Game Warden Forums

Hosted => Battlestar Galactica: Beyond the Red Line => Topic started by: Omniscaper on February 22, 2005, 09:02:16 PM

Title: Want to help? Join us here!!!
Post by: Omniscaper on February 22, 2005, 09:02:16 PM
Welcome nuggets!!! This is our homebase. Feel free to take a look at the various works in progress, but more importantly, help us get this baby off the ground!!!

Just inform us of the area of your expertise.
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 22, 2005, 10:45:05 PM
Well, here I go. I am a moddler and I would like to join. This project has interested me from the first time I saw it. But, I only have a little exp. as a moddler and this is the first project I have joined, so I really don't know how much I can do. But, I would like to give it a shot and learn from one of the best. I also don't know that much about the show, since I've only watched the first new BSG episode, but I would also like to learn more about it as well. And with a little time I could also get back my minor FREDing skills and maybe help out there. Like I said I don't know how much I can help, but would like to try. :nod:
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 23, 2005, 02:07:18 AM
Hey there WeatherOp!!! Any help you can offer would kick ass. I know most US folk have not seen the entire season yet. But... ::  COUGH:: bit torrent ::cough:: "isohunt".

;)

I'm setting up another meeting. We are still deciding on a date. Gai Daigoji is doing the mission script Fredding stuffs. But I'd like to see your input when we have the meeting. I want everyone to have a say on the mission design and elements.
Title: Want to help? Join us here!!!
Post by: Freelancer on February 23, 2005, 02:13:56 AM
I suggest everyone gets the BSG Lingo down too, slang and all. including military terminology.
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 23, 2005, 02:16:02 AM
FRAKKIN "A"!!
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 23, 2005, 02:24:04 AM
I've been going to a few BSG sites to read about the story and such. So, I'll look some more and find out what it is all about. :yes:
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 23, 2005, 02:30:29 AM
NO read!!!! WATCH!!!! You must experience the joy, awe, and shock
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 23, 2005, 02:54:27 AM
What time does it come on?
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 23, 2005, 05:12:16 AM
In US, Scifi channel fridays at 10pm and 1 am.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 23, 2005, 05:23:24 AM
those times are Eastern Standard, right Omni?
Title: Want to help? Join us here!!!
Post by: Taristin on February 23, 2005, 05:28:16 AM
err... isn't it 9:00 EST?
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 23, 2005, 05:28:28 AM
Stargate at 8
Atlantis at 9
BSG at 10:00/1:00(repeated) EST
Title: Want to help? Join us here!!!
Post by: DaBrain on February 23, 2005, 11:16:04 AM
I can't join the mod, as I'm working on (already too) many other mods.

But if you need some 2d stuff, PM me. I can take care of some things here and there if I've got enough time.
Title: Want to help? Join us here!!!
Post by: AneurysM on February 24, 2005, 03:13:33 AM
I'd like to help, but I don't know what I could do...heh, I'm more of an idea man really...if you need ideas, I could probably give you guys plenty...but as for meshes, modeling, and animations,...well I'd be like a drunken Colonel Tigh trying to fly a Cylon Fighter...it ain't gonna frakkin' happen! lol
Title: Want to help? Join us here!!!
Post by: viper8547 on February 24, 2005, 05:11:55 AM
Greetings, count me in on the fun, I don't have muchin the way of skills with photoshop and the like, other than what is involved making collages, but when the time comes I have already offered to lend my voice to the project.  I am also quite addicted to BSG, and know most of the ling, and dialogue by heart.  I look forward to helping in any way.  

In addition, if you need a chat room to conduct meetings in, I will more than happily volunteer the use of mine, it can be found at  http://www3.telus.net/public/akamyot/bsgrpg.html  just click on the chat link.
Title: Want to help? Join us here!!!
Post by: Mindripper2000 on February 24, 2005, 08:50:17 PM
Hey, I'm pretty much new to this modding business but I could help you guys with some coding, know C++ and a little C. Are there any sites that give tutorials on modding with freespace?

Thanks, I'll try to help in any way I can, my AIM screen name is codename70.
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 24, 2005, 09:00:09 PM
Whoa, programming.... moon language. I thought the mystical glowing and loud mechanical box just works via electricity. :)

All the programming is takes place at the Freespace Source Code Project. This is the forums where the programmers chill and discuss stuff. http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50

This is the site where the project is officially based. I believe the game's source code is also there. http://scp.indiegames.us/news.php

I believe those geniouses over there speak your mystical language. The BSG Project are one of many mods who simply put to use their genious efforts to uberize an 8 year old game to modern day standards.
Title: Want to help? Join us here!!!
Post by: karajorma on February 24, 2005, 11:00:08 PM
It might be worth having a programmer who is biased towards the BSG project as you're probably going to need a few code changes anyway :)

As for the rest of the modding field check out the Wiki on HLP and the FAQ I link to below :)
Title: Want to help? Join us here!!!
Post by: AneurysM on February 24, 2005, 11:08:53 PM
who's doing the missions/storyline? if nobody is, I could work on that...I don't think I could actually MAKE the missions in FRED, but I could come up with a game story-line that goes with the series, mission objectives, etc...maybe even dialogue and anything else that needs writing (voice scripting, etc.)...I'm more of a writer than anything...
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 25, 2005, 01:11:48 AM
At this early stage, I move that all storyline progress be submitted for the critique and approval by the rest of the team.  It's not that I doubt the creative talents of whoever (singular or plural) writes the story...BUT I've seen some pretty cheesy stories come out...and two heads are better than one, three heads are better than two...etc...

I just want the story to follow in the new BSG universe well, and be AWESOME
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 25, 2005, 01:18:50 AM
It is a collaborative effort. Gai Daigoji already laid out story foundations. We are now reviewing/revising it for additions, subtractions, detailing. Believe me, I want this campaign to be similiar to Ron Moore's writing style. One person is soley not responsible for all of the script.

If you are a practiced writer and are familiar with finer points of story development (in an interactive context), PM us with a treatment for the teaser campaign.

We'll evaluate it and if it kicks ass, you're IN.

Timeframe: destruction of the 12 Colonies.
Subject: Atlantia/Pegasus Squadrons
Title: Want to help? Join us here!!!
Post by: AneurysM on February 25, 2005, 02:22:39 AM
yeah, I figured somebody was probably working on the storyline already...but I'd still like to contribute if I can...what exactly do you mean by the 'teaser campaign'? would that be like a demo campaign or something else?
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 25, 2005, 02:43:24 AM
Yup, its a 6-8 mission demo to get the ball rolling. If you have story ideas, pitch them to us. We need more blood infused into this.
Title: Want to help? Join us here!!!
Post by: Turambar on February 25, 2005, 02:57:25 AM
make some stuff explode

and figure out how to make a nuke so bright, it whites out the whole screen
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 25, 2005, 03:21:39 AM
Thats the spirit!!! Turambar, get involved with the story detail crafting. If things get tooo serious... BLOW SH*T up to spice it up a bit :).
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 25, 2005, 03:51:08 AM
This is all I have ever done close to a plot. If you like it, I could try to help a little after watching BSG tommorow. :)


Storyline (http://www.game-warden.com/forum/showthread.php?t=80)
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 25, 2005, 04:14:30 AM
You'll love tomorrow's episode. I think its the most thought provoking.

OUR MAIN CAMPAIGN BETTER HAVE MIND SCREWING GOODNESS LIKE THIS EPISODE!!!!
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 25, 2005, 04:19:09 AM
what's tomorrow's episode? Episode 7 right?  Six Degrees of Separation?
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 25, 2005, 04:23:25 AM
Flesh and Blood
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 25, 2005, 04:57:41 AM
AH...good one:-)  (What am I saying...they're ALL good!!)
Title: Want to help? Join us here!!!
Post by: Deepblue on February 25, 2005, 05:16:55 PM
*registers*
Well, I've already done some stuff so I went ahead and registered here. I can do some amount of modeling, but textures are still beyond me. I can also do some nice thruster glows and weapon effects if you want.
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 25, 2005, 07:33:29 PM
By all means Deepblue. Kick ass!!!
Title: Want to help? Join us here!!!
Post by: redmenace on February 26, 2005, 03:21:37 AM
Nice place you got here, Omni.

How, about reference shots from the series sound. I have all the Episodes from season one downloaded and burned on one DVD and a single CD.

I can decompress those and take frames out of it in premier.
Title: Want to help? Join us here!!!
Post by: Freelancer on February 26, 2005, 03:38:22 AM
o wow now i really need to update the staff page LOL, ya'll gonna have me on my tip toes for this w00t!
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 26, 2005, 04:00:59 AM
Just watched BSG, and it was pretty good, didn't understand a lot of it, but that is the first full eposiode that I have seen.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 26, 2005, 04:14:15 AM
Freelancer:  Do we have a website?  EDIT:  nevermind, I found it:-)

WeatherOp:  Glad you liked it!  I can see that it would be tough to come in in the middle like this...if you get a chance, pick up the min-series if you haven't seen it yet

ALSO...Sci-fi.com is hosting the FULL first episode '33' for streaming from it's website...commercial free!!!  Chances are it will be up until Tuesday or Wednesday, when the second episode shows in Australia...and then it is likely that episode 2 'water' will be available for stream...so you can catch up that way!!!
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 26, 2005, 04:36:50 AM
The only problem is that I have dial up, and can't stream or download any of e'm. :(
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 26, 2005, 04:41:21 AM
awe crap...that sucks WeatherOp

Well, it's all about priorities...40 dollors for gas, or 40 dollars a month for DSL?;-)
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 26, 2005, 04:44:02 AM
$40 bucks I'd pay for that, only I can't get DSL or cable in my area. :lol: Stuck    with my poor ole dumb dial up.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 26, 2005, 04:53:25 AM
Ah, I understand...too bad.  Still, go out and rent the mini-series if you haven't seen it yet...it'll give you a good idea of the back-ground that we're working from
Title: Want to help? Join us here!!!
Post by: Deepblue on February 26, 2005, 05:06:01 AM
Oh, BTW, I did the AA turret model. (note that it matters much)

And I have been experimenting with thrusters for the Viper. Not sure if this works, so I'll be trying some other styles as well.
Title: Want to help? Join us here!!!
Post by: Deepblue on February 26, 2005, 05:07:39 AM
BTW, that should be Thruster03-01.
Title: Want to help? Join us here!!!
Post by: redmenace on February 26, 2005, 06:00:09 AM
weatherOP I can send you a copy of season one.
Title: Want to help? Join us here!!!
Post by: i90r on February 26, 2005, 09:05:06 AM
Another N00b here , I will try to help out with some modeling but don't expect to much since I only have dial up. No DSL in my part of hell.  :(
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 26, 2005, 12:13:21 PM
Dude, I like your colonial 1 progress. If bandwith shouldn't be a problem, my models linger around th 1-2 mb filesize. Email will allow those to be attached and stuff.
Title: Want to help? Join us here!!!
Post by: droz on February 26, 2005, 02:22:12 PM
Omni, I'm not a coder, or even a modeller, but I do have 'gaming' and 'testing' talents, and some experience with FRED (still learning the advanced capabilities).  I'd love to be able to help in some form, if for just Beta Testing.
Title: Want to help? Join us here!!!
Post by: Turambar on February 26, 2005, 02:41:38 PM
make us some test missions!
Title: Want to help? Join us here!!!
Post by: Deepblue on February 26, 2005, 10:17:00 PM
So uh, anyone wanna try my thruster graphics on the Viper and post a screenie?
Title: Want to help? Join us here!!!
Post by: Meatloaf Cat on February 26, 2005, 11:00:56 PM
Hi.  I just recently found this mod, and I have to say it looks great!  Here is a list of ways in which I can help, if you want:

Also, it goes without saying that I would be happy to playtest the mod and take lots of screen shots (I have an AMD 3200 64 with 1gb of ram and a BFG 6800gt).
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 26, 2005, 11:15:08 PM
Quote from: Deepblue
So uh, anyone wanna try my thruster graphics on the Viper and post a screenie?


how do I implement your graphic? What file should I replce with yours? Dont have the time to research that part of the game structure. SCP dded so many things that I stopped keeoing track of their enhancements.

edit:nevemind... I'll have screenies in a few minutes.
Title: Want to help? Join us here!!!
Post by: Deepblue on February 26, 2005, 11:25:11 PM
Ok, quick question, does BSG have it so you can see the glow of the thrusters from the front of the ship?

If so, call that file thruster03-01, copy it and rename the copy as thruster03-01a and make all the other 01 thruster related files (thrusterglow01/thrusterglow01a/thruster02-01/thruster02-01a) all black.

If you are not able to see a glow from the front of the ship in the show you need to call that file thrusterglow01, copy it and rename the copy thrusterglow01a and make thruster02-01/thruster02-01a/thruster03-01/thruster03-01a black.

Quick tutorial on thrusters.

Thrusterglow0* files are like lens flares, they only show when you are able to directly see the source, (like the way maxs lens effects work without "glow behind" on). The * is a number 1-3 for each species. In vanilla FS2, 1 is terran, 2 is vasudan, and 3 is shivan.

The following are SCP addons:

Thruster02-0* files are the thruster "jets" that were implemented a while back in order to replace the modeled thrusters. The * is the same story as the thrusterglows.

Thruster03-0* files are the glows that can be seen no matter what angle you are facing in relation to the thruster. The * is again the same story as the thrusterglows.

I hope this helps.
Title: Want to help? Join us here!!!
Post by: Deepblue on February 26, 2005, 11:25:41 PM
Oh, and all of those go in the Data/Effects folder.
Title: Want to help? Join us here!!!
Post by: Deepblue on February 26, 2005, 11:27:14 PM
When you test it as thruster03-01 it is KEY that all other thruster graphics are BLANK. Otherwise the look will be ruined.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 26, 2005, 11:36:18 PM
could someone look me up on a messenger and help me get FS2 going?  I'm not sure which packets I do need or don't need.  Thanks
Title: Want to help? Join us here!!!
Post by: Deepblue on February 27, 2005, 03:25:36 AM
So, did you get any good screenshots yet Omni?
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 27, 2005, 08:34:20 AM
(http://www.game-warden.com/bsg/staff_images/Viper MkII/vipglow.JPG)
Title: Want to help? Join us here!!!
Post by: Deepblue on February 27, 2005, 09:59:14 PM
Hmmm, I like the way thats looking...  :cool1:

But aren't the Vipers thrusters pretty close to white?
Title: Want to help? Join us here!!!
Post by: Headgehog on February 28, 2005, 03:24:58 AM
Hi, I'm another new guy interested in helping out. I have very limited experience with computer modelling. ANSYS is pretty much the extent of my knowledge. I'm willing to help out in other areas too. I have a large knowledge of BSG, and can provide any screengrabs you need, transcript etc.
Title: Want to help? Join us here!!!
Post by: Deepblue on February 28, 2005, 03:18:09 PM
Screencaptures are always nice. Can you get one of a Viper opening up with its guns?
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 28, 2005, 07:07:07 PM
What do u mean "open up"
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 12:27:38 AM
Shooting.
Title: Want to help? Join us here!!!
Post by: Turambar on March 01, 2005, 12:32:21 AM
kind of an odd saying, isnt it?
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 01:22:35 AM
Not really.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 01, 2005, 01:28:42 AM
I've heard it often in military-style writing and narration.  example:

Suddenly the cruiser opened up with its eight-inch guns.  Ten foot gouts of flame shot out into the night, disintegrating the oily darkness and lighting up the surface of the water.

another example:

Private Adams took three quick, deep breaths, switched his M16 from burst to full-auto, charged around the corner and opened up on the enemy soldiers, spraying rounds wildly as he sprinted forward.
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 01:44:36 AM
See, there you go.
Title: Want to help? Join us here!!!
Post by: Turambar on March 01, 2005, 01:48:53 AM
ok, now post on meaningful stuff, like the turrets and the mk7 or something that hasnt been done before!  anything, come on guys!
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 01:52:58 AM
BTW, this is my take on what I think the Viper thrusters should look like. (and what FS in general should look like in the future :D)
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 01, 2005, 01:56:53 AM
Holy cow...is that a screenshot from FS2 itself?   or is it doctored in a photo editor?  One word:  SEXY!
Title: Want to help? Join us here!!!
Post by: Turambar on March 01, 2005, 01:59:34 AM
totally doctored, theres no lens flares in FS2 and no motion blur, but it does look pretty damn good, we should implement them!
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 02:00:08 AM
Doctored with Photoshop. I used the thruster screenshot Omni posted on the last page. This is what I WANT FS to look like... (motion blur, secondary flares, overexposure [not shown])
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 01, 2005, 02:01:35 AM
Gotcha...right on...I wouldn't complain if we got it lookin like that:-D
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 02:02:43 AM
Quote from: Turambar
totally doctored, theres no lens flares in FS2 and no motion blur, but it does look pretty damn good, we should implement them!


Actually truth be told. there IS support. Someone just needs to make all of the secondary graphichs (each part individually) and figure out a good order and placement (using the suns table). Its not to difficult to do, but to get it to look good...
Title: Want to help? Join us here!!!
Post by: Turambar on March 01, 2005, 02:04:09 AM
i can get pics of a PS lens flare on a black background!
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 02:06:12 AM
But with little ring not touching? And after that, you have to figure out the spacing, sizing etc. Then again I won't complain if you try. Look up lens flares on HLP and you might find some information telling you about the table work.
Title: Want to help? Join us here!!!
Post by: Turambar on March 01, 2005, 02:17:03 AM
all i need is to figure out how to trick it into spacing everything out more

or i could do some copy paste cut the rings apart and edit the other parts out
Title: Want to help? Join us here!!!
Post by: Black Wolf on March 01, 2005, 02:43:37 AM
Quote from: Turambar
totally doctored, theres no lens flares in FS2 and no motion blur, but it does look pretty damn good, we should implement them!


Actually, there is Lens flare, but nobody used 'em, so people forgot they had been implemented.

[EDIT] - Hmm.  Read final page before posting... no check.
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 03:09:43 AM
There's a possibility they could look good. *encourages Turambar to try*
Title: Want to help? Join us here!!!
Post by: Headgehog on March 01, 2005, 03:09:59 AM
Quote from: Deepblue
Screencaptures are always nice. Can you get one of a Viper opening up with its guns?

ASk and you shall receive

(http://www.sadgeezer.com/html/modules/My_eGallery/gallery/BSG/viper4.JPG)
(http://www.sadgeezer.com/html/modules/My_eGallery/gallery/BSG/viper5.JPG)
(http://www.sadgeezer.com/html/modules/My_eGallery/gallery/BSG/viper6.JPG)
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 03:12:31 AM
Hehe. Muzzleflash, check, engine glows, check. Do you have a shot of the projectile that gets shot?
Title: Want to help? Join us here!!!
Post by: Headgehog on March 01, 2005, 03:57:32 AM
(http://www.sadgeezer.com/html/modules/My_eGallery/gallery/BSG/viper2.JPG)
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 04:12:21 AM
Sweet!
Do the guns alternate or do they fire simultaneously? That picture makes me think they alternate...
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 01, 2005, 05:07:00 AM
looks like alternating fire to me too
Title: Want to help? Join us here!!!
Post by: Deepblue on March 01, 2005, 03:25:22 PM
Excellent.
Title: Want to help? Join us here!!!
Post by: LeighFyresprey on March 07, 2005, 04:21:01 AM
I was informed through another board (that board being the B5:IFH) that you all were looking for some voice actors, is that right?
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 07, 2005, 04:23:09 AM
Dass stimmt!!!  That is correct!!!  Scripts are bing worked on right now...stay tuned!!
Title: Want to help? Join us here!!!
Post by: LeighFyresprey on March 14, 2005, 04:22:42 AM
I will.  ;)
Title: Want to help? Join us here!!!
Post by: Hyperion on March 17, 2005, 04:12:20 AM
Okay...first of all, I have never played Freespace 1, 2, or any mods there might be. I know absolutely nothing about any of them other than what I've heard concerning this project on the SciFi message board and here. I'm assuming it's a space combat simulator with realistic zero-gravity physics. The only game I've ever played that had such realism was Colony Wars and I loved it.
Having said that, I'm a huge Battlestar Galactica fan. My stepfather grew up with the original and bought the entire series on DVD a few months or so before the new miniseries aired in December 2003. I thought it was pretty good for a show that was made in the late 1970s, but the thing I liked most about it was the premise. I could tell that it had way more potential than any other show could ever dream of having. Then the new series came along and I was totally blown away.
So anyway...now that you have my life story, I guess now's the time to tell you that I have absolutely no experience doing mods, 3D models, or anything of the sort. I used to program in C++ and Visual Basic, but that's about as close as it gets. So I suppose the only thing that I could do to help would be to do some testing and make some critiques on some of the models, missions, etc. Not that I like to nitpick, but I consider myself a "wannabe perfectionist" and I like it when things are done right. And so far...you guys seem to be doing an excellent job. Those pictures are absolutely stunning. I just can't believe that a Battlestar Galactica game that looks that good is actually becoming a reality.
So...yeah, there you have it. If anybody wants to try to teach me how to help with the models, mission designs, or whatever...by all means, please. But otherwise, let me know how best I can help. I want this thing finished as soon as possible.

-Hyperion
Title: Want to help? Join us here!!!
Post by: Omniscaper on March 17, 2005, 04:24:13 AM
Welcome!!!

If you liked Colonywars... you're in for a treat. Freespace1 & 2 is like Colony wars with much more depth and better graphics.

http://www.hardlightproductions.com is the place where programmers/modders jumped on Freespace 2 when its source code was released publically. Thats where Freespace 2 blossomed into its glorious state now, as you can see in the screenshots. Like other Mod projects, we jumped at the oppurtunity to utilize Freespace's new community driven facelift.

If you wanna reflex them coding muscle, chill out with the coders over there to see what there currently messing with in the code. Then get back here and share the wealth. This project could use some unique tricks that no other mods have.
Title: Want to help? Join us here!!!
Post by: FusionStorm on March 17, 2005, 04:34:00 AM
You said you need help with models, ect. I made a thread that has some modeling tools and stuff, and it also has a link to Karajorma's all powerful FS Faq, I sujest you check both out.

Link (http://www.game-warden.com/forum/showthread.php?t=94)
Title: Want to help? Join us here!!!
Post by: karajorma on March 17, 2005, 09:35:53 AM
Quote from: Hyperion
I'm assuming it's a space combat simulator with realistic zero-gravity physics. The only game I've ever played that had such realism was Colony Wars and I loved it.


FS2 actually uses arcade physics (Think aeroplanes in space) rather than true newtonian physics. It's not realistic but it is a lot of fun :)
Title: Want to help? Join us here!!!
Post by: TSCHM88 on March 31, 2005, 01:33:10 AM
Can I help.  I might be able to help in some way or another.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 31, 2005, 03:38:38 AM
Hmmmm....reeeaaaaallly...well, what are your skills?  aspects of import are:  modelling, texturing, mission building, sound editing, paintshop/photoshop proficiency, voice acting...
Title: Want to help? Join us here!!!
Post by: Deathscyth-Hell on April 02, 2005, 02:02:01 AM
I'd like to help, my skills are in beta testing and voice acting, I also learn really fast.
Title: Want to help? Join us here!!!
Post by: Ajax on April 02, 2005, 08:28:56 PM
hiya, id like ta help u guys. lemme see, these are me talents.

beta tester: ive tested a few mods an games, including one comercial game.
Voice Actor: Apparently im very good at changing my voice so i might be able to help u guys in that regard, i do speak clear english.
Proof Reader: Im pritty well versed in glactica terminoligy and the established cannon of the show, and im also an A* a level english student with a's in creative writing.
cannonfreak: im have a very good eye for detail, and if you want to keep your mod cannon id hire me lol. i know tones about the show and the established universe, i also have all episodes of the new sieries on dvd including the mini, so i can check stuff for u guys. get screen caps an other stuff.

if i can help in anyway guys lemme know either on this post, or via my e-mail.

cerberus_204@hotmail.com

hope i can be of some help to you guys
Title: Want to help? Join us here!!!
Post by: Taristin on April 02, 2005, 08:34:58 PM
Quote from: bloodborg
Proof Reader: Im pritty well versed in glactica terminoligy and the established cannon of the show, and im also an A* a level english student with a's in creative writing.

I'm sorry, but to me, this is hillarious.
Title: Want to help? Join us here!!!
Post by: Ajax on April 02, 2005, 08:43:17 PM
:P bullly
Title: Want to help? Join us here!!!
Post by: Taristin on April 02, 2005, 08:47:36 PM
I'm no better, but I never claim to be well versed in anything :p
Title: Want to help? Join us here!!!
Post by: Ajax on April 02, 2005, 08:53:58 PM
oooo lol. well, i do like to use my big vocablulary from time to time lol. hehehe. all im sayin is i know laods about the show lol.
Title: Want to help? Join us here!!!
Post by: FusionStorm on April 02, 2005, 09:11:11 PM
Quote from: Raa
I'm sorry, but to me, this is hillarious.



So, this is what Raa does if there is no HLP. :lol:
Title: Want to help? Join us here!!!
Post by: Taristin on April 02, 2005, 09:27:01 PM
I actually wanted to get my bum down to Hyundai and test drive the new Tiburon/Tuscani/Coupe whatever you call it in your country.
Title: Want to help? Join us here!!!
Post by: Ajax on April 03, 2005, 12:49:14 AM
hey guys, i was wondering, maybe i could work on the website, well a specific part, ur bit with info about the colonies an the cylons, there kinda well, emptey, maybe i could do the long task of addin loads of info.if thats kool with u guys??

what did u guys use to make the site btw, dreamweaver, or was it all coded lol.
Title: Want to help? Join us here!!!
Post by: FusionStorm on April 03, 2005, 01:10:39 AM
I really have no clue on how they made the site, but I think Freelancer made the website.
Title: Want to help? Join us here!!!
Post by: BlackDove on April 09, 2005, 04:19:42 AM
If anyone needs an experienced beta-tester, give me a call.

I'm currently beta-testing BlackWater Operations, but I think I can find a way to squeeze in both for effective testing.

Other than that, I have no skill whatsoever.

I'd just like to help in any (well...only one) way that I can.


Also just a quick note: I've only started being a fan of the thing like.....yesterday. I saw the movie and five episodes yesterday, going to see the remaining seven today probably (hence it should give you a peek into my "free time" for testing).
Title: Want to help? Join us here!!!
Post by: patchwerk on April 10, 2005, 06:17:40 PM
Well, I'd like to help, if I may. I already did my part on hooking all of my friends into the series by having a 7-hour viewing of the first 7 episodes on tape... this has turned into a weekly ritual. I've got a decent amount of experience with various modelling programs, the most significant of which being LW6. I've done a very large amount of texture work, both creation and mapping. I keep a personally modded version of SCP on hand at all times, and I WAS part of the Babylon Project, before an injury put me in the hospital and out of production capacity for about 2 years. I have extensive experience with sound production, and just happen to be a former C++ developer. (Currently C#) If there's anything I may offer to this project, I'd be ecstatic. (As would my fiance, as I'd have a BSG outlet other than watching the tape collection 24/7)
Title: Want to help? Join us here!!!
Post by: FusionStorm on April 10, 2005, 06:38:58 PM
Quote from: patchwerk
I've done a very large amount of texture work, both creation and mapping



W00T!!! :)
Title: Want to help? Join us here!!!
Post by: Omniscaper on April 10, 2005, 06:59:58 PM
Sweet... nice.... can you hook us up with images of your work, Patchwerk.

We're not in the beta testing phase yet, but when it comes, we'll probably need 3-4 people with different computer setups. At the moment we are still getting the ships assembled.
Title: Want to help? Join us here!!!
Post by: Singh on April 11, 2005, 04:28:03 AM
Need FREDder?

When you're at that stage, give me a heads-up. May not know much of BSG, but at least I know mission designing; and I may have some free time coming up soon. :D
Title: Want to help? Join us here!!!
Post by: busithoth on June 09, 2005, 05:52:39 AM
Wow.  I found this project after thinking over and over to myself that FS2 lent itself perfectly (in my opinion) to a mod for BSG.  I'm more than relieved to hear that someone's working on it already.

Quote from: Raa
I'm sorry, but to me, this is hillarious.

I'm with you.  I proofread for a job, and would be more than willing to lend any help on checking text out.
I've done some voicework for a couple of games, and dabble with audio programs.  One of my favorite parts of FS2 is the attention to their sounds.  (again, ignoring true physics, like the true lack of any sound traveling through space, it makes for a much more fun game.  nothing beats hearing the hull of a ship crumpling in on itself)

I've got zip for other skills, really.
I've played with FRED, though, and maybe could learn more of it, enough at least to contribute to your effort.  I'd be more than happy to lend time and energy to this project, because I feel it would inject some new life into the best space sim out there.

I'm going to start working on a treatment for a campaign as well.

Basically, I became a BIG fan of the show, and have always loved the Freespace games more than any other space sim, and if there's anything I could do to make this a reality, that would be it's own reward.
Title: Want to help? Join us here!!!
Post by: Omniscaper on June 10, 2005, 01:38:49 AM
Greetings. This project can use any and all help it can get. Can't wait to see your appoach on a BSG campaign.
Title: Want to help? Join us here!!!
Post by: Warcaster on July 02, 2005, 11:26:11 AM
Count me in, i'm trying to get to grips with fred2 so maybe in a while i could do some of that, i also have a distinctive welsh accent so i wouldnt mind giving voice recording a try.

anything else you'd like me to have a crack at gives a bell and i'll see what i can do.

Warcaster
Title: Want to help? Join us here!!!
Post by: karajorma on July 02, 2005, 01:10:39 PM
Quote from: Warcaster
Count me in, i'm trying to get to grips with fred2


Check my FAQ for some FRED help :)
Title: Want to help? Join us here!!!
Post by: Hornet on July 11, 2005, 03:45:37 PM
Howabout a C++ coder?

I have a diploma in software development (games programming) from qantm and I am currently in the 2nd year of my degree at QUT (queensland uni. of tech.) studying software engineering.

Would love to help, HUGE fan of BSG and I love space sims, but there so rare these days....

ibatley at post dot qantm dot com dot au

sorry for the at and dots, spam...
Title: Want to help? Join us here!!!
Post by: Black Wolf on July 11, 2005, 04:31:58 PM
Quote from: Hornet
Howabout a C++ coder?

I have a diploma in software development (games programming) from qantm and I am currently in the 2nd year of my degree at QUT (queensland uni. of tech.) studying software engineering.

Would love to help, HUGE fan of BSG and I love space sims, but there so rare these days....

ibatley at post dot qantm dot com dot au

sorry for the at and dots, spam...


There's a major, collective coding project to update the Freespace engine as a whole (it's the project that made this one possible). Someone doing specific BSG requests would probably be very welcome.
Title: Want to help? Join us here!!!
Post by: Omniscaper on July 12, 2005, 05:23:26 PM
Welcome Hornet.
 
What aspect of game programming have you worked on? Engine development, AI, mission structure, special effects?

I'll get you in the clubhouse ASAP. Looking forward to see what you can do!
Title: Want to help? Join us here!!!
Post by: Hornet on July 13, 2005, 01:30:19 AM
@ qantm I did gameplay, AI, interface, general coding, user input and quality control. im prob forgeting some stuff.. since then ive been desiging (slowly) my own game from scratch using OGRE and ODE and a bunch of other freeware stuff but tbh it was all in the aim of making a BSG game, probobly a FPRTS BSG game (kinda was coding it up as I went along, no set design, more like my sandbox)

Now that this is here, im happy to drop it and work with you guys.
Title: Want to help? Join us here!!!
Post by: FusionStorm on July 13, 2005, 03:02:28 AM
Ok good, now get to work. :lol: Welcome aboard.
Title: Want to help? Join us here!!!
Post by: karajorma on July 13, 2005, 10:31:24 AM
You should probably go over to HLP's Source Code Project Forum (http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50) and introduce yourself.

The SCP's website (http://scp.indiegames.us/content.php?content.3) has a guide explaining how to set up CVS and download the latest CVS version of the code.

If you're capable of understanding Freespace's AI (it's a mess apparently) then they're going to love you :D
Title: Want to help? Join us here!!!
Post by: Hornet on July 13, 2005, 01:07:32 PM
Kay. Going to go over there and get setup now

//edit

setup, ready to roll, however I refuse to work untill i have had one day to have all the fun in the world I want with the new stuff and FRED2 :)

//edit again

Just looking through the AI code now, its not that bad....

Its very similar to the style that one of my instructors used @ qantm. Im not having any real trouble understanding this code. While I dont know how all the objects work yet, I should be able to start making changes etc.
Title: Want to help? Join us here!!!
Post by: karajorma on July 13, 2005, 05:47:03 PM
That's excellent news.
Title: Want to help? Join us here!!!
Post by: jc4jc on July 13, 2005, 10:14:20 PM
Well As you may or may not know I love Battlestar Galatica. I wish I could help but I am unable to at this time. I am leading the Earth's Defence mod and I am working with the fine group at HLP on the Homeworld mod. but if you guies need a beta tester.... :-)
Title: Want to help? Join us here!!!
Post by: northtwilight on July 29, 2005, 06:50:43 PM
Hi ppl

Am interested in helping out, particularly in areas concerning running this (eventually??) on Linux. Not a programmer, but have been using Linux for the last six years as my main desktop.

Where can I get started in finding the WIP files, downloading/installing them, and so forth?

Am going on hols tomorrow until next Monday or Tuesday so there is no rush (probably will be computer-less for much of that time).

Cheers and I look forward to working with you all
Mass
Title: Want to help? Join us here!!!
Post by: northtwilight on July 29, 2005, 06:53:10 PM
Oh, and btw, I've been talking on and off with Taylor over at SCP about running on Linux so no worries there -- I've been mostly referring to issues specific to running this mod on a Linux base.

Cheers
M
Title: Want to help? Join us here!!!
Post by: shagrath on August 19, 2005, 02:41:17 PM
hey there!
the first thing i have to say: this mod looks great!
and i wanna help. im able to design missions in fred and i could do some voice acting...

and some questions: will there be *real* space physics? i didnt play fs for a long time, but i think i can remember, that its more of air-plane-like-flying than it would be in real space. and that leads to the next question: will there be .. urm... *searching for the right word* ... urm .. side-thrusters? one of the things i really like in the new series is the realistic way the ships are moving and the little bursts of steam that are coming out everywhere.... argh.. hope everyone knows what i am trying to say.
damn.. never saw better spacefights than in bsg:ri, the movement, the kick-ass-maneuvers, i just like it
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 19, 2005, 05:33:56 PM
If you mean Newtonian phiysics, I'm afraid not. The programmers for the Freespace Open Source project had that discussion and they said such a programming overhaul is beyond their time and effort. Besides, if you want an example why such physics is NOT fun, try the Babylon 5 : IFH game. Its free for download.

This mod will have sliding motion enabled, for "Descent" -like motion.

If you want to help with the Fredding aspect, give us an example mission using stock FS2 ships and put together a dynamic kick ass mission based on the BSG scenario. We'd like to see what your capable of.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on August 19, 2005, 08:43:51 PM
You don't think IFH is fun?!  I agree wholeheartedly with anyone who thinks the newtonian physics can be very frustrating (especially with a joystick)...but with practice, it can be a good time...then again, who has time for practice?!

Sorry...back on topic
Title: Want to help? Join us here!!!
Post by: shagrath on August 19, 2005, 10:44:59 PM
yeah i thought it would be too much of coding...
i tried a space shuttle sim with newtonian physics once. very frustrating at first, but with some practice its just freaking fun and, as said before, you could do some crazy moves. would be just something that goes with the "realism" of the series...

for the other question: i meant the burst of steam that are needed to steer your viper. you know, steer to the right = steam out of the left side of the ships nose. would have nothing to do with the physicsengine... just a little bit of eye-candy.
it really took a long time before they came to that thing in a movie (i thought i would never see it) and i just hope i will have enough lifetime left to see it used in a game.

so cause i just had the stupid idea "there has to be a mod for freespace!" after i saw bsg again, i now have to search for my freespace cds... could take a day... *looking around the room* .. or two.

since then, bye
Title: Want to help? Join us here!!!
Post by: TMC on August 22, 2005, 06:26:36 AM
I can always give voice acting a shot... :)
Title: Want to help? Join us here!!!
Post by: northtwilight on August 22, 2005, 04:24:59 PM
Hey Omni,

Where would you recommend I get started? The SCP FS2 Open people seem to be taking an awfully long time getting the latest stable build out (includes the Linux port) and though I shouldn't be doing this from a time-commitment standpoint, I've waited far too long.

Cheers,
Mass
Title: Want to help? Join us here!!!
Post by: TMC on August 22, 2005, 05:55:10 PM
On the subject of newtonian physics... I tried the IFH game and it's okay but the speeds involved make it bad. The vipers in BSG TSR can fly in a straight line at maximium speed and then suddenly flip around and hit the burners, going in the opposite direction at a positive speed in a matter of seconds. IFH takes too long and you wind up just going in a straight like for 30 seconds until your speed evens out.

For example, freelancer. You could cut your engines and drift along. Due to the speeds involved I was using BSG style tactics such as fly above the enemy and go into inertial mode and swing the nose down at them and open fire, and the typical "flip around and shoot the badguys" thing. What I'd do instead of turning the engines back on was to tap the afterburners... this helped me get the ship moving in the direction desired very easily.

I wonder if someone would be able to code a system which flew (like you said) in a descent style manner, but if you held down a button, the ship would continue to fly on that heading but you could spin the nose in any way you want?
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 22, 2005, 06:20:56 PM
TMC, To get the attention of the FSO programmers, I posted your request at http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&postid=718392#post718392
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 22, 2005, 06:22:23 PM
Quote from: northtwilight
Hey Omni,

Where would you recommend I get started? The SCP FS2 Open people seem to be taking an awfully long time getting the latest stable build out (includes the Linux port) and though I shouldn't be doing this from a time-commitment standpoint, I've waited far too long.

Cheers,
Mass


Get their latest OFFICIAL release and go here for the latest test build http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=97

I found this build to be stable for me. http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&threadid=34607
Title: Want to help? Join us here!!!
Post by: TMC on August 22, 2005, 07:23:33 PM
Thanks dude. :) It just isn't BSG without the ability to royally screw your adversary's day up by spinning around and blowing them up!

Also, imagine how cool it'd be to fly alongside an enemy heavy ship and spin around and gun up the side!

Also, there's that ferium total conversion that is apparently setting up some kind of inertia based system.
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 22, 2005, 07:38:55 PM
Damn it. At the moment, inertial vectors stay relative to the ship's orientation. Unless they can remove that bit of code, there will be no Starbuck, retina detaching maneuvers
Title: Want to help? Join us here!!!
Post by: TMC on August 22, 2005, 07:52:27 PM
Oh well.

Will there be that manuver which allows to the viper to strafe left and sort of turn at the same time? So it'd be turning with the nose pointing at the same point, sort of like a clock hand?
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 22, 2005, 07:56:08 PM
Strafing is already possible so you can slide in all directions except backwards.
Title: Want to help? Join us here!!!
Post by: northtwilight on August 22, 2005, 10:43:06 PM
Quote from: Omniscaper
Get their latest OFFICIAL release and go here for the latest test build http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=97

I found this build to be stable for me. http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&threadid=34607



Frackin' hell -- completely forgot about HLP, haven't visited in months and months...

Will get onto them straightaway. Wouldn't happen to know if these include Linux builds, would you? (Not a problem, as I use Windows increasingly just for playing games -- and hopefully now, helping make some too)

Thanks again, M
Title: Want to help? Join us here!!!
Post by: Freelancer on August 23, 2005, 02:20:03 AM
Quote from: Omniscaper
Strafing is already possible so you can slide in all directions except backwards.



ok then what frackin build are you using??? link us!  :p
Title: Want to help? Join us here!!!
Post by: Axem on August 23, 2005, 02:26:19 AM
It should be in any recent build... in the last year or so. ;)

To enable all this fun strafing, you need to bind the right keys in the options menu. They're already bound to some outrageous keys (Ctrl+Keypad0 or something), so bind them something more normal. I put them to my hatswitch.

Backwards is already possible, you just need to keep holding down 'z' (or deaccelerate) when you're at 0 speed. The speed indicator won't say that you are moving backwards, but it lies.

But all of this is null and void if the table doesn't have the right entries. But they're easy enough to add.
Title: Want to help? Join us here!!!
Post by: TMC on August 23, 2005, 07:26:43 AM
The left button on my HAT is buggered. I use the up right and down ones to select guns.

There's a couple buttons on te base of my stick that'd work fine.

That said, I want the full stick and throttle deal thingie!
Title: Want to help? Join us here!!!
Post by: karajorma on August 23, 2005, 08:23:46 AM
Quote from: Axem
It should be in any recent build... in the last year or so. ;)


IIRC Strafing has been in since retail. It's just that none of the ships had the tables set up to enable it apart from the mara.
Title: Want to help? Join us here!!!
Post by: shagrath on August 23, 2005, 08:51:24 AM
Quote from: TMC
On the subject of newtonian physics... I tried the IFH game and it's okay but the speeds involved make it bad. The vipers in BSG TSR can fly in a straight line at maximium speed and then suddenly flip around and hit the burners, going in the opposite direction at a positive speed in a matter of seconds. IFH takes too long and you wind up just going in a straight like for 30 seconds until your speed evens out.

For example, freelancer. You could cut your engines and drift along. Due to the speeds involved I was using BSG style tactics such as fly above the enemy and go into inertial mode and swing the nose down at them and open fire, and the typical "flip around and shoot the badguys" thing. What I'd do instead of turning the engines back on was to tap the afterburners... this helped me get the ship moving in the direction desired very easily.

I wonder if someone would be able to code a system which flew (like you said) in a descent style manner, but if you held down a button, the ship would continue to fly on that heading but you could spin the nose in any way you want?



Quote from: TMC

Will there be that manuver which allows to the viper to strafe left and sort of turn at the same time? So it'd be turning with the nose pointing at the same point, sort of like a clock hand?


yeah, thx TMC, that are the maneuvers i was talking about! now, grab my steering-steam-burst-thingy-question, explain it to them and hopefully it will get some attention, too.
Title: Want to help? Join us here!!!
Post by: shagrath on August 23, 2005, 03:38:24 PM
??
Title: Want to help? Join us here!!!
Post by: Warcaster on August 24, 2005, 09:36:57 AM
those jets of gas are called maneuvering thrusters. regardless of wheather the guys could code newtonian physics it should be a simple matter (for the programmers amoungst us) to code an animation for the thrusters. so when you pull left on the stick your craft turns left and there are thruster jets firing on the right of the vipers nose. It still looks good even if they cant code for starbuckesque dogfights.

in any case i've played b5's IFH, newtonian flight takes a hell of a lot of getting used to, i still havent mastered it 18months on. though i would say that bsg seems to have a half-way-house appraoch to the whole newtonian thing. the vipers do seem to have the ability to pull them off but for the most part they have flown like a jet. even the newtonian stuff they do pull seems to have a little sluggishness about it as if it were in an atmosphere.

anyway i've rambled long enough now.

Warcaster
Title: Want to help? Join us here!!!
Post by: shagrath on August 24, 2005, 01:10:35 PM
and it would be enough to attach 4 to the nose for up/dwn/lft/rght normal movement. 2 on each wing,at the back of it, below and on top of the wing, for rolling. and 2 to the rudder push rod (right word? the wing that points to the y-direction).
animations of burning fuel are already there... paint em white, bind em to the move directions and attach em at the right point of the ship  :)
okok i know, isnt that easy...
but what would bsg:ri-dogfights feel like without that "bfff bfff" of these "maneuvering thrusters" (thanks for teaching me an new word)?
they dont have to be enganged all the time the button/key is pressed, just a sec everytime the moving direction is changed.

Quote from: Warcaster

though i would say that bsg seems to have a half-way-house appraoch to the whole newtonian thing. the vipers do seem to have the ability to pull them off but for the most part they have flown like a jet. even the newtonian stuff they do pull seems to have a little sluggishness about it as if it were in an atmosphere.


have a close lookt at the raiders :) ... most of the time they are acting like the TOS ones...
Title: Want to help? Join us here!!!
Post by: northtwilight on August 24, 2005, 04:42:20 PM
Question for you BSG/FS2 aces then:

Which 3d modelling tools would you recommend for working on ship builds? (Are there any open source /cross-platform tools worth mentioning, or is your dev work based on Windows-only materials?)

Thanks in advance
Title: Want to help? Join us here!!!
Post by: Black Wolf on August 26, 2005, 11:53:15 AM
[colour=burlywood]People can get good results with Blender if you're serious about open source (Very good in fact - check out the High poly Aeolus, Triton or Lucifer - all blender (By Vasudan Admiral). If you're not fussed by obtaining commercial software less than legally (or have very deep pockets) then 3DS Max is the way to go. [/colour]
Title: Want to help? Join us here!!!
Post by: northtwilight on August 26, 2005, 05:00:20 PM
Thank you.
Title: Want to help? Join us here!!!
Post by: TMC on August 27, 2005, 01:49:29 PM
It's true that the cylon raiders act like the old ones alot... but they are known to flip end to end a fair few times.

Hell, 50 of them in one go did a vertical flip in the hand of god, pointing away from deacon and headed for galactica.
Title: Want to help? Join us here!!!
Post by: shagrath on August 28, 2005, 02:06:17 AM
for sure, thats right. but the first scene you see em... just old BSGism :)
by the way.. how they are maneuvering actually.
and again.. and over and over again.. back to my maneuveringthruster-question. dont i deserve an answer?
Title: Want to help? Join us here!!!
Post by: yafn on September 04, 2005, 08:59:15 PM
Hi, wow impressive screen shots, nice job.  :yes:

We've been doing a bit of BSG modding in Homeworld 2, and I wonder if we couldn't pool some of our resources?  We have some TOS ships, some of which have been reused in the new series and a few modders are also working on the new series ships.

Here are a few (http://forums.relicnews.com/showpost.php?p=1060512&postcount=33) screen (http://forums.relicnews.com/showpost.php?p=1076790&postcount=40) shots of some of the draft work.  And the current BSG thread on Relic's forum (http://forums.relicnews.com/showthread.php?t=67379).
Title: Want to help? Join us here!!!
Post by: Omniscaper on September 04, 2005, 11:53:34 PM
Welcome to our forum, Yafn.

I'm familiar with the HW2 BSG mod progress. You guys are doing some nice work. I would consider ( with a team concensus ) on pooling resources with another team, but I prefer we were at a  99.99 percent finished state first with our teaser campaign.  We are Freespace folk, and I have no doubt there are some who would like to keep it exclusive to FS. Only time will tell.

I've never played HW2 beyond the demo but I like its aethestics. Strategy games I find too addictive these days, it cant be healthy for me.
Title: Want to help? Join us here!!!
Post by: yafn on September 05, 2005, 02:27:56 AM
I understand, full credits would be given of course.

Looking at what you guys already have done, all I could offer would be the other container ship, and maybe the raptor (which we haven't started yet).
Title: Want to help? Join us here!!!
Post by: Warcaster on September 05, 2005, 05:53:51 PM
Quote from: Omniscaper
we are 99.99 percent finished with our teaser campaign.


hey omni does that mean we may be seeing the demo soon? i'm so so sooo looking forward to dogging around the new bsg. what date do you figure you'll release the demo?

warcaster
Title: Want to help? Join us here!!!
Post by: Omniscaper on September 05, 2005, 07:28:12 PM
I worded that post worng. I meant I prefer to be at that stage if we were to to collaborate and pool resources with another team.

We probably could have a teaser, teaser demo with the material we have now. But our mission fredders seem to be busy.
Title: Want to help? Join us here!!!
Post by: Warcaster on September 05, 2005, 09:22:29 PM
fair doos, i'm still trying to get to grips with fredding, like i said in another thread i have an tos bsg single mission that has a major flaw and i'm so impatient that i'm trying to fix that (or learn how is more truthful) rather than start from scratch. keep up the good work guys, if its gona be as good as the screenies i'd rather wait.

this demo campaign you speak of... is it the combat sequences of the mini series or 6 missions from scratch? if your anxious to release a demo (im sure many of the more leech like fans of the mod, like myself, are) then a simple 2 mission mini series demo might be the way to go.

1. the raid on galactica ending in her being hit by a nuke
2. the final fight having to protect the fleet as they leave the ragnar nebula and jump away.

i hope i'm not being to impossing but i had an idea for the animations when you jump away (the alt-j command to end a mission) would it be possible to link it so that when you alt-j you switch to a cut'n'paste clip of the combat landings (lifted straight out of the mini or 1st season).

anyway thats my 2 cents, tell me to shut up if im being intrusive

warcaster
Title: Want to help? Join us here!!!
Post by: Omniscaper on September 05, 2005, 11:03:05 PM
Intrusive? Of course not.

To keep this project alive and kicking and in order to get more modelling/texturing talent aboard, I think a simple 3 mission teaser campaign consisting of mini-series events would do the trick.

The real campaign would have a more elaborate version of the campaign and more ships and objectives.

The Galactica nuked sequence, the Ragnar jump, and perhaps the "33" episode.
Title: Want to help? Join us here!!!
Post by: Warcaster on September 06, 2005, 12:20:45 AM
sounds good to me. if you need any voice acting i'd like to help out in any way i can. i have a bit of a welsh accent which might add a bit of cultural diversity to the proceedings.

warcaster
Title: Want to help? Join us here!!!
Post by: Dukeman42 on September 06, 2005, 03:27:44 AM
WarCaster, look to the voice cast audition post here in the BSG forum to submit your samples:-D  

Speaking of the teaser campaign, I"ve been working on an original story parallelling the events in the mini (with Omni's blessing), up to Ragnar, set primarily from the perspective of the Battlestar Atlantia.  It's planning to be about eight missions.  That's not to say that a three mission pre-teaser campaign based on the mini wouldn't be a great idea; but the way this storyline is going, if FSO, the modellers, and fredders can do what I'm laying out, it'll be a pretty sweet campaign with some mission diversity, story driven action, and even some branching of missions (success or failure of one mission changes the nature of the next).  I'm not a Fredder, unfortunately, just writing the audio/cue script for the Fredders to work from.
Title: Want to help? Join us here!!!
Post by: Omniscaper on September 06, 2005, 04:07:48 AM
WOOT, branching!
Title: Want to help? Join us here!!!
Post by: Warcaster on September 06, 2005, 11:24:48 AM
awesome, i was thinking about 'what if they could have mission trees' in bed last night (still along th lines of the mini). like if more than 1 nuke hits galactica then she is destroyed and the next mission you are in the fleet battle around virgon in a hopeless fight where you basically have to kill as many toasters as you can before they destroy you.

will have a look at the audio castings, cheers

Warcaster
Title: Want to help? Join us here!!!
Post by: FusionStorm on September 06, 2005, 05:54:33 PM
Quote from: Dukeman42
the modellers, and fredders can do what I'm laying out, it'll be a


What are you thinking? ;)
Title: Want to help? Join us here!!!
Post by: Dukeman42 on September 06, 2005, 11:29:28 PM
scripted events; events cued by entrance into a certain area, events cued by spitting a NonPlayer Character with player's reticle; events cued by audio/audio cued by events; different missions based on the previous mission's outcome (not a lot, really...just a couple), dead hulks of Battlestars and Basestars, NPC atmospheric entry/exit (jury-rigged, most likely), the ability to shoot down missiles...that's all I can think of right now that I wasn't completely sure about, but those are the kind of things the campaign would call for so far.
Title: Want to help? Join us here!!!
Post by: DaBrain on September 11, 2005, 10:18:49 PM
Hey, it has been a bit quiet for a week in the internal now.

If you want me to help out with some smaller things, I'll help you.

Maybe that will bring a bit life back to your great project.  :)
Title: Want to help? Join us here!!!
Post by: Omniscaper on September 12, 2005, 12:38:20 AM
Quiet indeed. :( Keep in mind people, this project is a GROUP effort. I'm still in financial rehabilitation. I'll be getting back into the groove soon enough. I hope my silence has not been a major cause of this projects current slowness.
Title: Want to help? Join us here!!!
Post by: FusionStorm on September 12, 2005, 12:43:38 AM
Nah, trying to get TS 3.2 to texture right is my problem, I really need to get of TS 3.2 and find something better with texturing. I know TS 5.0 is good, but I'm not gonna buy it, and I don't like max.
Title: Want to help? Join us here!!!
Post by: CaptAidy1701 on September 14, 2005, 11:59:38 AM
Hi im interested in expanding your site with more BSG related content realting ships and tech etc as well as updating it with news as it rolls
Title: Want to help? Join us here!!!
Post by: Omniscaper on September 14, 2005, 06:31:16 PM
Thats Freelancer's department. PM him with your ideas and proposals. I almost forgot we had a website. I'm always in the forums. :)
Title: Beta Tester
Post by: camcanr on September 22, 2005, 12:56:56 AM
Hey I would Be a good Beta tester:) :yes:
Title: Want to help? Join us here!!!
Post by: Black Wolf on September 22, 2005, 07:42:07 AM
[colour=burlywood]You guys should link to the Battlestar galactica Wiki. That place is sweet - lots of collated info.[/colour]
Title: Want to help? Join us here!!!
Post by: Ajax on September 26, 2005, 06:42:49 PM
battlestar wiki is good, but me thinks they took alot of stuff from me lol. search for my guide on this fourm, i posted the guide a quite a few sites lol, back when battlestar wiki was still jus an idea in its creators mind lol. trust me, counting galacticas guns was annoying lol.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on October 10, 2005, 07:32:56 AM
I'd be willing to help prepare for Valleycon. I'm not sure how much help I'd be with conventional modding - I haven't done anything for any official projects, but I've been through the parsing functions for ships.tbl twice and for weapons.tbl once; I can change values as good as anyone else. ;)

I can also package VPs, playtest, maybe even do some mission or model data editting. No art skills to speak of, outside of MSPaint. :)

Mostly, if there are any features that'd be invaluable to have, I can look into implementing those. (As long as it isn't something like geomod...)
Title: Want to help? Join us here!!!
Post by: Omniscaper on October 10, 2005, 11:04:25 AM
Matt... could you give WMcoolmon the keys to the clubhouse ASAP? :)
Title: Want to help? Join us here!!!
Post by: Hornet on October 10, 2005, 01:16:24 PM
ooooh hes going to love me and my little thing about FSO and Ogre....
Title: Want to help? Join us here!!!
Post by: Omniscaper on October 10, 2005, 01:51:21 PM
lol... down boy!
Title: Want to help? Join us here!!!
Post by: MatthewPapa on October 10, 2005, 03:10:39 PM
okie dokie

wmcoolman has internal access now, does anyone else need it?
Title: Want to help? Join us here!!!
Post by: Axem on October 11, 2005, 03:08:08 PM
Should you need another FREDder, I'd be up to the task. :)
Title: Want to help? Join us here!!!
Post by: Star Dragon on October 31, 2005, 04:24:32 PM
Not sure where to put this so...

If at any future point you expand the mod for additional or retro Colonial designs (still NEO) then maybe these would interest you as soemone tookt eh themes from old bsg and sketched out what they would be in NEO BSG...

http://wolfsshipyard.mystarship.com/BSG.html

l8tr!
Title: Want to help? Join us here!!!
Post by: northtwilight on November 13, 2005, 07:15:30 PM
Hi everyone,

I'd very much like to help, particularly with platform issues (ie/ a Linux port), documentation, testing and other nuisance areas you lot may not be interested in as part of your moving-to-beta/RC1 release. Admittedly I am an FS2 newbie, but I tend to pick things up relatively quickly. ATM I'm working under Taylor from Icculus.org/SCP to root out what appears to be an OpenGL bug that is crashing out the latest stable FS2 Open release on Debian Unstable (I break my system, send him the bugs in a backtrace; he tells me to do something else, I break it again :)  )

If there is anyone willing to partner with me I would be happy to supply any and all details you would require; pls PM me.
Title: Want to help? Join us here!!!
Post by: AneurysM on November 14, 2005, 05:08:46 AM
Quote from: Star Dragon
Not sure where to put this so...

If at any future point you expand the mod for additional or retro Colonial designs (still NEO) then maybe these would interest you as soemone tookt eh themes from old bsg and sketched out what they would be in NEO BSG...

http://wolfsshipyard.mystarship.com/BSG.html

l8tr!

heh, here was my idea for a TNS Gunstar...
(http://tinypic.com/fc349c.jpg)

4 Turrets on top, retractable rail-gun batteries where the launch tubes would be, 2 engine pods, 1 central FTL drive, 2 heavy cannons (fore), and 1 port-1 starboard launch/landing bay for raptors under the engine pods at the end of the "flight pods"
Title: Want to help? Join us here!!!
Post by: Freelancer on November 14, 2005, 07:11:23 AM
As of this moment, the BSG GHESTAPHO (spellin off), is slowing down hiring of staff due to the Alpha leaking on Scifi.com and elsewhere. please bear with us, and be patient. any questions, post a thread or post here.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on November 14, 2005, 07:17:06 AM
Now now, Freelancer, don't over-react. We shouldn't be turning down new recruits for the fear of them misusing our trust.
Title: Want to help? Join us here!!!
Post by: Freelancer on November 14, 2005, 07:28:18 AM
aye im turning into the SS right now of this forum, yes we need the recruits, but we are going to raise the standards. anyway come tomorrow afternoon my attitude will pass, i will still be angry, but it will pass too, i just have been working 3weeks straight and going to school from 5am to 12midnight and getting no more than 4 hrs of sleep at most (explains my absense as of late).

please read some internal threads we (me omni and whoever) will post because we need to kinda put a chasity belt on our daughter. i feel like we;ve been collectivly raped.

good intentions or not, this is a slap in my face....
Title: Want to help? Join us here!!!
Post by: karajorma on November 14, 2005, 10:04:38 AM
Quote from: Freelancer
As of this moment, the BSG GHESTAPHO (spellin off), is slowing down hiring of staff due to the Alpha leaking on Scifi.com and elsewhere. please bear with us, and be patient. any questions, post a thread or post here.


Don't slow down the hiring. Simply insist on a few things being produced before you grant internal access. It's not hard to have freelancers work for you (especially on models etc). TBP tried it and it worked out quite well from what I can hear.
Title: Want to help? Join us here!!!
Post by: redmenace on November 14, 2005, 10:20:19 AM
Quote from: Freelancer
As of this moment, the BSG GHESTAPHO (spellin off), is slowing down hiring of staff due to the Alpha leaking on Scifi.com and elsewhere. please bear with us, and be patient. any questions, post a thread or post here.
When did this happen?
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on November 14, 2005, 10:23:26 AM
Quote from: redmenace
When did this happen?

Don't worry, it's just 'lancer wenting off his anger :)
Title: Want to help? Join us here!!!
Post by: karajorma on November 14, 2005, 10:35:58 AM
Ah sod it. I said I wouldn't be doing anything new but quite frankly if you guys need anything from me to help you get a demo out more quickly so you can wipe away this stupid bug filled alpha release with a proper demo version you just have to ask.

Quite frankly I think that the alpha stands a chance of damaging the mod if everyone starts thinking that the final version is going to be as full of bugs and I don't want to see that happening.

CF can tell you if there is anything I can help you with as he's well aware of what I'm good at :)
Title: Want to help? Join us here!!!
Post by: northtwilight on November 14, 2005, 02:52:36 PM
Whoa, guys, I'm not clamouring for internal access or anything superprivileged at this point. It's just that I've been eagerly waiting -- like everyone else -- and figured it was about time I formally offered my help on a more committed basis than the usual 'rah rah go go team go' cheerleading.

I'm not in any position to offer comments on the alpha release as I gather it wasn't built for the platform I use regularly, and if we're talking about the same build I saw posted here, I didn't manage to get it to work on PC due to issues on my side of things anyways (like forgetting to upgrade to 3.6.7 on XP; I rarely use Windows and even then just to play Ableton Live, GTA San Andreas or Myst IV on occasion... ).

Above all, however, I'd just like to make sure I'm


I promised Dukeman42 I'd contribute my audition mp3, I will get that done later today.


OH FUCK Now I see what you were talking about.

I do have a number of technical questions I'd like to ask but at this point they are premature.
Title: Want to help? Join us here!!!
Post by: gjm75 on November 23, 2005, 02:34:45 AM
I would like to volunteer to help..... I really don't have anything to offer.  I have never done any graphic work or programming, but if you have any ultra low priority projects that require minimal to no skill or ability.....I'm your man.   I guess i could always walk your dog so you don't have to take a break from the work.

FYI... I have only managed to aquire 2 out of the 3 Freespace disks so far... so I'm kinda useless.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on November 23, 2005, 03:55:51 AM
Quote from: gjm75
I would like to volunteer to help..... I really don't have anything to offer.  I have never done any graphic work or programming, but if you have any ultra low priority projects that require minimal to no skill or ability.....I'm your man.   I guess i could always walk your dog so you don't have to take a break from the work.

FYI... I have only managed to aquire 2 out of the 3 Freespace disks so far... so I'm kinda useless.

You can always learn. Three years ago I didn't know anything about modelling or modding in general. All you need is practise :)
Title: Want to help? Join us here!!!
Post by: evilotto on November 23, 2005, 07:31:09 AM
Quote from: Lt. Cannonfodder
You can always learn. Three years ago I didn't know anything about modelling or modding in general. All you need is practise :)


I am interested in trying it out and see if I can make my own model designs,looks like fun.:nod: :lol: :nod: :yes: Maybe I can make a nakid Robo-chic to fly around zapping Free space pirates!
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on November 23, 2005, 07:34:00 AM
Uhm... yes, that would be interesting :nervous:
Title: Want to help? Join us here!!!
Post by: evilotto on November 23, 2005, 07:36:11 AM
For my own viewing pleasure,of course.....
Title: Want to help? Join us here!!!
Post by: evilotto on November 23, 2005, 08:01:30 AM
Quote from: evilotto
For my own viewing pleasure,of course.....

.....What cmon ,you guys have that amazing talent and you have never designed a flying nakid robo-girl to save the universe?Thats the first thing on my list:pimp: Okay sorry I'm off topic again...please ignore this post:p
Title: Want to help? Join us here!!!
Post by: Digger on December 05, 2005, 01:15:53 AM
I would like to join in on the mod, but i dont have expertice in modding but if there is something I can help you guys with dont be afraid to ask.
Title: Want to help? Join us here!!!
Post by: ussnorway on December 06, 2005, 12:19:53 AM
I would definitely be interested in helping. I have some experience with textures, and I'm trying to start doing some modeling, but haven't really done anything in that area yet. I did a few reskins of some characters and objects in "Knights of the Old Republic" just for fun and most came out fairly well. They weren't works of art or anything, but they were fairly good quality. I've also seen each episode of the new series at least fifteen times and some of the good ones closer to twenty five or thirty (:lol: I have no life). I've seen the miniseries seven or eight times and also watched a few episodes of the classic series too, but anyway, I would definitely like to help out if you guys need anything.

EDIT: I also have the miniseries soundtrack if you were planning on using any music from the series as well as an accurate resin model of the MKII Colonial Viper If you need reference photos (though the Viper looks pretty much done).
Title: Thank You
Post by: BSG_StiC on December 06, 2005, 04:20:24 AM
First of all I want to thank you guys for working so hard to get this great mod out.

   I don't know how much help I can be but I used to do some modeling and animation before I had kids. I really like working with a basic model and detailing the crap out of it.

Anyway

Awsome mod

Regards

S
Title: Want to help? Join us here!!!
Post by: Barnahog on December 07, 2005, 04:34:37 AM
Hi guys, I'm a moderately experienced modeller and I'm wondering if there was anything I could help out with.  Although I mostly do organic models, I've done some low-poly work and I'm confident I could do ships.

Is there anything that needs to be done that I could give a shot?  If not I'd be happy to attempt re-modelling an existing ship just to see if I could do it or not, but in the event it turns out well, there'd just be two models of the same ship.  

Either way works for me, I'd just like to help out and model some things I haven't tried before.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on December 08, 2005, 08:35:09 AM
Quote from: Barnahog
Is there anything that needs to be done that I could give a shot?  If not I'd be happy to attempt re-modelling an existing ship just to see if I could do it or not, but in the event it turns out well, there'd just be two models of the same ship.

Do you have any examples of your work that you could share with us?
Title: Want to help? Join us here!!!
Post by: karajorma on December 08, 2005, 11:40:18 AM
As I said before this is a good chance to farm out some of the civilian ships that aren't urgent but which would be nice to have. TBP had great success doing things this way :) All that's really needed is for someone to post a list of ships that aren't being worked on by the team any time soon but which would be nice to have.
Title: Want to help? Join us here!!!
Post by: Barnahog on December 09, 2005, 06:03:09 AM
Quote
Do you have any examples of your work that you could share with us?


I don't have any non-organic stuff right now, but I'm working on my version of the Viper.  It really doesn't matter to me if it's used or not, this is just for my personal experience.

I'll post it here when I finish.
Title: Want to help? Join us here!!!
Post by: Taristin on December 09, 2005, 06:10:08 AM
http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/Col1b.jpg

Fav ship right there. Wish there were more with similar engine designs.
Title: Want to help? Join us here!!!
Post by: meleardil on December 22, 2005, 09:12:30 PM
Master Omniscaper and members of the MODers fine order!

I come to pay homage before your majesty and offer my worthless services.
This team put together the most grasping tv-show and the game I respect most. Both of them has something really rare among the childs of sci-fi art: spirit  and hearth, the markings of humanity which seems to fade away from everything else.
The mood of these two (the game and the show) are so similarily dark that someone could think about a link of inspiration.
I played FS2 from the very biginning. I was DW-RoyalGuard, Eri pilot of the original Darkwing in its squadwars.
In 2000 I made some Starwars ships for FS2, just for the fun. As I did it alone that time, it is not that impressive. I made even a full size Deathstar 1 (half the size of DS2). It is not on screenshots. That was the first time I realised how magnificently gigantic it is. Unfortunately I am very bad in texturing. All the textures were 256x256 pixel 256 color pcx, and all the modells were below 900 poligons. However they were fully functional with primary and secondary weapons, shield and docking points, and they worked just fine with the original game. If you think you can use me for something, please check the 5 year old ingame screnshots about these old modells. Let me know if I can help with your work. (Mostly interested in modelling.)

http://195.228.162.6/Battlestar_galactica/reference/send3/index.html (http://195.228.162.6/Battlestar_galactica/reference/send3/index.html):nervous:

http://195.228.162.6/Battlestar_galactica/reference/send2/index.html (http://195.228.162.6/Battlestar_galactica/reference/send2/index.html):o


I saw the trailer movies, and I notticed the missing of the huge heaps of debris after battle. I also saw the Galactica split nettly into half when the basestars finished it. Possibly you already made it, but in the case you didn't I suggest to make some pretty debris. Also there can be more then one kind of modell from each kind of fighter (vipers and raiders for example) with different debris...and you can put all versions into the missions, all at once. I remember how amusing was it in the Xwing game to watch the Tie's falling into pieces in many different ways.

My greatest gratitude:  DW-RoyalGuard
Title: Want to help? Join us here!!!
Post by: evilotto on December 23, 2005, 09:12:52 PM
Hey those are some cool looking Tie fighters,Reminds me of the first space shooter I played way back,Lucas Arts TieFighter,that was so much fun to play for that time period.Looks like you know what you're doing ,Still impressive for 5 year old models.:yes:
Title: Want to help? Join us here!!!
Post by: Yavitz on December 26, 2005, 10:04:23 PM
Hi everyone, Just wanted to see if I could do anything usefull to help you guys. I actually stumbled across this by accident last night while looking for a BSG mod for Homeworld 2. As for what I could do I have 3 years of official experience with Photoshop. Plus another 4 from using it on just my own time. I have also dabbled in 3DSMax for a while but don't know to much about that. I also do some coding, though I am not sure what coding for freespace is like. I am gonna hop over on the other site you guys mentioned to check out the coding aspect. If someone wants to PM me with exactly what kind of work you guys need done maybe i can whip something up.
Title: Want to help? Join us here!!!
Post by: karajorma on December 27, 2005, 12:29:32 AM
Texturing work would be useful. Most projects like this one tend to accumulate many more modellers than texturers.

I'm sure Omni is in a better position to say what we need with regard to models. When it comes to coding check here (http://www.game-warden.com/forum/showthread.php?t=1407)
Title: Want to help? Join us here!!!
Post by: WMCoolmon on December 27, 2005, 08:13:14 AM
As far as coding goes there are two standing requests...

1) Make multipart turrets work when mounted sideways on ships

2) Make a BSG-style warp effect workable

I've done some research on #1 (http://www.hard-light.net/forums/index.php/topic,37227.0.html) but the maths are beyond me. As for #2, I think mostly I just need to get the motivation to sit down one day and do it.
Title: Want to help? Join us here!!!
Post by: Yavitz on December 28, 2005, 11:07:54 PM
I took a look at that code you posted and it seems way beyond my skills. The code itself isn't a problem but the math and physics are definatly way over my head. If there is anything else I can assist with let me know.
Title: Want to help? Join us here!!!
Post by: Black Wolf on December 29, 2005, 03:55:29 AM
[colour=burlywood]I suspect there's a lot of non maths-and-physics coding still to be done.[/colour]
Title: Want to help? Join us here!!!
Post by: *Striker* on December 29, 2005, 09:36:57 AM
This is Striker over at SFM, I ran into your topic and I am quite fascinated by your progress.  I would like to help in whatever way I can.  This is a PM I sent to Omniscaper, but I guess he is too busy with things to see it.

Quote
Hello,
If you are still looking for mod team members to help out, I'd be willing to join. My area of expertise is mainly structures, buildings, landscapes and the like. I use 3DS max for modeling as well as AutoCAD for laying out building designs. I am also quite skilled with Photoshop, Illustrator and Premiere if you would require those services. Let me know if you are interested.

Thank you,

Striker
Title: Want to help? Join us here!!!
Post by: meleardil on December 29, 2005, 02:10:48 PM
I have a MD in astropsysics and particular physics. Do you ned some math help? Or some physics and effects? I am not sure I can be a real help, but who knows.
    DW-RoyalGuard
Title: Want to help? Join us here!!!
Post by: WMCoolmon on December 30, 2005, 01:38:45 AM
Quote from: meleardil
I have a MD in astropsysics and particular physics. Do you ned some math help? Or some physics and effects? I am not sure I can be a real help, but who knows.
    DW-RoyalGuard


Well, some of the stuff that I've been hampered by maths knowledge has been the camera code, namely interpolating a camera's position between two 3D points (vectors) with a specified acceleration/deceleration time, and a specified 'total travel' time. That could probably be applied to the mod.

Another thing I've wanted to do with the camera is make it possible to define a series of points, essentially taking the same time values as above, that the camera could fly through (rotation would be controlled separately).

Another thing that was briefly talked about was Newtonian physics, though that subject's been pretty much dropped in relation to this mod. (at least one other FS mod has expressed an interest in it though)

And of course there's the side turrets problem - a fair amount of the discussion is in that other thread that I linked to.

All of those could be pretty extensive to work on though.

Re: Yavitz,
Off the top of my head, the only things that don't require a lot of maths knowledge, and have been talked about for the BSG mod (but are not Official requests) is HUD/scripting stuff. Right now there's a barebones framework for Lua scripting up, it just doesn't have very many functions linked into the main codebase. I wrote a guide (http://www.hard-light.net/wiki/index.php/Scripting_API) a bit ago, most of the code of interest in fs2_open is in parselo/scripting.cpp(.h) and parselo/lua.cpp(.h). Writing the functions for it can actually be pretty easy, since mostly they just need to be container functions for existing ones.
However, the actual table to implement the scripting hooks for the HUD doesn't exist. I've got it set up with one hook, a global one, I believe I mention it in the guide. You can do HUD stuff with that one by checking Viewer_mode and the game state, but no one has done much yet, probably due to the extremely limited HUD functions. (Run an fs2_open build with -output_scripting to see the current Lua API).

Sorry about going off-topic. :p
Title: Want to help? Join us here!!!
Post by: karajorma on December 30, 2005, 11:39:34 PM
From what I hear making new SEXPs isn't that demanding usually and I'll bet that myself and Axem (the two mission makers for this mod) could come up with a few that would be heavily appreciated and don't require a heavy understanding of maths/physics.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on December 31, 2005, 02:04:54 AM
:nod:
Title: Want to help? Join us here!!!
Post by: patchwerk on January 13, 2006, 03:40:32 AM
Hey! I was actually drooling to join the BSG project about a year ago or so, but "career issues" put that on a hold. Anywho... I've got my own little BSG mod (pretty much just all the weapons, although fairly accurate FX w/limited ammo on the fighters) that I put together after the miniseries, and I'd like to avoid reinventing the wheel here -- I've got the original SC release, and was/am working on a "PERIMETER" weapons flag that marks a flak gun as fixed-range/permanent fire, for my little mini campaign ("Jumps 166-172"). Before I spend many hours getting this fired up again, have BSG or SCP folks already completed such an endeavor? If not, I'd be happy to share this, once it actually functions properly, if ever. Also, I re-offer my services on texturing, mission design (I excel at all the tedious little cueing events, being a middleware man by trade), etc, etc, though it's probably pretty late in the game for that. (Digs out his copy of LithUnwrap)
Title: Want to help? Join us here!!!
Post by: Freelancer on January 13, 2006, 06:33:33 AM
i think in all honesty the guys @ scp just did that a month or so ago, it was recent. i dont remember if it was wmcoolmon and or inquisitor who made the custom physics and perimiter flag (similair at best) for the flak, but you know, pm wmcoolmon or the other guy, or even hit up omni or the scp forums @ HLP.
Title: Want to help? Join us here!!!
Post by: Freelancer on January 13, 2006, 06:35:54 AM
Quote from: meleardil


My greatest gratitude:  DW-RoyalGuard



DW........that clan sounds familiure..................................... fs2 multiplayer godz.............................!!! :shaking:

w00t!

if u are with them, i think we now have our "multiplayer testers" once its up and working..... to really put an ass whoppin the new physics!
Title: Want to help? Join us here!!!
Post by: ussnorway on January 22, 2006, 04:33:51 AM
I downloaded Maya 7.0 earlier today and have been playing around with it a bit. Just to try it out, I created a viper model in about an hour and forty five minutes that didn't come out too bad for a first attempt. I know you guy's are probably not looking for beginners, but if there is any relatively easy, and insignificant busywork you need done, I'd like to lend a hand.

I attached images of the viper model I made. It's not too great, but this was the first thing that I've ever made, and I only spent about an hour and forty five minutes on it.
Title: Want to help? Join us here!!!
Post by: Inkthinker on January 22, 2006, 04:37:51 AM
I just discovered this project a few days ago, but I'm already extremely excited about it. I'd love to be able to help in some way, but I'm not sure what I could do... I work as a professional animator and illustrator, so perhaps if you guys are interested in custom nose art or squadron insignia I might be able to assist you there. Alternatively, if you'd like some help in storyboarding cinematics (I'd love to animate them, personally, but I have no idea what software you're working in and I really specialize in traditional, drawn animation more than CG, though the basic principles are the same). I do have extensive experience in Photoshop, so I might be able to assist with textures as well, though I'd be no good at much besides the painting of textures themselves... I am somwhat familiar with bumpmaps and wrapping, but I haven't done any of that work recently.

Lastly, I do have some experience with editing, proofreading, and a little voice acting (in my work as an animator, we sometimes record scratch reels), if that's any help.

Feel free to check out my work here (http://inkthinker.deviantart.com), and please let me know if I can assist in any way at all. in the meantime, I'll be keeping a close watch on this mod and excitedly awaiting its release!
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on January 22, 2006, 06:58:23 AM
@ussnorway: Definately not bad for a first model. Keep at it, you'll get better in no time :yes:

@Inkthinker: Check you PMs.
Title: Music
Post by: {PHSN}Snake_Eyes on January 31, 2006, 02:43:23 AM
Hey Team,

Will you guys be using the soundtracks of Bear McCreary & Richard Gibbs for the ingame music?

Battlestar Galactica 2003 Mini Series (http://www.amazon.com/gp/product/B0001BS4SS/ref=pd_bxgy_img_b/002-9105894-7526445?%5Fencoding=UTF8)

Battlestar Galactica - Season One (http://www.amazon.com/gp/product/B0009Q0F5U/ref=pd_bxgy_img_b/002-9105894-7526445?%5Fencoding=UTF8)

If so, which tracks?
Title: Want to help? Join us here!!!
Post by: FusionStorm on January 31, 2006, 02:58:12 AM
I think we are gonna make our own soundtrack to avoid any legal problems.
Title: Want to help? Join us here!!!
Post by: Dukeman42 on January 31, 2006, 03:06:05 AM
Actually, I'll shortly be working up request letters to seek permissions from both Bear McCreary and Richard Gibbs; hey, if the BF2 mod can get Bear's permission, I say we stand a pretty good chance too:-)
Title: Want to help? Join us here!!!
Post by: FusionStorm on January 31, 2006, 03:06:59 AM
Quote from: Dukeman42
Actually, I'll shortly be working up request letters to seek permissions from both Bear McCreary and Richard Gibbs; hey, if the BF2 mod can get Bear's permission, I say we stand a pretty good chance too:-)


Wow, maybe we can. :D
Title: Want to help? Join us here!!!
Post by: WMCoolmon on January 31, 2006, 07:19:32 AM
We are now looking for scripters, to write scripts using fs2_open's Lua scripting interface.

I may write up something more complete & official later on. Right now the best source of information on FS2_Open scripting are the following pages:

http://fs2source.warpcore.org/temp/scripting.html
http://www.hard-light.net/forums/index.php/topic,37806.50.html (search for "Current scripting hooks are:")

Using a scripting hook variable, use [] to denote a block of lua script, or [[]] to denote a Lua file. For example:
Code: [Select]
$Splash: [
gr.drawImage("logo", 0, 0)
]
+Override: YES

Code: [Select]
$State: GS_STATE_MAIN_MENU
$Hook: [[mainhall.lua]]
+Override: YES


Requirements for entry will be some kind of proof that you're comfortable with Lua scripting. Since Lua scripting is in somewhat-active development right now, this is doubly important as you'll have to sort out syntax errors from actual bugs. (The Lua interpreter also seems to absolutely refuse to give line numbers for syntax errors, which is a pain)

If you're not familiar with lua scripting in particular, but some kind of coding in general (Javascript, C/++, PHP, Java, C#, etc etc) you can probably pick up Lua pretty quickly. The tutorials here seem to be decent: http://lua-users.org/wiki/LuaTutorial
Title: Want to help? Join us here!!!
Post by: northtwilight on January 31, 2006, 01:00:55 PM
Quote from: WMCoolmon
We are now looking for scripters, to write scripts using fs2_open's Lua scripting interface.

I may write up something more complete & official later on. Right now the best source of information on FS2_Open scripting are the following pages:

http://fs2source.warpcore.org/temp/scripting.html
http://www.hard-light.net/forums/index.php/topic,37806.50.html (search for "Current scripting hooks are:")

Using a scripting hook variable, use [] to denote a block of lua script, or [[]] to denote a Lua file. For example:
Code: [Select]
$Splash: [
gr.drawImage("logo", 0, 0)
]
+Override: YES

Code: [Select]
$State: GS_STATE_MAIN_MENU
$Hook: [[mainhall.lua]]
+Override: YES


Requirements for entry will be some kind of proof that you're comfortable with Lua scripting. Since Lua scripting is in somewhat-active development right now, this is doubly important as you'll have to sort out syntax errors from actual bugs. (The Lua interpreter also seems to absolutely refuse to give line numbers for syntax errors, which is a pain)

If you're not familiar with lua scripting in particular, but some kind of coding in general (Javascript, C/++, PHP, Java, C#, etc etc) you can probably pick up Lua pretty quickly. The tutorials here seem to be decent: http://lua-users.org/wiki/LuaTutorial



I'm up for it if the group will have me. I'll need to get to speed with Lua specifically. Pls let me know.

Thanks
M
Title: Want to help? Join us here!!!
Post by: Mike_A36 on February 02, 2006, 08:46:27 PM
I would do anything to help. However I do not know how to model, texture, and or code. I would like to learn these things. The only program I know pretty well is Autocad (I'm a Civil Engineering Technician in real life). So if anyone has any suggestions let me know.
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 02, 2006, 08:58:31 PM
If you want, try Wings3D. It's what I use mostly.

http://www.wings3d.com/
Title: Question / Advice request for WMCoolmon, karajorma, Axem, and other FREDders
Post by: northtwilight on February 03, 2006, 03:38:53 PM
Don't know where to put this so I'll ask here and at HLP:

WRT scripting / FREDding, what would people recommend as a course of action in terms of getting the FRED editor to run? On Linux, that is.

I know this is gonna sound really dense but I really am not sure what to do next.

FRED2 seems to require MFC libs, which I can't use as such. wxFRED appears to be just an empty container with stubs for event handlers and the like but not much else (ie, no functions)

Lua compiles (thanks go out to Goober5000 and taylor) after a missing include was corrected.

So I suppose my question is, is it a big disadvantage to script with Lua -- which can be done with an ordinary text editor -- when I can't run the app itself? Has anyone ever been in the same situation? I am making my way through the Freespace Wiki at HLP and it has been a great help.

Do I go back to Windows? (Please, God, no.)

TIA
Mass
Title: Want to help? Join us here!!!
Post by: karajorma on February 03, 2006, 04:12:28 PM
wxFRED is unfinished. We need Linux and Mac coders who are willing to work on it in order to replace the MFC stuff with platform independant code. That will be great once it's done but until then it's just an empty shell.

Fortunately scripting is largely independant from FREDding anyway. The only interaction I've heard of between the two is the ability to run a lua script via a SEXP. That sort of thing can easily be added to a test mission with notepad.

If you want a test mission for something you're scripting I should be able to knock it up pretty quickly.
Title: Want to help? Join us here!!!
Post by: northtwilight on February 03, 2006, 05:47:12 PM
Quote from: karajorma
wxFRED is unfinished. We need Linux and Mac coders who are willing to work on it in order to replace the MFC stuff with platform independant code. That will be great once it's done but until then it's just an empty shell.

Fortunately scripting is largely independant from FREDding anyway. The only interaction I've heard of between the two is the ability to run a lua script via a SEXP. That sort of thing can easily be added to a test mission with notepad.

If you want a test mission for something you're scripting I should be able to knock it up pretty quickly.



Thank you karajorma.

I'm looking at wxFRED and the orig FRED files together with a doco I found on the web on writing translations between MFC apps and wxWidgets but I fear it'll be a long time before I can get my head around writing to fill the stubs with event handlers, working functions and the like. I also managed to buy a copy of the wxWidgets book ('Cross-platform GUI applications with wxWidgets'), so I will eventually try to help with wxFRED, but just not yet.

If there are scripted missions already floating around (they certainly don't have to be for the mod), I think I'd prefer to just grab those for the time being (a week or so?) rather than inconvenience you for a testing mission --- unless you've got one already :)

Cheers
Mass
Title: Want to help? Join us here!!!
Post by: WMCoolmon on February 03, 2006, 10:29:08 PM
I've updated the guide on the wiki to be more concise and conver more topics:

http://www.hard-light.net/wiki/index.php/FS2_Open_Lua_Scripting

It doesn't cover specific hooks or the SEXP, for that the best infomration can be found here: http://www.hard-light.net/forums/index.php/topic,38168.0.html


Most of the scripting stuff that's in is geared towards mission-nonspecific stuff. General HUD gauges and the like. In most cases you shouldn't need a specific test mission. That sort of thing is what SEXPs are for. ;)
Title: Want to help? Join us here!!!
Post by: northtwilight on February 04, 2006, 01:40:29 AM
Thank you, WMCoolmon.

OK, I'll be reading a bit of the FS wiki materials this weekend. I noticed about five days ago or something that more pages seemed to be appearing -- glad I was right!

Let's hope tonight's ep creeps up quality-wise.
Title: Want to help? Join us here!!!
Post by: Spartan-117 on February 04, 2006, 02:57:42 AM
I was Contacted By fusionStorm on the subject of my skills. I was Curious as to what he had in mind.
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 04, 2006, 03:09:47 AM
Glad you made it. :)

I contacted on the order of you 3D modeling and texturing. I'm sure if you would post some of your models and textures others would agree on how good they are. :D
Title: Want to help? Join us here!!!
Post by: Spartan-117 on February 04, 2006, 03:27:45 AM
ok. But what i've seen on this forum, I gotta lot of catchin up to do.:confused1
http://i7.photobucket.com/albums/y269/Spartanmk117/destex1.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/destex2.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/viperlog.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/vipermk2.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/Texraid1.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/texraid2.jpg
Title: Hey all, throwing my hat in the ring.
Post by: Weevilman on February 07, 2006, 03:57:56 AM
hey there guys, lovin the work you guys have done so far, very nice and professional.

i've already auditioned for a voice acting role, so i'm looking forward to hearing about that, but i am also an artist. i have a website up so you guys can check out my work and let me know if you're interested. best of luck

My Website (http://users.on.net/~weevilman/)

-Cheers
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 07, 2006, 04:47:41 AM
:eek2: That puts me to shame....
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on February 07, 2006, 04:53:10 AM
Quote from: FusionStorm
:eek2: That puts me to shame....

Hehe, I feel the same. PM sent.
Title: Want to help? Join us here!!!
Post by: northtwilight on February 07, 2006, 06:25:04 AM
Spartan, Weevilman,

Nice, eyepopping stuff!
Title: Want to help? Join us here!!!
Post by: evilotto on February 07, 2006, 10:16:46 PM
Excellent,WEEVILMAN.....Another evil:drevil: genius to help this mod get up and running:yes: (I can't do much except ...supervise or beta test ,ya that's it)
Title: Want to help? Join us here!!!
Post by: Weevilman on February 08, 2006, 01:48:48 AM
yeah nice stuff spartan, i'd like to see some more :D
Title: Count me in! Cant wait!
Post by: Sturmn8r on February 09, 2006, 06:59:41 AM
Yep, me too.  I'm a moddler.  A little on the rusty side, but pay extreem attention to detail in my stuff.  I'll need to know what all I'm going to need and would like to see something put together for the BSG: Thin Red Line Project so that I know where we are all at on the progress of the game.  The screenshots I see look really nice.  Right now all the info on the project seems quite confusing and I dont have a clue where to start.  I need contacts and if someone out there has something finished I would love to be able to test it and tinker with it, maybe even fix bugs and forward it back to them.  I'm not one to steel credits for anyone's design on mods or other material, just think we should all share in the glory when this things finished.  Since I'm coming in kinda late...I will surely solute you all and bow to the greatness this game is going to be.  So, if you allow be to join the project I'm sure I can make a great contribution to the success of it.  Thanks!:nod:
Title: Want to help? Join us here!!!
Post by: karajorma on February 09, 2006, 11:50:52 AM
We can always use more modellers and texturers too. If CannonFodder hasn't sent you a PM already I'm sure he will shortly.
Title: Want to help? Join us here!!!
Post by: KILLROY189 on February 14, 2006, 04:17:14 AM
Id like to help anyway I can.   I only started learning to use FRED to make missions today though, so Im trying my hand at the voice acting.  Would like to learn to model and texture, but I don't know what programs to use.
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 14, 2006, 04:38:43 AM
I would recommend Wings 3D or Truespace 3.2, both are free and very solid modeling programs.
Title: Want to help? Join us here!!!
Post by: StarSlayer on February 14, 2006, 05:10:02 AM
I wish i had mad fraking modding skills

But CIS Majors don't get to play with the fun stuff

Only business related code SQL, ASP.NET, Java, C#

But hey once i get some free time i can try my hand at modeling, i was

pretty good stick with Cad Key back in high scool, Tiger tanks, Hind gunships

even a mobile suit those were the dayz
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on February 14, 2006, 05:50:01 AM
Quote from: StarSlayer

But hey once i get some free time i can try my hand at modeling

If you want my advice, learn to unwrap and texture. We have a decent amount of modelers in the team, but very few who can do good texture work. Also, people who can convert models could be of use :)
Title: Want to help? Join us here!!!
Post by: karajorma on February 14, 2006, 02:00:52 PM
Quote from: StarSlayer
Only business related code SQL, ASP.NET, Java, C#


If you can do Java and C# you can handle C++ and C. Learn both and join the coding team. WMCoolmon is the only coder on the team at the moment so BSG requests don't get much priority over stuff from any other mod. Having more SCP coders who are actually on the team would help with that.
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on February 14, 2006, 07:12:26 PM
We could always use another coder :D expecually if they help fix up multiplayer :D
Title: Want to help? Join us here!!!
Post by: karajorma on February 14, 2006, 07:30:40 PM
Yep. And those are all very net oriented languages. :)
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on February 14, 2006, 07:37:18 PM
thats why i wish orly would help u guys, not to mention he has the pxo code, and the whole thing finished, with a little bug testing already done
Title: Want to help? Join us here!!!
Post by: hobbes_dmS on February 15, 2006, 09:57:00 PM
Quote from: '[dw
-hunter']We could always use another coder :D expecually if they help fix up multiplayer :D

Hi there,
here's another coder :)
I've already talked to karajorma, and he mentioned you could use another coder.

I'm in my 7th semester studying computer science. Last year, I spent 6 Months as an intern at a PC-Games-developer studio (pure c++ and a little lua) where I worked on 4 Games for Kids. I made 2D-Minigames for the first three titles and during the work of the fourth game, our Leadprogrammer was working on porting the framework to a different 3d-engine (to save money ;) ) so I did the programming for that title. Mostly gameplay and logic programming, some changes to the scripting-system (as required).

As I am a big fan of BSG, I'd really love to work on Btrl. So contact me if you need another coder.
ICQ: 134606883
Jabber (http://en.wikipedia.org/wiki/Jabber) (preferred ;) ) hobbes@ jabber.ccc.de edit: no, this is NOT an email

only Problem is that I'm quite busy at the moment (but the end of current semester is near... another 6 Days to go). Then I'll have more time.


edit2: I C nobody here has a pic in his sig... is that only coincidence or a "do not" in this Forum?
Title: Want to help? Join us here!!!
Post by: karajorma on February 15, 2006, 11:20:09 PM
Good to see you finally got around to registering :) As I said before one good thing to do is to head over to HLP (http://www.hard-light.net/forums/index.php/board,50.0.html) and introduce yourself there.
Title: Want to help? Join us here!!!
Post by: evilotto on February 15, 2006, 11:26:41 PM
It's great to see all the people interested in helping out with this mod.The more help ,the faster and better it will be:yes:
Title: Want to help? Join us here!!!
Post by: MAIA on February 15, 2006, 11:28:11 PM
Excellent ! Welcome hobbes !

MAIA
Title: Want to help? Join us here!!!
Post by: aonomus on February 15, 2006, 11:37:18 PM
Sweet, another coder... this means that the mod may come out even sooner! *Does a small dance, then hops into his viper waiting for the game to be able to launch it out the tube*
Title: Want to help? Join us here!!!
Post by: Goober5000 on February 15, 2006, 11:42:46 PM
We can always use another coder. :) I recommend posting on HLP (http://www.hard-light.net/) or at the SCP site (http://scp.indiegames.us/).
Title: Want to help? Join us here!!!
Post by: karajorma on February 15, 2006, 11:49:41 PM
Wait for ages and then two join on the same day huh Goober? :D
Title: Want to help? Join us here!!!
Post by: Goober5000 on February 15, 2006, 11:51:39 PM
Ya rly.  It's like Christmas here.  Three if you count Darkhill. ;)
Title: Want to help? Join us here!!!
Post by: evilotto on February 15, 2006, 11:59:24 PM
Quote from: aonomus
Sweet, another coder... this means that the mod may come out even sooner! *Does a small dance, then hops into his viper waiting for the game to be able to launch it out the tube*


LOL!! (spraying pepsi out of nose all over keyboard)
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 16, 2006, 12:24:19 AM
Quote from: Goober5000
We can always use another coder. :) I recommend posting on HLP (http://www.hard-light.net/) or at the SCP site (http://scp.indiegames.us/).



HEY...he's OURS!!!   When we're done with the project in a few years, THEN the SCP can have him;-)

Just kidding...much props to everything the SCP has done to make the engine what it is now, making it possible for us to do what we're doing!!
Title: Want to help? Join us here!!!
Post by: karajorma on February 16, 2006, 12:47:16 AM
If the SCP doesn't have him then he won't be able to work for you :)

All coders on the team have to be on the SCP to actually work on the FS2_Open engine. What makes them a BSG coder rather than a general SCP coder is whether or not they decided to (mostly) work on your requests before anyone elses :D
Title: Want to help? Join us here!!!
Post by: northtwilight on February 16, 2006, 01:23:48 AM
I always had the impression coders for FS2Open could be counted on one hand.

With some fingers missing.

And stubby digits for the rest.


But the future ?

Good times!
Title: Want to help? Join us here!!!
Post by: Goober5000 on February 16, 2006, 02:28:33 AM
Quote from: Dukeman42
HEY...he's OURS!!!   When we're done with the project in a few years, THEN the SCP can have him;-)

Let me remind you that we (in particular WMC) are the ones doing you a favor, not the other way around.  I don't appreciate statements like this, even if they're masked as "jokes".

Quote from: northtwilight
I always had the impression coders for FS2Open could be counted on one hand.

With some fingers missing.

And stubby digits for the rest.

Let's see... taylor, WMCoolmon, phreak, RandomTiger, and I have all contributed code within the past month.  Kazan, Bobboau, Sticks, and Fry_Day have contributed significantly in the past but aren't really active now.  Darkhill has contributed code to Imperial Alliance which we are planning on merging into the SCP.  And we have a few other prospective recruits.

So you're a bit off base there.  Unless you're using some weird definition of "hand".
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 16, 2006, 04:03:21 AM
Quote from: Goober5000
Let me remind you that we (in particular WMC) are the ones doing you a favor, not the other way around.  I don't appreciate statements like this, even if they're masked as "jokes".



Goober, it WAS a joke.  I'm sorry if I offended.  I realize what the SCP has done to make all of this possible, and stated as much.  So much for humor.
Title: Uh, no offense intended.
Post by: northtwilight on February 16, 2006, 02:27:19 PM
Quote from: Goober5000
Let me remind you that we (in particular WMC) are the ones doing you a favor, not the other way around.  I don't appreciate statements like this, even if they're masked as "jokes".

Let's see... taylor, WMCoolmon, phreak, RandomTiger, and I have all contributed code within the past month.  Kazan, Bobboau, Sticks, and Fry_Day have contributed significantly in the past but aren't really active now.  Darkhill has contributed code to Imperial Alliance which we are planning on merging into the SCP.  And we have a few other prospective recruits.

So you're a bit off base there.  Unless you're using some weird definition of "hand".



Whoa, I wasn't trying to offend anyone either! :(

I was only saying that it's great to see people joining, as the community is still small. No offense intended, really.

I'm very much appreciative of the time you've taken to give me helpful suggestions, and of the efforts that many of the individuals you've mentioned have contributed to me personally. But more importantly, everyone over at HLP/SCP has made a concerted effort to get their variations up and running successfully, without too much in the way of discord.

Full apologies if what I said sounded pejorative, that certainly was not my intention.
Title: Want to help? Join us here!!!
Post by: Goober5000 on February 16, 2006, 03:54:04 PM
Well, thank you. :)

I wasn't really personally offended, but I get annoyed when I see this sort of flippancy.  It's not so much the content as it is the fact that people say this and other stuff on a regular basis.  It's discouraging for the people who are actually working on the thing.

Perhaps I'm reacting a bit hastily, but when the SCP has to deal with this, angry bug reports given with little beyond "it doesn't work", unreasonable demands, etc. on top of the regular coding and bugfixing that we do on our free time, reaction almost becomes a reflex.
Title: Want to help? Join us here!!!
Post by: northtwilight on February 16, 2006, 04:19:33 PM
Not to get all Brokeback Mountain or anything, but I will try not to do that again.

And yeah, gonna go for WMC's scripting thread too.:biggrin1:
Title: Want to help? Join us here!!!
Post by: hobbes_dmS on February 17, 2006, 12:50:25 AM
hehe...
the only person I "belong to" is my girl ;)
anyways, i started reading the current cvs and will join HL and SCP on Monday (or rather Tuesday, on Monday i'll most likely be drunk ;) )
cu guys
Title: Want to help? Join us here!!!
Post by: WMCoolmon on February 17, 2006, 01:15:54 AM
Hmm another drunk on the team? We're really gonna need that svn-breathalyzer plugin...
Title: Want to help? Join us here!!!
Post by: oldwarrior on February 17, 2006, 01:49:37 PM
I would like to volunteer my time to help out in whatever way possible. I would be willing to beta test or provide research time to any thing requested. I can give 1- 2 hours a night depending on my home commitments. This forum is going to be my home for some time. my email address is joev@hvc.rr.com
Regards
oldwarrior.
Title: Want to help? Join us here!!!
Post by: karajorma on February 17, 2006, 05:18:40 PM
For the moment one of the best things people can do to help us who don't have coding, modelling or FREDding skills is to simply play FS2_Open and report bugs (especially with multiplayer).

The more stable we can get FS2_Open for the release the better.
Title: Want to help? Join us here!!!
Post by: oldwarrior on February 17, 2006, 06:22:31 PM
Let me get the just right: I can help out by just playing the game and reporting bugs? What a job I have lololol. I can do that. Thanks
oldwarrior
Title: Want to help? Join us here!!!
Post by: karajorma on February 17, 2006, 07:10:06 PM
Exactly. It's a win-win proposition :)
Title: Installer
Post by: apollo141 on February 18, 2006, 06:11:13 PM
I would gladly help on making an installer for the game. I'm sure it's something you would want to look good. I made the first installer for the mod (elite force NX-mod) Didn't get to stay with them because of school. got plenty of time on me now. The mod screens look great. :). If anything I could help you in the process of bug spotting.
Title: Want to help? Join us here!!!
Post by: karajorma on February 18, 2006, 06:52:16 PM
Would you be able to make a multi-platform version or are we talking Windows only? Cause the game should run on Linux and MacOS as well.
Title: Want to help? Join us here!!!
Post by: apollo141 on February 18, 2006, 08:09:40 PM
I wasn't aware freespace 2 was Linux or mac OS x compatible. Windows is the only operating system I can work with.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on February 18, 2006, 10:04:51 PM
What method do you use to make the installer?
Title: Want to help? Join us here!!!
Post by: apollo141 on February 18, 2006, 10:21:56 PM
It all depends on what you want for an installer. Layout, design, Easy patching. All I need to know is what you want?
Title: Want to help? Join us here!!!
Post by: WMCoolmon on February 18, 2006, 10:32:01 PM
Right, but what language or installer package do you design it with? It's possible that there might be some way to make it crossplatform without too much trouble.
Title: Want to help? Join us here!!!
Post by: apollo141 on February 18, 2006, 11:59:24 PM
The main install packager i use is Install Creator. I can create easy installations and patches with the program for Windows. As for cross platform. I Really don't know were to start for that, Sorry. I just want to be a part of this because it looks like it's gonna be big. Is there any chance of me being able helping you out in some way?
Title: Want to help? Join us here!!!
Post by: Admiral Zaarin on February 19, 2006, 12:00:58 AM
Do you still require voice actors? I can throw up few lines or do whole briefing and I can guarantee that I don't dissappear in thin air when something should be actually get done. Samples can be found here: http://ifh.firstones.com/cgi-bin/forum/ikonboard.cgi?;act=ST;f=13;t=45

or I can do new ones. Let me know if you're intrested.
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 19, 2006, 12:08:02 AM
Apply in the voice actors thread below.
Title: Want to help? Join us here!!!
Post by: Admiral Zaarin on February 19, 2006, 12:11:56 AM
Aww, frack me, I'm blind as a bat 'cos I didn't notice VA-thread while looking what's going on.
Title: Want to help? Join us here!!!
Post by: Derek Golub on February 24, 2006, 12:53:33 AM
Hello my name is Derek and i am interested in offering my services as an audio effect editor. I am quite skilled and have about 50 audio fx ranging from echo to reverb to radio signals to open and closed areas. I can do multiple effects at once and multiple audio files together. If interested let me know. Thanks!
Title: Want to help? Join us here!!!
Post by: Dukeman42 on February 24, 2006, 01:31:36 AM
Derek:

This is the thread I was referring you to earlier...turns out it was about three pages back:

http://www.game-warden.com/forum/showthread.php?t=1489
Title: Want to help? Join us here!!!
Post by: Derek Golub on February 24, 2006, 03:04:30 AM
Yes thank you very much I will post there and with hopes of a reply.
Title: Want to help? Join us here!!!
Post by: Bebopr on February 24, 2006, 07:03:17 PM
That BSG mod teaser looks great, guys!! I'm rather new to the newer Battlestar Galactica universe (only watched the first couple of episodes of season one but burning through them now) so I need to get up to speed. :)    

I've have some other committments going on but would love to help with texturing and modeling of anything that needs to be done.
Title: Want to help? Join us here!!!
Post by: ngtm1r on February 26, 2006, 12:02:19 AM
Whenever you folks get around to the stage of needing FREDders, I'm willing if you need me.
Title: Want to help? Join us here!!!
Post by: PiNPOiNT on February 26, 2006, 04:52:45 AM
Hello

Just wanted to introduce myself.  I am a professional CG animator and modeller, I have about 5 years in the business and am fully comfortable with 3dsmax and maya.  I'd like to help any way i can, I'm in the process of reading through this whole thread, but whoever is in charge, please contact me, and i would more then love to help out with this project free of charge.  Look forward to working with you guys.  I love battlestar!!!!!
Title: Want to help? Join us here!!!
Post by: FusionStorm on February 26, 2006, 05:00:14 AM
Neat, can we see some pics of your work. :)
Title: Want to help? Join us here!!!
Post by: Omniscaper on February 26, 2006, 05:23:35 AM
Greetings Pinpoint.

I'm the project lead dude/founder schmuck. :P

I'd like to see some of your CG work. This project could always use skilled CG folks to create in addition to, improve upon, or surpass the cg work already put into this project. From game assets (models/textures) to CG cutscenes and such.

I myself am an avid user of both 3dsmax and Lightwave. Maya, I've been procrastinating from learning. I'll get around to it one day. I've heard its much more friendly to work with than Lightwave. With Discreet's hostile take over of Maya, who knows what will become of it..... 3dstudio Maya? lol

PM me or email some samples of your work. I look forward to it.
Title: Want to help? Join us here!!!
Post by: evilotto on February 27, 2006, 10:03:53 PM
Interesting that you mention Maya and then the next day(today)I heer on the news that everyone is just raving about how great it is and all the major movie producers are using it like the recent King Kong or the Lord of the rings,even in the new X-box360 many game designers want to use.
Title: Want to help? Join us here!!!
Post by: ArrTee on February 27, 2006, 10:15:09 PM
Hello all, I'm new to this forum but an old-schooler for BSG classic and current.. I love the series, and after seeing your vids, am completely and totally at your disposal for voice acting (I'll apply in that thread after this) and possibly some 2d/3d work as well. I'm not a moddeler, but I can handle PS and have some works done if you'd like to see them. I would also consider (though this mod is being done and released free-of-charge) any monetary assistance if necessary. This WIP looks promising and would like to do my part to ensure it's release.  


any questions please IM @ KenshinM (aim)


Thank you for your time.


ArrTee
Title: testers needed?
Post by: aclm on February 28, 2006, 05:51:12 PM
I am a huge BSG fan (the new one) and have been playing freespace since 98/99, fisrt person shooters, strategy, video games for years. I also am a website developer and have an understanding of what kind of tweeks and modifications that could improve this great mod you are creating.
That being said I would like to help test the mod throughout development and give as much detailed feedback as possiable.
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on February 28, 2006, 07:07:31 PM
lol, I think just about everyone here has offered to beta test the mod while its in production, I dont think that they will accept your offer. :lol:
Title: Want to help? Join us here!!!
Post by: Star Dragon on February 28, 2006, 09:47:43 PM
Don't take that the wrong way ACLM, he was stating a probability based on past events of a relatively new outsider burning the team and now others will be hard pressed to get more than general released: screens/avi's or information (rightly justified IMHO)...

But welcome aboard!
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on March 01, 2006, 02:06:04 AM
Thx for clearing that up ^^
Title: Want to help? Join us here!!!
Post by: Kethinov on March 01, 2006, 05:12:13 AM
Hi all, I would like to offer my services if they can be used.

I've been scripting for about ten years, first ASP and MSSQL and now PHP/MySQL (among other things). I am currently working on a number of PHP-based webapps for a university as well as a freelance project.

I have a rudimentary understanding of C and Java such that I can write console-based apps, but nothing special. My true talents lie with PHP.

I read something vague in this thread about needing scripters for some purpose and that the scripting language you work with could be picked up fairly easily by anyone with PHP et al knowledge.

If anyone would like to give me some work in this area and describe to me what I need to install / know first please let me know. I'm also perfectly willing to work on any sort of website PHP scripts you want done. Contact information here: http://eric.halo43.com

For the record, I'm not very well versed in Freespace 2 (only been playing it for a few weeks), but I'm extremely well versed in BSG; huge fan. And I've never done any game modding before. But I'm hoping that my ten years of scripting experience will at least be useful in some way!

Also, please keep in mind that I don't have access to a Windows machine; Linux is my primary desktop. So if I need to install something, it needs a Linux version. (This shouldn't be a problem, yes? FS2 works perfectly on my Linux desktop.)
Title: Want to help? Join us here!!!
Post by: karajorma on March 01, 2006, 11:35:16 AM
The team need scripters to work with the new functions that WMCoolmon is adding to the engine.

You'll need to learn Lua but from what I've heard it's pretty easy to learn, especially for someone with programming experience.

You can find more details here (http://www.game-warden.com/forum/showthread.php?t=1674).
Title: Want to help? Join us here!!!
Post by: Kethinov on March 01, 2006, 05:18:34 PM
Okay, the language looks easy enough, but what do I have to install and run to be able to compile these things? I need to set something up so I can toy with it long enough to get a feel for the language's capabilities.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on March 02, 2006, 09:18:24 AM
If you can grab a recent CVS build from Hard Light, scripting is included with the EXE. All the Lua stuff is builtin, so you shouldn't need to install anything.

However, we have two people potentially interested in scripting already, but nobody (reliably) working on the website. We've gotten an offer from a web design company, but if that doesn't pan out, there will be an opening for web design.

But, whichever you prefer. :yes:
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on March 02, 2006, 06:23:19 PM
So what do you think of freespace2 keth?
Title: Want to help? Join us here!!!
Post by: Kethinov on March 02, 2006, 07:46:43 PM
Quote from: WMCoolmon
If you can grab a recent CVS build from Hard Light, scripting is included with the EXE. All the Lua stuff is builtin, so you shouldn't need to install anything.

However, we have two people potentially interested in scripting already, but nobody (reliably) working on the website. We've gotten an offer from a web design company, but if that doesn't pan out, there will be an opening for web design.

But, whichever you prefer. :yes:


I compiled my copy of FS2 from source, but I'm not sure what file is the script compiler. And even after reading a bit about it, I'm still kind of foggy as to what the programming environment is and what the scripts are capable of / usually used for.

If you need someone to do website work, I certainly would feel more at home there, but I'm willing to help the project out in any way that I'm capable. If you still need the Lua scripters, I might need a little hand holding in the beginning, but once I nail down the programming environment and make a few basic things, I should be able to pick up the rest.

Quote from: '[dw
-hunter']So what do you think of freespace2 keth?


I was really impressed with the few missions I played of it. There were two things that bothered me... one was the lack of Newtonian physics. Specifically, I hate the fact that the ships slow down when you let up on the throttle. The second thing that kind of irked me was the controls. Very complicated, doesn't feel too natural. And FS2 doesn't support the extra buttons on my mouse, so I can't config my mouse as universal pitch, yaw, and roll. Maybe I can nag some of the FS2 open source coders to work on this. ;)
Title: Want to help? Join us here!!!
Post by: karajorma on March 02, 2006, 10:12:18 PM
Work on the last thing with the mouse is already underway from what I understand :)
Title: Want to help? Join us here!!!
Post by: northtwilight on March 02, 2006, 10:28:12 PM
WMCoolmon et al,

I'm still getting some Lua scripting basics together and I hope to be submitting a HUD test sometime in the next week, if your two scripter possibilities don't come through. PM me if this doesn't fit your requirements. (Haven't submitted yet due to CVS/Linux issues, as well as crazy workload issues, but everything is up and running well now)

Cheers
Mass
Title: Want to help? Join us here!!!
Post by: Doolwind on March 03, 2006, 01:34:34 AM
Do you guys have much need for a C++ programmer?  I haven't done anything with the freespace 2 engine, however I own it and have the source code at home so I could start to have a look if I could be of any help.

Doolwind
Title: Want to help? Join us here!!!
Post by: WMCoolmon on March 03, 2006, 05:24:32 AM
Kethinov:

Scripting is totally new...right now, there's only two mods (including BSG) that have gotten into the scripting idea. The system itself has been around in its current incarnation for about 1-3 months.

The guide was written from the perspective of someone who'd been working primarily with the Lua C API, so I'm not surprised it's confusing. However, no one has enlightened me yet as to how it's confusing. :p

@northtwilight: Sweet. :)

@Doolwind: You will want to apply to join the FSSCP...it is the group that manages the freespace 2 source code. You can stick to Battlestar Galactica specific improvements if you like, so long as it doesn't break other mods. But you'll want CVS access eventually so that things can go faster.

I don't really have a list of coding to-dos, other than that a better warp effect would be nice. That will require some 3D graphics/math knowledge.

For scripting (http://www.hard-light.net/wiki/index.php/Scripting_API), more functions will be needed to totally cover the HUD, so you could use that as a starting point.
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on March 03, 2006, 07:50:10 PM
Quote from: Kethinov

Quote from: dw-hunter

So what do you think of freespace2 keth?


The second thing that kind of irked me was the controls. Very complicated, doesn't feel too natural. And FS2 doesn't support the extra buttons on my mouse, so I can't config my mouse as universal pitch, yaw, and roll. Maybe I can nag some of the FS2 open source coders to work on this. ;)


I have  6 buttons on my mouse, but 4 of them dont do anything, and i dont know how to make them do anything. But it doesnt matter to me, Mouse has always been the worst control for freespace, its really hard to dodge when u have to keep picking up the mouse to continue spining and you cannot roll.
Title: Want to help? Join us here!!!
Post by: Milosz006 on March 08, 2006, 03:21:43 AM
Hey, I saw the trailer on youtube.com and just had to check this site out. I can help out as a game tester or perhaps storyline input (I've worked on several adaptations of universes to games [Zelda, Matrix, Samurai Jack]) as I have seen every episode of BSG at least twice (the new, not original). I have flight sim experience in TIE Fighter and X-Wing Alliance.
Title: Want to help? Join us here!!!
Post by: Omniscaper on March 08, 2006, 03:25:10 AM
Greetings :)

Noticed the recent Yourtube publicity. That site got some other cool BSG fan trailers.

Tie Fighter and Xwing Alliance... classics.

Welcome to our domain!
Title: Want to help? Join us here!!!
Post by: bsilver2988 on March 08, 2006, 04:36:08 AM
Hi...i'd love to join this team...found the site a few weeks ago and have made a couple posts..i've read all of the progress gallery posts...

my expertise is in two areas.  Photoshoping textures, and beta testing

i'm a photoshop whiz..and could do tons of stuff with it

and the reason i've been found to be valualbe to teams like you..is that i have a slower computer...capable..but not amazing..so i'm a good representation of how a not so amazing computer will handle this game...

please consider me as a part of ur team..thanks
Title: Want to help? Join us here!!!
Post by: FusionStorm on March 08, 2006, 04:39:31 AM
Can you show us some of your texture work?
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on March 09, 2006, 02:28:01 AM
Quote from: Milosz006
Hey, I saw the trailer on youtube.com and just had to check this site out. I can help out as a game tester or perhaps storyline input (I've worked on several adaptations of universes to games [Zelda, Matrix, Samurai Jack]) as I have seen every episode of BSG at least twice (the new, not original). I have flight sim experience in TIE Fighter and X-Wing Alliance.


You ought to check out freespace then, you can get the full original disc set at http://www.freespacezone.net
Title: Want to help? Join us here!!!
Post by: forgottengi on March 11, 2006, 07:33:04 PM
yea i bwould love to help but i dont know how to do any of that but i could give u guys a few ideas
Title: Want to help? Join us here!!!
Post by: BaronDeKalb on March 14, 2006, 07:05:44 AM
This is a fine project, i really cant believe its going to be stand alone and free..
 
 I have some experience as a Beta-Tester with Freelancer Mods. Would be

 happy to help in any way i could.

 ps - That trailer is very nice, cant wait to see some more :)
Title: mission ideas
Post by: mixcow on March 15, 2006, 07:39:08 AM
well im sorry but i havent got the slightest clue how to animate,texture or any of that and my voicing sucks so the only thing  ican do is post mission ideas. any way i reckon that a good endurance level is where you are a viper pilot and you are defending caprica against cylon raiders. the excuse for the viper mk7 still flying against raiders? well how about you are a cokcy pilot who wants a challenge so you've cut the flyby wire crap and use the same type of piloting systems in the mk2 just to make it harder that's one idea........................... and a plothole for the list
Title: Want to help? Join us here!!!
Post by: D Vetter on March 15, 2006, 05:48:50 PM
I too am new to the group. I have no way to help other than I have alot of experience playing flight and space sims. I'm afraid my only value to the team would be as a beta tester, if you don't already have enough.

-D
Title: Want to help? Join us here!!!
Post by: Turambar on March 15, 2006, 06:31:58 PM
go out and learn skillz!!!!!

download a 30 day trial of photoshop, learn to texture!
pirate a model program from somewhere and pick it up!

the solution to not having skillz and wanting to help is not to beta test, cause if you want that, you'll be waiting awhile.  if you want to wait less, learn how to help, and apply some talent to it!
Title: Want to help? Join us here!!!
Post by: sir monster on March 16, 2006, 04:07:26 PM
will the menus be changed, like the pilot selection screen and the loading screen for example? i had some ideas for those screens but im curious what software i would need to use to create the look im thinking of:
pilot selection: this idea came to me while watching the miniseries again, and i saw that when the pilots landed someone marked it down on a clear window like screen with orange writing on it. i think that would be kind of cool to incorporate.. small thing but makes the game even less FS2.

i thought about using the red cylon eye for the loading screen too, this one is pretty obvious tho.

but as i had never played FS2 before i heard about this mod im just curious what software/formats i would need for something like this.
Title: Want to help? Join us here!!!
Post by: [dw]-hunter on March 16, 2006, 06:41:48 PM
if the menus change, if you dont make one from scratch, i would recomend the bastions main hall in FS1
Title: Want to help? Join us here!!!
Post by: Liam on March 16, 2006, 07:29:59 PM
hey ppl, ive been lurking here for a while and i think i can help,
ive recently learned how to make models, ive got experience with photoshop, movie makers and sound editing, aim currently making a BSG style Modern day carrier short film but ive got more than enuff free time in the evenings and weekends to help out
Title: Want to help? Join us here!!!
Post by: FusionStorm on March 16, 2006, 07:48:56 PM
Quote from: Liam
hey ppl, ive been lurking here for a while and i think i can help,
ive recently learned how to make models, ive got experience with photoshop, movie makers and sound editing, aim currently making a BSG style Modern day carrier short film but ive got more than enuff free time in the evenings and weekends to help out


Post some pics of your models and/or texture work.
Title: Want to help? Join us here!!!
Post by: Omniscaper on March 16, 2006, 07:56:42 PM
Alright! An indie film-maker!!! What do you shoot with? HD, Canon XL1, PD170, or real 35mm? No matter, just curious.
Title: Want to help? Join us here!!!
Post by: Liam on March 16, 2006, 08:43:12 PM
A pic of my WIP Low-Poly Viper MKII
(http://img125.imageshack.us/img125/146/viper9qb.jpg)

A pic of my WIP Samurai sword
(http://img377.imageshack.us/img377/1810/samsword1sh.jpg)

Currently on hold WIP Low-Poly Viper MKVII
(http://img420.imageshack.us/img420/7030/mkvii21ny.jpg)

A pic of my first ever model (rubash)
(http://img377.imageshack.us/img377/355/mkvii1zn.jpg)

I've also got a sound edited version of one of ur promo vids but i cant find anywhere thatll let me upload it (its 12mb)
Title: Want to help? Join us here!!!
Post by: Liam on March 16, 2006, 08:44:41 PM
i shoot with a digital vid camera i got from tenerief about 3 years ago, good quality pictures, not sure what model number it is though
EDIT: actually might be something like 5 years,
ive had it a while anyway :P
Title: Want to help? Join us here!!!
Post by: Dukeman42 on March 16, 2006, 08:58:32 PM
Liam, if you are interested in offering some sound editing services, we are in desparate need of one!  Take a look here on how to submit some samples:

http://www.game-warden.com/forum/showthread.php?t=1489&highlight=sound+editor

Welcome to the greatest place on the internet, hope you'll stick around!

Regards,
Chris Hager
Writer/ Casting Director
BSG: Beyond the Red Line
Title: Want to help? Join us here!!!
Post by: Liam on March 16, 2006, 09:34:32 PM
Mail Sent
Title: Want to help? Join us here!!!
Post by: Earendil on March 17, 2006, 11:28:29 AM
Hello I'm new, but I love the FS2 series and this mod looks great! I'd like to help on the video editing/motion graphics side of things. I'm currently working on a spiffed up trailer cut from what's already up and BSG OST. I'll send it as soon as I'm able. It's 3am! :eek2:

I do know Photoshop fairly well and you can check out my work at:
HERE (http://cirdan.gfxartist.com/artworks)
Hmm, I just realized I don't have a lot of drawings up there.

I also have nifty Canon GL2.  ;)
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on March 17, 2006, 12:56:30 PM
@Liam:

Not bad, keep working and you'll get better in no time :nod:

@Earendil:

Video editing is kinda an area we don't need that much help in I'm afraid. We mostly need modelers and texturers. Do you think you'd be able to come up with some textures for space ships?
Title: Want to help? Join us here!!!
Post by: AGNANugget on March 17, 2006, 09:27:57 PM
I don't know if you need any help writing dialogue, descriptions, or cut scenes, but I can help with that if needed.

Also, if it would be at all helpful to have a "business" perspective when the time comes to deal with the folks the team must eventually deal with, I (for whatever it's worth) have an MBA and I might be able to help you articulate the value of the mod for those people. Forgive me if that sounds presumptuous--I don't know who all is already on board so you may have that kind of thing covered. If not, I'm willing to try to help.
Title: Want to help? Join us here!!!
Post by: shamus on March 18, 2006, 09:47:15 AM
Hi guys,

I have some photoshop experience, but I would like to help to write dialogues and so on... but I am also very good at pep talk and I bet you would use some of it! :)

Good hunting!
Title: Want to help? Join us here!!!
Post by: n4orcer on March 18, 2006, 06:10:25 PM
I have been watching these forums for quite some time now, and im really looking forward to the mod. Glad that the Freespace games live on, great games..

Anyway im here to offer my help, i have experience in photoshop and 3d-modeling. You can view some of my WIPs on my site.

Just go to http://www.files.n4orcer.com and navigate to the projects folder. Im trying to keep it realative up2date with what im working on. Also there are some rather old wallpapers i´ve done in photoshop in the folder "finished.work".

If you need my help, or have any questions, feel free to ask. And keep up the good work! :)

Best Regards,
n4orcer
Title: Want to help? Join us here!!!
Post by: OutofStep351 on March 18, 2006, 11:42:55 PM
First off i'd like to say that this whole mod makes me want to jump for joy. Whoever came up with the idea of putting my favorite show in my favorite game deserves an award. I'd also like to offer to help with FREDing. I'm decent with the program, and I could probably handle some smaller missions.
Title: Want to help? Join us here!!!
Post by: karajorma on March 19, 2006, 12:18:55 AM
Have you got any missions we could take a look at?
Title: Want to help? Join us here!!!
Post by: OutofStep351 on March 19, 2006, 12:24:51 AM
not on this computer and not hosted anywhere, but i could email somebody something later in the week. i've got some stuff from an old scrapped campaign that should work nicely.

 one thing is, i've been using the HOTU version of FS2 up until recently and i just managed to get SCP working properly, so i'm still getting used to the new SexP commands.
Title: Want to help? Join us here!!!
Post by: Earendil on March 19, 2006, 02:59:27 AM
Quote from: Lt. Cannonfodder
@Liam:

Not bad, keep working and you'll get better in no time :nod:

@Earendil:

Video editing is kinda an area we don't need that much help in I'm afraid. We mostly need modelers and texturers. Do you think you'd be able to come up with some textures for space ships?
Well, I could probably paint some nice stellar backdrops. Nebulae...some planets too. As for actual textures for model, probably not, but give me an example of something you need and I'll see if that's within my experience.
Title: Want to help? Join us here!!!
Post by: OutofStep351 on March 19, 2006, 05:43:49 AM
okay, I took another look at those missions and they're not an accurate representation of my skill level, so I'm going to design a new showcase mission. Oughta be done in a day or two.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on March 19, 2006, 06:10:23 AM
@n4orcer:

PM sent.

@Earendil

We already have quite an collection of planetary and nebula backgrounds, but a few more couldn't hurt. Could you put together a single planet for us so we can see what you can do?
Title: Want to help? Join us here!!!
Post by: karajorma on March 19, 2006, 08:15:51 AM
Quote from: OutofStep351
one thing is, i've been using the HOTU version of FS2 up until recently and i just managed to get SCP working properly, so i'm still getting used to the new SexP commands.


My FAQ covers how to use the new conditionals and string/persistent variables (Both of which you'll almost certainly need at some point when FREDding for us) so take a look if you haven't wrapped your head around the concepts.
Title: hi
Post by: mulder on March 19, 2006, 10:14:00 AM
Hi!

I recently discovered this game, and all i can say i am really excited! I would love to join to the makers team. I have experience with 3D max and modelling. here is some pics about my works:
(http://mulder999.uw.hu/madcat_small.jpg)
http://mulder999.uw.hu/madcat.jpg (http://mulder999.uw.hu/madcat.jpg)
(http://mulder999.uw.hu/bt5_small.jpg)
http://mulder999.uw.hu/bt5.jpg (http://mulder999.uw.hu/bt5.jpg)
(http://mulder999.uw.hu/vulture_small.jpg)
http://mulder999.uw.hu/vulture.jpg (http://mulder999.uw.hu/vulture.jpg)
i really love the BS series, and i help if i can to make this project done! What u have guys done so far is brilliant!
Title: Want to help? Join us here!!!
Post by: ngtm1r on March 19, 2006, 10:24:41 AM
I'd like to put in for writing up descriptions of any of the ships you guys want it done for as well...and I speak navalese, too, if you need that checked for some reason.
Title: Want to help? Join us here!!!
Post by: OutofStep351 on March 19, 2006, 05:24:45 PM
Okay, i'll take a look at the FAQ and put a mission together using the new stuff this week. I'm a quick study, so it shouldn't be a big deal.
Title: One more voice...
Post by: Spartan on March 23, 2006, 12:12:31 AM
Aloha!


I have been a hard-core gamer for nearly 30 years and I am huge fan of the new BSG series. Imagine my surprise when I found out about this project!!

A large part of my academic background (undergraduate and graduate) is in game theory and global modeling.  

I have over 15 years of modding experience for several AAA (and some small ones) titles and franchises. My most recent endeavors have been for the RTW, B4ME and the SWEAW franchises.

I have several years experience as a public relations specialist for the U.S. government and more than a few as and multimedia developer. Currently I have a very high-end workstation with all the bells and whistles.

There is more but I'm sure you can get a good idea by now about me skills and abilities. I would love join this project if there is still need for team members.

Sayonara
-Spartan
Title: Anyone porting for Mac OS X?
Post by: Rexifer on March 23, 2006, 09:53:00 AM
Heya,

I was a huge fan of Freespace 2, and am currently a huge fan of BSG, and stumbling across this mod made me giddy with anticipation!

I was wondering if you guys had anyone working on porting to Mac OS X? Over a year or so ago, I started work on porting the Linux source port over to Mac OS X, and got so far as getting it running without sound (mostly endian conversion) before discovering than I was duplicating the efforts of somebody else and lost interest... (Don't think they went any further with it either, but haven't checked recently...)

Anyway, if there isn't anyone working on it, and the mod has non-scripted components to it (where you're building on the C++ source), I'd be interested in helping out. I've been a professional software developer for 10 years, and have professional development experience in C++ (as well as other languages... Java, Python, etc...)

If no, I just wanted to toss in my well-wishes to the project. If yes, let me know what the next step would be. I've since lost my build sandbox, but wouldn't be opposed to taking a weekend or so to refamiliarize myself and get a working build running (as a code sample, if it's so required.)

Thanks!
/r
Title: Want to help? Join us here!!!
Post by: WMCoolmon on March 23, 2006, 11:37:29 AM
Well, coders are definitely welcome...however, I haven't really heard back much from the people who have expressed an interest before, so there's not a whole lot that's been discussed. Mostly the FTL effect.

http://scp.indiegames.us/e107_plugins/custompages/CVS%20-%20Getting%20Started.php
Title: Want to help? Join us here!!!
Post by: karajorma on March 23, 2006, 02:58:23 PM
FS2_Open already runs on Mac OS X so this project will too.

 However at the moment Taylor is the only person who does anything OS X related and seeing as how he's also responsible maintaining the Linux code, Multiplayer and a whole host of other things he doesn't have much time to devote to it. As a result there are some show-stopping bugs in the OS X version that need fixing. (For instance unless it's been recently fixed I understand that multiplayer LAN play doesn't work at all).

Having another program working on OS X would definitely speed up the work the SCP team does.
Title: Who am Me?
Post by: Hayter on March 24, 2006, 05:35:55 PM
Hey guys, this might be a bit brief on the details of me, but I wrote a longer introduction and then my ISP ate it so... :hoppingma

I'm a writer, first and foremost and feel I could be a positive asset to the team in this regard. I assume you've already got the basic framework (backstory, characters) fleshed out, but I'm a bit of a banter lover and I'm also a big fan of the 'real' dialogue we see onscreen for BSG, and I attempt to emulate both. I've never been involved in writing for a game before, but if you have some sort of 'audition' scenario, just let me know what format you want and how long. Most of my experience is with prose, but I've read many a script and recently downloaded a copy of Sophocles to expand into this format.
My mantra when writing for something such as pilots on BSG is firmly against basing the dialogue on how many times I can insert "frak" around unintelligible pilot lingo, but considering the characters and the situation, and what they would really do and say. Not everyone's Starbuck and a character such as Cally will react a lot differently to say, Apollo if she has a gun thrust in her face.

Secondly, I do 2D graphics quite a lot in my free time, though I'll leave you to decide how good the end result is. I started about three years ago and am currently working with Photoshop CS1. The biggest online gallery of my stuff is at http://hayter.deviantart.com but there's a dump of allsorts there. If you'd like to see something more specific let me know.

Much less often, I cut trailers, simply for fun. I'm one of those people that hates it when they're late at the cinema and miss the trailers because I love them so much (heck, half the time they're better than the film they represent!). This is one (http://www.murraymoves.co.uk/tg192.wmv) I did over a year ago, and sadly the video quality is so low it almost hurts. If you look past that though, it's a good example of what I like to achieve in a trailer. There's a build up of backstory and then it ends with a teaser of things to come, in essence; "this is who we are, and this is why you should be interested." You might also notice that the music often links up with the action shown - this is something i'm very fond of doing; what's the point of adding music if it's not going to reflect what's going on?
A much more recent example is this one (http://www.murraymoves.co.uk/ffviii.wmv) for Final Fantasy VIII. It's not without errors, but again, you see my style in the build-up, and 'this is why you care' ending, whereas this last one (http://www.murraymoves.co.uk/ffviii.wmv) is more like a music video than a trailer but I had the shots and John Williams Duel of the Fates on my computer, so I kinda felt obliged to do it. :) It's one of my favourites than I've done and demonstrates very well the way I like to link up the audio and visuals.

The reason I show them, is I think I could probably cut some pretty good trailers for BTRL, especially in collaboration with someone who can render specific scenes with the in-game engine. I think the first example I showed above, despite the lack of visual clarity is perhaps similar to what you might want to portray for the game - a dark and dangerous world, but resolution and courage nonetheless.

Anyway, if you think there's any way I could help out, I'll keep an eye on this thread but you'll probably get a quicker response if you email me at murray.cd@gmail.com - Oh, and I'll try and send in an audition for the voice acting too. Just need to get my mike back from a friend...

"Never lend books... or anything. Ever." :p
Title: Want to help? Join us here!!!
Post by: DW-TNT78 on March 25, 2006, 01:38:24 PM
Hi All,

if you guys need a tester let me know.
I played loads of games so know what to look for.
Even was an  official beta tester for settlers 3.

Let me know if you need any help.

P.S maybe even voice but im dutch so my accent could be a problem.
Title: Want to help? Join us here!!!
Post by: Squirrel on March 26, 2006, 12:23:49 AM
Quote from: Hayter
Hey guys, this might be a bit brief on the details of me, but I wrote a longer introduction and then my ISP ate it so... :hoppingma

I'm a writer, first and foremost and feel I could be a positive asset to the team in this regard. I assume you've already got the basic framework (backstory, characters) fleshed out, but I'm a bit of a banter lover and I'm also a big fan of the 'real' dialogue we see onscreen for BSG, and I attempt to emulate both. I've never been involved in writing for a game before, but if you have some sort of 'audition' scenario, just let me know what format you want and how long. Most of my experience is with prose, but I've read many a script and recently downloaded a copy of Sophocles to expand into this format.
My mantra when writing for something such as pilots on BSG is firmly against basing the dialogue on how many times I can insert "frak" around unintelligible pilot lingo, but considering the characters and the situation, and what they would really do and say. Not everyone's Starbuck and a character such as Cally will react a lot differently to say, Apollo if she has a gun thrust in her face.

Secondly, I do 2D graphics quite a lot in my free time, though I'll leave you to decide how good the end result is. I started about three years ago and am currently working with Photoshop CS1. The biggest online gallery of my stuff is at http://hayter.deviantart.com but there's a dump of allsorts there. If you'd like to see something more specific let me know.

Much less often, I cut trailers, simply for fun. I'm one of those people that hates it when they're late at the cinema and miss the trailers because I love them so much (heck, half the time they're better than the film they represent!). This is one (http://www.murraymoves.co.uk/tg192.wmv) I did over a year ago, and sadly the video quality is so low it almost hurts. If you look past that though, it's a good example of what I like to achieve in a trailer. There's a build up of backstory and then it ends with a teaser of things to come, in essence; "this is who we are, and this is why you should be interested." You might also notice that the music often links up with the action shown - this is something i'm very fond of doing; what's the point of adding music if it's not going to reflect what's going on?
A much more recent example is this one (http://www.murraymoves.co.uk/ffviii.wmv) for Final Fantasy VIII. It's not without errors, but again, you see my style in the build-up, and 'this is why you care' ending, whereas this last one (http://www.murraymoves.co.uk/ffviii.wmv) is more like a music video than a trailer but I had the shots and John Williams Duel of the Fates on my computer, so I kinda felt obliged to do it. :) It's one of my favourites than I've done and demonstrates very well the way I like to link up the audio and visuals.

The reason I show them, is I think I could probably cut some pretty good trailers for BTRL, especially in collaboration with someone who can render specific scenes with the in-game engine. I think the first example I showed above, despite the lack of visual clarity is perhaps similar to what you might want to portray for the game - a dark and dangerous world, but resolution and courage nonetheless.

Anyway, if you think there's any way I could help out, I'll keep an eye on this thread but you'll probably get a quicker response if you email me at murray.cd@gmail.com - Oh, and I'll try and send in an audition for the voice acting too. Just need to get my mike back from a friend...

"Never lend books... or anything. Ever." :p


:eek2:    boah!
Title: Want to help? Join us here!!!
Post by: FusionStorm on March 26, 2006, 12:35:33 AM
Quote from: Squirrel
:eek2:    boah!



Yeah, I agree, very nice. ;)
Title: Want to help? Join us here!!!
Post by: Hayter on March 26, 2006, 06:00:35 PM
Quote from: Squirrel
:eek2:    boah!


Thanks.... I think. :confused1
Title: Want to help? Join us here!!!
Post by: FireHawk on March 29, 2006, 12:48:50 AM
Hi, I don't know how to script or how to model and I'm learning Photoshop as we speak, I can draw/paint reasonably well in real life and Im trying to translate that into being able to draw/paint using photoshop. You need texturers, so thats what Ill try to learn how to do.

Quote
the solution to not having skillz and wanting to help, is not to beta test, cause if you want that, you'll be waiting awhile. if you want to wait less, learn how to help, and apply some talent to it!


Basically I want to help, I want to learn how to help, IMHO have some drawing/painting talent, point me in the right direction and Ill go.

Cheers
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on March 29, 2006, 02:28:29 AM
Now that's the spirit FireHawk! If you feel like it, post you PS work on the main forum for some crits :)

Oh, and for some PS tutorials: http://www.good-tutorials.com/
Title: Want to help? Join us here!!!
Post by: FireHawk on March 30, 2006, 09:06:01 PM
Thanks for the link, getting started right now on some test panels, few questions whats the standard pixel level that you use for game textures and also, the textures are applied in small panels to the mesh frame of a object-right? well what size is normally used for each panel (or does it vary depending on the shapes making up the object)

Cheers
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on March 31, 2006, 05:12:48 AM
Quote from: FireHawk
Thanks for the link, getting started right now on some test panels, few questions whats the standard pixel level that you use for game textures

It's always good to do all the work with textures at high res and then resize. For example, the textures I'm working with right now are 2048x2048 but once they get ingame they'll be 1024x1024.

Quote
the textures are applied in small panels to the mesh frame of a object-right? well what size is normally used for each panel

Not quite sure what you mean by that. Normally when a ship is modelled it's then unwrapped to 1-3 textures. Meaning that all the polygons in the model are ripped apart and placed on a 2d plane that you can start painting on.
Title: Im in
Post by: Paramedic on March 31, 2006, 05:21:58 AM
Well with any good product, gonna need a news man, someone to keep everyone updated on things that are going on, i'd be much obloged to give you a hand with anything basically, im a part time 911 operator who has time on my hands to design web stuff, add things to forums, and whatnot while im working in addition to my personal time. Love BSG its the best show on television would love to help out lemme know.

also a sidenote i cant find, is BS Pegasus gonna be in the game?
Title: Want to help? Join us here!!!
Post by: hurleybird on March 31, 2006, 07:44:12 PM
Quote from: Paramedic

also a sidenote i cant find, is BS Pegasus gonna be in the game?


Yes.
Title: Want to help? Join us here!!!
Post by: commanderK on March 31, 2006, 07:46:04 PM
Hello all,my name is commanderK and I am working with the RoK mod on BF2 with Lex and numerous other very talented people....We love what you are doing for BSG and would like to help you if I may. If you are needing testers,please let me know.   Keep up the awsome job!!!!!!!      contact me at:  admiralkrunch@hotmail.com
Title: Want to help? Join us here!!!
Post by: Star Dragon on March 31, 2006, 09:32:37 PM
@ Commander K, Space 1999 lives! (like to ROK mod forums pls, I'd like to see what it's about.).

@ Hayter that was awesome! I love FF8 most of all thw series...
(http://img452.imageshack.us/img452/790/ragnarok0bu.th.jpg) (http://img452.imageshack.us/my.php?image=ragnarok0bu.jpg)
Title: Want to help? Join us here!!!
Post by: commanderK on April 01, 2006, 02:32:08 AM
http://www.riseofkobol.com/
Title: Want to help? Join us here!!!
Post by: Borillion_star on April 01, 2006, 10:00:57 AM
Hey love what you guys have so far
I have experience in coding in both C and C++ and would love to contribute

Also anyone thought of getting a website like http://WWW.BSG-Redline.com or something, I can throw in some dough to help out with that too.
Title: Want to help? Join us here!!!
Post by: Borillion_star on April 01, 2006, 10:02:50 AM
I also have the DVD set of season one so if anyone needs screen captures or audio recordings I can also provide those
Title: Want to help? Join us here!!!
Post by: Omniscaper on April 01, 2006, 10:10:15 AM
Two links prospective coders should take a look at.

http://scp.indiegames.us/news.php

Then introduce yourselves in this forum where the SCP geniouses chill out.

http://www.hard-light.net/forums/index.php/board,50.0.html
Title: Want to help? Join us here!!!
Post by: Borillion_star on April 01, 2006, 12:23:13 PM
hehe sorry if this sounds stupid, but Im having the hardest time reading that second forum you have linked lol,um does it turn into english when u log in ?
Title: Want to help? Join us here!!!
Post by: Dukeman42 on April 01, 2006, 01:29:02 PM
hehe...April Fool's!
Title: Want to help? Join us here!!!
Post by: Hayter on April 01, 2006, 05:17:48 PM
Quote from: Star Dragon
@ Hayter that was awesome! I love FF8 most of all thw series...


Yeah, me too, and not just because of the Cylon spider. ;)
Title: Want to help? Join us here!!!
Post by: karajorma on April 01, 2006, 07:24:19 PM
HLP are notorious for their jokes. It will be back to notmal tomorrow.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on April 01, 2006, 08:17:56 PM
Quote from: Borillion_star
hehe sorry if this sounds stupid, but Im having the hardest time reading that second forum you have linked lol,um does it turn into english when u log in ?

It looks like the admins have decided to screw with the forums again, even though they were specifically asked NOT to do so with the SCP forums since those serve as a technical assistance center. :blah:

Anyway, the general procedure is to log in to CVS (see this (http://scp.indiegames.us/e107_plugins/custompages/CVS%20-%20Getting%20Started.php)) as anonymous, check out/update the source, modify the source based on that, and submit it to someone on the team for approval (I work :p). Once you've proven that you should have CVS access, you'll get an account for yourself that you can use.
Title: Want to help? Join us here!!!
Post by: commanderK on April 02, 2006, 01:49:15 AM
Borillion_star,Visit http://www.riseofkobol.com/   alaways have room for more talent...Talk to Lexx.................................................
Title: Want to help? Join us here!!!
Post by: Omniscaper on April 02, 2006, 02:40:08 AM
I dunno how much external coding BF2 can have integrated considering its not an open source engine as opposed to FSO where coders can take a look at the engine's innards.



Note:

This is where a line gets drawn. Please dont look to recruit people for an outside project in our own BTRL recruitment thread.
Title: Want to help? Join us here!!!
Post by: commanderK on April 02, 2006, 02:45:09 AM
I wasnt.I was just answering his question...I dodnt do disrespectfull things.....
Title: Want to help? Join us here!!!
Post by: Omniscaper on April 02, 2006, 02:47:41 AM
Hokey dokey.
Title: Want to help? Join us here!!!
Post by: commanderK on April 02, 2006, 02:49:53 AM
LOL...sorry for the misunderstanding.....Oh,and I PM`ed you Omni.....
Title: Want to help? Join us here!!!
Post by: Borillion_star on April 02, 2006, 05:24:47 AM
This may seem like a trival question, how far has audio gone for the mod ?
Im also pretty good at mixing and cutting audio files I can help there as well as create a pic library out of particular scenes in BSG, not the best with audio effects though.
Title: audio
Post by: commanderK on April 02, 2006, 02:02:16 PM
Quote from: Borillion_star
This may seem like a trival question, how far has audio gone for the mod ?
Im also pretty good at mixing and cutting audio files I can help there as well as create a pic library out of particular scenes in BSG, not the best with audio effects though.

Contact Lexx at http://www.riseofkobol.com
Title: Want to help? Join us here!!!
Post by: WMCoolmon on April 03, 2006, 10:27:28 AM
We are currently discussing inviting a 2D design artist aboard...off the record, is there anyone here who feels that they would have the artistic skills and creativity to take on the job of helping to design and compose art for 2D interface elements (such as the HUD)?
Title: Want to help? Join us here!!!
Post by: Hayter on April 03, 2006, 10:38:38 AM
I can throw you together some demos if you want, and you can decide for yourself. Give me an outline of what you're looking and I'll have a crack at it, at the least.
Title: Want to help? Join us here!!!
Post by: Hayter on April 03, 2006, 02:43:46 PM
Had some free time this afternoon so decided to play about anyway. Click on the image to see a bigger version. I tried to balance what little I could make out on Apollo's mark VII with what would be needed in a game. Just fooling about with the idea. The colour scheme's not great, but I do quite like the scratches on the HUD though.

(http://murraymoves.co.uk/pics/cockpitcomp.jpg) (http://murraymoves.co.uk/pics/cockpit1.jpg)
Title: Want to help? Join us here!!!
Post by: Dukeman42 on April 03, 2006, 07:35:14 PM
OMGWTFBBQ!!  

Simple, would be effective...and canon...and definately different from FS2 stock...as we are planning on having a rendered cockpit, something like this would ROCK!!
Title: Want to help? Join us here!!!
Post by: northtwilight on April 03, 2006, 08:08:59 PM
Totally agreed, looks wonderful! Colour scheme's fitting too, actually. perhaps a bit smaller -- or off-shifted downwards a centimeter or two?

Otherwise, rocking as hell!
Title: Want to help? Join us here!!!
Post by: kilo_foxtrot on April 04, 2006, 01:40:03 AM
Are they really scratches, or is it a glare reflection of other control lights off to the pilot's right?
Title: Want to help? Join us here!!!
Post by: Hayter on April 04, 2006, 08:08:23 AM
It's a scratch brush with a downwards bevel applied. There's another (less good) one one the right side of the cockpit's glasss but if you've got a dirty monitor like mine (damn siblings) it's won't show up. Especially for the MkII's, I like the idea of a beat-up cockpit that's had pilots climbing in and out of it for years and has the marks to prove it, just like the exteriors of the craft.

It's been years since I played a PC space fighter game, but my first was the original X-Wing game and one thing I really liked about that was the cockpit view. It wasn't the easiest to work with because your line of sight was reduced, but I remember the cockpit looking cool, and one particular effect that I liked was that if you got shot up too much with your shields down, the HUD would explode, leaving you with no tactical data.

Speaking of cockpit glass, I also played about with having the faintest reflection of a pilot's helmet in the forward view. Looked alright on a static image, but with it not being animated I don't know how it'd play in-game.
Title: Want to help? Join us here!!!
Post by: kilo_foxtrot on April 04, 2006, 02:39:50 PM
A thorough and reasonable explanation. Thanks for clearing that up. :)

I never got a chance to sit down and play X-Wing, I didn't pick it up until just before I went to college. I also think I need to play FS2... like usual, so many classics, so little time.
Title: Want to help? Join us here!!!
Post by: JustinD on April 12, 2006, 07:04:53 AM
Hey, I'd like to help.

Currently enlisted in the USAF (United States Air Force) However they do allow me to have a seperate job in the CGI Field.

Applications of choice:
3DS Max R5-8 (8 years total)
Lightwave 3D 7.5 (1.5 years total)
Photoshop (7 years total)
Softimage|XSI (1 year total)
Adobe After Effects (3 years total)

I've done work for Studios such as:
Turing Shop
Spot Light
Dragon Designs

And Business' such as:
ESA
NASA
Microsoft
CCP (crowd control productions)
EA
Nvidia
and more...

If you really need me to make some low poly stuff, just name it and I'll have it for you by monday evening. ;)
Title: Want to help? Join us here!!!
Post by: meleardil on April 12, 2006, 07:12:43 AM
*eyes bulging*
Guys! Dont listen to him or we are out of bussiness in no time...
What will happen to us if he makes all the required modells in the next 3 weeks! Kick him from the forum before its too late!!!
Or better! Make him to do a 500 poligon galactica which is better looking than Omni's... if he does, he is in! *grinning*
Title: Want to help? Join us here!!!
Post by: meleardil on April 12, 2006, 07:14:06 AM
Who will wanna join next time? Zoic? *shaking head*
Title: Want to help? Join us here!!!
Post by: JustinD on April 12, 2006, 07:17:52 AM
Quote from: meleardil
Or better! Make him to do a 500 poligon galactica which is better looking than Omni's... if he does, he is in! *grinning*

Impossible :) Maybe with 3k I could make a good model, but not with 500. Besides, I'd rather do the Pegasus :)

Now gimme a bloody project! lol
Title: Want to help? Join us here!!!
Post by: JustinD on April 12, 2006, 08:19:49 AM
I hear you guys need the resurrection ship? Consiter it done.
Title: Want to help? Join us here!!!
Post by: meleardil on April 12, 2006, 08:58:12 AM
He will do it... I know. He already started...
Title: Want to help? Join us here!!!
Post by: Omniscaper on April 12, 2006, 11:08:26 AM
Very cool. Peoria, AZ..... visted in Dec 2005. Very nice place, but I'm much to used to the color green of the east coast, NY(not the water :) ) Once I graduate, I plan on moving west coast, but will require the safety net of my folks living there. CG work is all west coast :( .
Title: Want to help? Join us here!!!
Post by: Roy Fokker on April 14, 2006, 03:49:50 AM
I have PMed Lt.Cannonfodder a suggestion for the logo, along with a couple of application suggestions... Waiting for reactions from the team.:yes:
Title: Want to help? Join us here!!!
Post by: TheMightySpud on April 15, 2006, 06:48:04 PM
Hi all,

First post here, love the work you guys have started, it looks amazing.

I would love to be involved in this if there's any room.

My main strong points are mainly 2D ie. Photoshop & Illustrator (possible texturing/interface design or anything 2D really).

If you have anything you'd like me to make so that I can show you what I can do, let me know and I'll see what I can come up with :)

Oh, and I'm sorry, but I really can't resist this. :-P

(http://homepage.ntlworld.com/themightyspud/spud/bsg/Katee&I.jpg)

TheMightySpud
Title: Want to help? Join us here!!!
Post by: Omniscaper on April 15, 2006, 07:10:36 PM
Is that... Katie Sackhoff!? You lucky frack!!!
Title: Want to help? Join us here!!!
Post by: TheMightySpud on April 15, 2006, 07:15:46 PM
Yes, Yes it is :-D

Got a pic with James Callis too :D

TheMightySpud
Title: Want to help? Join us here!!!
Post by: TheMightySpud on April 15, 2006, 08:20:36 PM
Ok, so I got bored...

(http://homepage.ntlworld.com/themightyspud/spud/bsg/logo.jpg)

:)

TheMightySpud
Title: Want to help? Join us here!!!
Post by: meleardil on April 15, 2006, 09:40:44 PM
Whats that big red shiny thingy behind Galactica? Erm...maybe the cylon gos is watching it. :)
Title: Want to help? Join us here!!!
Post by: Scumhunter on April 16, 2006, 08:23:19 AM
Well I don't know if I have anything I can help with.  I'm a massive fan of all things Sci-fi.  I can do plots and storylines.  I've been a dungeon master/game referee for 20 years or so.  So I am used to developing worlds, town, people and plots from scratch.  

My work right now is tech support for HP color laser printers.  Just the smaller ones(1500-5550), although I do know the boys over in Design jet printers.  I've beta tested many a game.  From BattleTech 3025 to Puzzle Pirates.  I am a devotee of the Honor Harrington series, the Bolo series, and am fairly familiar with 20th century military history.  I also have a wide, wide pool of military and medieval and even military medieval experts I can pull data from.

Need any help, ask.  You can always email me at antir@telus.net
Title: Want to help? Join us here!!!
Post by: kdub on April 17, 2006, 03:30:39 AM
I've been pretty bored lately... I'd like to give a shot at modelling and texturing a ship from the fleet for you.  Flattop looks interesting, has it been claimed yet?  If not, got any other suggestions?

What polycount/texture res are yall working with for the civilian ships in the fleet?
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on April 17, 2006, 04:22:48 AM
Quote from: kdub
I've been pretty bored lately... I'd like to give a shot at modelling and texturing a ship from the fleet for you.  Flattop looks interesting, has it been claimed yet?  If not, got any other suggestions?

Flattop has already been modeled I'm afraid. Modeling side of things is going pretty well, but as I've said before and will say again: we need unwrappers and texturers. Only two active unwrappers in the team atm and it's simply nowhere near enough.

Quote
What polycount/texture res are yall working with for the civilian ships in the fleet?

Depends a lot on the ship in question. Polycount can be anything from 2000 to 8000 tris, with maybe two 1024x1024 textures. And remember, all ship should also have lods and debris modeled.
Title: Want to help? Join us here!!!
Post by: kdub on April 17, 2006, 04:40:44 AM
How can you not have unwrappers?  I wasnt even aware there was someone that would consider themself an "unwrapper." It's like... unskilled labor.  The modeller or texturer should do it.

I know all of that stuff is needed for a game model, but its all just made by chipping away at the highest LOD.  Really not that much more work.  

Anyway, if you can get me a fuzzy screencap of a ship and a polycount I'll get working on it this week.  I would rather not just texture someone else's geometry.  I'm not really expecting you to feel obligated to use whatever I make but I would love to help out a little.

Couple things I made...

Starcraft Marine for a Warcraft III mod
http://kwalker.ms11.net/dubsrine.gif

Unfinished F-35
http://kwalker.ms11.net/jsf/jsf8.jpg

Normal mapped light saber
http://kwalker.ms11.net/saber/final.jpg
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on April 17, 2006, 04:57:56 AM
Quote from: kdub
How can you not have unwrappers?  I wasnt even aware there was someone that would consider themself an "unwrapper." It's like... unskilled labor.  The modeller or texturer should do it.
Well, I didn't mean unwrappers as people who can't do anything else. More like we have modelers and texturers who can't unwrap, so someone else has to do it.

Quote
Anyway, if you can get me a fuzzy screencap of a ship and a polycount I'll get working on it this week.  I would rather not just texture someone else's geometry.  I'm not really expecting you to feel obligated to use whatever I make but I would love to help out a little.
The Geminon Traveller is pretty much the last high-detail ship left:

http://www.firedragon.com/~cfleets/gallery/ships/remake/transport01.jpg

http://www.firedragon.com/~cfleets/gallery/ships/remake/transport00.jpg

Landing pads are obviously not needed. Four lods and two 1024 color maps, plus shinemaps and possible glowmaps.
Title: Want to help? Join us here!!!
Post by: kdub on April 17, 2006, 05:02:32 AM
Awesome, should have some progress in the next couple days.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on April 17, 2006, 05:18:16 AM
Post a wip thread, so it's easier for people to follow your progress :)
Title: Want to help? Join us here!!!
Post by: Kearring on April 17, 2006, 08:01:32 AM
O Lords of Kobol, please let me help! I'm an active fan, both of the old series (Campy Star Wars knockoff, but I LOVED it as a kid; wanted to be a Viper pilot then and now), and of the new series (I'm consistently surprised and delighted with where they're taking the characters I grew up with). I love the space-realistic flight and the character development in the new series.

I've been actively brainstorming a design document for a BSG game of my own, but I'm terribly excited that there's already one brewing. Sign Me Up!

I have an MFA from California Institute of the Arts in Critical Studies with emphasis in Creative Writing. My passion is nonlinear storytelling of the sort you find in the best computer games. My peeve is poorly written dialogue in an otherwise decent game--the worst I've ever witnessed, my hand to the Gods, is: "Whom are you going to trust? She or I?" That particular writer should be fired out of an airlock. While I'd love to jump in with plots of my own, I'm also an experienced copy editor.

Anything I can do from a writing standpoint to see this project through to completion would make me a happy man.
Title: Want to help? Join us here!!!
Post by: Stanislov72 on April 20, 2006, 05:50:13 PM
Hello there, my name is Stan...and I have very limited computer skills...sob, sorry.  However, I've been a big fan of BSG for a long time (back when Starbuck was a guy) and I like the direction of the new series.  

Now...what skills do I have? Well I guess from a consulting point of view, I have worn a uniform for the past 20 years in the service of my country, including Army Cadets (kinda like Jr-ROTC), Army Reserves, and Air Force Regular Force.  I've done many jobs from Artillery Gunner to C-130 Air Navigator.  I have over 3K hours on the C-130 (including instructor time) in Strategic Airlift, Tactical Airlift, Search and Rescue, and Air-to-Air Refuelling mission roles.  As well, I have contributed to many Canadian and NATO operations, both exercise (Clean Hunter, Maple Flag) and real world (Kosovo War, Bosnian Airlift, Boxtop Arctic Resupply, etc).  I've completed many courses including Advanced SERE, Adv Air Operations, Adv NATO EW, etc.  If you have any questions from a military or Aircrew perspective I think I can help.  I also like to think of myself as a novice writer.

As I said if you have any questions for me or anyway in which my skillset could be used, I'd be more than happy to help.

cheers

Stan
Title: Want to help? Join us here!!!
Post by: WMCoolmon on April 21, 2006, 08:17:17 AM
It would be interesting to have an outside consultant with military experience for story purposes.

Whether or not that is needed, at this point, is up to Dukeman, though.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on April 21, 2006, 11:14:07 PM
http://www.hard-light.net/forums/index.php/topic,39486.0.html
Title: Want to help? Join us here!!!
Post by: Quicksilver on April 27, 2006, 05:22:29 AM
Hi, everyone!

I'm not sure if this conversion will run on Mac OS X systems, but I'm an experienced Mac hardware/software beta tester that would be willing to assist in any means necessary to help with a Mac-compatible version of Beyond the Red Line.  If you need an extra hand, feel free to email or IM me (xV Pegasus Vx) any time!  You guys have been doing what appears to be an excellent job, so keep up the good work!

~Bryan
Title: Want to help? Join us here!!!
Post by: karajorma on April 27, 2006, 05:55:56 AM
It will run on MacOS X. FS2_Open already does so. Go grab yourself a copy. The more bugs we squash now the less they'll be in the final project.

Besides FS2 is an absolute classic of the genre in its own right.
Title: Want to help? Join us here!!!
Post by: Zipperhead on May 01, 2006, 01:12:53 AM
Errr my name is Tom and I guess Im a 2d artist... I know photoshop backwards and forwards and learning the basics of max now (for uni)
Im not all that great with words so if its ok I'll pimp some of my stuff...


From the oldest to the newest...

(http://img.photobucket.com/albums/v202/ZipperheadDttl/full_.jpg)

(http://img.photobucket.com/albums/v202/ZipperheadDttl/fe560719.jpg)

(http://img.photobucket.com/albums/v202/ZipperheadDttl/ink1.jpg)

(http://img.photobucket.com/albums/v202/ZipperheadDttl/ink4.jpg)

Some sketchery stuff

(http://img.photobucket.com/albums/v202/ZipperheadDttl/me234h.jpg)

 What Im working on now for Character design class
 
(http://img.photobucket.com/albums/v202/ZipperheadDttl/spearmanbig3s.jpg)
(full size version here http://img.photobucket.com/albums/v202/ZipperheadDttl/spearmanbig3.jpg )

And my first ever Max model

(http://img.photobucket.com/albums/v202/ZipperheadDttl/gun3.jpg)





Umm if you like it I can help out with whatever you'll like me to do.
Title: Want to help? Join us here!!!
Post by: Omniscaper on May 01, 2006, 01:15:48 AM
Whats your major?
Title: Want to help? Join us here!!!
Post by: Zipperhead on May 01, 2006, 01:18:26 AM
computer and video game design believe it or not, just a first year though other than photoshop for painting all my history has been in real media, but I've been using photoshop since I was 15 so I know most of the ins and outs...
Title: Want to help? Join us here!!!
Post by: Zipperhead on May 01, 2006, 01:18:27 AM
posted twice :S
Title: Want to help? Join us here!!!
Post by: Fritzofgalatia on May 01, 2006, 01:22:37 AM
Greetings!

I just stumbled across your mod completely by accident. I was looking for video footage of the Freespace beam cannon to show to some other beta testers for Drop Team. I was trying to convince them that that is the how their ion cannon should fire. Anyways, while I was at it I decided to search for any news concern any kind of continuation of Freespace series (fat chance I know). What I found was your wonderful looking mod! I don't have much to offer along the lines of coding skills, but I am a seasoned beta tester. As mentioned earlier, I am currently working on the Drop Team Public Beta. I have also done extensive internal beta testing with a Unreal Tournament mod called Infiltration. If you are in need of beta testers, please drop me a line. My email is Fritzofgalatia@gmail.com . I can probably also get you some additional beta testers from my old Infiltration crew.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on May 01, 2006, 09:40:35 AM
@Zipperhead

Those are all superb work, but I'm afraid I'm not sure if your 2d skills can be put to use with the project. If you really want to help, build up your max skills and/or try your hand at texturing.

@Fritzofgalatia

Thanks you for your offer, but we are propably going to do all testing internally. Besides, we are nowhere near the point when we can start beta testing :)
Title: Want to help? Join us here!!!
Post by: Zipperhead on May 01, 2006, 10:52:36 AM
texturing it is, I'll have a go with that basic model you made.
Title: Want to help? Join us here!!!
Post by: Roy Fokker on May 01, 2006, 01:49:30 PM
Quote from: Lt. Cannonfodder
If you really want to help, build up your max skills and/or try your hand at texturing.


You know, every time you say this, it sounds so discouraging.:biggrin1:

I'm reading it, and all I hear is: "Dude, keep learning, you have plenty of time... we'll be working on this for years to come.":lol:
Title: Want to help? Join us here!!!
Post by: Omniscaper on May 01, 2006, 01:57:31 PM
To be able to work on this for years.... that would be nice. But not practical.

However......

...when we do finish our first release, who says we will not continue working on this project on another? Keep in mind our first release will be a short 6-8 mission teaser campaign of Mini-series events. The goal for the MAIN campaign is upwards to 20 which takes place in the time frame of the first 2 seasons of BSG.

Atm, I think we pretty have all the 2d artists we need for teaser dev purposes. The skills that we are in need are particularly 3d texture unwrappers and perhaps one or 2 more modellers.
Title: Want to help? Join us here!!!
Post by: Roy Fokker on May 01, 2006, 02:10:17 PM
Quote from: Omniscaper
To be able to work on this for years.... that would be nice. But not practical.

However......

...when we do finish our first release, who says we will not continue working on this project on another? Keep in mind our first release will be a short 6-8 mission teaser campaign of Mini-series events. The goal for the MAIN campaign is upwards to 20 which takes place in the time frame of the first 2 seasons of BSG.


Yeah, I was joking. That is definitely the way to go - the teaser will be out just in time, and test the grounds. After that... well, we'll see. There's a million ways it could go after that.
Title: Walk in admirer
Post by: Spookywanluke on May 09, 2006, 02:10:15 PM
Found here accidently while searching up Kara/Lee fanfic...

Love the teasers and all the work this community is putting into this game..can't wait till it's released.

I'm here to put my hand up to do any work that might be in my fort'e.

I am an avid fan (no one at uni beats me and that takes effort) and can quote lines off the top of my head. I'm also good at the lingo, attitudes and general interactions between characters.

I am also a member of Multiple communities from which I could enlist help from in emergancies or when I'm stuck.

I am a qualified scientist in Chemistry and live with qualified physicists if that could be of any help.

I am also a budding psp'er in 'fanart' and a beta for many BSG fanwriters.

If this could help, please call on my services.
Title: Want to help? Join us here!!!
Post by: luso on May 13, 2006, 03:12:56 PM
Great job! I wish I could help, but from what I've seen here what you need are modders, artists, well.. creative people, not coders.

Anyway, if ever needed, please call me.
Title: Want to help? Join us here!!!
Post by: karajorma on May 14, 2006, 10:06:20 AM
Quote from: luso
Great job! I wish I could help, but from what I've seen here what you need are modders, artists, well.. creative people, not coders.

Anyway, if ever needed, please call me.


We desperately need coders. Right now WMC is basically responsible for turning the FS2_Open engine into something that will do all the BSG effects as well. I'm helping where I can but I've been coding in C for about 4 months so that should give you an idea of what I can do :)

More coders are definitely welcome.
Title: Want to help? Join us here!!!
Post by: luso on May 15, 2006, 11:12:15 PM
I will have a look into this. I have already been reading your FAQ (nice!). I found  WMC in the fs2_open forums, I will try to see if I can work with the CVS, source code, and... really, I just want to fly a viper!
Title: Want to help? Join us here!!!
Post by: WMCoolmon on May 16, 2006, 07:22:27 AM
Quote from: luso
I will have a look into this. I have already been reading your FAQ (nice!). I found  WMC in the fs2_open forums, I will try to see if I can work with the CVS, source code, and... really, I just want to fly a viper!


>_> I am hunted.
Title: Want to help? Join us here!!!
Post by: luso on May 16, 2006, 11:42:41 PM
what does  "turning the FS2_Open engine into something that will do all the BSG effects" require?
Title: Want to help? Join us here!!!
Post by: karajorma on May 16, 2006, 11:56:34 PM
Basically what we need is another body willing to roll up their sleeves and pitch in with fixing bugs etc.

There probably are some major changes we want at the moment but I can't think of any off the top of my head. I'm sure WMC and Omni will be able to mention a few pretty quickly.

Details on how to get the code out of CVS can be found here (http://scp.indiegames.us/content.php?content.3). The coders tend to hang out over on HLP (http://www.hard-light.net/forums/index.php/board,50.0.html) mostly so if you're still serious about joining us after you've looked at the source code you should head on over and say hi :)
Title: Want to help? Join us here!!!
Post by: Saxifridge on May 27, 2006, 07:05:45 PM
Hello all,
I am not sure if you are still looking for 3D artists to help with the project, but I am a professional 3D animator. I have experiance in the industry creating art assets, models ect, and I absolutly love BSG, and I have been in love with Freespace since it originally came out. If your still looking for some help, feel free to call on me and I will help in any way I can.
Title: Want to help? Join us here!!!
Post by: Turambar on May 27, 2006, 07:59:30 PM
can you UV?
Title: Want to help? Join us here!!!
Post by: Saxifridge on May 27, 2006, 10:49:45 PM
Sure can
Title: Want to help? Join us here!!!
Post by: Turambar on May 27, 2006, 11:55:26 PM
well i'll talk to ppl see if we can get you an 'audition model' to UV for us, we'll see how you do and then we'll see how it goes from there
Title: Want to help? Join us here!!!
Post by: Saxifridge on May 28, 2006, 06:32:00 AM
Whatever man, either way just wanted to let you know that I am support the project.
Title: Want to help? Join us here!!!
Post by: Juke on May 29, 2006, 04:15:54 PM
Quote from: karajorma
Basically what we need is another body willing to roll up their sleeves and pitch in with fixing bugs etc.

There probably are some major changes we want at the moment but I can't think of any off the top of my head. I'm sure WMC and Omni will be able to mention a few pretty quickly.

Details on how to get the code out of CVS can be found here (http://scp.indiegames.us/content.php?content.3). The coders tend to hang out over on HLP (http://www.hard-light.net/forums/index.php/board,50.0.html) mostly so if you're still serious about joining us after you've looked at the source code you should head on over and say hi :)


Awesome, I'd like to help.

My name's Jeremy and I'm a long-time fan of space combat sims (I grew up on the X-WING franchise). I'm also a huge fan of the new BSG series. After discovering this project and watching that particularly wicked trailer, I've decided that I'd like to lend a coding hand. That is, if you're still accpeting applications for coders.

I'm a competent C/C++ coder with three years professional experience developing client/server frameworks for an enterprise-scale telecommunications firm. I've been breathing code since I was 13 years of age, though I'll be the first to tell you that I don't know everything there is to know about coding and development. I have the privilege of working with some highly talented individuals who teach me new things about application development and project management on a daily basis. I love learning neat new things, which is partially why I find the prospect of contributing to “Beyond the Red Line” exciting.

With regards to my qualifications and language skills: C++ is my mistress, but C will always be my first love. Professionally, I develop and maintain middleware frameworks for server-side business engines deployed on linux platforms. On the client side, I work primarily in a Win32 environment using Visual C++ 6 and the gnu C/C++ tools (under Minimal System/MingW32). As a hobby, I enjoy traipsing through the source code for the Quake 2 (and recently Quake 3) engines - just because it's in C and it's neat!

In short: I can do debugging. I love space combat sims and I'm a huge fan of the new BSG series. I haven't worked with the Freespace 2 source code yet, but I've at least reviewed it and feel confident that I'll be able to keep up. I'd love to help out in any way I can. If your developers just need to offload some menial coding tasks on someone, I'm totally cool with that too.

Best regards,
Jeremy
Title: Want to help? Join us here!!!
Post by: karajorma on May 30, 2006, 10:23:04 AM
Excellent. FS2 is mostly C with FRED (the editor used for making missions) being mostly C++ so you'll get to work on both.

What you want to do first is up to you. Mantis (http://lore.maxgaming.net/~scp/mantis/main_page.php) holds a rather large list of bugs we have with the engine at the moment. You can feel free to dive in and fix stuff if you want. Or you could have a look through HLP (http://www.hard-light.net/forums/index.php/board,50.0.html) and see if there are features that you would like to try adding.  

I can't think of much we need for specifically for BSG at the moment off the top of my head. About the only one I can think of is that it would be nice if we could have a way to make the nebula less thick for any missions involving Ragnar station. One main rule of FS2_Open programming is that we can't break retail FS2 so it would have to be a system that made reduced nebula density optional.
Title: Want to help? Join us here!!!
Post by: Juke on June 01, 2006, 02:35:26 AM
I'll start by taking a dive into the bug pile. What better way to get aquainted with a loverly piece'o softare, eh?

:biggrin1:
Title: Want to help? Join us here!!!
Post by: karajorma on June 01, 2006, 12:24:11 PM
Excellent :) Don't forget to register over at HLP so that the other programmers know who you are then :)
Title: Want to help? Join us here!!!
Post by: TS-Midnight on June 01, 2006, 06:28:51 PM
*Raises hand* While I don't have experience in the deep techincal stuff yet. I have 7 years of use and 2 classes in the use of photoshop.funny the best class I took was a Pilot class in high school LOL. The college level one ws a joke. I have 5.5 and CS2. I even have Eye Candy for 5.5, it brings back memories. :). Anyway I offer myself for whatever I am needed for.
Title: Want to help? Join us here!!!
Post by: Geckomind on June 15, 2006, 04:13:29 PM
Hi there. Just found out about you people today. I probably do not have many useful skills for you, but maybe you need help anyway. OK, here goes:

I have the usual two-years self-trained PS skills and I can do the basic stuff in Illustrator. I have the whole CS2. No courses, though...

I also have rudimentary PHP skills and am pretty good with ColdFusion and Ruby on Rails. So if you need me for getting a site up once the game's released, give me a call. The one thing I have been taken courses in is English (I study Modern History, Politics and English at Bonn University). So if you need a scriptwriter or someone to work on your background story, I will gladly help.
Title: Want to help? Join us here!!!
Post by: Roy Fokker on June 15, 2006, 08:52:51 PM
There should be a sign somewhere: "We have more Photoshop/Illustrator/designer professionals than all other game developer teams combined! We don't need any more, EVER!"

:lol: :)

Sorry, guys, but the team is desperately searching for more coders, texturers and unwrappers... There are enough of us 2D guys here to form an advertising agency.:pimp:
Title: Want to help? Join us here!!!
Post by: Geckomind on June 15, 2006, 09:28:02 PM
Ok. Got it. Unfortunately, I suck at C.... Now, what's an unwrapper?
Title: Want to help? Join us here!!!
Post by: TS-Midnight on June 15, 2006, 09:29:18 PM
Quote from: Roy Fokker
There should be a sign somewhere: "We have more Photoshop/Illustrator/designer professionals than all other game developer teams combined! We don't need any more, EVER!"

:lol: :)

Sorry, guys, but the team is desperately searching for more coders, texturers and unwrappers... There are enough of us 2D guys here to form an advertising agency.:pimp:


Gee, any reason we shouldn't start an Advertising Agency? LOL. well not lol, seriously, Game Warden: "Unitied Gamers" Magazine. wOOt! :cool1: :yes: :biggrin1:
Title: Want to help? Join us here!!!
Post by: FusionStorm on June 15, 2006, 10:15:56 PM
Quote from: Geckomind
Ok. Got it. Unfortunately, I suck at C.... Now, what's an unwrapper?



Basicly a person who understands this. :p
Title: Want to help? Join us here!!!
Post by: Geckomind on June 15, 2006, 11:02:56 PM
Ummm..... Yeah.... Gotta pass. Got some booze? :biggrin1:
Title: Want to help? Join us here!!!
Post by: Turambar on June 15, 2006, 11:17:56 PM
is that the mkII?
Title: Want to help? Join us here!!!
Post by: FusionStorm on June 15, 2006, 11:41:29 PM
Quote from: Turambar
is that the mkII?


MK1, just a wrapped version, not the UN-wrapped, I haven't placed anything, whitch I'm not gonna do until I finish up the model.
Title: Want to help? Join us here!!!
Post by: Snagger on June 16, 2006, 09:44:46 PM
Quote from: FusionStorm
Basicly a person who understands this. :p


I can understand that, but could never do anything with it!  What's going on with the fus/engine frames - there seems to be a scale distortion on the right side of both "parts"?
Title: Want to help? Join us here!!!
Post by: karajorma on June 17, 2006, 09:50:06 AM
Quote from: Roy Fokker
There should be a sign somewhere: "We have more Photoshop/Illustrator/designer professionals than all other game developer teams combined! We don't need any more, EVER!"


I wouldn't say we don't need them. What we need is for them to go here (http://www.game-warden.com/forum/showthread.php?t=2017) and change their 2D skills into texturing skills.

If someone is talented with photoshop etc then they do have a large percentage of the skills needed to be a great texturer.
Title: Want to help? Join us here!!!
Post by: Geckomind on June 17, 2006, 01:17:49 PM
Quote from: karajorma
If someone is talented with photoshop etc then they do have a large percentage of the skills needed to be a great texturer.


Well, maybe I'll give it a shot. I just don't know if I can paint starship hulls at all...
Title: Want to help? Join us here!!!
Post by: Roy Fokker on June 17, 2006, 07:59:07 PM
Quote from: karajorma
If someone is talented with photoshop etc then they do have a large percentage of the skills needed to be a great texturer.


That is true... I have no reason not to texture, and I want to do it, but I've been pulling all-nighters recently, working on an important account, and it's killing my spare time. But, boy, if I had time... I even got myself a brand spankin' new Wacom Intuos tablet...
Title: Need Help I could help
Post by: Greydeath on July 03, 2006, 09:05:40 PM
I can help you with the game if you need some one to do the story I can help you there I have a little bit of experiance in 3d modeling in blender,but not much if you need me email me at crimsopheonix21@aol.com with the subject:Story
Title: Want to help? Join us here!!!
Post by: Josh_88 on July 03, 2006, 09:16:37 PM
Quote from: Greydeath
I can help you with the game if you need some one to do the story I can help you there I have a little bit of experiance in 3d modeling in blender,but not much if you need me email me at crimsopheonix21@aol.com with the subject:Story


i think they have the story pretty much done. or at least they have all the people they need. im still trying to find some kind of way to help them haha. i think they are pretty much set unfortunately for us
Title: Want to help? Join us here!!!
Post by: Omniscaper on July 03, 2006, 09:22:37 PM
Ack! Too busy to make a tally of the parts of this project that is covered already by members. Thank you all for offering.
Title: Want to help? Join us here!!!
Post by: Ynx on July 19, 2006, 11:00:37 AM
I just found out about this mod a few days ago and I am amazed I didnt know about it sooner. I never played Freespace 2 but I heard about it a lot while playing Eve Online and to my understanding it seem the makers are incouraging fans to download the game or get a copy from friends for free, cool. Anyways I would like to know if there are any music composers already making music for this mod. I am a musician and would like to offer any help I can give. I'm love doing orchestrated/film scoring music altho im still amature but I can give it a try if ya need any film/game scores. I am a big BSG fan and I would love to help.


I can do sound editing as well (I have access to home studio) but I would rather concentrate on music. I think I can emulate the music from the show, the very tribal and indian inspired music heard in the battle scenes as well as the orchestrated stuff.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on July 19, 2006, 11:40:47 AM
PM sent to Ynx :)
Title: Want to help? Join us here!!!
Post by: Pocout (Can) on July 21, 2006, 06:57:02 PM
I everybody, I'm probably the biggest fan of BSG ever seen ( really... really :nod: )and I found your site, I believe that the idea is great and I propose my help

If you have in mind to publish a french version of your game, I propose my help for translate and/or correction for the text. My french are perfect (In fact is my first language :p... et oui je parle français) I wrote internationnal french perfect to the 2 biggest basins of francophone
(Quebec and France)

For the voice, I'm member of battlestargalactica-online forum (The biggest forum and encyclopedy in french for BSG... http://www.battlestargalactica-online.com). I'm sure to find people there to help translate voice and act it

Thank you
Title: Want to help? Join us here!!!
Post by: Nothing_But_The_Rain on July 22, 2006, 10:32:28 PM
I'm skilled with Adobe Premiere (video editing), sound mixing (including dialogue and effects), and I'm an amateur screenwritier with a specialty in military fiction and sci fi. let me know if you need any dialogue writers.

Wolfmaen@gmail.com
Title: Want to help? Join us here!!!
Post by: David Pym on August 08, 2006, 05:50:32 PM
do you need any help with the story ?
Title: Want to help? Join us here!!!
Post by: David Pym on August 09, 2006, 08:44:00 AM
just a quick one in campaign you could base some of your missions off the Peg before it rejoined the rag tag fleet it would give you more freedom.
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 09, 2006, 09:02:29 AM
The story and campaign is in very good hands. We've eben around for a year now and those ideas have been on our table for awhile and will perhaps be used. The writing side of this project is in good hands, and trust me when I say, its quite true to Moore style of pulling the rug from your feet.

We just gotta make a seperate thread on what particulatr help we need. Many ask to help in the writing department. Remember, we are also huge fans of the show, and the issue of plot holds as much importance as pretty ships.
Title: Want to help? Join us here!!!
Post by: David Pym on August 09, 2006, 09:09:54 AM
Good to know its in good hands, wish i had some special skills to help.
Title: Want to help? Join us here!!!
Post by: Josh_88 on August 09, 2006, 03:12:50 PM
dont we all
Title: Want to help? Join us here!!!
Post by: Backlash on August 13, 2006, 06:49:22 AM
Please shoot me a PM/email if you'd like a proofreader for text (communications captions, mission briefings, and anything else).  I'm always noticing spelling, punctuation, grammar, and usage errors in mods/independent games, and it makes them seem a lot less polished.

My Qualifications:

If you don't have a proofreader and you think you're doing all right without one, please give it some more thought.  Omniscaper made 7-8 linguistic mistakes in his last post here :p (Forum writing is informal, yes, but my point is that most people don't catch their own typos).
Title: Want to help? Join us here!!!
Post by: Omniscaper on August 13, 2006, 07:03:37 AM
I, immigrant. To learn I am the white man tongue. :P

Dukeman can answer this question.
Title: Want to help? Join us here!!!
Post by: MASON on August 13, 2006, 08:38:19 PM
Quote from: FusionStorm;35392
Basicly a person who understands this. :p


That's a raptor, isn't it?
Title: Want to help? Join us here!!!
Post by: Josh_88 on August 13, 2006, 08:56:22 PM
actually its a viper mk 1. you can tell because its got the 3 engines and the long strips are the nose part of the hull, i didnt know it was a mk 1 though but i think fusion mentioned it somewhere
Title: Want to help? Join us here!!!
Post by: Eyeless on August 17, 2006, 10:21:13 PM
If you guys need help i would love to help!

I have been following BSG since i was like 5, i even had the BSG that had the launchable foam vipers! Favorite part of Universal studios was the the whole BSG silon battle scene and i watch the series...old and new religiously...waiting for sept. 19th for 2.5 to come out =)

and Freespace 1 and 2 were my favourite games...oh yeah i worked for ubi soft for a small period of time too
Title: Want to help? Join us here!!!
Post by: karajorma on August 17, 2006, 10:42:40 PM
We need help. The question is how can you help us? :)
Title: Want to help? Join us here!!!
Post by: Roy Fokker on August 18, 2006, 12:35:01 AM
That's it - I'm working on the logo/graphic design for the game again... I can't get over not producing satisfactory results in my last attempt, so I'm starting over almost from scratch.:ha:
Title: Editor
Post by: No$killZ on August 18, 2006, 03:36:36 AM
I am a filmaker from Portland OR and I would love to cut some trailers for you guys. Don't get me wrong, I love the stuff you have, I just want to put in my two cents. I'm not looking for any credit I just think it would be fun to get some gameplay footage and show you what I can come up with.

Like I said, I'm a filmaker; directing, shooting, editing is all I do.

Give me a yell!

-Dan
Title: Want to help? Join us here!!!
Post by: Roy Fokker on August 18, 2006, 10:29:23 AM
Quote from: No$killZ;40153
I am a filmaker from Portland OR and I would love to cut some trailers for you guys. Don't get me wrong, I love the stuff you have, I just want to put in my two cents. I'm not looking for any credit I just think it would be fun to get some gameplay footage and show you what I can come up with.

Like I said, I'm a filmaker; directing, shooting, editing is all I do.

Give me a yell!

-Dan


I hope your screen name is not true.:biggrin1: :yes:
Title: It's a great name...
Post by: No$killZ on August 18, 2006, 09:31:37 PM
You see those who know me call me Skillz. I'm sure you'll see in time! :yes:
Title: Want to help? Join us here!!!
Post by: DaBrain on August 18, 2006, 09:43:52 PM
Ah I see... that's why you've contacted me on ICQ....
Title: Want to help? Join us here!!!
Post by: No$killZ on August 19, 2006, 06:52:22 AM
Tis true, I have. I wanna get my hands on some raw vid, some AVI's and put something together. It would be good times... And give me something to do while I wait for this mod to come out :D
Title: help
Post by: Shotman on August 20, 2006, 06:27:42 PM
If u want I can do FREDding or modeling in Cinema 4D/but i cant do uvw maps now/ or some other stuff /voice acting-i have slovenian accent if u need it:nod: /
Title: Want to help? Join us here!!!
Post by: Roy Fokker on August 20, 2006, 08:10:13 PM
Quote from: Shotman;40367
i have slovenian accent if u need it:nod: /


I can do Montenegrin. Nice to see somoene from close by, btw.:biggrin1: :yes:
Title: Want to help? Join us here!!!
Post by: TheBarber on September 15, 2006, 01:19:13 PM
Hi everyone! I love Battlestar Galactica (new series only) and I'd like to help you in any way I can:
- I'm studying Computer Science and I have good programming skills (C/C++/Java). I'd really love to get my hands dirty on your source code...
- I know how to use The Gimp to draw and manipulate images
- I'm also an actor (during my free time) but I'm afraid that my Italian accent is a little too strong for your taste...

Let me know if you need me and I'll do everything (within reason...) to help this project!
Title: Want to help? Join us here!!!
Post by: karajorma on September 15, 2006, 01:37:14 PM
Sounds good. We're in pretty desperate need of good programmers on the project.

Here (http://www.hard-light.net/forums/index.php/topic,41234.msg842224.html#msg842224)'s a guide on how to use TortoiseCVS to check out the code. If you have a different CVS program and can't figure out how to grab the code using the information in that post then just shout out and I'm sure we can talk you through it.
Title: Want to help? Join us here!!!
Post by: TheBarber on September 15, 2006, 03:00:32 PM
Thanks man.
I'm checking out the code now... I think it will take me a while to get the hang of it. I'll let you know when I'm ready.
Title: Want to help? Join us here!!!
Post by: lexluther on September 15, 2006, 11:30:54 PM
I want to help.  :D
Title: Want to help? Join us here!!!
Post by: karajorma on September 16, 2006, 02:19:56 PM
What can you do? :D
Title: Want to help? Join us here!!!
Post by: lexluther on September 16, 2006, 03:20:15 PM
lots, Omni knows.
Title: Want to help? Join us here!!!
Post by: Unknown Target on September 16, 2006, 04:46:21 PM
Why don't you tell us?
Title: Want to help? Join us here!!!
Post by: SinKing on September 16, 2006, 06:03:34 PM
Actually I was gonna appologize, because I went over the top on the Women thread. I was just letting go there and wrote without thinking too much. But one thing is for sure Unknown Target, you should never call anybody dumb you don't know anything about, except a few bad posts from a thread. I just got up on the wrong foot when starting that thread and I couldn't get into balance.
I was actually only curious if there were any women interested in this mod, because BSG is Sci-Fi and Beyond the Red Line is a computer game. Two things most women I know are not really interested in...but nevermind.
Title: Want to help? Join us here!!!
Post by: lexluther on September 16, 2006, 06:56:07 PM
I was the designer and producer of the Rise of Kobol mod for BF2.  I have moved on due to conflict of interest and thought I'd come help my friend Omni.
Title: Want to help? Join us here!!!
Post by: Josh_88 on September 17, 2006, 06:14:01 AM
sweet ive heard a lot about the rise of kobol mod, hopefully you can help the team because i know everyone is dying to see it finished, and upset that we dont have what they need to help move it along haha
Title: Want to help? Join us here!!!
Post by: lexluther on September 17, 2006, 08:17:49 AM
I'll do what I can to help, could a Dev pm me an outline on the status of the mod.  From there we could go into more detailed conversations.
Title: Want to help? Join us here!!!
Post by: cybercorey on September 19, 2006, 12:21:48 AM
I'm willing to give up some time to beta test or something, just send an email to cybercorey@gmail.com :P
Title: Want to help? Join us here!!!
Post by: Unknown Target on September 19, 2006, 01:19:02 AM
Quote
But one thing is for sure Unknown Target, you should never call anybody dumb you don't know anything about, except a few bad posts from a thread.

It wasn't just one thread. It was several threads here and on ModDB. Call me the grouchy dev if you want.

And anyway, Lex, set you a PM :)
Title: Want to help? Join us here!!!
Post by: Josh_88 on September 19, 2006, 02:28:08 AM
haha cybercorey, we all would give up some time for beta testing, unfortunately for us, they are keeping it all within the devs haha. so we're out of luck. and UT is right, its been a combination of posts, not just one.
Title: Want to help? Join us here!!!
Post by: SinKing on September 19, 2006, 11:00:36 PM
moddb actually asked me to come on board as staff writer, so either you or some of the guys at moddb must be badly in the wrongs. I do realize i have bad  days, but overall that's got nothing to do with stupidity, which is what somebody has who has a really low IQ, so you have to explain everything to him in detail, going even more into detail and finally having to spell it out to him or just forget about it.
Title: Want to help? Join us here!!!
Post by: Unknown Target on September 20, 2006, 02:03:42 AM
Thank you for the lesson SinKing. This thread isn't the place for a banter like this, it was less than desireable of me to post my original reply to yours. However, I'd ask everyone else (myself included) to refrain from confrontation in this thread, which is for serious mod-related items only.
Title: Want to help? Join us here!!!
Post by: cybercorey on September 20, 2006, 07:59:45 AM
Quote from: Josh_88;41000
haha cybercorey, we all would give up some time for beta testing, unfortunately for us, they are keeping it all within the devs haha. so we're out of luck. and UT is right, its been a combination of posts, not just one.


Well I would be happy to do other things like making stuff in 3D studio MAX 7 or just about anything. Just give me a call :P
Title: Want to help? Join us here!!!
Post by: Josh_88 on September 20, 2006, 02:35:10 PM
what they need most right now (at least the last i heard them say) was Freders if you can do that, message someone like omni or ut or some other dev and let them know
Title: Want to help? Join us here!!!
Post by: Unknown Target on September 20, 2006, 03:08:32 PM
That's about right Josh :) The people we're looking for at the moment are FREDers, and we really, really need 2D and interface people. A modeler who can texture and import into FS2 would also be appreciated, although if you're good at modeling that'd be of good use too :)
Title: Want to help? Join us here!!!
Post by: karajorma on September 20, 2006, 06:46:04 PM
Problem with FREDders is that we have to give them access to everything. Which means that we're unlikely to hire someone new to the community as we have no real reason to trust them.

It's possible that we'd make an exception if someone really talented showed us something but given the quality of the team it would have to be very impressive. I'm talking about someone showing that he's at least as good a FREDder as myself or Axem when we're at our best.
Title: Want to help? Join us here!!!
Post by: David Pym on September 21, 2006, 11:47:45 AM
so your going nick staff from all the other projects insteady *rubs his hands together* BSG will be first mmmmmmmmm tasty BSG
Title: Want to help? Join us here!!!
Post by: karajorma on September 21, 2006, 02:55:23 PM
Not certain. If a good FREDder from another project applies to join us we'd probably consider it quite hard. Not certain if we're going to actively poach from other projects though as that encourages other to do the same to us :)

When it comes to the Demo it looks like you'll get everything from either myself or Axem though. It's probably not worth the hassle of bringing someone new up to speed with everything that needs to be done differently in a BtRL mission.

That means a lot of work for me but I suppose I can't complain. I've been in the community for 5 years and it's kinda embarrassing that I still haven't released anything (apart from a couple of multiplayer proof of concept missions). At least when the BSG demo is out I can finally point at something and say that I wrote it and people are playing it :)
Title: Want to help? Join us here!!!
Post by: Draco429 on September 21, 2006, 02:58:25 PM
Well, the sooner it's out, the sooner you can do that. :p

What exactly is the holdup? Call me ignorant, but why can't it be bundled up?
Title: Want to help? Join us here!!!
Post by: Unknown Target on September 21, 2006, 04:02:50 PM
Being standalone is basically the holdup.We need to finish a LOT of files up so that the game can be released without needing FS2.
Title: Want to help? Join us here!!!
Post by: David Pym on September 22, 2006, 09:10:05 AM
Any chance the dev's on the B5 project could help with that their on a stand alone release arent they ?
Title: Want to help? Join us here!!!
Post by: karajorma on September 22, 2006, 10:12:35 AM
Quote from: Draco429;41055
Well, the sooner it's out, the sooner you can do that. :p

What exactly is the holdup? Call me ignorant, but why can't it be bundled up?


No singleplayer AT ALL. No tutorials either (and FS2 is a very complicated game for an arcade space sim. If you're not used to them you will need help if only to help you learn the keys).

I'm working hard on both of these but we want to at least have one or two singleplayer missions when we launch so that people have something to do when no one is around to play with and also so that they can practice.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on September 22, 2006, 12:45:38 PM
Quote from: David Pym;41070
Any chance the dev's on the B5 project could help with that their on a stand alone release arent they ?


We are going way beyond what TBP did, as far as FS2 independence goes.
Title: Want to help? Join us here!!!
Post by: David Pym on September 22, 2006, 04:28:23 PM
well im away for a week so i'll keep my fingers still crossed
Title: Want to help? Join us here!!!
Post by: RandallFlagg on September 24, 2006, 11:08:35 AM
So, I'm trying to get the fellas into these great games this week while at work. I've played some videos of, "F.E.A.R." and others and they are starting to get the hint. However, I went to play the BSG: BTRL vids and they're gone.  

What's the word on them?
Title: Want to help? Join us here!!!
Post by: Josh_88 on September 24, 2006, 03:21:52 PM
while yes they are gone here, which is something that needs to be fixed, they also have some up on youtube that you could show them
Title: Want to help? Join us here!!!
Post by: cybercorey on October 07, 2006, 11:14:58 AM
Quote from: Josh_88;41031
what they need most right now (at least the last i heard them say) was Freders if you can do that, message someone like omni or ut or some other dev and let them know


Ok, i just downloaded FS2 so as soon as i play around with the FRED program and get to know it a bit better i'll get back to this forum.
Title: Want to help? Join us here!!!
Post by: JRJphoto on October 07, 2006, 06:22:14 PM
Need someone to do pre-rendered cutscenes? I'm a Lightwave animator.
Title: Want to help? Join us here!!!
Post by: karajorma on October 07, 2006, 10:30:19 PM
Now that's an interesting offer. We have people on the team like CannonFodder who are good animators but they're busy doing modeling tasks etc.

It's not my choice but I certainly wouldn't mind having an intro for the game or individual loading screens for the missions like TBP has.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on October 08, 2006, 02:13:32 PM
Quote from: karajorma;42597
individual loading screens for the missions like TBP has.


I did those :)

Anyway, we'd love to have rendered intro and cutscene animations. I can do some, and so can at least omni, but neither of us has either the time or the needed models to produce anything. JRJphoto, would you happen to have any examples of your animation work?
Title: Want to help? Join us here!!!
Post by: karajorma on October 08, 2006, 05:57:06 PM
Quote from: Lt. Cannonfodder;42668
I can do some, and so can at least omni, but neither of us has either the time or the needed models to produce anything.


Yep. That was pretty much what I was on about. Although you're right in that any animator we tap should either have the relevent BSG models already, be able to make them, or know where to get them from.
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on October 08, 2006, 06:23:14 PM
We could use ingame models, but we don't even have those done yet :)
Title: Want to help? Join us here!!!
Post by: karajorma on October 08, 2006, 06:25:41 PM
True but there is an issue of trust involved in giving someone we don't know all our models :D

A year and a half ago that probably wouldn't have been a problem but following the alpha leak it's doubtful that Omni would go for it.
Title: Want to help? Join us here!!!
Post by: Shifty on October 08, 2006, 07:35:39 PM
What about those models made by Coxxon that I posted about a while back? Here is the link to that thread.

http://www.game-warden.com/forum/showthread.php?t=2554

Sorry if I'm buttin' in to yalls conversation but I thought it might help you out with the security issue.
Title: Want to help? Join us here!!!
Post by: Omniscaper on October 09, 2006, 08:29:08 AM
Those models and permissions are being pursued for place holder purposes, so that mission design can get underway before TRUE BTRL quality models are finished.
Title: Want to help? Join us here!!!
Post by: Nebula Lead on October 09, 2006, 11:49:18 PM
Hello there, I used to work in the industry. Until I had a smash a few years ago. Modelling I can do. Currently working on a Renegade Legion mod for X3.

Fred2 campaigns and missions I can create. I've done it for fs2 & the Babylon Project. Mainly for friends and my brother.

Now I'm old enough to remember the original BSG, the new one I've only seen the pilot and a couple of series one.

Companies I've worked for include DID, Bullfrog & Particle systems. Now I'm teaching uni students physics. So i don't know how much help I can give. If you need it I'll give it.

:o
Title: Want to help? Join us here!!!
Post by: WMCoolmon on October 10, 2006, 05:21:18 AM
Quote from: Nebula Lead;42864
I'm teaching...physics.


That may actually come in handy sometime down the road.
Title: Want to help? Join us here!!!
Post by: Mayhem on October 15, 2006, 06:36:10 AM
Hi! I really love Battlestar Galactica (new  series) and I'd like to help you in modelling tasks and other things.

I work in a arquitecture studio with 3ds max 9 hours every day...3dsmax it's like part of me xD I'm experienced doing Low/high-poly models.

Here you can see some of my work :

http://www.miguelsierra.net/varios/portfolio/bruce_wayne_800.jpg
http://www.miguelsierra.net/varios/portfolio/3.jpg
http://www.miguelsierra.net/varios/portfolio/6.jpg
http://www.miguelsierra.net/varios/portfolio/10.jpg
http://www.miguelsierra.net/varios/portfolio/4.jpg
http://www.miguelsierra.net/varios/portfolio/wayne2.jpg

And I thinks that's all....sorry for my English,I'm from Spain.
Title: Want to help? Join us here!!!
Post by: karajorma on October 15, 2006, 07:25:47 AM
That's some gorgeous work Mayhem :yes:

How are your UV mapping/texturing skills? I ask cause the main model you have seems to be untextured and although we can always use modelers we can use those two skills more.
Title: Want to help? Join us here!!!
Post by: Mayhem on October 15, 2006, 06:01:29 PM
thanks Karakorma!

Sorry I didn't mentioned that I can make texturing/mapping tasks too.
Title: Want to help? Join us here!!!
Post by: Ender837 on October 16, 2006, 08:20:20 PM
greetings all.  i am starting a Freelancer MOD for BSG.  I am looking forward to monitoring your progress.

It will not be anything to this scale, but like the FS2 community we are trying to prolong the life of our favorite space sim.

As we make progress I would be happy to share any information with yall.  We will be putting together info specs, models, and hosting servers down the road.  Good luck.
Title: Want to help? Join us here!!!
Post by: Mayhem on October 20, 2006, 12:45:01 PM
Then.....can I do something??
Title: Want to help? Join us here!!!
Post by: Lt. Cannonfodder on October 20, 2006, 01:32:31 PM
I've added you to my msn contact list, I'll contact you when I see you online :)
Title: Want to help? Join us here!!!
Post by: Hunterbaine on October 20, 2006, 06:02:08 PM
If only I had skills....
Title: Want to help? Join us here!!!
Post by: George Sorrell on October 20, 2006, 06:22:27 PM
is there anyway I can donate money to the project? if so please one of the devs send me a PM.
Title: Want to help? Join us here!!!
Post by: Nothing_But_The_Rain on October 20, 2006, 06:31:29 PM
Quote from: Hunterbaine;44094
If only I had skills....


2nded. All I really can do is try to help the first generation of clans be top-notch and maybe do some voice acting for Dukeman... if I get a callback, that is.
Title: Want to help? Join us here!!!
Post by: karajorma on October 20, 2006, 07:55:48 PM
Quote from: George Sorrell;44104
is there anyway I can donate money to the project? if so please one of the devs send me a PM.


Donations to Game-Warden help us keep a roof over our heads even if they don't go directly to the team :D
Title: Want to help? Join us here!!!
Post by: Scotchy on October 23, 2006, 01:35:14 AM
Hola! Anything that I can do around here? I can model spaceships and build textures well. And I really dig Galactica.

http://snsdev.blogspot.com/ for some older shots of my rewibbled galaxy class. Note: that skin has been ditched since the Christies Auction images (http://204.2.104.176/karl/christiesaucday01/index.htm) are online now.
Title: Want to help? Join us here!!!
Post by: I'm geeK on October 23, 2006, 03:02:38 AM
That Galaxy looks very nice. Well done.
Title: Want to help? Join us here!!!
Post by: Omniscaper on October 23, 2006, 05:34:57 AM
[size=+2]Holy **** its Scotchy[/size],
the guy who's  Galaxy mesh inspired me to get involved with modding to begin with.

It all began for me with the conversion of his early Galaxy mesh from Bridge Commander to Freespace2 Open, over 3 years ago http://www.hard-light.net/forums/index.php/topic,27740.0.html


Dude, your reputation and work is well known to a number of us. I'd be honored if you were to join us.
Title: Want to help? Join us here!!!
Post by: Nothing_But_The_Rain on October 23, 2006, 05:52:08 AM
^ When Omni flips his shit, you know the guy's good :eek2:
Title: Want to help? Join us here!!!
Post by: I'm geeK on October 23, 2006, 06:03:44 AM
tru that.
Title: Want to help? Join us here!!!
Post by: karajorma on October 23, 2006, 07:32:34 AM
Quote from: Omniscaper;44631
[size=+2]Holy **** its Scotchy[/size],
the guy who's  Galaxy mesh inspired me to get involved with modding to begin with.

It all began for me with the conversion of his early Galaxy mesh from Bridge Commander to Freespace2 Open, over 3 years ago http://www.hard-light.net/forums/index.php/topic,27740.0.html


Dude, your reputation and work is well known to a number of us. I'd be honored if you were to join us.


The funny thing is I was about to ask how this guy's Galaxy Class stacked up against the one you'd converted from Bridge Commander without realising it WAS the one you'd converted from Bridge Commander. ;)

I've also seen the quality of your ships and I'm more than happy to have you on the team :)
Title: Want to help? Join us here!!!
Post by: Scotchy on October 23, 2006, 01:18:14 PM
YAY! I'm useful again!
Title: Put me in coach!
Post by: Avenger on October 23, 2006, 11:59:41 PM
Are you guys looking for beta testers?  I'm a Quality Assurance Database Specialist for a major billing company for independent telephone, cable, internet, and security companies.  One of my primary jobs is to test the software we develop.  Let me know if you need some help in this area.  Thanks.
Title: Want to help? Join us here!!!
Post by: Hunterbaine on October 24, 2006, 01:31:49 AM
I can look at all the screen shots or trailers and drool all over my keyboard if that would be any help.:D
Title: Want to help? Join us here!!!
Post by: RandallFlagg on October 24, 2006, 10:43:00 AM
Quote from: Hunterbaine;44739
I can look at all the screen shots or trailers and drool all over my keyboard if that would be any help.:D


I'm sitting here using either the work 'puters or the Wife's wishing I could do something, too. I had a digital orchestrator and was writing some sweet music a few years back. I'm sure I could do some variations to the thumping drums BSG score, but.....
No 'puter to do it with.
:(
Title: Want to help? Join us here!!!
Post by: Mark on October 24, 2006, 01:21:47 PM
so this is where scotchy has been hiding himself... you finished that nebula yet? :naughty:

So anyways let me say re-introduce myself. I am/was a modder for Bridge Commander, I am experienced with texturing (particularly computer displays). I have also been teaching myself to map recently so im prety confident on simple models.

I have been around here before however real life caught up and i also go addicted to Bridge Commander.. however trek holds no interest for me any more (community seems to moan at everything) and I am really up for BSG.

so tell me what you need and ill tell you what i can do :)
Title: Want to help? Join us here!!!
Post by: Josh_88 on October 24, 2006, 04:05:08 PM
Quote from: Avenger;44732
Are you guys looking for beta testers?  I'm a Quality Assurance Database Specialist for a major billing company for independent telephone, cable, internet, and security companies.  One of my primary jobs is to test the software we develop.  Let me know if you need some help in this area.  Thanks.


too bad, but they are beta testing using only the team's people. stuff awhile back got leaked and they dont want to take any risks that the stuff gets out before they have it the way they want it, plus it keeps us more in suspense if we have no idea what its going to be like.
Title: Want to help? Join us here!!!
Post by: Avenger on October 24, 2006, 10:28:40 PM
Quote from: Josh_88;44790
too bad, but they are beta testing using only the team's people. stuff awhile back got leaked and they dont want to take any risks that the stuff gets out before they have it the way they want it, plus it keeps us more in suspense if we have no idea what its going to be like.


Thanks for the reply.  It's to bad one person had to ruin it for the rest of us.  I think I would have been able to help out a lot and it would have been a fun little side project; however, you do have a good point.  I'm sure they'll do a great job and I will enjoy the game a lot more when it is released.  You guys rock for doing this!!!
Title: Want to help? Join us here!!!
Post by: Lithium on October 25, 2006, 11:51:41 PM
I realize that things are pretty much wrapped up.
However, if you need someone to do some promotional stuff, (wallpapers, sig pics, banners, avatars, etcetera) just let me know. Ref Link (http://iamhewolf.deviantart.com/)

I also edit audio via Audacity. Ex: Stripped Flesh and Bone (http://www.savefile.com/files/192795)

Also getting into video editing, but I think you guys pretty much have that covered.
Title: Want to help? Join us here!!!
Post by: Scotchy on October 26, 2006, 02:19:41 AM
Quote from: Mark;44781
so this is where scotchy has been hiding himself... you finished that nebula yet? :naughty:

So anyways let me say re-introduce myself. I am/was a modder for Bridge Commander, I am experienced with texturing (particularly computer displays). I have also been teaching myself to map recently so im prety confident on simple models.

I have been around here before however real life caught up and i also go addicted to Bridge Commander.. however trek holds no interest for me any more (community seems to moan at everything) and I am really up for BSG.

so tell me what you need and ill tell you what i can do :)

Marky mark! Hey cap'n. Good to see you around here. There seem to be a number of ex BC modders around the dev team as well. I'm hoping the guys in charge can find a position for you. IMHO you can never have too many modellers or texturers.
Title: Want to help? Join us here!!!
Post by: Omniscaper on October 26, 2006, 03:13:28 AM
Whoever is serious about joining the BTRL modelling department PM me asap. There are number of tasks that require talent that the BC community has put forward.
Title: Want to help? Join us here!!!
Post by: thee_immortal_one on October 30, 2006, 06:24:11 AM
Well,
I can model in 3D (Carrara and Poser).  I have a voice, so I can talk.
I can be obsessive about details....
Title: Want to help? Join us here!!!
Post by: Truman21 on October 31, 2006, 03:23:04 AM
Hi, im new to Freespace in general and I have no real way of helping you out technically or finacially. But I do know quite abit about the new Battlestar and If you need clarification on Battlestar weapons, general tatics, etc. just let me know. Also thanks for doing this, a Battlestar Galactica video game for the re-imagined series is long overdue and would do the show justice.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on October 31, 2006, 06:48:34 AM
Sooner or later we're going to want some scripters. We had a couple applicants, but I don't remember who they were, and I haven't gotten anything back from them in ages. (a PM dig may be in order)
Title: Want to help? Join us here!!!
Post by: Nothing_But_The_Rain on October 31, 2006, 08:29:01 AM
Scripting, as in writing dialogue? Hell, I'm an ex-english major and amateur fiction writer. If you need me, I'm all yours.
Title: Want to help? Join us here!!!
Post by: karajorma on October 31, 2006, 10:25:55 AM
Nope scripters as in working with the new lua scripting system. Basically so we can do things without code rewrites all the time.
Title: Want to help? Join us here!!!
Post by: WMCoolmon on October 31, 2006, 10:28:02 AM
Nah, more along the lines of programming scripting.

Code: [Select]
#Global Hooks:
$HUD:
[
pegasus = mn.Ships['Pegasus']
hull_integrity = (pegasus.HitpointsLeft / pegasus.HitpointsMax) * 100

if hull_integrity > 70 then
gr.setColor(0, 255, 0)
elseif hull_integrity > 30 then
gr.setColor(255, 255, 0)
elseif hull_integrity > 10 then
gr.setColor(255, 128, 0)
else
gr.setColor(255, 0, 0)
end

gr.drawString("Pegasus Hull Integrity: " .. hull_integrity .. "%", 10, 10)
]
Title: Want to help? Join us here!!!
Post by: Draco429 on October 31, 2006, 03:25:34 PM
That doesn't look TOO difficult... where can I go to see if this is something I can handle? I took a year of beginning C++, and that code is easy to decipher.

Granted, it's only rendering a string, but still...
Title: Want to help? Join us here!!!
Post by: Wanderer on October 31, 2006, 05:25:53 PM
I can do scripting or rather i'm using it already.. and i could most likely find time to do those for the BTRL as well. Though it ought to be noted that i havent yet started to use WMC's new scripting system... only the older one with mn.getShipByIndex() stuff...
Title: Want to help? Join us here!!!
Post by: Truman21 on October 31, 2006, 11:41:04 PM
Quote from: WMCoolmon;45907
Sooner or later we're going to want some scripters. We had a couple applicants, but I don't remember who they were, and I haven't gotten anything back from them in ages. (a PM dig may be in order)
What do you mean a PM Dig? Do you need writers anyways?
Title: Want to help? Join us here!!!
Post by: Dukeman42 on October 31, 2006, 11:42:01 PM
He was referring to game scripting; we've got the writing covered for now.
Title: Want to help? Join us here!!!
Post by: Truman21 on October 31, 2006, 11:44:14 PM
Quote from: Dukeman42;46046
He was referring to game scripting; we've got the writing covered for now.

Okay thanks just let me know if I can help.
Title: Want to help? Join us here!!!
Post by: northtwilight on November 01, 2006, 05:15:53 AM
Hey dudes/dudettes,

I think I'm ready to get back into the swing of things again. How does an offer to help out on the scripting again sound? (So ... I know what you're thinking: what makes this time any different from previous? Well, all I can say is, let's start and see how it goes)

And that snippet looked pretty straightforward. There must be a lot of gruntwork/janitorial-type/housecleaning stuff that needs doing, so perhaps I can help there. (I'll be back online in the late morning EST after a dental appt.)

What do you think?