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Hosted => FreeSpace - Atmospheric => Topic started by: ShadowGorrath on October 21, 2009, 08:56:24 AM

Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 21, 2009, 08:56:24 AM
If you want to know anything about the project ( setting, modpack, etc. ), anything at all related to DEFCON FS, just ask your questions here and I'll answer them ( unless it's a secret :p ).
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: shiv on October 21, 2009, 09:11:00 AM
How are you going to animate that skybox with Nuclear explosion? Is it event triggered?

If I slow to 0 speed will I start falling?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 21, 2009, 10:57:24 AM
The skybox is event trigered, and will probably be fully animated.

And yes, you do. You won't manage to slow to 0 though.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: dragonsniper on October 21, 2009, 11:21:18 AM
How exactly could you animate a skybox? :confused1
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: shiv on October 21, 2009, 11:21:32 AM
How did you implement that artifical gravity?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 21, 2009, 12:47:22 PM
I won't animate the skybox. I got another idea for animating the explosion.

And I implemented improvised gravity it via Events in FRED, of course.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: shiv on October 21, 2009, 01:04:45 PM
I guess Lua scripting might work better.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 21, 2009, 04:39:46 PM
Besides the bugs that it'd produce alongside a gravity system, yes, it would work better. Now, try and find a coder that can do that.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: shiv on October 21, 2009, 05:01:48 PM
No I won't find any coder for you :P It's your job since it's your project :P
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 21, 2009, 05:10:48 PM
That was not a request, more like a challenge :P
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: starlord on October 21, 2009, 08:31:05 PM
I recall nuke having tried that kind of challenge...
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: shiv on October 21, 2009, 08:34:51 PM
Now go, find and ask him, my young padawan.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Syphe D. Mar on October 23, 2009, 03:58:46 AM
Is there a story yet? What are the factions?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 23, 2009, 10:18:37 AM
There is a story. You'll play as 3 pilots for the 3 factions: USA, Russia and a third, still secret, faction. The 3rd faction will be revealed a bit later, as soon as I finish a few things for it.

Of course, the factions you'll be flying against are not limited to these three.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: starlord on October 27, 2009, 07:30:01 AM
Is the story somewhat linked to freespace? perhaps during the unification wars?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on October 30, 2009, 02:20:17 PM
That, you'll have to find out for yourselves :P
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Thulius on October 30, 2009, 07:17:54 PM
How do you end a Mission? In Freespace it was just Warping out. How did you fix that?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on November 06, 2009, 02:34:14 PM
Oops, didn't notice this one.

Mission ends with Alt-J, or just end-mission. The "warp" types have been changed to 'speeding up and flying to an off-mission location' instead of the usuall subspace warp.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: dragonsniper on November 07, 2009, 12:31:41 AM
Quote
'speeding up and flying to an off-mission location' instead of the usuall subspace warp.


So that will have to be customly done, right? There isn't (AFAIK) a switch in FRED that will let you do that I assume.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on November 07, 2009, 11:18:18 AM
No, but it's in the tables. All the fighters and bombers already have that.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Dragon on November 07, 2009, 11:11:31 PM
It's also possilbe to make the mission end by landing on a carrier or wherever player is stationed, so I think it will be used in low altitude (airports, it would be great to see sea-borne carriers) and space (space stations) missions.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: starlord on November 08, 2009, 12:34:32 AM
Would be great to have sea warfare... I quite agree!

Can the SCP handle maritime fleets (carriers, cruisers, battleships, etc...)?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on November 08, 2009, 01:02:26 AM
Quite probably. But getting models of those will be a challenge, if at all possible.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Black Wolf on November 09, 2009, 09:11:16 PM
[colour=burlywood]That'd be cool - frigates lobbing missiles from 50 or 60 kms away, carriers pumping flak into the atmosphere to defend against them while fighters flit around trying to shoot them down, and not themselves get shot down. Like FS2 combat, but quicker, and with a ground.

Only issue'd be there's no horizon in FS modded surface combat, so over the horizon is obviously out of the question.[/colour]
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on November 09, 2009, 09:39:02 PM
What do you mean about the horizon? I already got surface working. Just gotta modify the stuff extensively before I can show it...
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Black Wolf on November 10, 2009, 09:35:20 AM
[colour=burlywood]]No curvature = no horizon[/colour]
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Syphe D. Mar on November 14, 2009, 06:29:08 AM
Why Russia? Kinda sounds like they became the Soviets again.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on November 14, 2009, 01:13:11 PM
It's partially because of the 3rd faction. The 3rd faction is somewhat related to Russia in this storyline.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: dragonsniper on December 03, 2009, 03:14:51 PM
I'm amazed that FRED can even work with atmosphere stuff. How exactly do you get that to work (I myself never could figure it out.) Also, is 450 km going to be the typical speed for the fighters?
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on December 03, 2009, 04:24:27 PM
That's 340m/s, a.k.a. Mach 1. 450m/s is with afterburner. And yes, it'll be a typical speed for fighters. With minor differences, besides afterburner performance variety and acceleration/decceleration speed. I know it's a bit slow, compared to what modern fightercraft can reach ( Mach 2 and so on ), but it's the highest speed without making it impossible to play or frustrating.

I got atmosphere to work with various somewhat-hackish solutions. Rather complicated to explain, yet simple, IMO, to produce. I might release a demo of some sort, once the modpack is done, to show how everything works and improve it. And then afterwards work on the campaigns.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Dragon on December 04, 2009, 01:24:35 AM
Most of modern fighters cannot fly at supersonic speeds without burners (F22 can, due to it's "Sonic Cruise" feature, but even then it's not Mach 2) and 700m/s afterburner is perfectly doable, as evidenced by Wings.
I have a ship that reaches even 850m/s on burners (an interceptor) and it works fine.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: dragonsniper on December 04, 2009, 01:35:18 PM
Ok. I'm just used to the FS2 ships chugging along at a mere 70 clicks. Only time I've played a ship going even close to that fast was in the BtRL demo. :)
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: ShadowGorrath on December 04, 2009, 03:00:22 PM
Don't worry. Primary weapons have semi-guided bullets.
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Snail on December 19, 2009, 10:55:20 PM
Quote from: ShadowGorrath;123211
Don't worry. Primary weapons have semi-guided bullets.
awesome
Title: F.A.Q. - The 'What you want to know about DFS' thread
Post by: Dragon on December 19, 2009, 10:59:00 PM
That's just the autoaim.
Of course, it doesn't mean that it's not awesome, but bullets are not technically semi-guided. It's the gun barrel that moves (though you won't see it) and this system is also featured on some modern fighters.