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Hosted => Nukemod-Children of Shiva => Topic started by: Axem on February 11, 2005, 11:15:44 PM

Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 11, 2005, 11:15:44 PM
Yeah! They're filled with awesome goodness and stuff.
Just draw any assumption from these as you want.

(http://img.photobucket.com/albums/v109/NarfPics/CoS/sonofa.jpg)

(http://img.photobucket.com/albums/v109/NarfPics/CoS/blind.jpg)

(http://img.photobucket.com/albums/v109/NarfPics/CoS/nihil.jpg)

(http://img.photobucket.com/albums/v109/NarfPics/CoS/insigs.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Ransom Arceihn on February 11, 2005, 11:44:01 PM
Quote from: Axem

You're gonna asplode! :shaking:

I like the insignias, specially the Wraiths of Capella one. But ah, what's a Preadtor?
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 11, 2005, 11:48:24 PM
Yeah, that missile took out my sensors and I thought I could get a support ship to repair them, but I got more damaged attempting to stay still while waiting for the ship to come... I got fed up and started going after the enemy.

And Preadtor is an intentional mispelling... really. Those guys aren't the brightest stars in the skies...
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on February 12, 2005, 01:17:55 AM
rumrunner launchin' a hellbat

(http://server2.uploadit.org/files/nukebomb-screen06.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 12, 2005, 03:54:36 AM
Got sooo bored with PhotoPaint...

(http://img.photobucket.com/albums/v109/NarfPics/CoS/outlaw.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Goober5000 on February 12, 2005, 06:28:14 AM
Whoa, super squadron logos! :eek2::yes:

Might I persuade you to make a logo for Silent Threat: Reborn?  Just one logo?  It'd help us out so much. (http://dynamic4.gamespy.com/~freespace/forums/images/smilies/smile.gif)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 12, 2005, 03:45:07 PM
Sure. PM me the details for the logo.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 12, 2005, 08:20:06 PM
More insignas! I still have one more to make, possibly two.

(http://img.photobucket.com/albums/v109/NarfPics/CoS/moreinsigs.jpg)

Most of these are actually for CBAnis (hopefully I'll apply a cheap animation to them), but the four at the right will be actual squad logos on your fighters.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: phreak on February 14, 2005, 04:15:32 AM
do i see fighter flak :)

i also have a fun idea for a shield buster weapon that would damage all 4 shield quadrants at the same time, applying shield_dmg/4 to each quadrant.  if the demand is great enough i may spend some time implementing it, im sure others can use it as well.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 14, 2005, 04:26:49 AM
Technically what you see isn't fighter flak, its 50mm High Explosive ammo. However there are a few player usable flak weapons in the mod.

My favourite is the 200mm flak. :biggrin1:
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on February 14, 2005, 04:27:37 AM
not that they are stable :D
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on February 22, 2005, 03:50:31 AM
Beamz!

(http://img.photobucket.com/albums/v109/NarfPics/CoS/whoa.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: FusionStorm on February 22, 2005, 04:01:09 AM
Cool, ghostey beams.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on March 01, 2005, 10:58:28 PM
Two more for now. This mission takes place at Outlaw Station, which you will be around quite a bit.

(http://img.photobucket.com/albums/v109/NarfPics/CoS/cos6.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/CoS/cos7.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: DaBrain on March 01, 2005, 11:27:03 PM
Wow, the second shot looks cinematic.  :yes:

The first shot is ok, but I don't like the planet. It's too low res IMO.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on March 01, 2005, 11:45:11 PM
That's just the absence of adv_effects, I haven't got around to putting it back yet.

EDIT: Just got Bob's latest build working, and turned on all the neat gizmos. :biggrin1:

(http://img.photobucket.com/albums/v109/NarfPics/CoS/cos8.jpg)

Ignore the funny laser sight... *Pokes Nuke*
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on March 03, 2005, 07:37:52 PM
yea that was just me goofing off with glowpoints. its suposed to be a sensor beam but they just look ugly with show ship turned on. im currently working on modeling new gatling guns for everything, using bob's show weapon support. this means i have to take the ship based ones out and recompile all the ships without them.

they will be more realistic looking, as im modeling them after real gatling guns. smaller guns will be swappable (phalanx, asgard, vasudan shortbarel, and the shivan emshock cannon, and also non gatling ballistic weapons, psg12, nova canon and automerc for example) and heavyer guns (100,150,200mm) will still use different ammo types. this will allow more versatility. infact im overhauling all weapons, adding some better balence and im also gonna be remaing alot of effects. many of them still use 8 bit glow effects. so those will be fixed too. also im gonna rework some of the effect animations.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: FusionStorm on March 03, 2005, 08:39:51 PM
I guess your title says it all, I think we should all pitch in and buy Nuke a GAU-8 Avenger 30mm gatling cannon for Christmas this year. ;)

(http://www.fas.org/man/dod-101/sys/ac/equip/gau-8-fig14.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on March 04, 2005, 04:58:52 PM
i was just looking them up on General Dynamics (http://www.gdatp.com/) website :D
btw thats one of my favorite gatlings :D
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on March 09, 2005, 03:25:42 AM
You know Nuke, before all of this I hated the "old style kinetic weapons", but now I love em. ;)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on March 24, 2005, 10:56:07 AM
no mod progress from my end in the past 2 weeks. alot of work, depression, planning my sister's 16th birthday party, depression, bit torrent addiction, depression, and i had to deliver a litter of kittens. i think i left out depression.

anyway ive been scanning for some older mod pics that ive posted on hlp, but i guess theyve all disapeared into oblivion. i did find falcon's (from hlp) pics of ssj dante in the perfect lighting conditions and they are just damn pretty i think.

(http://www.game-warden.com/nukemod-cos/Images/scary4rb.png)
(http://www.game-warden.com/nukemod-cos/Images/claws2ox.png)
(http://www.game-warden.com/nukemod-cos/Images/sideshot1qh.png)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Falcon on March 24, 2005, 03:11:11 PM
Heh yeah they looked awsome when I took them. It was even more scary when some of the ships parts where glowing...........:shaking:
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on March 24, 2005, 10:05:57 PM
im waiting for pcs2 so i can do all the glowpoint effects i have planned for this thing.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on March 24, 2005, 11:14:01 PM
I guess I should get on FREDding for this again sometime. Lack of any motivation has been hampering this for awhile.

But the new FRED out might reverse this...
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on March 26, 2005, 07:17:02 AM
no rush, looks like im putting in all next week at work. i havent had time to mod or test a new build in over 3 weeks.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: MiG on March 26, 2005, 06:56:31 PM
Awesome images in this project, keep up the good work ^__^
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on April 01, 2005, 10:01:31 AM
found a couple more

chimera, pre cockpit
(http://server2.uploadit.org/files/nukebomb-pfsix.jpg)

and a nice shot of the rumrunner
(http://server3.uploadit.org/files/nukebomb-screen00.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: DaBrain on April 01, 2005, 11:49:48 AM
The Chimera has a really interstings designs. Kinda different from these 'standard designs' everybody uses. :yes:
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Black Wolf on April 01, 2005, 06:40:55 PM
Quote from: Axem
I guess I should get on FREDding for this again sometime. Lack of any motivation has been hampering this for awhile.

But the new FRED out might reverse this...


[colour=burlywood]The new FRED is quite decent actually. I'm playing about with it ATM - got me back doing things anyway :)[/colour]
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on April 01, 2005, 11:49:47 PM
yeah, i've Just been playing around with it. i've started a small mini campaign to play with All the new sexps and have some fun with it.

but i think i'll get some fredding Done tonight. i feel inspired with all that's going on right now!
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on April 02, 2005, 09:38:48 PM
Quote from: DaBrain
The Chimera has a really interstings designs. Kinda different from these 'standard designs' everybody uses. :yes:

its based on an old idea i had around the time i started modeling. actually there were 2 concept models i designed around it but i had lost those along time back. so this is essentially a 3rd revision of that idea. i was also trying to go with a design feature found on most modern gliders, the slender tail boom. it resulted in giving the ship its fishy look. the curved gatling pods kinda accent that look. .
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Grug on April 11, 2005, 03:59:11 AM
Wow. I've always heard about Nuke mod but never checked it out for myself until now.
And holy crap!

Some fantastic screenshots mate. :yes:

Keep up the great work! :D
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on April 14, 2005, 02:25:44 AM
I restarted the campaign after growing disgusted with the quality so far. So back to square one-ish. Plot's pretty much the same, I just redo the missions so it flows a lot better.

Anyway, quick pics from a mission recently redone.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: phreak on April 14, 2005, 03:08:06 AM
Should i be surprised with the inclusion of a squad called "Death Cult"

oh and *drool*
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on June 11, 2005, 04:59:30 AM
Show ship flag rocks!

(That fighter getting hammered is me, I only realized it was me half a second before I took the pic...)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on June 11, 2005, 07:58:42 AM
i need to fix those glow maps, there at a different res than the screens are and so they look tweaked. im thinking of texturing them black and detailing them in the glowmap only.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on June 11, 2005, 04:09:54 PM
Yeah, that would probably look the best. Especially if the power ever went out in your fighter. ;)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on June 11, 2005, 06:59:33 PM
good point
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuclear on June 11, 2005, 07:49:34 PM
Why... :eek2: didn't... :eek2: I... :eek2: see these pics... before?

Awesome work, guys!
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on June 12, 2005, 06:21:06 AM
perhaps we should do a nulkemod screenshot contest. to build plublicity for the mod.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on October 11, 2005, 02:58:58 PM
ok, i got the main hull of the ship textured, still need to texture the turrets but you get the idea. sorry about all the bad lighting, all the bulbs in the turrets are making everything brighter than it should be. also truspace only suports up to 2048 textures so your only seeing it at a quarter detail.

(http://www.game-warden.com/nukemod-cos/Images/ragnarok.jpg)
(http://www.game-warden.com/nukemod-cos/Images/ragnarok2.jpg)
(http://www.game-warden.com/nukemod-cos/Images/ragnarok3.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on October 18, 2005, 11:45:35 PM
(http://www.game-warden.com/nukemod-cos/Images/rfn.jpg)
(http://www.game-warden.com/nukemod-cos/Images/rvd.jpg)
:pimp:
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on October 23, 2005, 04:43:46 PM
Lightspeed + Singh + Lt. Cannonfodder = teh win.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on October 23, 2005, 07:02:55 PM
and now the valhalla part...
(http://www.game-warden.com/nukemod-cos/Images/v2.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on October 23, 2005, 07:20:10 PM
rumrunner had glowmaps? wow

that ships gonna get a texture overhaul, to consolidate to a single map. i might just bake it but id like to get rid of those tiles.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Axem on October 30, 2005, 10:50:58 PM
Test render of Taristin/Raa's Node map somewhat modified by me. (Hope you don't mind :nervous: )

Pretty much everything will take place in these 4 systems.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on October 31, 2005, 07:37:52 PM
its like the great war scaled down, with gatling guns :D
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on December 03, 2005, 09:50:19 PM
(http://www.game-warden.com/nukemod-cos/Images/phoetex.jpg)
(http://www.game-warden.com/nukemod-cos/Images/ptex.jpg)
(http://www.game-warden.com/nukemod-cos/Images/phoenixtexed.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on July 03, 2006, 07:48:49 AM
ok i went and cleared this thread of any non screenshot related posts. i wish this to be the offitial nukemod image gallery. i intend to hunt down every image and stick it here. in addition i removed any other posts to reduce clutter. please dont take offence if your post was deleted. theres really nly one rule here, only post if you have a screenshot or some other nukemod related graphic. please restrict comments to another thread, screenshot discussion for example.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on October 24, 2007, 10:48:11 AM
(http://www.game-warden.com/nukemod-cos/Images/vulturev3.jpg)

well here it is. pretty soon it will have a texture, including shine, env, glow, and normal and height maps. it will be the most complicated texture job ive ever done, 10000 polies and sence its gonna be normal mapped i cant overlap any of them in the uv. ity may be possible to use subobjects so that things like the wings and the nacels can all share a single instance of texture space. it would be nice if we could have a second mapping channel for the normal maps, so that they can have uniquely baked normal maps.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Nuke on January 16, 2008, 06:54:27 PM
latest seker revision, new diffuse texture!
(http://www.game-warden.com/nukemod-cos/Images/htlseker.jpg)
(http://www.game-warden.com/nukemod-cos/Images/htlseker2.jpg)
(http://www.game-warden.com/nukemod-cos/Images/htlseker3.jpg)
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: shiv on January 17, 2008, 03:47:29 PM
OH! I've been waiting for updates!
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: Turey on January 24, 2008, 03:02:33 AM
eww, jpg artifacts. Try png.
Title: Offitial Screeeeenshots Thread (Image Heavy)
Post by: shiv on January 21, 2009, 09:59:48 PM
Do you have any new coolness to show? :D