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Freespace => Freespace 2 MODing => Topic started by: Mav on January 23, 2007, 05:36:41 PM

Title: a little something...
Post by: Mav on January 23, 2007, 05:36:41 PM
Well, time to break radio silence, I guess. Here's a bit of my work so far...:

"Nightwing" heavy stealth fighter
 - sadly, my only ship so far that I'd assume finished (more or less). You should be able to judge it's story-background based on its textures...

on the top viewed in Modelview, on the bottom in some SCP-build

"Inferno" Shivan beam bomber
 - wip since late 2002 *ouch* :( So no, I hadn't heard of the Inferno mod or the SB Vindhyachal when I started and named it.
It's a *little* something for us Shivans to toy around with... no unnerving Colossi anymore :devel: ;) .
As you might guess, its rear section isn't finished, as is the beam array :/ .

top - concept art; bottom - current state of progress

So far, then. I hope some of you like these :) .

Sadly, progress is very slow on my side... :( I also have some other models under developement, but these 2 are the furthest (and the Inferno is the one I'll currently try to work on if I get the time and motivation) .
Title: a little something...
Post by: takashi on January 23, 2007, 10:56:48 PM
i like these ships. i want to fly them :).

and then again, im suburb when moddeling with shivan and cylon desings. need some help?
Title: a little something...
Post by: Mav on January 23, 2007, 11:37:19 PM
Quote from: takashi;54891
i like these ships. i want to fly them.

and then again, im suburb when moddeling with shivan and cylon desings. need some help?

Uh, thanks :) . Btw. - did you mean you're "superb", or what??

The first one is ready, so to say. I'd still need to cut it outta my mod-tables and put it in .tbms, though, as well as find a place to upload it to.

As far as the second one goes - well, thanks - but the modeling at least I want to finish myself. Though if I get that far, someone could take making the texture(s) for it as I don't have much experience with 2D-programs; except for cutting and pasting in Corel PhotoPaint - which is how the first one got its texture.
I got a full version of Paint Shop Pro 7 with a magazine-cd however, but I'd still need to learn how to use it, and currently don't have time for that. (there was a nice tutorial from a Starwars-mod somewhere, though. Well, first I'll have to finish those models...)

As I said, the Inferno has been under developement for a really long time, and I'd really like to finally bring it in-game (and fly it, of course - I'm a Shivan, for proof look left of my posts ;) ) - I'll try to finish it in the coming 2-5 months. I have to make some diploma-tests at university in the meantime, though, so, well.... :nervous: look at my sig about what I think of release dates ;) .  
(I still like watching the old Machina Terra trailer, it has a nice atmosphere - just that that totally breaks down at the end when I have to burst out laughing about "to be released end 2001" or whatever it exactly says there...)

Oh, wait... a Shivan at a university? Poor Professors...  ;)
Title: a little something...
Post by: Mav on January 23, 2007, 11:49:54 PM
Oh well, while I'm at it...

GTVA medium stealth fighter Aurora; thought to be the predecessor of the Nightwing, story-wise:

Modeling-wise it's far superior, though. Errm... the Nightwing actually has about 48 polygons... :shaking:
On the Aurora I even started to model a cockpit - which is the main point (in addition to some geometry cleanup, you might notice that it's not yet perfectly symmetric) why its not yet ready to be textured.

So that's most of what I have so far... else, there are 3 or 4 very crappy alpha versions that I'll have to totally remake, 3 or 4 things I didn't really start (Shivan beam turret, Shivan Support ship, dont remember the rest) and one semi-finished Shivan fighter (no screenshot yet, sorry - and the texture currently looks quite crappy). And there's a yet-to-texture Jalkehi model that I stopped working on because the WCS team didn't want it, and because I'm not that good in texturing.

Also 2 or 3 reskins should be somewhere. Although it's only a temporary supplement while I don't have anything for its role, I quite like my Shivan Pegasus reskin - I'll post a pic in the next weeks :) .

But well, good night for now, I need some sleep.

And sorry to the admins for the double post - hadn't I already hit the picture limit with the smilies last post, I would have edited that instead.
Title: a little something...
Post by: takashi on January 24, 2007, 12:04:31 AM
i did a bridge on a shivan-vasudan hybrid ship. 8000 polies is nasty...

and yes, my keyboard is defective which leads to spelling errors.

and you cannot forget how good blender is at shivan and terran desing. so many sharp edges is good. dark basic can model... but it produces lotsa round edges so i use it for vasudan dessing.

so, any concept art to go off of? im busy with a giant request...
Title: a little something...
Post by: Mav on January 24, 2007, 12:09:56 AM
Uh, not yet.

And for the records: I'm working with tS 4.3, since Blender completely messed up an earlier version of the Inferno. :mad:

But now it's really good night, see/text you another day :) .
Title: a little something...
Post by: takashi on January 24, 2007, 01:19:27 AM
click to download takas newest original ship desing (

blenders fine. low polyogon counts and detail can be done at once if you know how. not to mention the exellent export feture. the only problem i have is constantly flipping the face nomals.

edit:here is a 3 firing point beam turret (
Title: a little something...
Post by: The Trivial Psychic on January 24, 2007, 03:03:57 AM
First ship looks to be mostly Shivan in construction, but possibly Vasudan in design.  The second would look more Shivan if the broad wings were replaced by swept spines.  That third ship looks more like an atmo-capable shuttle than a stealth design... IMO.
Title: a little something...
Post by: takashi on January 24, 2007, 03:40:21 AM
and my 4th ship?
Title: a little something...
Post by: The Trivial Psychic on January 24, 2007, 07:05:51 PM
Title: a little something...
Post by: takashi on January 24, 2007, 07:11:57 PM
its also a turret for a big ship.
Title: a little something...
Post by: Mav on January 25, 2007, 08:37:21 PM
Hi again, here're the pics of my Pegasus reskin:

For adding some red parts I used some metal texture from another FS-ship, recoloured by myself, and cut parts out of it.

I don't remember though which texture it was, nor even if it was a stock FS-texture, or if it was from some mod - dumb me... :sigh:   (I don't even remember what its original colour was)
If it should be from some mod, and you know from which one, please let me know... I don't want to get into trouble because of missing credits :shaking:

@TTP: You didn't notice the parts of the Pegasus-texture on the first ship, did you? But you're right in that about the other two parts, they're there, too.
The second one doesn't look too Shivan, I know :( . Maybe I can do something about that once it's complete... I won't add spines, but maybe some edges or such.
Point is, I wanted it to be stealth and thus thought it shouldn't have as  much spines as some other Shivan ships. Maybe that wasn't the best idea. but well...
Oh and don't fear - once it's in range of something, it'll be quite impossible to NOT see it :devel: ... if you look in its direction, of course.
The third one... hm, you're right it doesn't look as much as a spaceship as the stock FS-designs do. But there isn't much way to change this without starting again from scratch, I fear...

@takashi: That zshare looks like it could be a good idea to put my files there, thanks.
And TTP is right, please post pics of your stuff too, not only DL-links :) .
About Blender - well, maybe I did something wrong, or simply had a too early version of it (I last used it in late 2002 or so)... but by now, I've gotten used to tS, so I'll stay with it for a while.
My Blender version also always gave me clipping issues with the models in-game. That never happened with the models I designed completely in tS - so, well...

Oh, and about ideas/help: I'd think I got an idea about how the Auroras' bridge should look like yesterday, now I'll have to take some time this WE and do something about it...
But, what I could use are pilot models - Terran, Vasudan and, yes, even Shivan ;-)  ... though I'll still have to make my mind up about how a Shivan cockpit should look like.
I also would like some ideas about the Aurora's engine section - I don't think it really fits as it is now...
Title: a little something...
Post by: Mav on June 05, 2007, 06:17:11 PM
Some more stuff (though a bit late)...
...and I hope it's no problem that I want to keep these things together :nervous:

First, my first 3D-model ever, created after the Fighter Creation Tutorial from FS Watch:
It's used for a medium stealth fighter atm, but when I'll eventually remake it in higher quality, it'll be used for something more.. interesting ;)

As it's getting late and this university-PC is going to be shut down shortly, I'll just quickly post a more current pic of the Inferno:
Good n8 & see you tomorrow (hopefully) :-) .

[edit: Updated because silly me made a pic of a black-textured ship on a black background - *ouch* :nervous:
And before someone gets confused... I call both my first-ever 3D-model and the green one with cockpit the "Aurora" precisely because the green one will jump into the gap that first model will leave once I re-assign it to another class - sorry for the confusion]
Title: a little something...
Post by: takashi on June 05, 2007, 10:53:52 PM
your back!
Title: a little something...
Post by: Mav on June 06, 2007, 10:31:45 AM
Yup, that I am ;-) . So, some more stuff (and please give some feedback on it :) ) :

First off - the Havoc, a modern Shivan fightercraft, and somewhat special in it's equipment... :devel: :
The concept-idea basically is a cross-over of the Cain/Lilith cruisers with a Boron Octopus from X-Tension (gotta install this again to finally get me that Paranid Prometheus... :naughty: ). It's currently in a re-design  (second pic, the missileboxes and some other stuff still need some work)  , as the original version wasn't that pretty geometry-wise (and also wasn't textured completely...)

Second, a concept I call myself "Dragon 2", which is basically the try to create a crossover of the Wing Commander Dragon and the Homeworld 1 fighters. Currently, it's sort of stuck in early alpha-stage... :-/ :

Third, there's a Shivan heavy stealth fighter called "Haunter"... it'll need a serious redo, as it's the 2nd 3D-model I made, and both far too simple and with a totally screwed-up UV-map (or would you have recognized the texture basically consists of parts of the SB Seraphim's texture? :wtf: ) :

Fourth, there's an old GTA beam-bomber called "Thor". It too uses a pretty old 3D-model (my 3rd) and was created before the SB Vindhyachal (just to say - no, I didn't "steal" or copy the idea - though it's a pretty straight one and one shouldn't wonder several people got it...)
In the second pic, there's also an old version of the Nightwing to be seen, without tiling. I added this later so there's at least a bit to see of it's hull... ;-)

Fifth, there is a pic of the Jalkehi-model I once created for WCS, but they never wanted it - so I guess I'm free to post it here:
I also have slightly textured version of it somewhere, though that texture is pretty basic. And despite not being textured, it otherwise is completely working in-game, even with LODs :-) . Only insignia I couldn't get working as I wished...

I also made a slightly changed, backwards flying version of the SB Taurvi, as that's how I initially perceived it should fly when I first saw it's image on the FS2-box.But as I didn't change too much on the model and most people here quite likely know how a Taurvi looks like, there is no point in uploading a pic of it, ist there? :-)
Title: a little something...
Post by: Mav on June 06, 2007, 10:56:49 AM
...and another double-post, thank to the picture-limit. :-/

A few recent pics of the new Aurora (yep, the green one ;) ) :

First, a look from and into the inside :-) :
(I cut some bars out for the outside pic, so one can see the whole cockpit interior - which is, as I must admit, not too much right now... I'll add some pipes and some more consoles later on)

Second, the engine section:

Third, some general views:
I added some more engines (reason: see below), and those two white boxes are going to be additional missilebanks - once I figure out how I want them to look, that is...

And lastly a somewhat older pic - @The Trivial Psychic: Yep, from that angle and at that point of the design process, I too thought it looked more like a shuttle ;-) ... but with the recently added engines it looks much better I think (see above)

As for other things, here are some effects (left - Reaper, right - Photon) I made for WCS which they propably no longer use.
(well, maybe a derivative of the Photon one, but I don't know; and that derivative was so reduced in resolution that it'd be a shame to hold the original back because of it... :-/   - But I'd really need to install their demo finally, both to see how it got, and to see what they are currently using... sadly my PC doesn't seem to be too fond of FS so I'll wait a little while with that and see to get some virtualization software running)

That's it for now... I hope the WCS crew has no problems with the WC-stuff I posted here. If they do, of course it'll be removed - be it by me or by an admin. If they don't, though, you can use those two effects in your mods, as long as you give credit :-) .

Else then that, I hope you like my pics/models... And as said at the start, please leave some feedback :) .

[edit: Oops, I forgot these two:
The first one is a try to add a third arm to the Lucifer, like it has in the concept-pics. Sadly trueSpace corrupted it's UV-mapping :-/ . Well, eventually I'll try it again (just remembered that I don't NEED to connect that arm to the main geometry - oops)...
The second one shows a slight texture improvement I made for the Dragon and the Pegasus. The Dragon is outdated by now as at that point I didn't know of the higher-res FS1 textures; anyway I only made the cockpit darker so one really does notice it (the cockpit). As for the Pegasus, I replaced it's cockpit texture with that from it's tech render - I really was shocked at how much more real it looks with that... :nervous: :cool1: ]
Title: a little something...
Post by: takashi on June 06, 2007, 05:40:32 PM
the improvent to the dragon was needed. but theres already an HTL pegasus ready for download. also, nice ship with the aura. it looks like a fighterbomber/dropship.
Title: a little something...
Post by: Unknown Target on June 08, 2007, 05:41:59 AM
Interesting ships...biggest C&C I can say is that most of them are very flat though - it's space, you can make them all sorts of shapes - don't forget to utilize the Z axis. :)
Title: a little something...
Post by: takashi on June 08, 2007, 11:00:34 PM
flat=harder to hit from behind

think dogfighting against the pegasus without stealth. its still hard to hit (given the shields are as tightly wrapped around the fighter as they should be)
Title: a little something...
Post by: Unknown Target on June 09, 2007, 12:37:37 AM
Yes...but they're also stupid easy to hit from above or below, due to the wide surface area.
Title: a little something...
Post by: takashi on June 09, 2007, 02:02:36 AM
the only true ship desing is a small twig with guns.
Title: a little something...
Post by: Jayge on June 09, 2007, 02:19:40 AM
The 'needler'.
Title: a little something...
Post by: Mav on June 11, 2007, 12:55:51 AM
Quote from: takashi;74423
the only true ship desing is a small twig with guns.

Wrong. It's a point with guns :ha: ;) . Though it'd be pretty hard to get a pilot into it... :lol:

Oh, and there should also be a high-poly Dragon available since a while... I made those texture improvements  ( only texture, so I anyway wouldn't compare it with the HTL-models )  quite a while ago (2 years maybe?); they're kinda outdated :-( .

@Unknown Target:

I know the issue... I really like the FS-"spacy" look of ships that somewhat resemble planes, but actually have much thicker wings - I just don't get any good ideas for it, sadly :-( . Thus I'll have to make do with what I do have ideas for.
Btw., I did change the new Aurora so it fits better. It's just that the general concept with those "pre-wings" (the plates besides the cockpit) makes it kinda hard to implement it well... :sigh:
But don't think I'm Khan from Star Trek 2... I do know that space has 3 dimensions ;o) .
And takashi's right - as the Shivan that I am :devel: , I've now and again tried to chase down a few Nightwings... they're really damned hard to hit from behind  (the pics don't really show just how flat they really are); and as I've made them quite fast and nimble too ( not too much, but more fitting to a light fighter then to a heavy one ), its not that easy to get a better vector on them...

Btw. - "Inspired by Cylons"...? Rofl ;o) . Though, lemmesee... maybe there really is something us' (meaning the Shivans) can learn from them?? The idea of EMP-beams I got yesterday might be a start for this... ;oD  (just hope it'll work)
Title: a little something...
Post by: takashi on June 11, 2007, 01:02:41 AM
actualy, current spacecraft rely on the ability to get un and out of an atmosphere safely. the only ships you should give crazy desings are:

installations (built in space, so go crazy)
destroyers(see above)
corvettes(go crazy or make it conventional)
cruisers(same as corvettes)
transports(same as corvettes)
bombers(go crazy. their made in space, usuualy aboard destroyers.)
space superiorty fighters(they have to carry lots of ordanance and still be manueverable)

any ships you should try to keep conventional are:
intercepor fighters
recon craft
stealth fighters
Title: a little something...
Post by: Mav on June 11, 2007, 01:19:22 AM
Nice opinion :) .

But as always, such things are left to the modder's discretion ;) :p .
Personally, I like the idea about piloting a fighter that's also able to enter an atmosphere, but on the other hand I have to admit that
1) space is quite large and planets are mostly tiny blobs in it that you'll usually only see from afar; and
2) Shivans are not at all interested in planets ('xcept wiping the odd homeworld... ;o) ) so you're even less likely to be near a planet when fighting Shivans (or being one :devel: ).

And thus, as all those fighters and bombers are most likely to nearly never get near a planet - or at least only very rarely -, it's technically the best idea to optimize most of them for space-only combat. But, as FS teaches us "expect the unexpected" (like most [good] Science Fiction does), it'd be wise to also have some atmosphere-capable craft ready in case you should need them (e.g. to guard evacuations from a planet under heavy attack - uh, ... some planet called "Vasuda Prime" maybe? ;o) ).

So - keep it in your mod(s) as you wish :) , but I really think :V: was good off at making the FS1 and FS2 craft almost entirely space-optimized :-) .
Title: a little something...
Post by: Mav on July 17, 2007, 03:32:48 AM
Hi. :-) .

First, as someone requested it over at HLP, I packaged the Fireclaw (Pegasus Reskin) :


Also, I remembered that I already had uploaded some files elsewhere:

1) the texture improvements: (

2) a reworked FS1-style explosion ani  (not that it would really still be needed, given the 3D-shockwaves we have nowadays...)  : (

3) the Nightwing also was uploaded to F2S, but they seem to have deleted it... I'll re-upload it elsewhere shortly.

4) a new multiplayer mission idea (was uploaded to the HLP download section which seems to have been removed - the whole section, I mean :eek2: ) - dogfighting in the midst of a REAL battle. Now will you try to score, or rather help your side gain an advantage in the battle? ;)   This I'll also re-upload soon (i.e. within the next 3 to 7 weeks... :nervous: well, I AM slow with this, sorry).

Finally, I also continued work on the Inferno a bit... though I have to admit, the previous shots were made up from only one half of the model, the other half wasn't so far yet (though the combined version I showed exported to .pof nicely, it might show up some not-so-nice lighting issues...).
So I started resolving that and while thus symmetrizing the model I stumbled above the following  (first pic - completed side; second pic - "accident")  :


Now I'm somewhat unsure how to continue, as this "accident" does look quite good, I think - though maybe a bit too Terran.
So, could you please give some feedback as to what you do think about this? Thanks in advance :) .
Title: a little something...
Post by: takashi on July 17, 2007, 06:26:54 PM
looking nice. have you thought of using that fs1 explosion as a 3d shockwave texture?

on another note...what are you doing about the HUD and interface?
Title: a little something...
Post by: Mav on July 24, 2007, 07:33:57 PM
No, haven't tried to yet - but then I'd think it might not be too compatible with the UV-mapping of those models... but maybe I'll try when I'm using 3D-shockwaves more often (I'm currently not using ANY MediaVP... *ooops* :blah: )

And what do you mean with hud and interface? What should I be doing to them in your opinion? Besides specifying some valid animations for them to prevent errors (and making some of the simpler ones)...

OK, I made a complete tech-ani for the Kilrathi Paktahn bomber once, but it was a real pain to make, and by now we anyway have the SCP-option to just use the model itself for them, so it isn't too likely that I'll make many more of them...

Besides, I dug out the .zip I assembled for the Nightwing when I first uploaded it to F2S about a year ago, here it is: STVsF Nightwing  v0.9 ( :biggrin1:
(as in the other thread, this link does NOT lead directly to the file, but instead to a webpage where the actual download-link will be shown after a minute of waiting ["looking at the ads"], as the filehost is ad-sponsored)

Also, I put 1 and a half starwars-themed models together this weekend, namely for one I started to make what I envisioned the Chiss Clawcraft to look like when I first read the books they were first mentioned in (this is the "half" model, as the wings/panels are still missing) - as it was compared to a TIE Defender there, and I also quite like that ship (having played Tie Fighter a bit TOO much... ;) ), it'll look more like a heavily modified T/D and not very much like the actual images of the Clawcraft that you can find on the covers of more recent books, as well as on the net.
The second model is a sort of streamlined/futuristic Stardestroyer, that doesn't have much details yet, but as the general shape is mostly completed, I hereby upload a few images of it :D :

It's supposed to be between 3 and 5.5 kilometers long, and has a bit of... functional resemblance to something starwars-fans might know as the "Eclipse" :naughty: ;o) , while being producable in larger numbers... *Devel*
Also, as you might have noticed, it has a few more shieldgenerators then the usual SD to reduce certain weaknesses... The imperial ship designers learned the hard way to think about such things, believe me (and I really mean the HARD way - this ship isn't related to the rather friendly General Pellaeon, you see...) .

If anyone has ideas about what sort of details to add to it, I could need some... :-)

Oh, and the assorted "main craft" I also do have an idea about, but I'll first have to think about how to realize it in tS... :-)
(oh, and being planned to span a length of about 200 km, the detailing of that will certainly prove to be a viable NIGHTMARE...)
Title: a little something...
Post by: Mav on July 29, 2008, 11:25:11 PM
...uhh, it seems I'm still alive so far :nervous: .

Had trouble with my PC, lots to do for Real Life (tm) ;) , and also some other games I'm interested in / modding.

Some progress has however been made, as follows:

-the Havoc's revamp has improved, especially the turrets are now done, leaving the missileboxes to do

-the Inferno has progressed quite a bit - it's symmetric now as planned, and in response to Trivial Psychic's objection, I've broken up the surface quite a bit...

-the as of yet unnamed stardestroyer has gotten a medium-sized "brother" with some rudimentary hangars cut into it

[edit: Just uploaded the Nightwing ( and Fireclaw ( again, this time at :) .]
Title: a little something...
Post by: Mav on August 23, 2009, 01:28:04 AM
As this is on-topic and my own thread so to say, I hope the admins won't ban me for necromancing it... :shaking:

Anyway, freespaceking just awoke me from my one-year long FS-slumber, which mostly had the same reasons as posted above, though additionally my FS-install stopped accepting the "-mod" argument, which pretty much scared me as that PC is pretty unstable to some games anyway... :nervous:
And I also had quite some trouble with my internet-connection AND setting up a new (used) internet-PC since the old one finally retired after 7 years of brave service ;) (including lots of updates of course, I guess the floppy drive might have been the only part I never exchanged) .

Now that I've installed FS2 on my secondary PC, and also finally broken up the SB inferno to use tS's mirror-modeler (which wasn't there in tS4, which I used for most of the Inferno's development cycle) , there should be at least a little more progress.
Not too much though, as there still is RL, and I also recently started a mod for Space Empires V and also started playing Sword of the Stars...

Now, as for updates:
I admittedly haven't done much FS-related during the last year, but at least my Jalkehi got a preliminary texture that I'm somewhat happy with, considering it's my first try at a self-painted texture - it will still need lots of detailing, though.
(sorry, the pics for that still are on my other PC, but I hope it won't take me a year this time to get them over)

And after mentioning the "breaking up" above, it admittedly wasn't that great of me to haven't posted the pics yet :nervous: ... So here you go, and please give feedback on it:

Current state of the model:
A look at its' silhouette from front and slightly right-below:
A look at the backside - not much done here yet:
And finally, the in my impression so far best looking screen with preliminary texture:

I also at some point finished the missile-tubes of the Aurora:
... and a short look into its' cockpit from outside:

As for Wing Commander ships, I started a Bloodfang Mk. I (the coloured thingy in the background is just a reference-screenshot from WC2, pasted onto a simple cube) :
... and a Shok'lar, though that one isn't very far yet (actually, it was my test at tS metaballs or some feature like that, and ended up having some disconnected polygons - yep, you can make them out pretty clearly in the pic) - the coloured thingy is a comparison-screenshot again, this time from WCArmada:

I also made a slightly larger version of my Stardestroyer, a bit more sleek, with a lot more hangars and a few... let's call them emitters :devel: (you know, slightly larger versions of these are on a well-known space-soccerball ;) ) :
And, finally, a pic of my would-be-200km-ship (the blue triangles are Executor-sketches, and if you look closely, you'll see the sketched version of an imperial-class SD as a white triangle - the sketched TIE-Fighter isn't visible, sadly ; maybe I should post a separate pic for that one...)   :
Note that this also was my first try at imitating special effects from within tS, for eventually making cutscenes one day... :nervous: It didn't work out too well, though :( .

So, have a happy sunday, thanks :) .

[end of translation of Shivan transmission :mad2: ]


... ;)

Title: a little something...
Post by: Mav on August 23, 2009, 02:24:34 AM
...oh well, so I'll add those, too.

And sorry for the multi-posting to everyone, but I hit the picture-limit last post.

So... a somewhat closer look of the SD:
...and a little closer even - do you see thelittle dot in front of the bridge??
...yep, here's that "dot" :

And yes, I tried to make all of these to-scale. That's also the reason for the different-sized Executors, as there are several different values for the Executor's size being quoted on many places.

Oh, and while I'm at it - a test for a shield, and a somewhat larger (rebel) laser blob:

Thank you, and good night :) from the Shivan collective :mad2: .
[end of transmission]
Title: a little something...
Post by: Star Dragon on August 25, 2009, 03:10:53 PM
I like your carrier SSD.... Also your black "moster" ship...

We need to gather up all those types someday for a pure collection of "oranic", or "living" ships! :)
Title: a little something...
Post by: gamingfan on August 31, 2009, 03:02:36 PM
your collection is very nice. i wonder if any other forum has that type of things. screenshots are very good idea.
Title: a little something...
Post by: Mav on September 06, 2009, 10:05:30 PM
...oops, what happened to the topic? Does it start to hide (=replace by link) images for other people, too?

Well, anyway - thanks for the feedback, Star Dragon and gamingfan. :)

@Star Dragon:
Erm... none of my SSDs is organic in a way that I would know of - so I don't really see the point in your argumentation.
Except if you'd have referred to the Inferno with "monster", of course. Though the Inferno is a bomber, and I assumed "monster" as referring to ships usually refers to their size... ??

Thanks. But certainly, lots of other sites do have screenshots here and there - for example Hard Light Productions (, the main Freespace fansite, does have pictures in quite several forum threads.
It's just that it's easier to attach the images here on GW, which is why I made this thread here, as I haven't yet found an external picture host that I'd quite like...
Though by now, it's also possible to attach pictures at HLP, though there's a limited space for it that'll likely be cleaned up every now and then... :-/

So anyway, some new info:

Firstly, last time I forgot to mention that I by now consider the Auroras' model to be mostly finished and started with UV-mapping it. But don't hold your breath, as that's quite a task on itself.

Secondly, there's two pictures of the current stage of my now textured Jalkehi. Problem is, I'll have to change the UV-map on this one, too, before I can continue texturing it.
Don't mind the small distortion on the large wings' markings in the first pic, though, as this just is the square where insignias should be placed on, and somehow it's UV-map also turned out a bit backwards.

And here's a reference picture of the original Jalkehi from Wing Commander 2 , taken with the WC2shipviewer that you can download at the WC CIC:

Then I also want to make a cockpit for the Inferno (yep, that's right :D) .
First, the basic geometric shape of the cockpit, elevated out of the main model:

And second, the WIP-version of it's pilot (which I actually did last sunday afternoon). Yes, I know it's still missing the legs:

On a sidenote, I'm using the following picture for reference, which I had downloaded in the early times of FS2 (file date is actually 12th February 2000) .
The problem is that I have absolutely no clue from where exactly I got this, but still would like to use it as pilot picture online, and maybe also as avatar in some forums.
It DOES look pretty much like a Volition picture, but I still think I got it from some community-site, though I don't have a clue which one that might have been.

So, if you should happen to know where this pic originated from, please let me share that knowledge:

Oh, and I also posted some short information about the campaign that my FS-themed models were initially thought for here ( .

Else than this:
Good night :) , as it seems even some Shivans DO need sleep ;) .