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Freespace => General Freespace => Topic started by: dragonsniper on July 29, 2009, 04:51:34 PM

Title: FreeSpace FPS
Post by: dragonsniper on July 29, 2009, 04:51:34 PM
So, I was looking through the archived area here at GW, and apparently a couple years back, there was a group that were going to create a FPS for FreeSpace. So my question is, who likes or dislikes the idea and why, and what engine would you have it built on if you could have your choice?
Title: FreeSpace FPS
Post by: shiv on July 29, 2009, 05:16:45 PM
I like it a lot, and I'd love to help in this project (can be even hosted at GW). I'd prefer Half-Life 2 engine the most. It has cool physics. Crysis engine would work too, it allows you to pilot spacecraft - look at bsg crysis mod.
Title: FreeSpace FPS
Post by: Rodo on July 29, 2009, 06:00:37 PM
are you talking about a first person shooter? or something else maybe?
Title: FreeSpace FPS
Post by: shiv on July 29, 2009, 06:03:40 PM
Yes. Just like Half-Life, Far Cry, Crysis, Medal of Honor and many others, Rodo.

Personally, I heavily encourage to make a FPS FreeSpace mod with ability to fly fighters. Just a preview of what can be done using Crysis engine: http://www.youtube.com/watch?v=h1F6ghLt35s (however I prefer HL2 more for this mod)

I'd love to start a new project with FreeSpace FPS using HL2. Dragonsniper, would you like to? :)
Title: FreeSpace FPS
Post by: dragonsniper on July 29, 2009, 07:50:08 PM
Well, I recently got HL2, and am having trouble with Hammer (it's a long learning process so I hear) but once i have it figured out I don't think it will be to hard. I've also been doing a lot of heavy reading about the FS Close-Quarters group from back in 05 and 06. I still have some reading on what their plans were, to see if I can dig out a story or some models that they were working with. I also stumbled across a website from back in '01. The guys that tried doing it then didn't get real far, but they had a lot of weapon specs and other cool stuff (here's the link for those interested in looking.) http://redfaction.volitionwatch.com/fsfps/

Quote
I'd love to start a new project with FreeSpace FPS using HL2. Dragonsniper, would you like to?
Yes I would like to. I would like to read on what the other group was doing, and once I have, then I'll see if MatthewPapa will either bring that project back to life, or host a new one.

Opinions and idea's are still welcome. :yes:
Title: FreeSpace FPS
Post by: shiv on July 29, 2009, 08:02:49 PM
Quote
Yes I would like to. I would like to read on what the other group was doing, and once I have, then I'll see if MatthewPapa will either bring that project back to life, or host a new one.

Opinions and idea's are still welcome.

Sounds excellent. You can count on me, however I'd have to learn Hammer too.

I have nothing against ressurecting this project, but propably with other, more exciting name. I think MatthewPappa can set up for us a new board and FTP space to get started. The rest is ours and it includes recruiting people (especially someone who knows already HL2 engine). Recruiting covers: Getting modelers, uvmapers, texturers, music composers (?) - we can still use FS music, that builds atmosphere :D - , and other guys that might be essential for our mod.

We can set first release of the mod in FS1 timeline, but it's up to discussion. Boarding NTF vessels sounds cool too ;)
Title: FreeSpace FPS
Post by: dragonsniper on July 29, 2009, 09:59:11 PM
Especially boarding NTV cruisers. And maybe recreating the hallfight...:drevil:

I think that a good place to get people is moddb.com I've been around there for a while, and it seems that loads of people use HL2 to make things. I'll talk to MatthewPapa in a bit about maybe getting something here set up.
Title: FreeSpace FPS
Post by: dragonsniper on July 29, 2009, 10:33:31 PM
Quote from: Rodo;118614
are you talking about a first person shooter? or something else maybe?

I meant a First Person Shooter. I can't see a third person shooter working right now (can't find a good engine to do it on.) Seems to me that the HL2 engine may be the best bet. :)
Title: FreeSpace FPS
Post by: Mobius on July 29, 2009, 10:47:03 PM
The idea is fine, but we lack most of the info we need to create a FPS based on FreeSpace. I mean, all we have as canon reference are some GW Era Terran soldiers and Shivans, with absolutely no references to Vasudans.

This means that the bast majority of the stuff featured in an eventual FPS based on FS would be created from scratch. At this point, I think recreating what we have seen in Hallfight and using it in a game like HL2 would be a better choice...
Title: FreeSpace FPS
Post by: dragonsniper on July 29, 2009, 11:02:42 PM
You're right that we don't have any references (or very very few) that the Vasudans fought on ships hand to hand or used weapons. That would have to be created from scratch. However, Terrans vs Terrans can be done, and possibly Terrans vs Shivans. Obviously the NTV and GTA would have had interior ship battles or land battles, even if it isn't mentioned. Most of it would have to be created from scratch, but I don't see anything wrong with it.
Title: FreeSpace FPS
Post by: eps200 on October 11, 2009, 06:46:10 PM
guys this is close to what your asking for it was inspired by free space (and sins of a solar empire) on source engine space combat infantry combat seamless transition

http://www.youtube.com/watch?v=zW_-k4i_fsI
http://www.eternal-silence.net/about.php

my favourite game at the moment (got into freespace tio make up for not being able to play ES due to a university firewall

and on a tangent wouldn't be hard to mod that mod into a free space game its a multilayer mod so singleplayer stuff would be hard because no one has codded an ai for in space on the source engine.
Title: FreeSpace FPS
Post by: Blue Lion on October 11, 2009, 06:53:06 PM
No Freespace RPG?
Title: FreeSpace FPS
Post by: Novachen on October 13, 2009, 06:26:46 PM
Instead of Half-Life 2, you can also use Unreal Tournament 3, i think (afaik this is very modable, too)

Sure, i don't like first person shooters, but for UT2004 there were a few total conversions with space- and marine battles in the same mission (like as-mothership in the original game).

Unreal Tournament is build for multiplayer games, but i think you can also create a good sp campaign next to a 64-128 player multiplayer with low ping rates.
Title: FreeSpace FPS
Post by: eps200 on October 13, 2009, 08:17:11 PM
I haven't actually played UT 2004 got a link to the mod with space and infantry is actualy jump in a ship when ever you want or cut scenes/ set points in the mission
Title: FreeSpace FPS
Post by: dragonsniper on October 19, 2009, 12:05:57 PM
1: Going back to eps200's comment. I realize that Eternal Silence is very close to what we want, and it is. However, it's only Multiplayer, and couldn't really deliver any story at all, atleast not as well as single player could. FS-AF is going to have a single player mode, and possibly come with a multi mode also. Thanks for pointing that out though.

2: @BlueLion: Dunno yet.

3: @ Novachen: There was another group of guys that tried to do something similar to this project (we got the idea from them actually :)) and they were using UT04. They got fairly far along, but in the end RL overtook them. I did several weeks of hard research to see which engine would be the best to make this on. After much deliberation, I decided it would be the best on the HL2 engine. The reason being, is that it's very easy to use the map making kit included via a Steam download, and it's very powerful. It's also not to difficult to export any models from Maya 8.0 or (I think) the newest or close to newest version of 3ds Max. And finally, it's very cheap to buy in stores (in North America anyhow.)

I've talked with the other leader of this project, and we both decided that using the HL2 engine would most likely be the best route. The multiplayer is also really good in terms of ping, usually keeping it under 250 for you, even with 64+ players duking it out. If anyone has any other questions, feel free to ask here, or better yet, just create a new topic at the FS-AF board. :)
Title: FreeSpace FPS
Post by: eps200 on October 19, 2009, 06:33:30 PM
Quote from: dragonsniper;121889
1: Going back to eps200's comment. I realize that Eternal Silence is very close to what we want, and it is. However, it's only Multiplayer, and couldn't really deliver any story at all, atleast not as well as single player could. FS-AF is going to have a single player mode, and possibly come with a multi mode also. Thanks for pointing that out though.

2: @BlueLion: Dunno yet.

3: @ Novachen: There was another group of guys that tried to do something similar to this project (we got the idea from them actually :)) and they were using UT04. They got fairly far along, but in the end RL overtook them. I did several weeks of hard research to see which engine would be the best to make this on. After much deliberation, I decided it would be the best on the HL2 engine. The reason being, is that it's very easy to use the map making kit included via a Steam download, and it's very powerful. It's also not to difficult to export any models from Maya 8.0 or (I think) the newest or close to newest version of 3ds Max. And finally, it's very cheap to buy in stores (in North America anyhow.)

I've talked with the other leader of this project, and we both decided that using the HL2 engine would most likely be the best route. The multiplayer is also really good in terms of ping, usually keeping it under 250 for you, even with 64+ players duking it out. If anyone has any other questions, feel free to ask here, or better yet, just create a new topic at the FS-AF board. :)


that sounds epic ill start following it may i sugest you ask the ES guys about their space_teleport entity its a brush entity that would be handy

Basicly its a two brushes one in the Hangar at full scale the other brush is in space at 1/40 scale when you fly into it you get scaled up or down depending which end you fly into and teleported to the other section. It allows seamless transition between ground and space combat it was this entity that prompted me to bring it up in the first place.
.
Also if you are going to have shivans what do they look like i've never seen a pic I didn't realise there was one
Title: FreeSpace FPS
Post by: Blue Lion on October 19, 2009, 07:59:44 PM
I was only making a joke
Title: FreeSpace FPS
Post by: dragonsniper on October 20, 2009, 12:17:48 PM
@eps200 Thanks for the info about the brushes. I kinda thought that it's what they would have used. Also, The transporter entity would do the trick also. Thanks. :) Oh, and here are several Shivan pics from the FS1 hallfight, and from the FS1 reference bible.

@BlueLion Sorry about that. I didn't know that you were only kidding.
Title: FreeSpace FPS
Post by: Snail on October 20, 2009, 02:41:44 PM
The Shivans have a blade thing that they use to stab people.

(http://www.game-warden.com/earthdefence/staff_files/Snail/Miscellaneous/shivanblade.PNG)

Being chased by a Shivan carrying one of those while furiously backpedalling through a cramped Shivan ship has the potential to be unquestionably awesome. Please take this under advisement. :P



Also, please please please find a way to get it to us users who don't already have Half-Life 2 installed (legally of course).
Title: FreeSpace FPS
Post by: eps200 on October 20, 2009, 04:33:33 PM
That's pretty awesome those things could be scary if the map was done right
Title: FreeSpace FPS
Post by: Snail on October 20, 2009, 04:49:57 PM
Something in which you board a GTI ship and find half of it brutalized by Shivans would be pretty cool too.
Title: FreeSpace FPS
Post by: dragonsniper on October 20, 2009, 06:54:41 PM
Quote from: Snail;121920
The Shivans have a blade thing that they use to stab people.

(http://www.game-warden.com/earthdefence/staff_files/Snail/Miscellaneous/shivanblade.PNG)

Being chased by a Shivan carrying one of those while furiously backpedalling through a cramped Shivan ship has the potential to be unquestionably awesome. Please take this under advisement. :P

Of course. It could be a lot of fun, no doubt about that. :drevil:

Quote
Also, please please please find a way to get it to us users who don't already have Half-Life 2 installed (legally of course).


What exactly do you mean by that?

Quote
That's pretty awesome those things could be scary if the map was done right.
Yep. It sure could.
Title: FreeSpace FPS
Post by: Snail on October 24, 2009, 02:35:48 AM
Well, I was under the impression that we would need a base install of Half-Life 2 already on our computer and that Assault Force would just be like a mod or expansion pack. Is it possible to release Assault Force (legally) as a total conversion?
Title: FreeSpace FPS
Post by: eps200 on October 24, 2009, 05:43:20 AM
No not on source
Title: FreeSpace FPS
Post by: dragonsniper on October 24, 2009, 12:56:10 PM
Sadly Snail, I don't think so.
Title: FreeSpace FPS
Post by: shiv on October 25, 2009, 07:30:18 AM
It's a sad thing that there's no chance to release it as a standlone modification :(
Title: ..
Post by: cale on October 29, 2009, 12:03:58 PM
Something in which you board a GTI ship and find half of it brutalized by Shivans would be pretty cool too.
Title: FreeSpace FPS
Post by: dragonsniper on October 29, 2009, 12:20:15 PM
Of course, we can take that into consideration. However, absolutely nothing can be guaranteed at the moment. We're still working the storyline out for now.
Title: FreeSpace FPS
Post by: Snail on October 31, 2009, 10:58:17 PM
Good luck guys!

(http://img264.imageshack.us/img264/2227/fsaf.png/)
Title: FreeSpace FPS
Post by: Blue Lion on November 01, 2009, 12:53:07 AM
Is that a photo? Looks real.
Title: FreeSpace FPS
Post by: dragonsniper on November 01, 2009, 02:13:50 AM
Quote from: Snail;122337
Good luck guys!

(http://img264.imageshack.us/img264/2227/fsaf.png/)

Thanks snail. That's real encouraging... :wtf:
Title: FreeSpace FPS
Post by: FreeSpaceF on November 01, 2009, 07:54:48 AM
Heh, nice drawing :)
Title: FreeSpace FPS
Post by: Desertfox on December 28, 2009, 08:59:35 PM
It's an interesting idea, I just don't know how it will be carried out given the info that you have about ground combat
Title: FreeSpace FPS
Post by: dragonsniper on December 29, 2009, 02:34:31 PM
I know. There isn't a whole lot, but I do know that there was ground combat during FS1. Obviously most weapon names will have to be made up, and since we don't have any ship blueprints, they'll all have to be constructed from scrap. In the FS Reference Bible, there are several spots that state how the Vasudan's first fought ground battles, and how they eventually changed their failing tactics. So some of the info is there, but obviously not as much as I wish. :D
Title: FreeSpace FPS
Post by: Snail on December 30, 2009, 02:34:36 AM
Quote from: dragonsniper;124664
in the fs reference bible, there are several spots that state how the vasudan's first fought ground battles, and how they eventually changed their failing tactics
citation needed
Title: FreeSpace FPS
Post by: dragonsniper on December 30, 2009, 08:37:48 PM
Quote from: Snail;124789
citation needed

? It's stated rather clearly in the FS1 reference bible...
Title: FreeSpace FPS
Post by: Syphe D. Mar on January 01, 2010, 08:55:07 PM
But is it in the Reference Bible?
Title: FreeSpace FPS
Post by: dragonsniper on January 02, 2010, 03:30:28 PM
Quote from: Syphe D. Mar;125165
But is it in the Reference Bible?

Well, I guess your all right. I was confused between two different sources (the reference bible doesn't have it after all.) Here is what I was referring to (this is non-cannon I guess.) It's still possible that this is how they fought though.


Quote
Fundamental differences exist between Humans and Vasudans not only physically, but mentally. This fact became clear in the first fleet engagements between the two species, but became shockingly apparent in the first ground conflicts.

Vasudan history is a relatively peaceful ordeal when compared to Terran history. Terran history is riddled with many more wars and general violence, and as a result the race is experienced with countless types of warfare and tactics. The basic philisophy of doing "Greater with Fewer" that became popular in the 21st century is still the central pillar of military tactics and technology in the 23rd. The typical Terran fighter or capital ship generally has better offensive and defense capabilities than their Vasudan counterparts. The Vasudans mimiced this philosophy in their ship design several years into the war with the Typhon class destroyer and Seth class fighter (They also mimiced carrier capacity with the Typhon, a concept that the Terrans have practiced religiously since the 20th century but the Vasudans had never seen before). The first conflicts usually came down to numbers rather than tactics. The Vasudan staple of overwhelming the enemy worked well until the GTA struck a balance between numbers and tactical viability (The Apollo class fighter is an excellent example of this). At that point the outcome of battles down to tactics and the ability of pilots.

Similar differences apply to the ground war, which has been fought sporadically throughout the war on many assorted planets. The Terran military places a heavy emphasis on the longevity and effectiveness of the individual soldier, while the Vasudans rely heavily on overwhelming numbers and tactics that almost seem to have been taken out of a book on 17th century Europe (Orderly combat, almost conducted like a chess game). The first clash between armies in Deneb proved to be embarrassingly disasterous for the Vasudans. Terran guerilla-style fighting and heavy armor inflicted casualties easily in the 90th percentile while suffering few losses themselves. Vasudan stubborness prevented them from adapting quickly, causing even more horrendous losses. It wasn't until the Vasudan invasion of Vega V that they attempted to use the tactics they had fallen victim to in Deneb. Their offensive failed, but did some serious damage to GTA divisions on the planet. GTA soldiers no longer considered Vasudan ground forces to be a joke. It was also at Vega V that the Vasudans' skill and physical advantage in melee tactics became very clear for a few dozen unlucky GTA soldiers and civilians.
Title: FreeSpace FPS
Post by: Snail on January 03, 2010, 03:03:51 AM
Where did you find that?

TBH that looks like utter bull to me.
Title: FreeSpace FPS
Post by: dragonsniper on January 04, 2010, 02:03:33 PM
Quote from: Snail;125345
Where did you find that?

TBH that looks like utter bull to me.

http://redfaction.volitionwatch.com/fsfps/

And what exactly qualifies that as utter bull in your opinion?
Title: FreeSpace FPS
Post by: dragonsniper on January 20, 2010, 08:52:54 PM
It's all non-cannon obviously. But if the Vasudan's didn't use tactical skill as much, then this I guess could have been a possibility. I'm not saying that this is how the Vasudans will act in the FPS mod, but it's one of many idea's.

Since we're on this whole Vasudan topic, if you have any idea's for how the Vasudans would fight, or how you would like them to fight/tactics etc, feel free to bring them up. BTW, srry for the harsh comment Snail.
Title: FreeSpace FPS
Post by: Snail on January 20, 2010, 09:39:17 PM
Okay, maybe "utter bull" really wasn't the right thing to say there. I just "don't like it" is what I should have said. Now the reason I don't like it is it seems to have been written by one of those Terran supremacist d00ds on HLP, portraying Vasudans as primitive and stupid while quite clearly they were smart enough to hold off the Terrans for 14 years. On top of that it seems to run contradictory to canon which suggests that the Vasudans were far more capable in hand-to-hand combat than whoever wrote that literature would like to think (see TVFight from the ST folder).

While it's certainly no less valid than any other fanon production, IMHO it doesn't appear a lot of thought went into it. Although it may be true that the Vasudans have tried to make up for inferior technology with superior numbers and expendable assets, they aren't fucking stupid.

A recent trend I see in fanon stories is to make the Vasudans lapdogs for the Terrans or just utterly helpless. Whether this is because people think they've outlived their narrative purpose as the initial antagonists of FS1, or that they just have some kind of bias, is completely unclear to me but (quite bluntly) I don't like it.
Title: FreeSpace FPS
Post by: dragonsniper on January 21, 2010, 03:10:07 AM
Now that I know what you mean, I kind of agree. The first species that we ever meet will not most likely be stupid like you said, but since they may not know the Terran strategies and general technique, they may have made several mistakes at first. Of course, since this is not confirmed by anyone close to V staff, or anyone that knows a substantial amount about FreeSpace, this is only a superstition. Then again, it's possible that they acted like this, but it doesn't sound like the Vasudans would be that stupid so consistently.
Title: FreeSpace FPS
Post by: dragonsniper on March 23, 2010, 11:41:55 AM
Quote from: wyq012;130095
I actually really enjoy reading your blog. Glad you’re sticking around! And I must say, I absolutely love the title of your blog .

:wtf:
Title: FreeSpace FPS
Post by: The E on March 23, 2010, 02:30:00 PM
How bad are you people at reporting Spambots? How obvious do they have to be before you notice them?
Title: FreeSpace FPS
Post by: Blue Lion on March 23, 2010, 04:27:59 PM
I reported it 10 hours ago, so not that bad I guess.
Title: FreeSpace FPS
Post by: malcolm-john on December 28, 2011, 11:15:52 AM
(http://www.webcam-steamate.com/cookies/35/b/happy.gif)

i realy realy want to blow shivans up with a gun instead of a spaceship for a change.

the levels could be set inside the diffrent FS ships, it would give moderlers and mapers somthing new to work on.

what we would have to decide on first is what graphics engene the game would be based around. i.e.

Counterstrike Source, Red Faction or somthing else...
Title: FreeSpace FPS
Post by: doit on May 16, 2012, 05:33:21 PM
http://www.4droll.com
Title: FreeSpace FPS
Post by: doit on May 16, 2012, 05:36:21 PM
Half life 2 - best of best.

http://www.4droll.com