thereby pulling this wrench out of the machine and allowing development to move along at an even faster pace.

Thoughts? Ideas? Suggestions? Crying? Confessions of deepest fears?

15
Tmp2 / Valkyrie model - Did I miss something ?
« on: January 09, 2008, 11:17:18 PM »
Those SFM models are accurate (excluding the liberties taken with the 'poseidon'), trust me. However, the roll-bar is not part of the design. It's part of the Scorpion Yards.

Pages: [1] 2 3 ... 16