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Freespace => Freespace 2 MODing => Topic started by: Jonathan_S47 on March 21, 2005, 01:36:12 AM

Title: Capital ship lasers
Post by: Jonathan_S47 on March 21, 2005, 01:36:12 AM
Do to a technical difficulty I had with my laptop I was unable to do any modeling yesterday and got board. So I started playing with Lightspeedís and DaBrainís weapon effects.  :biggrin1:
The Shiven turret lasers still need a bit more work on them.

Note: I am using Raptorís upguned Orion so itís using the ďTriple Terran HugeĒ It uses the same effect I have for the Terran Huge Turret.
Title: Capital ship lasers
Post by: Taristin on March 21, 2005, 01:51:28 AM
Yeah... I wish they had trails, and fired a wee bit faster, too... but yes... the plasma turrets pwn.
I prefer them to beams. And they can be just as deadly on insane...
Title: Capital ship lasers
Post by: Nuclear on March 21, 2005, 02:42:38 AM
Ever heard of the Capital Ship Turret Upgrade? Makes turret lasers much more lethal.

I'll find the link somewhere...
Title: Capital ship lasers
Post by: Taristin on March 21, 2005, 03:43:09 AM
it's on Sandwich's site... in his siggy.
Title: Capital ship lasers
Post by: Cobra on March 21, 2005, 05:09:41 AM
I once tried putting 3 beams on one of raptor's turrets, and it didn't work. i even used beam-free-all and waypoints, and nothing. too many?

man, it would have kicked so much ass. :(
Title: Capital ship lasers
Post by: Taristin on March 21, 2005, 05:20:19 AM
Didn't work as in...?

No beam at all? or only one beam?
Title: Capital ship lasers
Post by: Nuclear on March 21, 2005, 04:23:01 PM
Triple turrets such as the Orion's main turrets don't allow beams for odd reasons. It's just the way the game works - there's no way around it, far as I know.
Title: Capital ship lasers
Post by: Jonathan_S47 on March 21, 2005, 09:40:25 PM
From :V: Orion ship entry:

$Subsystem:                     Turret01a, 1.875, 3.0
   $Default PBanks:        ( "BGreen" )

Basically you can have a beam cannon on those turrets but it has to be the only weapon on that turret or it will not work.
Title: Capital ship lasers
Post by: Nuclear on March 21, 2005, 10:24:18 PM
The Orion's Turret 1 is the exception. It shows the same model, but it doesn't have the same triple-Primary Bank capacity as the other main turrets. That turret was probably intended by :V: to become a forward-hitting turret for the Orion to give it some modern firepower for Freespace 2.

The other turrets are labeled as having three Primary banks: all of them Terran Huge Turrets.
Title: Capital ship lasers
Post by: Jonathan_S47 on March 21, 2005, 11:45:35 PM
I know, I was pointing out that if you delete those other two primary entries you can then make a beam cannon work on those turrets.

Anyway, back on topic. A Lilith has a dual with a Fenris.
Title: Capital ship lasers
Post by: Nuclear on March 22, 2005, 12:22:35 AM
Are those weapon effects SCP? They look pretty cool.
Title: Capital ship lasers
Post by: Jonathan_S47 on March 22, 2005, 12:59:11 AM
Yeah, some of them are from Lightspeedís upgraded weapon effects. Others are from DaBrainís mod starter kit.
Title: Capital ship lasers
Post by: Cobra on March 22, 2005, 01:19:46 AM
which won?
Title: Capital ship lasers
Post by: MatthewPapa on March 22, 2005, 01:27:49 AM
Of course the lilith.... or i would think...the fenris is too lightly armored to win in an engagement against anything other than a fighter or a cain.
Title: Capital ship lasers
Post by: Nuclear on March 22, 2005, 02:53:01 AM
No... the fighter would own it so easily :p A Fenris might last in a battle against a cargo container. Even then, it would have to take evasive action and put extra power into the weapons and the life support in the very event that the container somehow moves and tears the side open with a light tap.

I'm not saying this because I don't like the Fenris, not at all. :p
Title: Capital ship lasers
Post by: Jonathan_S47 on March 22, 2005, 04:11:38 AM
Hey, donít dis the Fenris! The Lilith had to call in reinforcements to deal with it.

Ok, all 3 ships are set to invulnerable.  :p  I did that because the Fenris would aim strait for the weapon subsystem on the ships. They couldnít hit an Orion when the weapons system is out.

The Rakshasa is using the Shivan Megafunk Turret.

Edit: Update. Here ya guys go. It includes table entries for both FS2 normal tables as well as Sandwichís upgraded turret entries.

EDIT: old file removed. Let me know if you want something from it.
Title: Brushing up on my Necromancy.
Post by: Jonathan_S47 on May 01, 2005, 11:15:28 PM
I wasnít really satisfied with the Shiven Megafunk turret but I couldnít work out anything that looked better. Then when I was taking a brake from homework this weekend I found out about Lightspeedís weapon FX dump on his site.

Which of these do you think looks better?
Title: Itís too quiet in here.
Post by: Jonathan_S47 on May 05, 2005, 10:10:26 PM
:nervous:  













 :drevil:
Mmmmm Vasuden Turret.
Title: Capital ship lasers
Post by: FusionStorm on May 05, 2005, 11:35:35 PM
Dogonit, those lasers look good.
Title: Capital ship lasers
Post by: Taristin on May 06, 2005, 01:29:12 AM
I'm happy to see that at least some of Lis' work is being put to good use. :)
Title: Capital ship lasers
Post by: DaBrain on May 06, 2005, 07:51:11 AM
Jonathan, try to use a better glow. The glow looks too big for the new effects. :)


Edit: Perhaps more like this?
Title: Capital ship lasers
Post by: Jonathan_S47 on May 07, 2005, 02:55:45 AM
Yeah, I quickly tossed those together to see how it looked. Your glow is closer to the right size but itís little too short.
Title: Capital ship lasers
Post by: DaBrain on May 07, 2005, 09:39:19 AM
Oh, looks a lot better already. I'll work on a better glow later.

I'm off to study now. ;)
Title: Capital ship lasers
Post by: DaBrain on May 07, 2005, 12:48:23 PM
Ok here it is.


I'm not quite happy with it. I'll redo it later.

I'm sure this will be included in the next MV effect or advanced effects pack. :) Good work. :yes:
Title: Capital ship lasers
Post by: Jonathan_S47 on May 07, 2005, 09:12:45 PM
Thanks, although I really didnít do much of anything.  :nervous:

That second glow worked great. I will put a shot of it up when I am able to get a good screen capture.
Title: Capital ship lasers
Post by: DaBrain on May 07, 2005, 10:30:28 PM
Never underestimate table editing and effect compsing. I'm very bad at the table part for instance.

Hey and even if it's not the hardest job, the result looks good.
Lt. Cannonfodder created a very simple skybox(sphere) with some very basic stars.
Nothing much special about it one may think, but there is: He had the idea to do it.

I think good ideas are very important.
Title: Capital ship lasers
Post by: Jonathan_S47 on May 09, 2005, 11:05:28 PM
True, I always found it ironic that in one of the missions we hear a Vasuden gripe about Terran weapons yet, save for their beam cannons, what do the Vasudens use? Terran weapons!

Anyway, here is shot of the glow on the Vasuden Turret. It also looks great on the Vasuden Huge Turret.  :biggrin1:
Title: Capital ship lasers
Post by: DaBrain on May 10, 2005, 03:53:51 PM
Looks nice. :yes:

Time for an release, isn't it?
Title: Capital ship lasers
Post by: Jonathan_S47 on May 10, 2005, 09:18:17 PM
Almost, right now they have the exact same values as the Terran Turret. I plan tweaking them a bit to better fit in with the Vasudens. And I might go back and redo the Terran Huge Turret.  :nervous:
Title: Terran Huge Turret 2.0!
Post by: Jonathan_S47 on May 18, 2005, 12:55:59 AM
Here is the updated Terran Huge Turret. All I got left to do is some minor tweaking with the table entries.  :biggrin1:
Title: Capital ship lasers
Post by: Cobra on May 18, 2005, 07:59:35 PM
:eek2:
:eek2:

dude, you are SO awesome. :yes:
Title: Capital ship lasers
Post by: Jonathan_S47 on May 21, 2005, 05:37:02 PM
Finished cleaning up the tables and balancing out the Vasuden turrets with their Terran counterparts. The Vasuden Turrets donít do as much damage as the Terran ones but they fire a bit quicker and have a slightly longer range to them.
Title: Capital ship lasers
Post by: DaBrain on May 22, 2005, 10:31:51 AM
Sweet!

I'll try it right away. ;)
Title: Capital ship lasers
Post by: Unknown Target on May 25, 2005, 01:41:36 AM
Make sure to post screenies! :D
Title: Capital ship lasers
Post by: TopAce on May 25, 2005, 08:28:14 AM
Heyha, these effects are awesome.
Title: Capital ship lasers
Post by: Jonathan_S47 on June 05, 2005, 04:18:04 AM
As I am sure you have all noticed the particle effect on the Shiven turret laser is horribly pixilated. After playing with the table entries for a bit a shrunk them down so it isnít as bad. Here are the table entries. I want you guys to try them out and tell me what you think. Should I go with these, drop the particles all together, or start looking for a different effect.
Title: Capital ship lasers
Post by: FireCrack on June 26, 2005, 08:35:41 PM
I like the shivan laser effect, havent looked at the new non-pixelated one yet
Title: Capital ship lasers
Post by: Jonathan_S47 on June 26, 2005, 09:03:54 PM
Apparently they must be ok, nobody said anything. (I really need to update that .rar file.)