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Other => ARCHIVE => Gundam Seed: Wheels of Destiny. => Topic started by: Gai Daigoji on February 27, 2007, 05:56:08 PM

Title: Questions
Post by: Gai Daigoji on February 27, 2007, 05:56:08 PM
Please post your questions regarding the MOD here. Anything ranging from story, ships, plans etc :)
Title: Questions
Post by: Star Dragon on February 28, 2007, 03:28:08 PM
OK I got to ask, are you going to have other than static meshes? Meaning physical animated combat? Or is this going to be similar to how I fly 0083 and other non-seed gundams in a posed position only?
Title: Questions
Post by: Gai Daigoji on February 28, 2007, 05:45:55 PM
We'll be attempting this very thing shortly with the current in-game models and I'll update you when we have results, were aiming for something like that, though it depends if we can have full-flow combat with completely movement, or if we can only do a small amount of that.

It depends if FSOpen will allow thoses such of changes with the models, but we are attempting this :)
Title: Questions
Post by: Star Dragon on March 01, 2007, 12:56:51 AM
Ah... I just wanted to know before I got my hopes up that you were using the ANIMATION code to make arms swing sabers ,etc...

I will be watching this mod closely in case you make any breakthroughs that might help other mecha/anime related mods that need the same features in regards to combat or transformation. :D
Title: Questions
Post by: ngtm1r on March 01, 2007, 08:18:43 AM
Beamsabers are cool and all, but really, they're more of a weapon of last resort if you think about it. A mobile suit can't fence that well because it isn't capable of much finesse.

And didn't we once talk about how to possibly simulate things like bits and arms with the turret code?

That said, Seed annoys the **** out of me and may you die in hole! :p
Title: Questions
Post by: Star Dragon on March 01, 2007, 02:16:42 PM
well we got bits... (NU Gundam ones)
Title: Questions
Post by: saskues on March 12, 2007, 04:52:00 AM
when is this gonna be uploaded on the website so people can play it please make it as good as gunz or something>i hope we can pick different mobile suits in this game like in a room u choose a mobile suit to pilot that would be cool and stuff get a modules from gundam seed and destiny>>>>>most imprtantly strike freedom O.o

------ Posts Merged //Primus ------

o yea ill give u some ideas maybe for this game ill think as many ideas to get this game up>
Title: Questions
Post by: Star Dragon on March 12, 2007, 05:24:55 AM
Ok, hopefully not overstepping my bounds (as this is NOT my section) but, please use EDIT/Modify post if you need to change/add something to an existing post rather than multiple posts with no one posting between them.

If you played FS1/2 you already have an idea of how this TC MIGHT function in regards to unit selection and other functions (once Gai sets it up).

Of course how different and elaborate a TC this will be in regard to changed in game mechanics is up to the Mod team. Only time will tell how the final result differs.

From the look of Gai's team I think they have conception well in hand, cause realisticly if you have no idea what the engine can do, how can you pony up ideas to "get this game up?"

And this is not a game, it's a MOD of an existing game (like how the Quake III Gundam project is a MOD not a scratch built game itself). Mods take time to make depending on how big or how they differ from the core game. This obviously is a TC or Total Conversion so that means everything needs to be made from scratch so that mean lots of time.

Most small mods are done in 2-3 months, Big mods or TC's can take YEARS.

Thanks for joining the board...
Title: Questions
Post by: Primus on March 12, 2007, 05:57:55 AM
Welcome to Game Warden, saskues :)

What the man above said... It'll take a long time to make this total conversion and... It's done, when it's done. :)
Title: Questions
Post by: karajorma on March 12, 2007, 07:17:35 AM
Quote from: Primus;59508
It'll take a long time to make this total conversion

Unless people like saskues who are interested in the mod learn a few skills and help you :)
Title: Questions
Post by: Primus on March 12, 2007, 07:32:02 AM
Good point :nod:
Title: Questions
Post by: karajorma on March 12, 2007, 11:41:09 AM
People frequently underestimate how easy it actually is to get started modding Freespace. Just cause someone has no skills now doesn't mean that they can't learn them and be a good modeller or FREDder within a few months.
Title: Questions
Post by: saskues on March 14, 2007, 02:13:52 PM
i noe a game thats like gundam search it on google and see if u can get ideas from it Game name:Atc Raycrash
Title: Questions
Post by: Star Dragon on April 03, 2007, 10:16:49 PM
Gai, maybe you should look at THIS!!! Not about the subject, but what he's doing WITH it.,46323.msg945153.html#new

This guy has blown me away for the Second Time! :) (First when he made the remote bits last year)
Title: Questions
Post by: Gai Daigoji on April 03, 2007, 10:39:32 PM
Cheers for that, he has done some great work! Hopefully, if he's willing to share his secrets or assist in anyway, close combat will be moved forwards from planning and testing to a reality.
Title: Volunteer
Post by: ElectroMonkey on February 17, 2008, 07:13:07 PM
I downloaded Blender a few days ago and am starting to learn my way around it. No promises on the 3D modeling front for a while, I'd say, but I'm a mecha fanboy with *serious* Gundam SEED knowledge - serial numbers, armour types, weapon loadouts, OS types and so on. I really want this mod to be complete, so I'm offering my help wherever it's needed.
Also, a question: will there be opportunities within the campaign to pilot non-EA units, or full-on Gundam suits instead of the mass-produced Dagger types? And what about the Strike Gundam equipment packs that the Daggers can mount?
Title: Questions
Post by: Star Dragon on February 17, 2008, 09:25:09 PM
I'm not qualified to answer you, but in the future if you can do any 3d work it would at least help. I dunno what everyones status is since a few of my questions in the internal thread are still unanswered.

I would say practice your meshing and if this project gets active again you'd be in a position they could probably use.

I have access to several SEED models, but never got a word back, and certainly did not want to bump anyone who was working on superior meshes as these are relatively low poly. Plus I don't know what they intend on physical attacks, maybe a boned animation system?

Title: Questions
Post by: maje on February 24, 2008, 09:09:43 PM
Does FS2 even support these systems?  I think the best you can get is rotation, and I'm not sure if you can even do limits on that.
Title: Questions
Post by: starlord on March 16, 2008, 12:04:07 PM
Still no news about that project? pity!
Title: Questions
Post by: Akalabeth Angel on September 16, 2008, 03:10:02 AM
I got a question, I'm not so much interested in the MOD but as to how you're going to handle things.
   Gundam is generally known for, overpowered mecha. One or two or four mecha take out entire fleets of ships (as in Seed). Also, the fights are generally fairly low number wise. Excepting of course the main battles where lots of non-hero ships and non-hero troops get their butts blown off.

   I'm just wondering how the MOD is going to approach that sort of universe-balance in terms of weaponry. Because something like Macross, or Robotech in North America is much more grunt-orientated. In the same way, FS2 is fairly grunt-orientated in that the player is just another cog in the machine (albeit one who's at nearly every major event) and does his part for king and country. In Macross there's a few aces, like Max, but in general the mecha themselves are fairly level in the playing field. There are a few "better" mecha like the Female Power Armour or the Super Veritechs, but in Gundam it's like, there's the Gundam, and then there's all the other mecha (ie Mobile Suits), and then after that there's the aircraft (ie Mobile Armour) (God help those poor bastards).

    Of course the Seed story is more . . . five gundams battling eachother. Until what's its face, Zaft or whatever, makes a ridiculously powered Gundam knock off, two of 'em rather.

    Anyway, ramble ramble. So how's the MOD balance going to work or in what way is it being approached?
Title: Questions
Post by: redwanderer on December 13, 2008, 07:00:37 AM
Quote from: Gai Daigoji;58209
Please post your questions regarding the MOD here. Anything ranging from story, ships, plans etc :)

fou lou avatar for the freaking win XD rock on
anyways, just suits gonna be piloteable? or ships or something like the aries from gundam wing: can shift from suit to jet
Title: Questions
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