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Messages - Mobius

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General Discussion / Whatever happens in your life (GW edition!)
« on: July 18, 2010, 12:34:17 PM »
I'm sick of studying during summer.

Transcend / Project-03|STATUS [26/4]
« on: July 16, 2010, 04:21:48 PM »
Looking forward to Project-03. :)

Would you like to tell me (via PM) why you're moving?

General Freespace / Quick Question About
« on: October 29, 2009, 08:38:16 PM »
Is GoG the only legal way to obtain FreeSpace 2 at the moment? Are there any other sites selling the game legally? I'm writing a review and I would like to support GoG, but the other staff members I work with are apparently arguing the possibility of promoting a site which does not support our own...ergo my question.

Freespace Campaigns / The New Inferno
« on: September 28, 2009, 03:47:39 PM »
"News" from a week ago...">Gehenna's Gate, a campaign based on the GTA and PVN's battle against the remnants of the Shivan fleet, has been finally revealed to the public! :)

Freespace Campaigns / Blue Planet campaign
« on: September 28, 2009, 03:30:30 PM »
Snipester once asked for INF tech support here on GW and got replies very quickly. That's a good sign.

Freespace 2 MODing / Help - Squadron Logos
« on: September 21, 2009, 06:24:31 PM »
I tried Paint, IrfanView and ImageReady.

I don't know about ShadowGorrath, though.

Freespace 2 MODing / Help - Squadron Logos
« on: September 20, 2009, 09:24:47 PM »
Me and ShadowGorrath have repeatedly tried to get one working, but with no avail.

As you probably know, the RGB setting 0, 255, 0 results in transparency... our problem is that whenever we try to change that value it's automatically reset back to 4, 254, 4 (which is the original value). Although I remember how to create squadron logos (palette, resolution and BPP are fine) this problem is preventing us from getting a nice squadron logo.

Any clue?

Utlima Cena / Ultima Cena - Coming soon!
« on: September 16, 2009, 03:44:28 PM »
It seems a low poly GTD Megaera...

FreeSpace - Atmospheric / Post your ideas for DEFCON FreeSpace
« on: September 16, 2009, 03:38:43 PM »
Esperanto as official European language. :drevil:

General Freespace / Post-Isolation Sol Politics
« on: September 13, 2009, 02:54:17 PM »
Judging from that post of yours, you haven't read the topic's title either. Politics and military are connected, but not necessarily glued.

Quote from: ngtm1r;121056
Okay, I'm going to make a terrible assumption here.

First Fleet's competent.

The GTA will not collapse. First Fleet has control of all the combat hulls in Sol and, knowing as well as anyone what's going to happen, establishes control of the main production facilities as well. The means to mount an effective armed resistence to the GTA will not exist. First Fleet is in ur factories, keeping ur guns. There will be great privitation, or maybe not. But the GTA will remain in control and if ousted it will have to be done through purely political means. There's really no reason to assume First Fleet is not competent and that its officers haven't studied previous insurgency problems and will not realize what is to come. They also have the unique advantage of being the first to know.

(Yes, I just crapped all over INFA and S:AH, and who knows what else. I realize that. Doesn't change the fact S:AH is a good's just not as logical. :P)

You're basically giving for sure that the First Fleet will remain loyal to the GTA authorities. What you're completing ignoring is the fact that the vast majority of the 1st Fleet itself may cause the downfall of the GTA in Sol.

News / Game-Warden needs you!
« on: September 08, 2009, 10:06:10 PM »
Quote from: shiv;121033
Nah, this place got quiet again, let's not let it die.

Well, there's a reasonable explanation behind that.

Slaves Shall Serve / First pic! Enjoy!
« on: September 08, 2009, 08:44:01 PM »
I was refering to NGTM-1R...

Slaves Shall Serve / First pic! Enjoy!
« on: September 07, 2009, 10:53:36 PM »
How long until you'll start whining about plot-related info? :P

Freespace Campaigns / Question, answer and explaining
« on: September 05, 2009, 04:32:27 PM »
You're welcome. :)

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