Game Warden Forums

Hosted => Shadows of Lylat => Topic started by: DaBrain on January 20, 2005, 06:10:04 PM

Title: StarFox fan suggestions and ideas
Post by: DaBrain on January 20, 2005, 06:10:04 PM
If you have a good idea, or want to see a special ship, weapon, or level (location-wise) in the mod, just write it down here.

We are always open for your wishes.
Title: StarFox fan suggestions and ideas
Post by: FusionStorm on January 20, 2005, 07:26:46 PM
Are you guys gonna include that level that you have to defend the Great Fox from Missiles?
Title: StarFox fan suggestions and ideas
Post by: DaBrain on January 20, 2005, 08:03:54 PM
Well, we're not planning to make a remake.
But we probably could add something like that in the second mission. ;)
Title: StarFox fan suggestions and ideas
Post by: OmegaUltima on January 23, 2005, 01:16:33 AM
Heh. I hate defence missions...

Corneria is a must have.
Title: StarFox fan suggestions and ideas
Post by: DZComposer on January 23, 2005, 05:43:22 AM
Linking this thread in SF Message boards now.
Title: StarFox fan suggestions and ideas
Post by: DZComposer on January 23, 2005, 04:27:44 PM
Suggestion from The Flying Fox on Arwing Landing:

"What you could do, is incorporate a few battles that would chronologically take place before the SF games and after them. Kind of like, help Corneria conquer Titania (perhaps it was under wolven/venomian rule before? :3) and if ya win, you play on Titania later on as a defence mission, if you lose, you need to conquer it later on or something. Winning in the pre-campaigns give you bonuses like better armor and weapons or something, and winning on the same level in the later campaign earns you a medal which will give you bonuses."

Some interesting ideas, but the whole pre-campaign thing might not fit with our current story.
Title: StarFox fan suggestions and ideas
Post by: KingTiger313 on January 23, 2005, 08:39:29 PM
I'm really unfamiliar with the engine you guys are building this on.  So I'd like to ask a question before I make suggestions.

What types of vehicles will be in it?  Spacecraft?  Wheeled and/or tracked vehicles?
Title: StarFox fan suggestions and ideas
Post by: Axem on January 23, 2005, 08:44:17 PM
FS2 at the heart is a space sim, so mostly spacecraft. Ground based vehicles are quite fustrating to get working correctly. However as the FS2 Source Code Project progresses, we might be able to add in stuff like tanks and that.
Title: Sweet.
Post by: KingTiger313 on January 23, 2005, 09:17:20 PM
Sweet.  So I assume you guys are going to (of course) use the Arwing, but...

you're going to use original ships too?  Because that'd be pretty sweet.
Title: StarFox fan suggestions and ideas
Post by: Axem on January 23, 2005, 09:29:54 PM
What do you mean by original ships? The ones from the SNES version? There may be a few SNES related ships, like the SNES Arwing, but we're primarily basing everything off of Star Fox 64.
Title: StarFox fan suggestions and ideas
Post by: KingTiger313 on January 23, 2005, 10:28:39 PM
I should have specified, I suppose.  I meant ships that have appeared in any of the games.  You know how some people just make their own ships.
Title: StarFox fan suggestions and ideas
Post by: Axem on January 23, 2005, 10:49:23 PM
Ah, I see what you mean. Yeah, we'll be having canon ships and a few ones made by us.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on January 24, 2005, 07:33:38 PM
There are no plans for a completely new craft for the player.

But you might fly something else apart from the Arwing. ;)
Title: StarFox fan suggestions and ideas
Post by: KingTiger313 on January 26, 2005, 02:39:19 AM
Sweet.  

Any really huge battles?  Can't have a game without those.  With frantic radio chatter?  Does the game have radio chatter?  With audio or with just text?

I'm curious.  Sorry.  I've got more questions than suggestions, it seems.
Title: StarFox fan suggestions and ideas
Post by: Axem on January 26, 2005, 02:43:26 AM
Hehehe. I think the best way to find out is to play FS2 and see for yourself.

Just click the magic link: http://www.game-warden.com/forum/showthread.php?t=167

But if 1.5 GB is too big to download, the answers to your questions are:

Probably
Maybe
Yes
Both
Pancake
Title: StarFox fan suggestions and ideas
Post by: KingTiger313 on January 26, 2005, 02:59:19 AM
I like those odds.   :yes:
Title: StarFox fan suggestions and ideas
Post by: DZComposer on January 27, 2005, 02:50:32 AM
Suggestion from Todd McCloud from the OTG Star Fox board:

"We've seen stars, hollowed-out planets, space sectors, and the like. We need to brainstorm new ideas.

how's about a forested level?
A level with a combination of space / planet?
a very, very mountainous planet, the kind you see in new flight simulators?
"
Title: StarFox fan suggestions and ideas
Post by: DaBrain on January 27, 2005, 12:48:22 PM
A combination of space and planet?

We're not really able to do this. Though the first mission will consist of two parts (planet/space). But the 2 second part has to be loaded after the player completed the first part.

A forested level is more or less possible, but not planned ATM. We might add this to one of the upcomming levels.

A very, very mountainous planet is probably not possible. Some mountains are no problem, but as FS2 was not designed to support planetary levels, they need many polygons to look good. Placing to many of them will make the game impossible to be played on non-High-End systems.

If we were to use many of them, the only way to make it playable is to reduce the polycount, and the game will look worse than MS Flightsim 98. ;)

Most missions will be in space anyway.
Title: StarFox fan suggestions and ideas
Post by: Dapple33 on February 26, 2005, 10:33:57 PM
In Star Fox for the snes and Star Fox 64 pulse weapons were used mostly.
In the new Star Fox we have both sides using beams.
So will beam weapons be used by capships and others in this game?
Title: StarFox fan suggestions and ideas
Post by: Hiddengecko on April 07, 2005, 12:56:15 PM
There is one very important thing. (I'm a new member, but I've been to this site before) You need to make the full HUD available in 3rd person camera mode. At least the crosshairs and sheild stuff. It wouldn't be starfox if you can't play in 3rd person the whole time!!
  I love this smiley:  :hoppingma
Title: StarFox fan suggestions and ideas
Post by: Axem on April 07, 2005, 04:02:32 PM
Dapple: It'd be a crime not to use beam weapons with this engine. ;)

Hiddengecko: Yup yup, already in FS_Open. :biggrin1: With a press of the key (default is NumPad *) you can switch from 1st to 3rd person, HUD and all.
Title: StarFox fan suggestions and ideas
Post by: slippy on June 08, 2005, 03:50:01 AM
Are you going to be fox or multiple charictars? :confused1
Title: StarFox fan suggestions and ideas
Post by: DaBrain on June 08, 2005, 10:15:53 AM
You are going to be Fox. And you'll be alone for a while. :drevil:
Title: StarFox fan suggestions and ideas
Post by: slippy on June 08, 2005, 11:06:24 PM
I think there should Be cerina and you are in its space zone and you have to fight starwolf :shaking:
Title: StarFox fan suggestions and ideas
Post by: Blink on June 09, 2005, 11:21:44 PM
Darn well better let me pilot that there greatfox. I've been waiting through two games now to pilot that thing! Also, about a year ago...on the wretched Lylat.net forums, I heard someone say they wanted to play as Andross in Starfox Assault. Not with hands, just as andross's head, slowly floating around the city, smashing into buildings and making them crumble, or grinding his chin against the ground and crushing pedestrians. Anyways, that would be an awesome extra for when you beat the game. Maybe durring the credits or something...
Title: StarFox fan suggestions and ideas
Post by: DaBrain on June 09, 2005, 11:32:42 PM
Quote from: Blink
Darn well better let me pilot that there greatfox. I've been waiting through two games now to pilot that thing! Also, about a year ago...on the wretched Lylat.net forums, I heard someone say they wanted to play as Andross in Starfox Assault. Not with hands, just as andross's head, slowly floating around the city, smashing into buildings and making them crumble, or grinding his chin against the ground and crushing pedestrians. Anyways, that would be an awesome extra for when you beat the game. Maybe durring the credits or something...



Well, the second idea is proably to hard to realize, but the first idea is very nice. Perhaps some kind of 'avoid the asteroids' mission.
The Great Fox is too slow and clumsy for real battle missions.

I'll keep that idea in mind. We could really use it. :)
Title: StarFox fan suggestions and ideas
Post by: slippy on June 09, 2005, 11:45:57 PM
yeah that would be cool!!
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on June 10, 2005, 05:30:36 AM
Haha. You'd be screwed with a copperhead missile on your tail. lol
Title: StarFox fan suggestions and ideas
Post by: slippy on June 10, 2005, 04:32:42 PM
"Ahh get thisguy off me "
"we all are in here we cant help"










anyways what would you rate the game E  E10 T M A
Title: StarFox fan suggestions and ideas
Post by: Grug on June 11, 2005, 09:03:55 AM
As in friendlyness wise? Keep in mind there are different rating systems for different countries.

I doubt Fox will suddenly grow a spitefull toungue or anything and explosions will mostly be the same, so I'm guessing it falls into a similar catagory as the games on N64 etc.
Title: StarFox fan suggestions and ideas
Post by: slippy on June 14, 2005, 02:44:21 AM
there should be a levle where you are going to save cerina and starwolf comes and you beat them but you have to reoair your ships.
Title: StarFox fan suggestions and ideas
Post by: Lylatian Bounty Hunter on June 15, 2005, 02:14:04 PM
Is there multyplayer in this game? Like two player? One person could be in the tank, another in Arwing! Then when your in a space level, the Second player switches from Landmastr to Arwing (but no split screens on the planet side levels)


just an idea...
Title: StarFox fan suggestions and ideas
Post by: DaBrain on June 15, 2005, 04:40:36 PM
FS2 engine + tank = won't work

We may get it working somehow, but I highly doubt it.

Enemies may still have/be tanks.
Title: StarFox fan suggestions and ideas
Post by: Grug on June 15, 2005, 10:41:12 PM
Ah, because this is a PC game and because of the limits of the SCP engine, there won't be any Split Screen sorry. Online \ LAN Multiplayer is a distinct possibility however. :)
Title: StarFox fan suggestions and ideas
Post by: Lylatian Bounty Hunter on June 20, 2005, 02:05:40 PM
basically, thats kinda of wut i ment....
Title: StarFox fan suggestions and ideas
Post by: slippy on July 04, 2005, 11:53:49 PM
Please can you change the first levle song I want to hear this original Song please!!
http://starfoxfans.com/downloads/sfx_Corneria.mp3

And Could you put aquas Blue marine.
Title: StarFox fan suggestions and ideas
Post by: DZComposer on July 05, 2005, 05:38:55 AM
As of now, I have no plans of using that BGM. Though it may appear later in a different form than you think. ;)

The first mission BGM is in that style that it is for a reason. That reason is still classified.
Title: StarFox fan suggestions and ideas
Post by: KCat on November 02, 2005, 10:46:32 AM
Sorry for the bump, but here's my suggestion. If you could, could you try doing a Blackhole level? That's always fun to get to from the asteroid belt.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on November 02, 2005, 03:28:06 PM
Quote from: KCat
Sorry for the bump [...]


Don't worry. This is one of the threads you can always post in. No matte how old it is. ;)

Quote from: KCat

[...]
, but here's my suggestion. If you could, could you try doing a Blackhole level? That's always fun to get to from the asteroid belt.


Hmm, I almost forgot that mission... *has a great idea for an animated background* :naughty:


Anyway it would be optional and of course hidden/secret. Sooo... I won't tell you if we  include it or not. :p :lol:
Title: StarFox fan suggestions and ideas
Post by: Anubis on November 02, 2005, 05:36:36 PM
The black hole that Andross set up for McCloud Sr. :devel:
Title: StarFox fan suggestions and ideas
Post by: strike911 on December 27, 2005, 03:05:27 AM
I certainly hope the old SF64 Katina base shows up. Seems like a simple enough level, lone building in the desert... *shrugs* I think that was one of my favorite levels back in SF64.
Title: StarFox fan suggestions and ideas
Post by: supernova on January 31, 2006, 06:14:12 AM
can we just up the poly count of different ships...especially the Arwing?

You guys talked about not making this a "remake" which I think is wonderful, because you ought to have a little Freespace mixed in there with it..because it's not Starfox...it's a total conversion, and we can't make it a 'tunnel sim' like SF64.   Plus, I think it would be awesome to give fans of the game something new.   Again, it's not a total remake of an older game, you guys are doing something totally new with an existing universe, similar to whats being done with Freespace 2 with all the new campaigns like Inferno.   Take the existing story and plot, and expand it into something amazing...and you'll have something truly amazing.
Title: StarFox fan suggestions and ideas
Post by: Black_Cat on February 12, 2006, 04:30:32 AM
I would love to see Zoness. One of my favorite planets. And Katt too in the newer games )Assault and Adventures) you never see her or Bill, Zoness would be good.
I like the 64 Wolfen better then the new one that would be good to have too.
Title: StarFox fan suggestions and ideas
Post by: Bluewolf on April 18, 2006, 07:35:00 PM
Two things i really want to see.
1: A huge battle between Cornaria and Venoms fleet. Having it frantic,brutal and desparate to win. To many times do you just plough trough a huge force with no worrys and not much damage. Make it so its hard but not impossble to win.

2: Not sure if wingmen are useful in FS2(Never played it) But please make them if they are not useful. Not always getting your ass to save them. In a battle from point 1 i would love to see evey member as being a vaulble resorce so there is a reason to help them.

Just my ideas.
Title: StarFox fan suggestions and ideas
Post by: Arcthoudor on April 23, 2006, 04:49:28 AM
Cockpit mode.

For the love of God, it has to have cockpit mode.
Title: StarFox fan suggestions and ideas
Post by: Kaid on April 23, 2006, 08:22:21 PM
One thing I'd absolutely love to see...

A cameo of an older model arwing (http://upload.wikimedia.org/wikipedia/en/c/c5/F-zero_wp_m10_james_800.jpg) that gets peppy reminicing on back in the days with Fox's father.
Title: StarFox fan suggestions and ideas
Post by: Axem on April 23, 2006, 08:44:13 PM
Quote from: Bluewolf
Two things i really want to see.
1: A huge battle between Cornaria and Venoms fleet. Having it frantic,brutal and desparate to win. To many times do you just plough trough a huge force with no worrys and not much damage. Make it so its hard but not impossble to win.

2: Not sure if wingmen are useful in FS2(Never played it) But please make them if they are not useful. Not always getting your ass to save them. In a battle from point 1 i would love to see evey member as being a vaulble resorce so there is a reason to help them.

Just my ideas.



1) Those are what are commonly referred to as "Battle of Endor" missions. They are an extreme pain to do correctly, because typically the player's role is greatly reduced. But this is Star Fox where capital ships are taken down by a few well placed shots. ;)

2) FS2 AI isn't the best, but we can sorta "help" them to make them less prone to needing help every 5 seconds.

Quote from: Arcthoudor
Cockpit mode.

For the love of God, it has to have cockpit mode.


Okay.

Quote from: Kaid
One thing I'd absolutely love to see...

A cameo of an older model arwing that gets peppy reminicing on back in the days with Fox's father.


Well we already have the SNES Arwing, the N64 Arwing, and the Assault Arwing. I think that's quite Arwings. But mind you those are only a few of the playable ships we have planned so far. ;)
Title: StarFox fan suggestions and ideas
Post by: Kaid on April 23, 2006, 09:47:53 PM
Quote from: Axem
Well we already have the SNES Arwing, the N64 Arwing, and the Assault Arwing. I think that's quite Arwings. But mind you those are only a few of the playable ships we have planned so far. ;)


I'm guessing you missed the hotlink to the ship I was refering to... I think it would make a fun reference to the SF/F-zero connection.
Title: StarFox fan suggestions and ideas
Post by: Bluewolf on April 24, 2006, 05:02:28 PM
Quote from: Axem
1) Those are what are commonly referred to as "Battle of Endor" missions. They are an extreme pain to do correctly, because typically the player's role is greatly reduced. But this is Star Fox where capital ships are taken down by a few well placed shots. ;)

2) FS2 AI isn't the best, but we can sorta "help" them to make them less prone to needing help every 5 seconds.



Okay.



Well we already have the SNES Arwing, the N64 Arwing, and the Assault Arwing. I think that's quite Arwings. But mind you those are only a few of the playable ships we have planned so far. ;)


Well lets have a battle for corusant from ROTS then!:drevil:

Could have so you surving several largish assualts that or not on BOE scale and when one is almost destroyeed another pops up again. You could have powerfull wave pushing you alliles to breaking point.

The things is that 64 had fleet battles that have the CDF getting owned then you come along and own the enemy. Theres never any "im not sure we can do this factor"

I'm not asking for a impossibe mission but a mission where you pushed to the limits. So when you win you fell like you've achived something.


PS: Have a James apperence please. :P Does not mater if he's dead or not.:drevil:
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on April 24, 2006, 11:20:06 PM
Pushed to the limits, eh? Oh you'll be pushed alright. Falling off or staying on top is up to you.

James? Well, if the concept artists are up to it, maybe just a sketch in the credits. I don't know about you, but James just looked like a Fox with shades. And it boggled me when a Fox with shades (or James himself) showed up in your Arwing after completing certain challenges of the game.
Title: StarFox fan suggestions and ideas
Post by: DZComposer on April 24, 2006, 11:34:37 PM

*sigh* I really wish that they didn't put that James cameo in F-Zero. The crap it has caused people to think....
Title: StarFox fan suggestions and ideas
Post by: Kaid on April 26, 2006, 06:34:38 AM
F-zero X came out 15 months after Starfox 64 (the first time James was refered to by name.) and was made by the same people. We can only assume they decided to reuse the name for one of the 30 racers in that game. It's not like the games have ANY connection... the characters arn't even the same species! there's no reason for them to be associated.

F-Zero GX was made by Sega at Nintendo's behest, and stole as much inspiration as possible from the name similarity. So blame Sega for every SF/FZ crossover you've ever heard of.

EDIT: actually, now that I think about it, there WAS one other thing linking the two universes. G-Diffusers. I know they are mentioned by name in SF 64, but I'm not sure if FZX did- if so, it would be in the manual somewhere.
Title: StarFox fan suggestions and ideas
Post by: strike911 on April 26, 2006, 06:41:47 AM
yeah, but its a fun little cameo imho. I don't think it was ever meant to be used as strong evidence towards a story or anything.
Title: StarFox fan suggestions and ideas
Post by: Kaid on April 26, 2006, 06:50:58 AM
For the cameo in this game all you would need is whenever James (as a furry) shows up, he's flying the Little Wyvern, (possibly with Arwing-style wings) not a modern Arwing.
Title: StarFox fan suggestions and ideas
Post by: Blink on May 01, 2006, 01:38:30 AM
Actually, F-zero, Starfox, and Metroid all seem to take place around the same time. Technology and characters are passed between the games now and then. Maybe Pikmin too.
Title: StarFox fan suggestions and ideas
Post by: Blue Thunder on May 01, 2006, 03:42:12 AM
How about making a bomber variant of the Arwing?
Could make some interesting missions.....although I doubt your wingmen will be willing to cover you.
Title: StarFox fan suggestions and ideas
Post by: Kaid on May 01, 2006, 04:47:35 AM
Blink: I see only G-Diffusers as F-zero/Starfox, Charge Beam tech for Metroid/Starfox, and the Galactic Federation for F-zero/Metroid. Did I miss anything?
Title: StarFox fan suggestions and ideas
Post by: DaBrain on May 01, 2006, 08:27:13 AM
Quote from: Blue Thunder
How about making a bomber variant of the Arwing?
Could make some interesting missions.....although I doubt your wingmen will be willing to cover you.


The new Arwing is kinda something like a bomber you could say...

In the games, the Arwings had no problem with taking down capital ships. So I guess they don't really need bombers.
Title: StarFox fan suggestions and ideas
Post by: Blue Thunder on May 01, 2006, 12:20:05 PM
[post edited] lol@DaBrain. Editing while you were replying.

When you say "In the games", do you mean in the offical ones (eg. Lylatwars) or in FreeSpace2?

Now Ive really only had experience with Lylatwars (StarFox 64) so forgive me if Im wrong:

The bosses could be considered capital ships, I guess, but I remember one mission where you had to engage an enemy fleet. But I don't remember arwings being able to take those down, only their turrets. So you could have a bomber-type able to carry special armor piercing ordinance. An allied capital ship can't always be around you know :D

Or you could always try what Star Fox 2 did, have different variants of arwings (interceptor, standard, heavy assualt) with varying amounts of shield, speed and firepower/armament capacity. Add a little variety, unless you've already got something planned.... :drevil:
Title: StarFox fan suggestions and ideas
Post by: DaBrain on May 01, 2006, 12:28:26 PM
The official Starfox games.

In FS2 you also can take out some capships in a fighter, but anything bigger than a Cain means quite a bit of work. ;)
Title: StarFox fan suggestions and ideas
Post by: Blue Thunder on May 02, 2006, 05:52:27 AM
I see, could you give me any examples where arwings handled capital ships by themselves? (only had experience with Lylatwars)

I would also like to know your response to my edited post above, raising other possible topics of discussion.
Title: StarFox fan suggestions and ideas
Post by: strike911 on May 02, 2006, 07:39:12 AM
In Lylat wars you took could take out a whole bunch of big ships towards the end of Area 6. Remember the big green ones, that when you shot the bridge enough it would destroy the whole ship? There were a few cap ships in that level. The GreatFox could take them out in one shot, anywhere though. hehe. Of course, then you have the Sector Y ships, that you couldn't really destroy, ALTHOUGH you never really had an opportunity to destroy them as you were just flying through the area...

You've also got in StarFox 1, entering a cap ship and destroying its core. That happened quite a few times in that game, same with the Star Fox 2 rom that got leaked. Heh, of course in that one you like transformed into a mecha to do it. lol.

I remember playing through StarFox Assault, the first level you're taking out really cool looking cap ships that are in formation (Macross and Gundam style!) by shooting them in their weak point. Man that first level was probably the best level in the entire game. Hehe. I loved that feeling of seeing all those ships in the distance in perfect formation.

Well, so it seems to me, after listing these enemies, that Arwings rely more on finding weaknesses rather than utilizing overwhelming firepower on strong enemies. Again, i guess thats a theme that can be carried across the the entire series. The arwing, in my opinion, functions as an air/spacecraft that is well-rounded for most missions where cap ships need to be taken on, and when fighters need to be taken on.
Title: StarFox fan suggestions and ideas
Post by: Blue Thunder on May 02, 2006, 08:03:30 AM
For some reason I don't remember anything of Area 6 and I don't think I ever got to Sector Y. Maybe it's coz I haven't played Lylatwars in.......ummm well even I can't remember.

Anyway I just did recently play Star Fox 2. There was some tactical value with having different variants of arwing, but I guess the standard arwing could suffice, although by having a heavy assault variant, it could be used for taking out multiple warships (bigger weapon capacity). And an interceptor variant could be used for stealth recon, etc..
Title: StarFox fan suggestions and ideas
Post by: uk_resistant on September 21, 2006, 12:04:06 AM
Voice acting is one of the most difficult htings to do, and ive barely seen it done anywhere decent in professional games and less so then in amatuer developement, so i tihnk you shouldnt have it, or better style have the origianl lylat dialect.

Also the adventures arwing has got to be included! Its underrated!
Title: StarFox fan suggestions and ideas
Post by: ngtm1r on September 21, 2006, 02:16:27 AM
If it/she isn't already in, I'd like to request Kat's fighter from SF64. :p
Title: StarFox fan suggestions and ideas
Post by: Axem on September 21, 2006, 02:37:18 AM
If I'm not mistaken, Katt's ship (atleast in Star Fox 64) was just a repainted Invader 2 fighter. Jonathan modelled it already, so all we'd need to do it paint it pink. (Insert winking smiley here)
Title: StarFox fan suggestions and ideas
Post by: Skysurfer Y. Zypher on October 03, 2006, 10:58:23 PM
Methinks you all should get Starfox:Command and update some of your ships abit. Heres a thought: Make the story mode, but have it ONLINE (like 1-12 players on a mission and so on). And have Factions(what you do with one faction ship affects another faction.) I know this will be dinied because of programing issues, but I just wanted to get it out there.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on October 03, 2006, 11:50:05 PM
Quote from: uk_resistant;41041

Also the adventures arwing has got to be included! Its underrated!


That's one of those low-priority things... It would be nice for the multiplayer part though.

You could give it a shot! What do you think? ;)

Quote from: Skysurfer Y. Zypher;42192
Methinks you all should get Starfox:Command and update some of your ships abit. Heres a thought: Make the story mode, but have it ONLINE (like 1-12 players on a mission and so on). And have Factions(what you do with one faction ship affects another faction.) I know this will be dinied because of programing issues, but I just wanted to get it out there.


I still don't have a DS... I bought one, but it was a present for somebody else. ;)

We got a lot of work ahead of us. The content for the demo doesn't seem all too bad, but after that there is more to do.

One of two very complex missions(for the designers, not for the players ;) ) will be in the demo, the other one will be in the full version.

If we really do something else, it would be a single fun mission, like a retro SNES mission. I know many people are interested in that.
Title: StarFox fan suggestions and ideas
Post by: XG Fox on October 04, 2006, 12:16:15 AM
Quote from: DaBrain;42197
If we really do something else, it would be a single fun mission, like a retro SNES mission. I know many people are interested in that.


Hah, that would be funny.  Completely insulting the awesome power of the FS2 game engine by putting in a simple little ship made up of maybe ten triangles.  xD

Although... having little things like the ACTUAL SNES arwing (the little triangly one) would make multiplayer that much more interesting.  :lol:
Title: StarFox fan suggestions and ideas
Post by: DaBrain on October 04, 2006, 12:26:08 AM
No big deal... give me 15 minutes...but I guess I should focus on things for the demo for now. :blah:
Title: StarFox fan suggestions and ideas
Post by: Taristin on October 04, 2006, 12:38:00 AM
Oh oh! Do a paper-mario mod! Use 2 single sided polygons with a cartoon drawing of the ship on it!
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on October 04, 2006, 01:33:15 AM
bahaha, but if you did that, you'd have to put faces for the back, sides, and front, and then change them as the camera gets to each side
Title: StarFox fan suggestions and ideas
Post by: Skysurfer Y. Zypher on October 04, 2006, 02:50:30 AM
And I doubt the FS2 engine will support that, and DaBrain, thanx for giving it a chance!!
Title: StarFox fan suggestions and ideas
Post by: Skysurfer Y. Zypher on October 04, 2006, 11:45:51 PM
Heres another thought: After the missions are done, make the game ongoing, as in, side missions on bases here and there, and both the FS2 AND Shadows of Lylat levels playable, so you can explore and still have fun in an arwing, or cornerian ship, or any other FS2 ship there is. I tkow thats alot, but it is just a thought. And theres my two cents.
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on October 05, 2006, 01:11:28 AM
Actually, the FS2 engine already kinda supports that feature. Problem is that instead of just flying around a level, you'd have to replay the mission and fulfill the objectives. Or get yelled at by command and eventually get shot at by your wingman. But that's what cheats are for, right? :D
Title: StarFox fan suggestions and ideas
Post by: Taristin on October 05, 2006, 01:25:10 AM
Quote from: Skysurfer Y. Zypher;42214
And I doubt the FS2 engine will support that

Let me tell you, I know full well what this engine can handle. Ive been modding it for going on 7 years now. ;)
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 08, 2006, 04:08:18 PM
Though this sugesstion Might be already here ,but ther it goes.

Well I looked at the trailer and I know you added all the arwings and cornerian ships. I think you could make some new Cornerian ships Like heavy fighters, bombers, Interceptors , etc. So then you could have more vairity of ships. Also Like Freespace 2 Logos of various squadrons

Like i said I think this idea may have already been said and answered so please don't flame me ._.;
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on October 08, 2006, 06:37:00 PM
How about....we're working on it :p
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 08, 2006, 10:42:18 PM
Quote from: AqueousShadow;42712
How about....we're working on it :p


XD that'll do
Title: StarFox fan suggestions and ideas
Post by: DaBrain on October 08, 2006, 10:50:38 PM
Yeah, great idea. Something new to model. It's some much easier with concept art.
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 08, 2006, 11:04:31 PM
Quote from: DaBrain;42752
Yeah, great idea. Something new to model. It's some much easier with concept art.

Well I had a idea for a Cornerian Heavy Assault fighter in my brain from a fanfic of mine With my racoon charater Alex a leader of a heavy assault fighter group called the ThunderHawks. I could draw it tonight


Edit: Finished the drawing
(http://img95.imageshack.us/img95/614/outlawheavyfighterconceptsd0.jpg)

It's not much, but meh
Title: StarFox fan suggestions and ideas
Post by: uk_resistant on October 10, 2006, 10:13:11 AM
I had a thought about the roll defense manuver you can do in the games.
I mean would that be in the game?
I think I might be better to have it so that if you just barell roll you take less damage, rather then deflect any shots hitting you.

(this seems to happen in star wars too, esp phantom menace).


also if this get's foxed, dont scrap it, just alter the designs slightly (dif colours, proportions etc) and called it Sol-wing (based off the starwing title starfox got in the uk).
youd also have to remove any reference to the main characters but it would be easy to have dif animals, but just set in the same universe, or maybe even an alternative universe.....
Title: StarFox fan suggestions and ideas
Post by: DaBrain on October 10, 2006, 11:04:42 AM
Quote from: Alex Murdock;42758

http://img95.imageshack.us/img95/614/outlawheavyfighterconceptsd0.jpg


Well... it doesn't look bad, but it doesn't really match the style of the other ships in SoL.

A more stream-lined version would be better.
Maybe more like a heavy version of our cornerian fighter adaption.
http://www.game-warden.com/forum/showpost.php?p=38753&postcount=446


@uk The barrel roll is actually a problem. ATM we're not able to get it into the game. We're have to wait for some fixes/additions in the scripting code.
It will probably be in the demo. In which form depends on game balance and how it will be most fun for the player.
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 10, 2006, 01:15:53 PM
Ok i'll try coming up with something like that.

Edit: Some concepts using the pic and being bored in my college algebra class.

(http://img201.imageshack.us/img201/2707/moreconceptsyq7.jpg)
Title: StarFox fan suggestions and ideas
Post by: Darth HoJaPe on October 12, 2006, 02:00:26 AM
you know what, a cool ided be if i was a voice-actor.
Title: StarFox fan suggestions and ideas
Post by: Axem on October 12, 2006, 03:55:58 AM
If only there was an entire thread about voice acting... (http://www.game-warden.com/forum/showthread.php?t=2558)
Title: StarFox fan suggestions and ideas
Post by: Taristin on October 12, 2006, 04:03:53 AM
Quote from: Axem;43119
If only there was an entire thread about voice acting... (http://www.game-warden.com/forum/showthread.php?t=2558)


Indeed, if only... (http://www.game-warden.com/forum/showthread.php?t=2558)
Title: StarFox fan suggestions and ideas
Post by: dragonmilk908 on October 13, 2006, 02:00:32 AM
I dont no if any1 suggested tis, but do a cooler version of the blue-marine.  And while im at it, make a mission were u have to go into the depts of solar. (lava-proof blue-marine)
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on October 13, 2006, 07:38:58 AM
red-marine? but even then, it wouldn't be called marine...because...it's fire.

at this point, i don't think aquas or solar type missions are in reach.
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 17, 2006, 03:41:52 PM
So does anyone has opinions, comments about the concept heavy fighters i drew?
Title: StarFox fan suggestions and ideas
Post by: DaBrain on October 18, 2006, 10:31:28 PM
Sorry, thus week is kinda bad. I'm pretty busy, there's not much tme for SoL till it's weekend I guess.

Well these shisp that could be made of your concept art would still look different from the rest of the game. This is still not matching our style, but it is better then your first concept.
Title: StarFox fan suggestions and ideas
Post by: strike911 on October 18, 2006, 10:42:03 PM
I'm not a big fan of them for this mod, they're okay, but I don't think your style matches what the artists have already done so far.
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 18, 2006, 10:57:45 PM
Wel i think i'll give up on trying to make one that is to the style.. I'm kinda more of the Sci- fi like ness of movies like Aliens. So yeah it's extremly hard for me  to get to a certain style that best suits your need
Title: StarFox fan suggestions and ideas
Post by: Psygonis on October 20, 2006, 09:09:58 PM
Hi all,
I haven't posted since I've registered here, just the introduction post in the introduction topic...
But PMs aren't posted yet and now, I'm kind of part of the team, at the "concept art dept.". :P

Well, I've designed a Fighter during my Biology lesson this morning, a heavy one.
So, here is the Cornerian Crusader Class Heavy Starfichter, le CCHS-Mk.III.

(http://psygonis.lylatwing.com/sol/CCHS-MkIII (Sheet1s).PNG)

It was designed and produced for the S&D (Seek & Destroy) 3rd CSF (Corneria Space Fleet) and espacially for the squadrons of the 41th KNIGHTS a division of Tactical Space Superiority.
Alone, it can intercept with ease a bomber-type ship or an other heavy starfighter. But it's major use, the Small and Medium Capital-class Ship Interception is made possible by a formation of several CCHS (typically 3 but 2 skilled pilots could have some close results...). Robust, quite agile, the CCHS-III was firstly a single-seater but the second and the third versions of the ship were built to let a second pilot have a seat and assist the first one.

The CCHS-III is powered by a double Zero-Point Energy Cell, providing an increased lifetime toward the starships which fit a fusion power core. Indeed, it can stabilize a great energy stream stability to the throttles, the gravometric sensor array and moreover, to the quite powerfully deflective shields.

The weaponary configuration wasn't drawn on that datasheet but reshearches are in progress to gather datas... ;)
Title: StarFox fan suggestions and ideas
Post by: Flamewave on October 20, 2006, 10:35:40 PM
It's missing nos and stabs. :P
Title: StarFox fan suggestions and ideas
Post by: DaBrain on October 21, 2006, 02:58:32 PM
Well, I think it's a pretty good concept. It wouldn't look out of place in the circle of our other fighters. :)
Title: StarFox fan suggestions and ideas
Post by: Psygonis on October 22, 2006, 07:13:18 PM
Flamewave> Quite well noticed! I'll check these sheets that I've been hacking from the cornerian database. Corrupted files, maybe... ;)

DaBrain> Thanks, but I still need to deepen the specs. It must fit the FS2 style as much as the Starfox one.
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 23, 2006, 01:33:42 PM
Maybe i might take another go at some concepts. I was playing the final frontier mod for total annhilation spring and it gave me some ideas and the final frontier mod designs as almost identical to the designs for SOL

Here's the link

http://www.ta-spring.com/mods/final_frontier/Media/media.html
Note: the graphic are not to today's standreds cause the engine it's based off of is the original total annilation engine

Also The art style of the game is Assault style yes?
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on October 24, 2006, 01:16:00 AM
I believe it's appropriate to say that the art style of the game is...

SoL-style.
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on October 24, 2006, 01:59:31 PM
Well that doesn't help me at all  of how you say it ._.
Title: StarFox fan suggestions and ideas
Post by: Psygonis on October 24, 2006, 04:36:50 PM
He tried to tell you that SoL have it's own style, even in the universe of Starfox. Look at the previous artworks and screenshots of the game and adapt your styles to the SoL patterns... ;)
Title: StarFox fan suggestions and ideas
Post by: Alex Murdock on November 11, 2006, 02:30:50 AM
Finnaly got to posting this drawing i did at school

If this is acceptable then that's good

If not then probally this will be the last drawing i did as of now I'm doing alot of concept artwork for Starfox:Annhilation (Working title untill i cna come up with a better name)

(http://img96.imageshack.us/img96/7695/oldheavyfighterconceptaab3.jpg)
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 02, 2006, 06:06:19 PM
After reading the whole thread, I have made a couple suggestions.

First, instead of changing the Blue Marine, why not just make it more... "modern"? It could act like any other spacecraft, because the only thing that needs to be change would be the background (Aquas?). The ship may only be able to be used stages with water backgrounds.

Another idea would be to make Pigma still part of team Star Wolf, because during the attack on Sargasso in Assault, Fox didn't know that he's been kicked out before. In other words, the last time Fox met Wolf would mean that Pigma is still with them. Oikonny doesn't need to be in Star Wolf because Fox already knows he's not with them in Assault. I'm not sure about Panther in the story, but he could be added... somehow. Maybe not part of Star Wolf, but a ruffian with a very unique design (Wolfen II aka Black Rose in Star Fox Command).

Also, since there are seven years inbetween 64 and Adventures, I'd suggest that there be different forms of the Wolfen, the one from 64 and Assault. Wolfen II should be specifically for Panther only, because that's what he used in Command, but make it similar to Wolfen in stats. Not better, because he shouldn't have better statistics compared to Star Wolf.

So, Panther with Wolfen II < Pigma
Panther with Wolfen = Pigma
Panther with Assault Wolfen > Pigma gets booted (Fox doesn't know)
Title: StarFox fan suggestions and ideas
Post by: lemox on December 03, 2006, 06:33:58 PM
I've got a question about the gameplay of your Starfox game ... Will it be more like a real starfox game, counting the classic interface, loopings etc. or more like the original gameplay of Freespace ? Cause, I think gameplay of original Starfox games is one of the most important things that create the special ambiance of the series; loopings, rolling left and right, ... and I saw you keep the HUD of Freespace for your project ...

Sorry for my english, maybe incomprehensible sometimes, but I'm french ^^
Title: StarFox fan suggestions and ideas
Post by: Evil Duck on December 03, 2006, 09:02:28 PM
Hey, I have loads of ideas but there to long to list,

I was thinking I might base my comic on shadows of lylat considering it is in the same "time line"

But there is stuff I definatly want to keep in my comic so I don't suppose we could Colab? ;)

PM me if you wish to know more

Oh and here's my comic

http://focusarmada.smackjeeves.com/
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on December 03, 2006, 09:15:44 PM
Lemox: refer to our faq thread for your questions.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 05, 2006, 04:32:10 AM
In the Star Fox games, the Wolfen is faster, stronger, and has a more wider lock (that is, when Wolf uses it, of course and the assumed possibility with the rest of Star Wolf) than the Arwing, but it has three weaknesses: It big, it cannot fully brake, and it cannot make sharp turns. So, in Shadows of Lylat, how will the Wolfen work?

Can it be possible that, using Freespace's engine, you can make the Wolfen cannot make a complete stop? Like, give it a minimum speed limit instead of zero, but something obvious, like maybe equivalent to 15 or more meters in FreeSpace. That may also make the turning wider. This, I would rather have because it stays true to the series.

Another possibility that may work is (although it breaks from the Star Fox schematics greatly) to make the Wolfen stronger in attacks but slower. I do not think this is a good idea, because the Wolfen is supposed to be faster too. But if the first step is possible, then this doesn't need to be used.

Wolfens also have better aim, due to the wider lock. To make that correct, you can make the Wolfen shoot faster. Maybe, if  you have this added in the game, you can cause the Wolfen to deplete its energy faster, or instead of increasing fire rate and energy consumption, just decrease energy consumption as a way to show accuracy.

Also, the game doesn't need to be balanced in the main campaign (Story Mode). Star Wolf should be very challenging, at least, more than the common grunties. They should have a little more health than you and do more damage to you too.

It'd be a nice addition if we could be Wolf in a Wolfen too. Maybe as a Side Story, if allowed. I'd even accept them for multiplayer, although that could be a little disappointing. But if they do get in the game, they should follow the stats from the second to fourth paragraph and no major buffs from the fifth.

Also, when creating your own "Pilot"... if you use this in FreeSpace, can you have the animals of Wolf Leader, Dogs Soldier, Ape Ruffians, Fox Leader, Bird Ace, Frog Engineers, Rabbit General, and more for both Male and Female? Again, only if this is added from FreeSpace.
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on December 05, 2006, 05:34:29 AM
You play as Star Fox. "Creating your own pilot" deviates as much from the series as you're suggest we should not do with Star Wolf.

AI is handled by your difficulty setting.

Also, all ships that appear in multiplayer will be balanced accordingly.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 06, 2006, 12:05:39 AM
Um... I'm assuming that you're saying there will not be a create your own pilot, or avatar to make it easier to understand. If I am correct, then refer to the following paragraph. If you're saying that the "Pilot System" won't stay, then I'll understand. Anyway:

In FreeSpace 2, before you begin the game, you are told to create your own pilot and have the option to customize what you look like. (Default choice is a human) I'm not saying that it would affect the game or story in any way. Like in multiplayer, you can have yourself look like anything you want, logo (or division) included. In Star Fox, it should be fairly simple to change the "avatar" option and could be changed to add more variety, although single player will be have you as Fox, like FreeSpace always have you as human no matter what you look like. The logo could simply have "Venom", "Corneria", "Bulldog", "Husky", "Star Wolf", "Star Fox", symbols and more.

If you mean there is no System like that in FreeSpace, then I won't complain, although it would be a little disappointing, considering that the change would only need a few more drawings for the characters and the logo (e.g. Suicide Kings, 109th, ect.)

EDIT: By the way, in Star Fox 64, Wolfens have 2 G-Diffusers instead of 4 Gravity Blades. Maybe the incarnation should probably be allowed to stop in mid-air. Just some information. I'll hope that the demo is available quickly. I really want to compare the statistics with those of the Nintendo.
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on December 06, 2006, 03:49:20 AM
From what I am getting from your statement you are asking about the pilot profiles. They are unaffected by the mod as the game’s source code requires them. I had talked to DaBrain a bit about making Starfox themed “squadron logos.” We did try out a Corneria logo for it but it will be sometime before we start messing with it again as other things are more important right now.

As for the Wolfen, like a lot of things in Starfox it changes depending on the developer’s interpretation. In 64 the Wolfens were inferior to the Arwings it was the Wolfen 2s that were better. So if we were to decide that the Wolfens were powered by a hamster on a spinning wheel, well I guess that’s their power source. :p
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 06, 2006, 04:06:10 AM
Well, that answered all the questions I have, except one that I can't fully interpret. I am asking about the character profiles, so I thank you for presenting the idea. My question is, because I didn't understand what you meant by source code, this: Is the profiles avatars going to change? I'm assuming it won't because it would be too hard. If I am correct, then I would know that you at least tried. Anyway, thank you both for informing and correcting me.
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on December 06, 2006, 04:47:43 AM
The Source Code is what is used to create the Freespace2 program that your computer runs. When the game starts it looks for the Pilot profiles files which are set up a certain way if any of the files deviate from the format it dismisses them as corrupt and doesn’t load them. Anyway what it seems you are asking about is the 8-bit .pcx (image format) images that the game displays up in the corner of the pilot profile screen. They are just that a 160x120 8-bit (256-color) .pcx image. You can create your own and just toss it in the FreeSapce2/data/players/images folder and the game will automatically detect it the next time it loads and add it to the list of images you can select. We probably will do some Starfox themed ones eventually but like I said other things take the priority right now.
Title: StarFox fan suggestions and ideas
Post by: takashi on December 16, 2006, 12:09:10 AM
i would like to see macbeth in this...now that you can support planet missions (which is so cool! i envy the guy who could do that!)
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 19, 2006, 01:23:36 AM
Er... I got another suggestion.

Before Star Fox Adventures took place, there was only one official story after Star Fox 64. It's the Star Fox comic that came out before Adventures. Anyway, it has  a plot, correct timeline (3 years before Adventures), fits the plot of Adventures, reintroduces minor characters, and has dogfights (literally). The only major problem I see here is having the "boss" fight, since it's a land boss. Maybe it can be remodelled to act as a flying enemy (Oikonny's Crab) rather than a monster, but if possible, land. Another problem, although minor, is having Falco as the main pilot. Maybe have Fox during the beginning when he fights in an Arwing and then switch to Falco when Fox isn't fighting, or have the ability to switch to Falco and Fox, like the "Spy Missions" in FreeSpace. Whatever the decision, including the only official Star Fox scenario inbetween 64 and Adventures would be a nice tribute and a great addition, as well as staying true to Star Fox.
Title: StarFox fan suggestions and ideas
Post by: takashi on December 19, 2006, 01:35:27 AM
*thumbs up!*
Title: StarFox fan suggestions and ideas
Post by: Ragna on December 19, 2006, 10:08:28 AM
Just out of curiosity, will there be different AIs for your allies or would all of them have the same skill?
Title: StarFox fan suggestions and ideas
Post by: Axem on December 19, 2006, 04:47:29 PM
Yes you will be seeing Macbeth along with nearly every other planet in the Lylat System.

Our current story plans don't have the events in that comic in it. But once we release, you will have all the tools to make your own campaign based on whatever you like.

And since Retail FS2, we've been able to give different ships their own skill level, so you'll see that too.
Title: StarFox fan suggestions and ideas
Post by: takashi on December 20, 2006, 01:05:20 AM
falco and slippy+low shields= ^o^ shooting fun!
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 20, 2006, 03:30:14 AM
Okay, but will Falco be there? If he is, it has to be at most 4 years after Star Fox 64. Any later and he'll be flying solo, which can be easily taken care of by removing Falco from the missions, though Peppy should be a pilot no matter what (Star Wolf's 4 > 2, and if 2 actually beats 4, then Star Wolf has faced utter humiliation).
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on December 20, 2006, 03:50:15 AM
Technically, Fox single-handedly defeats Star Wolf anyway.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 20, 2006, 03:57:20 AM
When? I don't remember him taking out three or four Wolfens by himself. It was never implied that he took out them by himself ever.
Title: StarFox fan suggestions and ideas
Post by: takashi on December 20, 2006, 05:01:33 AM
-opinion-

the wingmen are there to chase and save, not help. thin back to the snes....they were useless and still are. we should get newer, cooler wingmen. like billl.

-end opinion-
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on December 20, 2006, 07:53:00 AM
Fox never did anything "himself," but you, as the player, did.
Title: StarFox fan suggestions and ideas
Post by: takashi on December 20, 2006, 07:08:17 PM
Quote from: AqueousShadow;51540
Fox never did anything "himself," but you, as the player, did.




well said. its even hinted in command, they say things like "lets take out this missle" and "lets take out this *insert name here*"

when you only had him! how could i not notice that?:lol:
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on December 20, 2006, 11:02:10 PM
Quote from: AqueousShadow;51540
Fox never did anything "himself," but you, as the player, did.


And Fox could never take out the entire Star Wolf team by himself. Although the player has the ability to take out all of Star Wolf, that was never meant to happen. Not in the story, at least. Making 2 Arwings greater than 4 Wolfens is very messed up. Also, I just remembered that Oikonny should not be in Star Wolf long, as the death of Andross should cause him to instantly decide to go rebel. So, that means Peppy, Slippy, and Fox vs. Pigma, Leon, and Wolf should be fairer to both sides.

PS Leon is greater than Slippy in terms of piloting. I think he should have the most problems.

Also, Slippy, Peppy, and Falco DO shoot opponents as seen in Star Fox 64. They kill the nameless and can take out Star Wolf, as long as they aren't calling for help, of course.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 19, 2007, 04:30:26 AM
this thread is to important to let fade away. so sorreh for the necromancy.

i think if there were tobe any good idea, it would be tonake unique animated pilot textures. a whole bunch of motionless fox mclouds is pretty bland :\
Title: StarFox fan suggestions and ideas
Post by: Devestator on January 19, 2007, 01:04:47 PM
Yeah, i think this Ressurect was deserved. :)

But, Yeah, we HAVE to have a level where the cornerian fleet takes on an enemy fleet. :nod:

Dont forget a 3rd person and 1st person view (someone already said that)
Title: StarFox fan suggestions and ideas
Post by: Snark on January 19, 2007, 04:38:45 PM
I request a feature whereby the devs are left alone so that they can release the stand-alone mod asap.  Feature ideas and requests should come later.  We can all agree that we want the release to come soon.  So let's not be requesting stuff to be tacked on before the release, further delaying it.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 19, 2007, 09:31:49 PM
whats a space flight game without...

order battlecruisers! XD!

just love those. shoot at you from any angle!
Title: StarFox fan suggestions and ideas
Post by: Axem on January 19, 2007, 09:44:51 PM
Quote from: Snark;54384
I request a feature whereby the devs are left alone so that they can release the stand-alone mod asap.  Feature ideas and requests should come later.  We can all agree that we want the release to come soon.  So let's not be requesting stuff to be tacked on before the release, further delaying it.


Well we obviously won't be implementing every single suggestion. Ones that stand out or have quite a few voices behind them will probably get looked at. The end decision lies with us though.

We pretty much have what we need for the demo, so taking suggestions for the future won't slow that down very much.
Title: StarFox fan suggestions and ideas
Post by: Mr.SmileyFace on January 20, 2007, 03:09:24 AM
As you could probably instantly tell from lack of avatar, etc. im new.  However, though i may be at the bottom of the totem pole (again) i still wanted to suggest this idea.  Just like how StarFox has the Great Fox, i was wondering if you could do the same thing with StarWolf.  When i was younger id ponder the idea alot about a base of operations for StarWolf, so i figured id suggest it to you guys.  Ive made sketches before, but they dont seem to match your style.  I could sketch a newer image down and show you if youre interested.  Let me know what you think.
Title: StarFox fan suggestions and ideas
Post by: Bobboau on January 20, 2007, 03:29:41 AM
ther is an idea for a player ship I've had in my mind for a long while for this mod, a heavy assault arwing, it has one standard primary weapon bank in the normal location, but the second weapon bank... well, the lower section of the hull opens up and a massive beam cannon on rotateing brackets moves into it's fireing position. this ship would be an alternative to a bomber, the beam would have a super long charge up time (>5s) and nearly wipe out all weapon energy but do huge damage. it'd also have reasonably large secondary weapon capasity.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 20, 2007, 04:56:38 AM
bobs thinking freespace with a starfox look. this game is freespace with stafox looks and systems. in other words, no giant beam cannons.
Title: StarFox fan suggestions and ideas
Post by: Axem on January 20, 2007, 05:00:58 AM
Uh what? What about the Katina boss? Area 6 boss? The Meteo Crusher had some really big beam like cannon. Big ass weaponry is not foreign to the Star Fox universe at all.
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on January 20, 2007, 05:02:24 AM
Takashi, you are not on the SoL staff and have no grounds as to say what is and is not in the mod. We do have beam cannons in our weapons table. I will not elaborate any more on that other than to say they are there.
Title: StarFox fan suggestions and ideas
Post by: Bobboau on January 20, 2007, 04:42:16 PM
freespace has no ship even remotely like I described.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on January 20, 2007, 05:00:50 PM
Sounds like a mix of a beam cannon and a nova bomb.

I really hoped to get something like this for some boss enemies, but not for the Arwings.

However... the Arwings (two of them) can charge their lasers. We never really were able to do that right. Atm the charged version of the laser is just a missile-like weapon.

I think we won't get that fixed for till the demo release, but if we could get help with that, I'd LOVE to add it.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 28, 2007, 10:23:20 PM
so one can instantly fire a charge shot because of problems with the game engine, or it can support it, but you prefer the instant shots? :confused:
Title: StarFox fan suggestions and ideas
Post by: Unknown Target on January 29, 2007, 02:19:42 AM
If you read his post/know anything about FS2 (either or), you'd see that they can't do it because the engine doesn't support it.
Title: StarFox fan suggestions and ideas
Post by: Bobboau on January 29, 2007, 09:08:18 PM
I tryed doing charged shots the other day, it's a bitch of a problem to solve.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on January 29, 2007, 09:22:45 PM
Well... would be pretty cool. Maybe it's selfish to ask for it again, but I know some other mods could use it as well. There is a charged mass driver weapon win Wing Commander and I bet Nuke and Woomeister would use it too, cause it's cool. ;)


Btw what is the problem with charged weapons?
Title: StarFox fan suggestions and ideas
Post by: karajorma on January 29, 2007, 09:53:35 PM
Quote from: Bobboau;55612
I tryed doing charged shots the other day, it's a bitch of a problem to solve.


It's an even bigger bitch when you consider trying to make it work in multiplayer!
Title: StarFox fan suggestions and ideas
Post by: takashi on January 30, 2007, 03:04:10 AM
im fine with having a wide array of missle based weapons. are charged lasers and all that other stuff that make the game easier realy needed?
Title: StarFox fan suggestions and ideas
Post by: strike911 on January 30, 2007, 04:03:05 AM
They don't necessarily make the game easier, per se. They level the playing field between you and your enemies who also have more than just lasers.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 30, 2007, 04:11:13 AM
so enemies can fire a stream of nova-bombs too?

*hand moves toward the "home" key*
Title: StarFox fan suggestions and ideas
Post by: strike911 on January 30, 2007, 05:08:08 AM
bombs are limited, and there is a delay on firing them just the same as in StarFox, one button to shoot, another to detonate. Shooting streams really isn't a factor..... but yeah, some of the test maps I've played has enemies firing missiles quite often and really the enemies are pretty fierce when in formation firing on you with lasers, much less additional firepower...
Title: StarFox fan suggestions and ideas
Post by: Fox McCloud on January 31, 2007, 01:04:09 AM
Might I suggest that along with DZ's awesome musical composing skills, you also incorporate a few other fan-made music creations in the game too? Or what about the actual Star Fox theme performed by a live orchestra? (also there's 2 tracks on the Smash Concert DX that could possibly be incorporated into the game).

Of fan-made creations, "Fortuna Favors the Funk" and "Meteorave" both come to mind as being particularly nice pieces.
Title: StarFox fan suggestions and ideas
Post by: Blink on January 31, 2007, 01:10:45 AM
Original music is usually better, because the composer creates it with the level in mind. Sometimes a song can be used as concept art of sorts for a level, but in general, the music comes once the composer has an idea of the level.

(or at least to my knowledge. Correct me if I'm wrong ;) )
Title: StarFox fan suggestions and ideas
Post by: Fox McCloud on January 31, 2007, 01:19:19 AM
Blink, I agree with you completely, but at the same time, I do think certain pieces that have already been composed can work well.

The main drawback to Fortuna Favors the Funk and Meteorave is that they have a set limit (and for that matter an end)--the original composers/arrangers would have to be contacted and asked if they would be willing to make a endless sequence for the game.

I think and easy one to incorporate would be the Venom Theme from Smash Concert DX--in short, this is the main theme from Star Fox 64, only orchestrated...I think it could work extremely well for the introduction, or possibly a cut-scene or two.

I also think that "Star Fox: Godspeed" would be an excellent credits theme, but at the same time, it would be interesting to see if anyone else has any ideas...*shrug* time will tell, I do suppose.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 31, 2007, 01:37:54 AM
endless sequences are hard. you have to specify the exact second it loops to another part, ans specify that second also, and then specify how many loops till the music changes (ala "boss entry"). or you could make a realy long piece. whatever works :\
Title: StarFox fan suggestions and ideas
Post by: Bobboau on January 31, 2007, 07:55:20 AM
Quote from: DaBrain;55616

Btw what is the problem with charged weapons?


oh there is a whole host of problems, for one thing there is a function that is called when ever a ship is fireing, note the 'ing' it is called every frame that a ship would have the trigger squeezed (think about how the AI probably works) and this function is responsible for both figuring out when a ship is supposed to fire as well as how, these are two very separate responsibilities and I can't just bypass it. there is no 'the trigger has just been released' function, the weapons damage is taken from the ships table at every place were it is referenced (so you can't just make a weapon with 74.2% charge) the fire primary function has a rediculus amount of painfully poorly written code, mostly from me... and there is the issue of interface.

I _realy_ wanted to get this one done, but it's a much bigger problem than it should be.
Title: StarFox fan suggestions and ideas
Post by: takashi on January 31, 2007, 05:54:11 PM
so how about forcing a delay in firing a charged laser? that would make the player think it was charging. and in sf64, charged lasers alway did the same damage. it was how long you held em' that affected whether or not they lock. like an aspect seeking missle.
Title: StarFox fan suggestions and ideas
Post by: Devestator on February 01, 2007, 02:34:00 AM
Yeah, kinda like trying to get a homing-lock. The games X-wing, Tie Fighter, X-wing Vs. Tie fighter (go figure) and X-wing alliance from Lucasarts have the same kind of thing.

3 types of lock:

1. No lock: For the people who just fire & forget, or dont wanna turn on their targeting computer. :P

2. Semi-lock: Well...it'll kinda home in on its target, but unless the target is a capital ship, its extremely easy to avoid

3. Hard-lock:...You feelin lucky?

Maybe we could implement something like that...?
Title: StarFox fan suggestions and ideas
Post by: takashi on February 01, 2007, 02:37:11 AM
we have aspect lock, no lock, and homing. same things, different words.
Title: StarFox fan suggestions and ideas
Post by: Taristin on February 01, 2007, 02:39:23 AM
Heat seaking/dumbfire; Aspect-locking; and no aspect (think Fury/Tempests)

All present.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 01, 2007, 02:46:03 AM
....

i need to read through the FS1 manual again....
Title: StarFox fan suggestions and ideas
Post by: Taristin on February 01, 2007, 02:47:23 AM
No... you need to get acquainted with FS2. SoL is based on FS2's engine, and FS2 handles just a little differently than FS1 did.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 01, 2007, 04:27:04 AM
man...it'll take me around 2 months to get the entire HoTU version. or so says the download manager.
Title: StarFox fan suggestions and ideas
Post by: Blink on February 02, 2007, 01:25:25 AM
Forgot to ask: For those who already have Freespace 2, will there be a non-standalone version of the game released? You know, as just a mod, so that it's not such a big file? Or...would there not be a significant enough difference between file sizes?
Title: StarFox fan suggestions and ideas
Post by: Axem on February 02, 2007, 01:32:09 AM
It'll just be stand alone. There's nothing we really want to use thats already in FreeSpace. Its all in the name of making it a real Star Fox experience.

I'm not sure on what the file size differences would be. The only thing of significance you could really cut out would be the interface and that would be around 100-200MB.
Title: StarFox fan suggestions and ideas
Post by: Fox McCloud on February 02, 2007, 01:45:07 AM
Axem, do you know about how large this mod would be by the time it is all said and done?
Title: StarFox fan suggestions and ideas
Post by: Axem on February 02, 2007, 01:50:33 AM
Dunno exactly. Anywhere from 700MB to 1GB? Its hard to say this early.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 02, 2007, 02:11:56 AM
so its going to have a simple control scheme, no large array of choosable weapons, restricting corrifor and all range modes, in mission instant recovery, and having the enemy at a huge disadvantage? that starfox?

sounds like the easy mode of easy modes.

or...

the freedom of actual flight, no edge of the map, no auto-u-turns, a large array of weapons, enemys that macth up to your ship or even do better, non-recovering armor and slowly regenerating shields, energy distribution sytems, subsystems on capships that need to be disabled, swarms of enemys firing swarms of missles, more than 3 ships starfox?

you know, the fun one.
Title: StarFox fan suggestions and ideas
Post by: Axem on February 02, 2007, 02:50:47 AM
Neither. It's going to be an RPG.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 02, 2007, 03:06:44 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-

*30 years later*

AAAAAAAAAAAAAA

*20 years later*

AAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!

*10 years later*

!!!!!!!!!!!!!!!!!!!!
Title: StarFox fan suggestions and ideas
Post by: Fox McCloud on February 02, 2007, 05:02:22 AM
Takashi, could you knock it off with the useless postings?

Anyway, thanks for the information, Axem, that'll be an extremely large download for me, dare I even say impossible (dial-up user), but I know I should be able to download it at a friends house or whatever.

Anyway, back on topic:

Will you allow users to put their own music in the game?
Title: StarFox fan suggestions and ideas
Post by: Killfrenzy on February 02, 2007, 07:55:28 PM
Technically, users CAN put their own music in. The thing is, is the way that the FS2 engine handles music.

I'm no expert, but in simple terms this is how it works.

You have an overall music track, which is then split into segments for various things, such as an enemy jumping in, a friendly jumping in, battle, objective completed, mission victory, mission defeat etc etc.

When a cue like that arrives, the music changes slightly. It gives it a dynamic feel.

So, in order to have your own music, you have to have different music clips that all seemlessly mesh together.

Then there's the mucking about with the music.tbl file........:nervous:
Title: StarFox fan suggestions and ideas
Post by: Fox McCloud on February 02, 2007, 09:15:15 PM
hmm, sounds complicated and labor intensive for the general user..it would be a nice option, but I wouldn't want the SoL development team to go completely out of their way to implement it.

Also, how hard would it be to change a minor detail on a character mesh or ship mesh? Like, for example in a former thread, I wanted to change Fox's eyes from green to blue--would this be fairly simple to do?
Title: StarFox fan suggestions and ideas
Post by: Axem on February 02, 2007, 09:31:25 PM
If you want your own music, best thing to do is set the ingame music to zero then play the stuff you want in the background. Otherwise, yeah, what KF said.

Changing minor details would be incredibly easy. Just extract them from the VP file, edit it, and then place it in the appropriate data folder.
Title: StarFox fan suggestions and ideas
Post by: Fox McCloud on February 02, 2007, 09:42:28 PM
ok, would I need any special FS2 editors to accomplish that?
Title: StarFox fan suggestions and ideas
Post by: takashi on February 02, 2007, 09:57:59 PM
maybe VP view, model view, the gimp, photoshop (for logos and textures), truespace, pof2cob and cob2pof, FRED, or whatever you want to use. (blender, 3dsmax, wings3d, paint)

other than that im clueless when it comes to good freespace editing programs.
Title: StarFox fan suggestions and ideas
Post by: Axem on February 02, 2007, 10:37:14 PM
You'd mainly need VPView to extract it. takashi's list is pretty complete for any editing you'd need to do. He just forgot the POF Constructor Suite which you can use to convert and edit POF files.
Title: StarFox fan suggestions and ideas
Post by: karajorma on February 02, 2007, 11:23:26 PM
Quote from: Fox McCloud;56020
ok, would I need any special FS2 editors to accomplish that?


For changing eye colour all you'd need from that list would be VPView to extract the file and a paint package to change the colour.

Then stick the file in ShadowsOfLylat\Data\Maps and you'd be done.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 03, 2007, 01:50:40 AM
sound like you have the whole thing in order. does this mean its a whole different game, in a different directory, and a different launcher (absolute standalone) or you make a directory in the alrady existant freespace folder (mod)?
Title: StarFox fan suggestions and ideas
Post by: karajorma on February 03, 2007, 08:01:58 AM
Isn't this just another variation of the "Is this a mod or a standalone?" question which by now you should know the answer to?
Title: StarFox fan suggestions and ideas
Post by: takashi on February 03, 2007, 07:30:04 PM
but which type of standalone? total or you need a previous FS2 install just so it will run? (like FRED does)
Title: StarFox fan suggestions and ideas
Post by: karajorma on February 03, 2007, 07:45:40 PM
If you need a previous install of FS2 it's not a standalone is it?
Title: StarFox fan suggestions and ideas
Post by: takashi on February 03, 2007, 08:54:22 PM
terminology!

standalone: does not need another thing to work

mod: requires a previous install to work

the name of the board says mod. :\
Title: StarFox fan suggestions and ideas
Post by: strike911 on February 03, 2007, 09:18:19 PM
Quote from: takashi;56097
terminology!

standalone: does not need another thing to work

mod: requires a previous install to work

the name of the board says mod. :\


It's a standalone technically, as you don't need anything but a PC to run it and an internet connection to download it. No previous game needed...

... but at the same time it's a mod for FS2. It's both kinda.

Just to clarify, you don't need anything to run this. Just download the program and it'll run. It's a mod, but it includes all the FS2 stuff that it needs.

It's a standalone program, but its all modified FS2 code. So... really its a mod that you don't need the original program for, because the devs are providing everything you need for you. It's a standalone mod.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 03, 2007, 09:20:42 PM
you say one program? clarify "one program".
Title: StarFox fan suggestions and ideas
Post by: strike911 on February 03, 2007, 09:23:58 PM
I can't put it any more simply than my previous post, however, I can restate what I've said in big, capital, red letters if you want?

YOU DON'T NEED FREESPACE2 TO RUN SHADOWS OF LYLAT! IT IS RUNNING USING MODIFIED FS2 CODE.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on February 03, 2007, 09:55:07 PM
Quote from: takashi;56097

the name of the board says mod. :\


I don't see 'mod' anywhere in the board name.

It has been stated quite a few times that SoL will be stand-alone, so I can completely understand strike911 here.
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on February 03, 2007, 10:06:30 PM
It's answered in the FAQ.
Title: StarFox fan suggestions and ideas
Post by: Blink on February 04, 2007, 12:35:24 AM
Just say standalone mod. It is a mod, but it's stand alone. It's never not been a mod, but it's always going to aim to be standalone. It's a standalone mod. Shortened to standalone. It's a standalone. Fin.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on February 04, 2007, 01:40:50 AM
Quote from: DaBrain;56106
I don't see 'mod' anywhere in the board name.

It has been stated quite a few times that SoL will be stand-alone, so I can completely understand strike911 here.


"Shadows of Lylat FreeSpace Mod" was stated in an unused logo. Still, it is a mod regardless.

BUT mods can be stand-alone, as stated by the above post. Mods are modified version of the original game. Usually, mods don't work by themselves. This one, though, seems to be an exception. Hence the mod being considered a stand-alone mod.
Title: StarFox fan suggestions and ideas
Post by: Star Yoshi on February 04, 2007, 02:19:03 AM
In my opinion, I'd love to see this:

1) The Cluster Bomb from Assault

2) The Slip Away: A cool thing my brother and I always did. After killing that one Attack Carrier in Corneria, we would time a Loop to go off right as he died. This made the ship fly into the air straight up and barrel roll off into the sky. If you could have this be the ending scene after killing a boss, that'd be sweet.

3) Wings ripping off so that the ship tilts to one side.

4) A Laser Bomb function. An upgrade to the arwing where you can fire a bomb and laserfire at the same time.
Title: StarFox fan suggestions and ideas
Post by: takashi on February 05, 2007, 12:52:24 AM
freespace has a function to fire multiple weapons similtaneously.
Title: StarFox fan suggestions and ideas
Post by: Xtreme Starfox on March 05, 2007, 04:38:11 PM
All The different types of arwings and wolfens from starfox command?:biggrin1:
Title: StarFox fan suggestions and ideas
Post by: Bluninja on March 15, 2007, 08:47:21 PM
this games shaping up ta be something real spiffy.
no complaints here except for a little question...
are there gonna be landmasters involved?
Title: StarFox fan suggestions and ideas
Post by: Water on March 15, 2007, 11:34:59 PM
Quote from: Bluninja;59776
this games shaping up ta be something real spiffy.
no complaints here except for a little question...
are there gonna be landmasters involved?


Umm thats easy to answer - For the demo we don't have anything called a "Landmaster". :)
Title: StarFox fan suggestions and ideas
Post by: Bluninja on March 16, 2007, 12:49:12 AM
Quote from: Water;59789
Umm thats easy to answer - For the demo we don't have anything called a "Landmaster". :)


heh.
fair enough.
>.>
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on March 16, 2007, 01:15:43 AM
Well, Star Fox 64 already has a Landmaster, but I'm sure you knew that. :p

Seeing as how we can ask questions here, I'll go FaQ.


Is the Blue Marine added?I think someone said that the team was trying to implement it.

Does Barrel Roll work now?

Is there a limit to decelerating/accelerating?

Are any recurring bosses appearing other than Star Wolf, assuming that Andross is not appearing?

Is Andross coming back, even though DaBrain stated that he won't?

Will there be side stories? (e.g. In the end of the game, play as Falco solo)

Will there be special missions? (e.g. Spy missions in FreeSpace2) If yes, will any involve someone else other than Fox (e.g. In Star Fox Assault, be Wolf helping destroy Aparoids)

Will there be any fan-made recurring characters (e.g. imagine Bill Grey as a fan-made character that is involved in the story) that plays a prominent role, either as main or villain? Supporting as well?

Will there be a mission briefing? Is R.O.B. 64 going to be the person briefing?

Are most of the questions too controversial?

Am I asking too much? :p
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on March 16, 2007, 02:19:13 AM
Quote from: Syphe D. Mar;59805
Well, Star Fox 64 already has a Landmaster, but I'm sure you knew that. :p

Seeing as how we can ask questions here, I'll go FaQ.


Is the Blue Marine added?I think someone said that the team was trying to implement it.

Who said? Trying to add the Blue Marine would mean we'd have to try to add a water mission. As far as FS goes, attempting to simulate an underwater mission would be...a feat, to say the least. And then we'd have to make special content just for a mission in the water.

Does Barrel Roll work now?

Not yet.

Is there a limit to decelerating/accelerating?

Not sure what you mean, but what ships don't have a top speed? You will be able to make a complete stop.

Are any recurring bosses appearing other than Star Wolf, assuming that Andross is not appearing?

I won't discuss this.

Is Andross coming back, even though DaBrain stated that he won't?

No. And if he would, would we tell you? :p

Will there be side stories? (e.g. In the end of the game, play as Falco solo)

AFAIK, no.

Will there be special missions? (e.g. Spy missions in FreeSpace2) If yes, will any involve someone else other than Fox (e.g. In Star Fox Assault, be Wolf helping destroy Aparoids)

SoL will have more..."dynamic" missions akin to FS, rather than the blow everything up = win that most of Star Fox is known for.

Will there be any fan-made recurring characters (e.g. imagine Bill Grey as a fan-made character that is involved in the story) that plays a prominent role, either as main or villain? Supporting as well?

You'll see.

Will there be a mission briefing? Is R.O.B. 64 going to be the person briefing?

There will be mission briefings. ROB may or may not be the person briefing.

Are most of the questions too controversial?

Yes.

Am I asking too much? :p

Refer to the above question.



I hope that helps.
Title: StarFox fan suggestions and ideas
Post by: Axem on March 16, 2007, 02:25:50 AM
Well darn. I had answers but then AS came in and ruined it. I had slightly more revealing answers too. Oh well.
Title: StarFox fan suggestions and ideas
Post by: Unknown Target on March 16, 2007, 02:39:52 AM
You know, you could probably make an underwater mission with some futzing with the nebula.
Title: StarFox fan suggestions and ideas
Post by: takashi on March 16, 2007, 02:45:50 AM
will the balance be more old school starfox, or SCP freespace?

will it be a single.exe, or a whole multitude of .vp files?

will the demo require freespace2, to cut down on download size?

(random may-be stupid question) can fox mccloud sound like bosch in freespace?

---not questions----


underwater missions are easy....all you need is a skybox and a sort of bubble model, that replaces asteriods, and floats up. (doable with velocity and warpin direction). or UT's nebula suggestion, but with the skybox/bubble as well.

(just a method) barrel rolls are NOT easy. it requires lotsa coding. you make the same effect as holding down the "7" key in freespace, but faster and in a single keypress, and make it temporarily trigger the "ship-invulerable" sexp.


the landmaster could have a sort of code applied to it that made it "hug" the land (already existant). then it wouldnt float up.
Title: StarFox fan suggestions and ideas
Post by: Axem on March 16, 2007, 03:01:10 AM
Quote from: takashi;59816
will the balance be more old school starfox, or SCP freespace?

I've told you before, its a mix.

will it be a single.exe, or a whole multitude of .vp files?

1 VP+EXE probably...

will the demo require freespace2, to cut down on download size?

I think we're leaning to a standalone demo.

(random may-be stupid question) can fox mccloud sound like bosch in freespace?

...I'm not even touching this one.


Quote from: takashi;59816

underwater missions are easy....all you need is a skybox and a sort of bubble model, that replaces asteriods, and floats up. (doable with velocity and warpin direction). or UT's nebula suggestion, but with the skybox/bubble as well.



Bubble asteroids wouldn't work because you can only have about 200 of them and you can't control which direction they move.

Quote from: takashi;59816

(just a method) barrel rolls are NOT easy. it requires lotsa coding. you make the same effect as holding down the "7" key in freespace, but faster and in a single keypress, and make it temporarily trigger the "ship-invulerable" sexp.


But what if the player wants to make a slight bank adjustment? It would be very hard to make fine adjustments to it.
Title: StarFox fan suggestions and ideas
Post by: takashi on March 16, 2007, 03:03:18 AM
the 0 key could be mapped to the SEPERATE FUNCTION
Title: StarFox fan suggestions and ideas
Post by: Axem on March 16, 2007, 03:06:29 AM
Wouldn't work out well. 0 is already mapped to mouse free look. And how would you decide which way you're going to barrel roll?
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on March 16, 2007, 03:07:13 AM
Um... for any underwater mission, why not just have... water and aquatic enemies? Low quality is better than no quality if it's not going to be added.
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on March 16, 2007, 04:15:46 AM
Part of the problem is the Ships table limit. We can only have so many entries in the ships table before FS2 refuses to load any more. There is a build in use by the inferno mod that does increase this limit but it does so by sacrificing multiplayer.
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on March 16, 2007, 05:58:02 AM
Umm. No. Low quality is not better than no quality. Low quality is worst of all.

Sorry for the blue font :nervous:
Title: StarFox fan suggestions and ideas
Post by: karajorma on March 16, 2007, 07:58:32 AM
Quote from: Jonathan_S47;59827
There is a build in use by the inferno mod that does increase this limit but it does so by sacrificing multiplayer.


Actually no. Multiplayer on inferno builds was fixed months ago. An inferno build will corrupt any non-inferno build pilot but if you're thinking about going stand alone that's not an issue.

Inferno builds will become obsolete with the 3.7 release anyway when we bump the limits for FS2_Open as a whole.
Title: StarFox fan suggestions and ideas
Post by: takashi on March 16, 2007, 06:45:33 PM
why not bump it in 3.6.10?

@axem: about the fox-bosch thing...i dont want to end up removing the voice files for fox myself if he ends up sounding like a dog talking into a muffler with a french accent (like in command)
Title: StarFox fan suggestions and ideas
Post by: karajorma on March 16, 2007, 07:22:16 PM
Quote from: takashi;59886
why not bump it in 3.6.10?


3.6.10 is a bug fix build. There will be very little in the way of new features in that build. That means that Taylors new pilot file changes have to go in 3.7. Which means that things which are dependant on those changes also have to go  into 3.7.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on March 17, 2007, 02:09:25 AM
Quote from: AqueousShadow;59837
Umm. No. Low quality is not better than no quality. Low quality is worst of all.

Sorry for the blue font :nervous:


Well, I know that N64-graphics aren't good, but there's not much one can really expect from water anyway, right? If the ocean water looks like... ocean water, isn't that enough? We don't really need bubbles... just environments that doesn't make the world look empty. I don't know, but to me, it feels like a ship that needs a tribute.
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on March 17, 2007, 05:44:38 PM
Haha, the N64 graphics are nowhere close to good now, but back then, there were some really great graphics, especially for games like Perfect Dark.
And actually, Aquas looked pretty good in SF64. Anyway, I know how much you want to see it, but please let the dev team decide whether they will include it or not. :)
Title: StarFox fan suggestions and ideas
Post by: Blink on March 17, 2007, 07:38:37 PM
Hah, I didn't realize this conversation was going on in here when I posted this in the Join Us thread...

Quote from: Blink;59880
Unless these guys implement a flying Landmaster, I'd say chances are nil. :P

There's never been any ground based combat, or even planet based combat in Freespace 2 before, from what I've heard. So, having battles in Corneria and whatnot is already a huge leap for the mod. Implementing a Landmaster however, that's probably pushing it a bit far.

Hey though, ya know, they could probably implement a Blue Marine level if they wanted to. Just switch out the background to blue and the star particles with bubbles and you'd be set. ;)

I don't know much about freespace, but from what I've seen in the videos, there's a system to show stars close to your ship to give the illusion of speed. If those could be replaced with bubbles, that might work, and wouldn't be as complex as trying to control the asteroids, since all you'd do is change a visual aspect, the stars into bubbles.
Title: StarFox fan suggestions and ideas
Post by: takashi on March 17, 2007, 11:19:56 PM
eh, multi bug. im afraid it might ruin shadows of lylat.

aspect/heat seeking missles fail to home 75% of the time in  multi. tested in openGL mode, same thing. we cant have starfox with unrelieable charge shots (which, are apparently glowing secondarys with arm time.)
Title: StarFox fan suggestions and ideas
Post by: karajorma on March 17, 2007, 11:24:55 PM
I believe the bug is already in Mantis actually.
Title: StarFox fan suggestions and ideas
Post by: Wanderer on March 18, 2007, 08:54:51 AM
Yes.. There is a way to create bubbles.

Yes.. We can make 'bubblethrusters'

No.. Our missiles are (or rather were last i tried) accurate enough :D
Title: StarFox fan suggestions and ideas
Post by: The Time Traveller on March 18, 2007, 07:33:50 PM
I'm a Mecha fan, so I'd suggest a new type of Arwing that Transforms into a Fox-like Mecha. The Blue bits on the bottom of the wings would flip over and become feet. The Blue Bits on the top of the wing would break off into Fox Ears, and Shoulders/forearms. No Idea what the nose will do, maybe turn into a tail, while the Cockpit could turn into a chest and cover the glass. The wings would join together some how and stay on the back, or just go inside the Mecha.

I'll do a concept design later on and some experiments on Maya, I don't care if it won't work on FSO, I'll still give it a shot. I could borrow some designs from Macross and Robotech, and since the Arwing is too small to transform, the Arwing I'll be designing would be bigger, but the Mecha would be roughly the same size as Andross' Mecha fighters in Sector Y on Star Fox 64.
Title: StarFox fan suggestions and ideas
Post by: Bluninja on March 18, 2007, 07:43:01 PM
good thing andross is out of the picture...
MOST ANNOYING BOSS EVER.
but how are boss battles gonna be done this time around?
Title: StarFox fan suggestions and ideas
Post by: Fox_McCloud3232 on April 01, 2007, 06:40:33 AM
you know... i never thought of the boss battles. since the game is "fixed" in all range mode, how is it going to be done? the attack carrier would have to be verry slow for you to beat it. correct? or does it just stay in one place firing missiles?

P.S do you think that this game might "leak" into community like sfx command did? make sure your guy's p.c's are secure or ppl just might release it BEFORE due date. ( i would probrably be the first one with the "leaked" file" ) :)
Title: StarFox fan suggestions and ideas
Post by: Fenix on April 19, 2007, 01:37:03 PM
I just want to second a two of the ideas that were put forward in this thread.

... and a few suggestions of my own...

I'd like to see the boost meter implemented similar to the SF2 beta. While boosting/breaking, the meter reduces but if you stop, you won't need to wait for it to fully recharge before you boost/break again. Also, if you fully deplete the boost charge, your engine overheats, belching out smoke and rocking your ship a bit while it recharges. This might seem out of place for the newer model Arwings, but I believe it would look good on the original SNES one.

Also, I loved the idea of flying inside the larger ships. Perhaps there could be a level where you're flying around inside some super-sized attack carrier through its multiple hangar bays or something.
Title: StarFox fan suggestions and ideas
Post by: Fox_lylat64 on April 19, 2007, 04:17:48 PM
Hi there everyone
Im new at this stuff
I play starfox since I was 10 im 18 now.
just a question...is this star fox shadows of lylat to play online?
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on April 19, 2007, 07:43:33 PM
@Fenix: In FSO, if you use your afterburner and let go before it depletes, you can press it again,after a small delay, and you will continue to use it until it is empty.

@Fox_lylat64: Welcome to the boards. We will have both a single-player campaign as well as multiplayer missions.
Title: StarFox fan suggestions and ideas
Post by: takashi on April 19, 2007, 09:16:18 PM
so actual afterburners and not boost? phew...i was afraid it would end up 100% starfox...
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on April 20, 2007, 12:24:29 AM
Afterburners = Boost, aren't they?
Title: StarFox fan suggestions and ideas
Post by: DaBrain on April 20, 2007, 07:34:39 AM
I don't see any difference either...

However in Starfox, you had to wait till it was fully recharged. In SoL we can't do this.
As long as AB 'energy' is left, you can use it.
Title: StarFox fan suggestions and ideas
Post by: Devestator on April 20, 2007, 03:13:50 PM
Quote from: DaBrain;68453
However in Starfox, you had to wait till it was fully recharged.

Actually,You didn't have to wait for your booster to fully recharge in Assault or Command.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on April 20, 2007, 06:42:21 PM
Quote from: Fenix;68298


  • Piloting the Great Fox
That idea came up before...
It might be fun, but it will be really really hard for the FREDer to make fun mission for this.

Flying a huge slow craft, isn't fun. It really depends on the mission design.

It's not planned atm, but I'll keep it in mind... again. ;)
Title: StarFox fan suggestions and ideas
Post by: takashi on April 20, 2007, 07:05:10 PM
flying an irken cruiser in my mod (which has been going on slowyly in the backround); is fun. they actualy go fast. maube flying a light freighter in SoL? i've seen a triton do 50.
Title: StarFox fan suggestions and ideas
Post by: Fox_lylat64 on April 25, 2007, 12:41:54 PM
U´ve allready think of story for the game?
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 24, 2007, 05:00:07 AM
I got seggests

 * Missions that you will need to destroy enemy giant hi-tech shields, wich not allow to Great Fox (or another important ship) to get pass and complete the mission

 * Some stages (or just one) that you will follow a course, and not just "free-space" stages

 * Missions wich you need to escort Great Fox (or another important ship), like in StarFox64 sector Z, wich you must protect Great Fox from enemies and missiles (probaly this will be the same as the first ive said)

 * In stages like sectors X, Y and Z you should do the spacebox with dust, according to the sector color (In Y use green, in X use purple and in Z orange)

 * Space inhabitants wich attacks you (non-enemies)

 * Cut-scenes, if its possible to do with the engine that youre using

 * This is a stupid one - Appearence of Samus Aran (her ship, of course) wich helps u in one mission o.O

thx for atention
Title: StarFox fan suggestions and ideas
Post by: Neolink on June 25, 2007, 03:38:42 PM
How about a mission where it's pretty much you incredibly outnumbered and are just trying to survive until help can arrive (like the Great Fox, other wingmates, ect.)? You could set it up as a trap by having the mission breifing say there won't be much enemy activity, but it turns out to be very, very wrong indeed.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 25, 2007, 05:23:21 PM
or play in the postion of frog dude in the clutches of skeleton thing on desert planet.

(my starfox kowledge has since deteroirated)
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 26, 2007, 01:45:03 AM
I've got another one!!
What about an online multiplayer option?
I dont know if its possible and if there were another posts about it, so please, forgive me anyway ^^
Title: StarFox fan suggestions and ideas
Post by: takashi on June 26, 2007, 02:28:37 AM
we already have one. its been here since the beggining. you can fly all three types of arwing and a wolfen.
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 26, 2007, 05:13:51 AM
oh, yeah, sure ^^, i know about the multiplayer, but does it have an "online" option? I'm not bugging you, i just think that you didnt paid atention for the online XP sorry anyway, again
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 26, 2007, 06:03:39 AM
O.o nothing special in this one, just to coment...
I really like starfox assault : The airwing, the boost, the dynamic, the grafics,  the little pieces of stars coming at you, thats everything gorgeous.
But it gots one weak point : lots of stages by feet, its boring.
By the way, does FS2 have the "stars coming at you" effect or it was implemented for SoL. All those things makes me excited XP
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 26, 2007, 07:26:23 AM
Last one XP
Take a look at this video
http://media.cube.ign.com/media/481/481615/vid_1039825.html?mu=http%3A%2F%2Fxfersf08.ign.com%2F%5E1286031124%2Fmovies%2Fstreamingmovies.ign.com%2Fdocroot%2Fcube%2Farticle%2F585%2F585530%2Ffoxnew_020405_15_wmvlow.wmv%3Fposition%3Dfront','1039825',60,530,490,0

(Sorry, cant use hyperlink)
Can you make a background like this?
Title: StarFox fan suggestions and ideas
Post by: Water on June 26, 2007, 08:49:21 AM
Quote from: drkz4ck;75794
By the way, does FS2 have the "stars coming at you" effect or it was implemented for SoL. All those things makes me excited XP
FS2 does have that

Quote from: drkz4ck;75796
Last one XP
Take a look at this video
Can you make a background like this?
:nod:
But....
Most FS2 missions close to a planet allow you to fill the screen with the planet. Very big things make you feel you are traveling really slow. If you look at the vid you see that the arwing can't go straight at the planet. And that's the right way to do it.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 26, 2007, 07:12:46 PM
AFAIK planet bitmaps dont get closer. only planet models do. but then again, if its a few thousand miles away you probably wouldnt notice any "getting closer" effect.
Title: StarFox fan suggestions and ideas
Post by: Water on June 26, 2007, 08:16:46 PM
Quote from: takashi;75823
AFAIK planet bitmaps dont get closer. only planet models do. but then again, if its a few thousand miles away you probably wouldnt notice any "getting closer" effect.

Heh.. re-read it. You fill the screen just by pointing directly at the (large bitmap) planet, not by getting closer.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 26, 2007, 09:51:56 PM
not much for high-memory usage realism, this game?
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 26, 2007, 10:38:23 PM
Im confused... Its not just apply a really large almost 3D image? i mean its 2D but look like a 3D one, i dont know how to explain it...
Ah!, by the way, did youve read the "online"?
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 26, 2007, 11:41:49 PM
Got another one! (dont blame me, im a full of ideas guy) :

What about an epic battle aside Solar, to prevent the enemies to install some huge powerfull bombs in Solar, causing a REALLY HUGE Explosion, wich will cause HUGE DAMAGES to whole Lylat System. Of course, this can be the last battle in the game, the player must do that in less then 10 minutes, to do it, must have TONS of enemies ships, and with high HP.Im not finished, the team cant destroy the bomb directly, or it would explode, reaching to Solar and destroying Lylat, so the team will need to isolate the bomb, so, ive thinked on when big part of the enemies were gone and there be a safer place, you change of ship wich isolate anything with a very slow shot, the ship is a very weak one, thats why it could not be used before. Any doubts post...Coment, please

By the way, can you post here the story, to help us on idea sense, thx^^
Title: StarFox fan suggestions and ideas
Post by: takashi on June 27, 2007, 12:25:21 AM
online multiplayer means you play with people across the world, no stupid freind codes. just a simple registration at fs2netD and a little setting up and you can play online. modes include dogfight, team versus team, and co-op. you can also make your own multiplayer missions (same for single player missions). freespace 2 (the game whos engine is being used) also has these features.
Title: StarFox fan suggestions and ideas
Post by: Water on June 27, 2007, 12:46:16 AM
Quote from: takashi;75834
not much for high-memory usage realism, this game?
What I'm saying is using a very large planet bit map looks good but *plays* bad, and we don't want that.
Title: StarFox fan suggestions and ideas
Post by: bud on June 27, 2007, 12:47:27 AM
Quote from: DZComposer;2272
Suggestion from Todd McCloud from the OTG Star Fox board:

"We've seen stars, hollowed-out planets, space sectors, and the like. We need to brainstorm new ideas.

how's about a forested level?
A level with a combination of space / planet?
a very, very mountainous planet, the kind you see in new flight simulators?
"


space and planet for the win! I've always wanted a level were you go from space to planet.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 27, 2007, 01:16:30 AM
like the d3 fusion engine? i dont think they have that yet, BUT you would need a very large planet model complete with landscape. that would be about 900000000^4 polys. unless they can figure out some other way....
Title: StarFox fan suggestions and ideas
Post by: AqueousShadow on June 27, 2007, 02:04:18 AM
The D3 fusion engine never actually combined space and planet (although some mods met with minimal success). Rather, it was all planet, with inside buildings/underground and then moving outside.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 27, 2007, 02:20:01 AM
like the fusion engine, which means a semless transition between two enviroments. is the word like being censored out these days? :wtf:
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 27, 2007, 02:29:13 AM
What about a landscape but with a very tall spacebox, i mean, make the landscape so tall that youll reach the space (or above the sky), ah by the way, what about the Solar stage idea, huh?
Title: StarFox fan suggestions and ideas
Post by: Meathead on June 27, 2007, 02:30:09 AM
So i dont know if anyone already said this but eh, the original cornerian fighter from the snes, heck i even got pictures, hope they work.

http://i191.photobucket.com/albums/z22/Meathead_147/CSnesFighter.jpg
http://i191.photobucket.com/albums/z22/Meathead_147/C64fighter2.jpg
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on June 27, 2007, 03:33:39 AM
Quote from: drkz4ck;75849
Got another one! (dont blame me, im a full of ideas guy) :

What about an epic battle aside Solar, to prevent the enemies to install some huge powerfull bombs in Solar, causing a REALLY HUGE Explosion, wich will cause HUGE DAMAGES to whole Lylat System.


From the looks of things, Solar isn't a star. Disregard what the American version says. I doubt that it can actually explode into a billion pieces and be any more threatening than blowing up Corneria.  That is to assume that the baddies in the game are not from the Lylat System as well, because I doubt even the Venomians would want to lose their homeplanet by causing an imbalance in the planetary motion.

Anyway, I'm just going to assume you meant Lylat when you said Solar. ;)
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 27, 2007, 04:19:03 AM
Oh, my! i think youre right, but ive thinked the enemies wouldnt be the venomians, it would be another race, like the aparoids...
Title: StarFox fan suggestions and ideas
Post by: DaBrain on June 27, 2007, 07:04:22 AM
Quote from: Meathead;75860
So i dont know if anyone already said this but eh, the original cornerian fighter from the snes, heck i even got pictures, hope they work.

http://i191.photobucket.com/albums/z22/Meathead_147/CSnesFighter.jpg
http://i191.photobucket.com/albums/z22/Meathead_147/C64fighter2.jpg


Oh, nice!

That should be enough to model the SNES one.

Looks a lot like the Arwing... I wonder... If I cut off the nose from the Arwing model and change a few things, that should be pretty much it.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on June 28, 2007, 08:46:17 PM
And while we're on the subject of Cornerian Fighters, anyone got screenshots of the ships used by the Cornerians during the assault on the Orbital Gate? *didn't see it up close*
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 29, 2007, 12:41:18 AM
well, Syphe D. Mar, after the Solar - battle idea, wich failed, i will think in something, another epic battle XP.....

Hmmm.... What about a recent-discovered huge energy star, like our Sun, but it would be unstable, and any damage to it would cause an explosion wich would destroy whole Lylat System. BUUUUUUT, Venomians discovered the Star before cornerians, and started to constroy an "anti-planetburst" shield, to destroy the star and be the only planet remain in Lylat, or the Lylat Ruler. One year later, Cornerians discoverd that venomians are working in something Huge, but dont knows what, so Starfox team is sent to Venom once again to discover what theyre planning, on the big quest to venom there will be lots of enemies ahead on the way, reaching there, theyll know about the shield but not what its designed for, so, doing some more things they discover about the Star, wich, comparing with the Lylat map (can be found in the old screenshot thread)
It would be a veeeeeeeeeeeeeeeery long way southwest from corneria (looking at the map, remember), so all the way back to corneria (this stage would be a very long one, wich youll travel back to corneria)
So, the team stops on the corneria base to change airwings, to a new modeled heat-resistant one (probally the one from the drunk guy,wich is not drunk anymore), reaching there happens the battle like the one from the solar ive wrote (found on this topic)

thats it, read and comment, please ^^
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on June 29, 2007, 12:45:28 AM
Quote from: drkz4ck;75916
thats it, read and comment, please ^^


Um... just so you know, I'm just an ordinary member.
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 29, 2007, 02:13:40 AM
Huh? Sorry, i cant understand you....
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on June 29, 2007, 03:38:27 AM
It's a good suggestion for a story. :) Maybe they'll consider it.
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 29, 2007, 03:44:22 AM
Oh, really? Thanks ^^
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 29, 2007, 04:23:54 AM
I have a question :
In 1player mode (Or story mode. Anyway....) wich airwing will the starfox team use?
Title: StarFox fan suggestions and ideas
Post by: Meathead on June 29, 2007, 06:37:13 AM
so yeah about the assault cornerian fighters, they look almost exactly like the v-wing from star wars, its on wikipedia also http://starwars.wikia.com/wiki/Alpha-3_Nimbus-class_V-wing_starfighter
"V-wings resemble Cornerian fighters from the video game Star Fox Assault." ill try and get a picture up soon
Title: StarFox fan suggestions and ideas
Post by: Meathead on June 29, 2007, 07:10:21 AM
K, here we go, sorry for the bad resolution, the fighter is pretty much an assault Arwing with no horizontal wings and no g-diffusers. its wings are vertical but slightly slanted.

http://i191.photobucket.com/albums/z22/Meathead_147/test.jpg
Title: StarFox fan suggestions and ideas
Post by: Vertigo on June 29, 2007, 11:52:13 AM
Ok... since i didnt want to create a new Thread, I thought i would just post my idea in here. Oh yea, Love the work that you have been doing here, been following it for a long time just havent had the time to post in anything until now.

I'm just wondering if this game will support Widescreen in 16:9 and 16:10??

Other then that i'll be ready for this game. Got my GC controller setup to the computer and been playing all Star Fox games, from Snes to GC/DS.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 29, 2007, 06:50:35 PM
Quote from: drkz4ck;75934
I have a question :
In 1player mode (Or story mode. Anyway....) wich airwing will the starfox team use?


three arwings, infact. (plus a cornerian fighter)

assault arwing (the one from assault, also its purpose)

sf64 arwing (medium space-superiority)

SNES arwing (light fighter)

cornerian fighter (awaiting official clarification from SoL team)
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on June 29, 2007, 07:27:11 PM
Drkz4ch & Meathead please use the “edit” button in the future instead of multiposting.

Vertigo: support for widescreen is up to the SCP team and out of our hands. At this time I don’t think there is any support for it.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 29, 2007, 08:24:46 PM
before anyone says anything else about it:

cockpit views can be done.
you can fly on planets
there is online multiplayer, but not two-people-on-the-same-computer multiplayer (because split screens suck and the controls are too complex for two sets)
Title: StarFox fan suggestions and ideas
Post by: drkz4ck on June 29, 2007, 08:57:02 PM
Quote from: Jonathan_S47;75965
Drkz4ch & Meathead please use the “edit” button in the future instead of multiposting.

Ok...Sory for that, thanks for advising, Jonh ^^


Quote from: takashi;75961
three arwings, infact. (plus a cornerian fighter)

assault arwing (the one from assault, also its purpose)

sf64 arwing (medium space-superiority)

SNES arwing (light fighter)

cornerian fighter (awaiting official clarification from SoL team)

Quote from: takashi;75969
before anyone says anything else about it:

cockpit views can be done.
you can fly on planets
there is online multiplayer, but not two-people-on-the-same-computer multiplayer (because split screens suck and the controls are too complex for two sets)


Thanks for information, takashi ^^
Title: StarFox fan suggestions and ideas
Post by: takashi on June 29, 2007, 09:24:40 PM
Dabrain knows more.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on June 29, 2007, 11:55:40 PM
Quote from: Meathead;75938
K, here we go, sorry for the bad resolution, the fighter is pretty much an assault Arwing with no horizontal wings and no g-diffusers. its wings are vertical but slightly slanted.

http://i191.photobucket.com/albums/z22/Meathead_147/test.jpg


I see... 'kay. :) Thanks. :D
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on April 23, 2008, 08:43:55 PM
I thinkk cornerias sky should really be light blue stead of orange, it doesnt match the planet. Especiallyy not the out side of it, being blue and white, lik earth. and its music should definitelyy Be the classic legenday title music, the one from ssb melee on corneriastage. that would be awesome. with all the confusion btween fortuna and fichina [fichinas spossed to be the snow planet and fortuna the desertt planet but in 64 idkk why they named snow planet fortuna, ??? idkk whyy, but both should be incloded in Sol as a part of the  game, and if bolse an area 6 are added, plus maybe sauria, it should bee 16-18 missions, unless uguys decide to create a new planet. o well thatss itt. pz.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on April 24, 2008, 04:41:48 PM
Quote from: Anti_Parallel95;98388
I thinkk cornerias sky should really be light blue stead of orange, it doesnt match the planet.
Play the original Star Fox and you'll understand why they showed it orange. As for the match, I would agree, but I'm not going to share my opinions.

Quote
its music should definitelyy Be the classic legenday title music, the one from ssb melee on corneriastage.
That's not legendary.:wtf: Who told you that? As far as I remember, it's not even Cornerian.

Quote
with all the confusion btween fortuna and fichina [fichinas spossed to be the snow planet and fortuna the desertt planet but in 64 idkk why they named snow planet fortuna, ???
Typo, probably. Fortuna is not a desert planet.
Title: StarFox fan suggestions and ideas
Post by: varsaigen on April 25, 2008, 02:15:59 AM
Quote from: Anti_Parallel95;98388
I thinkk cornerias sky should really be light blue stead of orange, it doesnt match the planet. Especiallyy not the out side of it, being blue and white, lik earth. and its music should definitelyy Be the classic legenday title music, the one from ssb melee on corneriastage. that would be awesome. with all the confusion btween fortuna and fichina [fichinas spossed to be the snow planet and fortuna the desertt planet but in 64 idkk why they named snow planet fortuna, ??? idkk whyy, but both should be incloded in Sol as a part of the  game, and if bolse an area 6 are added, plus maybe sauria, it should bee 16-18 missions, unless uguys decide to create a new planet. o well thatss itt. pz.


fichina and fortuna are the same planet. Fichina is just the Japanese name. Titania is the desert planet. just letting you know. But, I agree, dinosuar planet is s nice place and would be cool to have in the game.:nod:

Also, the cornerian music i think of should be from Assault or 64
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on April 26, 2008, 03:22:41 PM
First, hi to everyone, I'm new here.
I've been following the progress for a month or so now.

Starfox games and StarFox universe are awesome, and I was really happy when I discovered that you guys were making a "fan game"(?). Whatever, I have some ideas for ships and weapons. ^^

First I'd really like to see the ships from Area 6 in StarFox 64.
Zeram-Class Cruisers (The big capital ships, it would be great if you could make them)
Harlock-Class Frigates (The ships which throw missiles at you, they look cool)
Umbra-Class Battle-Stations (Well they are awesome. If you could record the same sound when they blow up, would be great too. ^^)

Well, that's all for now.
And I'd like to answer the previous posts, Fortuna and Fichina are different planets as seen in SF Assault, you go on both.
Fichina is an icy and deserted planet.
Fortuna is a tropical planet. In the 1992 comic, they says the Monarch Dodoras are from there.

Well, Good Luck.



Edit: Awesome! If they're in then I can't wait to see that game! :D
Then, what about the Granzan Carriers and the Dorisby Battleships from Sector Y? Are they planned too? :p
Title: StarFox fan suggestions and ideas
Post by: DaBrain on April 26, 2008, 04:26:46 PM
Hi, and welcome to Game-Warden. Yes, SoL is a "fan game", or "fan project".

At the moment all of the mentioned ships are all planned to be in the final release.
Title: StarFox fan suggestions and ideas
Post by: Brockenstein on April 27, 2008, 04:49:37 PM
:welcome t
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on May 21, 2008, 09:21:57 PM
i had an ideaa for the game to have 3 different difficulties, and corneria, LIKE IN SNES, would change. Like...if u go easy mode, its blue, but if u pick hard more, its in the dusk. U could even makee some sort of level in corneria at nightime! would be sweet. Another random idea is to give corneri a moon...like earth, since theyre very alike, and u have an army base at the moon and kill people there n stuff lol. Just pourin in ideas! :)

edit: to correct varseiggen, fortuna is not the same as fichina. The translation shit lost me, but assault cleared that fortunas the green foresty like planet, and fichinas the snow iceey white planet. FUCK THE CLIMATE CONTROL, i LOVE fichina with snow man! i hopw both planets make it in, o and btw, TITANIA IS THE ONLY DESERT PLANET.
Title: StarFox fan suggestions and ideas
Post by: DaBrain on May 21, 2008, 10:20:53 PM
I think I should point out that at this stage of the development, only minor changes can be made to the actual game.
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on May 22, 2008, 10:46:40 PM
^^ im confused...  ^^
Title: Troll Alert
Post by: Mr. Harold Saxon on May 23, 2008, 04:57:08 AM
Quote from: DaBrain;100674
I think I should point out that at this stage of the development, only minor changes can be made to the actual game.


Translation:

We're not going to redo making game elements we've already worked really hard on finishing to please any fan boy that wants to change something!

Is that more clear to you, Anti_Parrallel95?
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on May 23, 2008, 01:35:39 PM
nah sorry i just didnt understantt...I thought even though alott of work has been done, the game was still in early development, is all .
Title: StarFox fan suggestions and ideas
Post by: Vergial on May 23, 2008, 04:43:54 PM
Quote from: Anti_Parallel95;100798
nah sorry i just didnt understantt...I thought even though alott of work has been done, the game was still in early development, is all .


From what I understand, it's a mix of both. A lot of work has been done, and while still being relatively early in development it's still far enough that things are already set in stone. If THAT even made sense. <.<

Basically, things are ready to flow, so to speak. Minor changes are always possible, but the major things will have to remain. Any major changes at this point will only make us wait longer, as would be expected.
Title: StarFox fan suggestions and ideas
Post by: Jesse TV on May 25, 2008, 02:35:31 AM
I know you probably can't change this, but maybe have the game somehow read your comp clock, and change the Corneria Sky in comparence to that.
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on May 26, 2008, 02:56:10 PM
I thinkk you guys should make a starmap just like sf64 but obviously with better graphics. I always wanted to see an exact, but betterr update. :)  and be able to move the planets around n stuff.  If fs can support that, then have like a separate program runningg only the map, or a cutscene of the map like a movie, then a cutscene of the team moving into the planet  from space, after the briefing. :):)
Title: StarFox fan suggestions and ideas
Post by: Static_the_Fox on June 02, 2008, 07:49:45 PM
Why not have Pilot missions like in Assault and Adventures?
Title: StarFox fan suggestions and ideas
Post by: DaBrain on June 02, 2008, 10:21:50 PM
Welcome to Game Warden! ;)

Your suggestion is a bit late...

Quote from: Static_the_Fox;101801
Why not have Pilot missions like in Assault and Adventures?



That means, cool ideas for multiplayer misisons, general (small!) gameplay elements, i.e "Fox should collect coins on the way, like Mario.".
That's the maximum we can use now.
Title: StarFox fan suggestions and ideas
Post by: Static_the_Fox on June 03, 2008, 12:33:32 AM
Oh. Okay
:-D
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on June 03, 2008, 01:52:43 AM
Quote from: Static_the_Fox;101801
Why not have Pilot missions like in Assault and Adventures?


Could you clarify what it is you are asking here? :confused1
Title: StarFox fan suggestions and ideas
Post by: ratmuffin on June 03, 2008, 05:04:48 AM
I believe "Pilot Mode" is where you could control the character while outside of the vehicle. If I recall, in Assault, the multiplayer vehicle options you could toggle on and off were Pilot, Landmaster and Arwing
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on June 03, 2008, 06:52:30 AM
If it's not possible in here, I hope they do that again in the next StarFox but improve it. In the comics they fight on land, they can use their hands and feet too. Love the scene with Imperial Lizards taking hostages. :D

Oh well Arwing missions are already a great gift after all.
Suggestion... Hey did you guys think about that fuel system? Like in Command, maybe piss off people at first, but after all it's more realistic and I think it's cool. You could sometime pick up barrels of fuel fallen from enemy ships etc... Is that too big as a suggestion? :p

Hell yeah with alarms ringing when you're low on fuel, rising the pressure when you're amidst a sh*tload of enemy fighters fighting for your life, proximity alarm + fuel alarm + damage alarm etc... Wow, just thinking about that makes me nervous. XD
Title: StarFox fan suggestions and ideas
Post by: karajorma on June 03, 2008, 06:59:42 AM
Quote from: DaBrain;101822
"Fox should collect coins on the way, like Mario.".


Andross is in another castle! :p
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on June 03, 2008, 07:46:00 PM
Quote from: ratmuffin;101851
I believe "Pilot Mode" is where you could control the character while outside of the vehicle. If I recall, in Assault, the multiplayer vehicle options you could toggle on and off were Pilot, Landmaster and Arwing


So he is basically asking about missions where you control the character on the ground or “on foot?” Those are currently impossible to do. The FSOpen engine does not support the complex animations needed to do so at this time.
Title: StarFox fan suggestions and ideas
Post by: Blink on June 05, 2008, 12:25:00 AM
Mmm, you could have them fly around with Jetpacks in outer space missions though. :) Small infintry invasion... THAT would be a first for FS.

So, back again to this old topic. I read through it again since things are coming to a close, and it seems the primary points that were repeated throughout the topic (mentioned more than once at least) were:

* Fly the GreatFox
* Have a BlueMarine mission
* Fight in a giant (You guys called it "Battle of Endor") battle

I probably missed some, but those seemed to stick out (and I agreed with a few of them. :) ) so I was curious: do you guys feel you were able to pull things off with SoL in a way that both you and the fans will be satisfied with, and maybe even make both of you pleasantly surprised? (to make it a nice, nondescript question :) )
Title: StarFox fan suggestions and ideas
Post by: Static_the_Fox on June 05, 2008, 03:31:15 AM
Thanks for giving me the heads up, Jonathan_S47.  I'm just glad that there's at least gonna be Arwing missions, correct?
Title: StarFox fan suggestions and ideas
Post by: Devestator on June 05, 2008, 08:42:20 PM
No, General Pepper cut star fox's budget, so they'll all have to fly x-wings. :P
Title: StarFox fan suggestions and ideas
Post by: DaBrain on June 05, 2008, 10:53:53 PM
Quote from: Blink;102017

* Fly the GreatFox


Well, if we don't do it, you'll probably see it in a fan missoin.

Quote from: Blink;102017

* Have a BlueMarine mission


That means a lot of trouble and content/time for one mission.
I'm not saying "no", I just want to to consider this.

Quote from: Blink;102017

* Fight in a giant (You guys called it "Battle of Endor") battle


Well... of course. BoE doesn't work very well for FS2 and most of it's mods.
SoL is an exception, because the enemies are pretty weak compared to other games. ;)

Quote from: Static_the_Fox;102030
I'm just glad that there's at least gonna be Arwing missions, correct?


"At least"?
From what I've heared so far the Arwing parts in all StarFox games are considered to be the best parts of the games.

We're trying to make a game in the tradition of StarFox 64.
Title: StarFox fan suggestions and ideas
Post by: Vergial on June 06, 2008, 04:12:54 AM
Quote from: Devestator;102061
No, General Pepper cut star fox's budget, so they'll all have to fly x-wings. :P


I had too big a lul with that one. XD
Title: StarFox fan suggestions and ideas
Post by: Blink on June 07, 2008, 07:38:12 PM
DB, y' totally should have responded "No, sorry, all missions take place in the Landmaster. FS isn't designed for Arwing combat" :D

Interesting replies btw... :yes:
Title: StarFox fan suggestions and ideas
Post by: muskydragon on June 09, 2008, 09:13:09 PM
I was curious if there will be any huge Katina like fights? (Big open space battles)

I always loved that in Star fox and of course big space sim games.
Cause every time you played the game, there would be different situations that would happen.

Can you please make it so the NPC would not be so dumb and actually shoot down enemy ships and not get into trouble constantly like in Starfox 64.
That would get a good balance of game play going  

Sorry if you can't understand my grammar, I am using Microsoft Office 2008 and it shows what I am saying is perfectly fine.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 09, 2008, 10:56:31 PM
lessee, concerning katina, stationary ship with fighterbays, a rotating outer, and a beam weapon. probably.

everything else...-,- i cant undertsand what you're saying. average grammar plz.
Title: StarFox fan suggestions and ideas
Post by: Prototype on June 10, 2008, 12:01:01 AM
Quote from: takashi;102411
Let's see, concerning Katina, there will be a stationary ship with fighterbays, a rotating exterior, and a beam weapon, probably.

For the rest...-,- I can't understand what you're saying. Please use average grammar


Sorry, I had to do it.  ;D
Title: StarFox fan suggestions and ideas
Post by: Vergial on June 10, 2008, 01:53:16 AM
I understood Musky just fine.

As far as I can tell, the AI in FS2 was already good, and definitely helpful. You shouldn't have to worry too much, as these fellas will have no problem keeping the AI smart.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 10, 2008, 03:43:43 PM
Quote from: Prototype;102417
Sorry, I had to do it.  ;D



Dang lolcat!

wai iz mai grammer bein rooned bai it!?
Title: StarFox fan suggestions and ideas
Post by: Jesse TV on June 11, 2008, 02:18:58 AM
My worthless opinions:

Fuel System: IF you do a fuel system, have the enemies you destroy, STAY DESTROYED, not come back like in Command. (In Command, if you engage the enemy, destroy anything, but lose, it all comes back. ANNOYING.) And, possibly, have the fuel last LONG, but if you speed up, fuel is spent faster. Say you flew 100 feet in normal speed. You spent 12 fuel (random numbers used) but if you boost 100 feet, you use 17 fuel. You should use more fuel per distance the faster you go.

Blue Marine mission: Couldn't you just have the mission WAAAAAY underwater, so if you go up, you just keep going up, then just make an underwater-like skybox, and a blue-marine model that is merely an edit of the Arwings, and theres the mission?

GreatFox mission: Maybe not FLY it, just man a turret on it? Maybe do something Missile Command style? ALTERNATE: Have the Great Fox at a low altitude, moving slowly, and have your character standing up top blasting the heck out of any targets in sight.

My worthless suggestions:

Warp-Tunnel level: In the original SNES game, when going from either Asteroid Field to Armada, or Armada to Meteor Base, there was a warp tunnel scene. Is it possible to have a short, on the rails mission in a warp tunnel, guiding the Great Fox through it somehow? This would make the game more real, as you have to fly to each planet yourself.

Level Start: You should change the altitude in which the Arwings are launched due to the situation. If the Great Fox is landed, the start point should be lower altitude, but if  you came to the planet, possibly start higher in the air?

One last thing: MAKE THE MIRAGE DRAGON FROM SF2 A BOSS!
Title: StarFox fan suggestions and ideas
Post by: Jonathan_S47 on June 11, 2008, 03:25:49 AM
Fuel System: I think one of the Developers from Relic Entertainment said it best when looking at a feature like this “you have to decide is it fun or, is it work?” A fuel system may make these missions more work then fun and that would ruin the game.

Blue Marine: IF we do a blue marine mission we want to make it worth while instead of just being in there for the “sake of it.”

SNES-Style Level transition: All they really where was setting the camera in a fixed position and watching the arwings “boost off into the distance.” This might be possible, we will look into it. The “Guide the Great Fox” thing however would get rather repetitious and annoying.

Mirage Dragon: Sorry, but I don’t think this is possible do to the same reasons the on foot and a lot of other things are impossible. FS2open’s current animation system is very limited in what it can do. The doors on the attack carrier were a feat in their own right.
Title: StarFox fan suggestions and ideas
Post by: takashi on June 11, 2008, 08:22:17 PM
Enemies coming back when you fail the mission and retry? count on it.
Time limits? I wouldn't count on it.
Title: StarFox fan suggestions and ideas
Post by: Syphe D. Mar on June 12, 2008, 06:51:53 PM
Quote from: Jonathan_S47;102847

Blue Marine: IF we do a blue marine mission we want to make it worth while instead of just being in there for the “sake of it.”
Hm... Although I always wanted the Blue Marine playable, I never thought of it like that.
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on June 13, 2008, 02:09:42 AM
Quick question, will the planets ingeneral have  the same colours and skies as in 64? or follow differently. Like titania in s46 vs command which r totally different. or fichina who in s64 has white yellowish ski, and in command its rather blue. and also have changed from sf1 very much.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on June 13, 2008, 10:58:16 AM
I guess the weather can change depending the time of day, position of the planet etc... So the skies will probably change. I guess at least.
Title: StarFox fan suggestions and ideas
Post by: Anti_Parallel95 on June 17, 2008, 06:35:12 PM
I honestly dont know what the storyline is, as far as anyone knows lol, but that shadow planet black idea I had a while ago came backk to me yesterday and I just realized my idea has "shadow" in in like SHADOWS of lylat. then it hit me! why cant that be part of thee storyline? some evil dude wants to rule lylst, so he casts shadows on all the planets. thus, following the title "SHADOWS" OF LYLAT. get my drift?
Title: StarFox fan suggestions and ideas
Post by: Saisuke on June 17, 2008, 07:02:58 PM
That is the...exact same post you had...in the other thread...

But I think something that would be awesome, but it might not be possible to do on here. Barrel Rolling=Awesomeness. Can it be done?
Title: StarFox fan suggestions and ideas
Post by: takashi on June 17, 2008, 07:15:03 PM
Quote from: Saisuke;103452
That is the...exact same post you had...in the other thread...

But I think something that would be awesome, but it might not be possible to do on here. Barrel Rolling=Awesomeness. Can it be done?




I believe they're doing it with lua.
Title: StarFox fan suggestions and ideas
Post by: Blink on June 17, 2008, 07:26:23 PM
Barrel rolling was not in SoL as of the last BR related PR. :P So no, as of the latest news, there is no Barrel Rolling in SoL.

I mean, they'd LIKE to have it, but it just hasn't been working out.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on June 18, 2008, 01:19:36 PM
A StarFox without Barrel Roll? OH MY GOD, THAT'S MONSTROUSLY BAD! It's like a summer without sun! A winter without snow! Damn, how could you?

Hey, we'll manage to play without it. :D
This game is going to be LEGEN... wait for it... DARY! XD
Title: StarFox fan suggestions and ideas
Post by: Blink on June 18, 2008, 11:27:56 PM
Well I know that the internet in general with its fads and memes won't react well to it. ;) But yes, I'm sure SF fans will "deal with it."

Although I am a bit concerned about the full 3d flight aspect >_> SF fans have been stuck on flat, moving 2d grid gameplay all their lives. We've never really had the ability to rotate on the X axis, just sliding around up and down and rotating on the Y. It'll be interesting to see how the fans do with that... I'm sure some will have some trouble. xD

Speaking of which: are you guys going to include a flight tutorial? I doubt many of the SF fans who are going to DL this have played FS2.
Title: StarFox fan suggestions and ideas
Post by: Star Yoshi on June 19, 2008, 03:24:49 PM
Suggestion-wise? I've never really supplied anything to this topic. If I would though...

Will there be SOS moments like in SF64? If so, maybe an optional spreadsheet that shows the health that all of your teammates have at any one time. Not really necessary, but it would be helpful for remembering who needs the most help.
Title: StarFox fan suggestions and ideas
Post by: Mr. Harold Saxon on June 20, 2008, 04:00:43 AM
I think they have something similar in FS2: on the right, there's this indicator with large dots for each of your wingmen. Filled in means they're alive, hollow means they ran away, red and filled in means they're in trouble, and red and hollow means they're dead.
Title: StarFox fan suggestions and ideas
Post by: Blink on June 20, 2008, 05:07:04 AM
So, when you guys are too close to release to accept suggestions, will this get locked? ;D
Title: StarFox fan suggestions and ideas
Post by: karajorma on June 20, 2008, 08:02:29 AM
Quote from: Star Yoshi;103606
Will there be SOS moments like in SF64? If so, maybe an optional spreadsheet that shows the health that all of your teammates have at any one time. Not really necessary, but it would be helpful for remembering who needs the most help.



If you mean stuff like having your team mates call for help when badly injured that's been a required feature of FS2 since retail so it's almost certain SoL will have to have it.
Title: StarFox fan suggestions and ideas
Post by: Jesse TV on June 20, 2008, 10:53:14 PM
If you want a barrel roll, instead of htting a button, tilt your arwing 360, if invted flight is possible. That would not block shots, but it is a barrel roll.
Title: StarFox fan suggestions and ideas
Post by: Scourge of Ages on June 21, 2008, 12:46:46 AM
That (barrel rolling) is indeed possible, and also implemented in FreeSpace since it began, so not a problem. It's so far from a problem that the question is how to make it useful like in the StarFox games.

Also, about your sig: I'm glad that someone else remembers about nova bombs :)
Title: StarFox fan suggestions and ideas
Post by: DZComposer on June 21, 2008, 01:13:46 AM
Star Fox Bombs will be forever known as "Nova Bombs" in my view. I even call the SSBB item "nova bomb"
Title: StarFox fan suggestions and ideas
Post by: The_Undying_Nephalim on June 21, 2008, 06:03:43 AM
I would certainly love to see a convincing villain responsible for whatever conflict is about to unfold in the game. Andross was indeed scary but not nearly convincing enough. General Scales... I'm not even going to bring him up. The Aparoids were an obvious rip off of the Borg, though I love the hive mind concept. The Anglar Emporer was a pathetic excuse for a main villain. Even though I know you have the story plotted out I would hope the main "bad guy(s)" are exceptionally well written and convincing enough. By what I've seen I have full faith that he/she/it/them will be what I'm suggesting and hoping for.

I've seen green insectoid looking ships in videos of this posted on youtube... do I sense another hive-mind enemy? :nod:
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on June 21, 2008, 06:17:17 PM
You've got to be kidding?
Andross, and the whole Oikonny/Bowman family are like the best villains ever! They are very smart, they are strong, and they are anthropomorphic. XD

Seriously, even Andrew is kickass. He looks stupid in the game, but DUDES! He managed to take over VENOM and became an EMPEROR. He must be somehow smart.
Dash is a good pilot and he is smart too. I really hope to see him as the next villain in the next StarFox. He has to be. StarFox needs the comeback of Oikonny/Bowman family to save the serie.

Let's not talk about Andross, he is just awesome. Incredibly smart and has a really sexy voice. XD No seriously he kicked ass. In the comic he is awesome. No. He is LEGENDARY. Too bad he died.
Title: StarFox fan suggestions and ideas
Post by: The_Undying_Nephalim on June 21, 2008, 06:39:36 PM
Quote from: Fox's_Feather;103713
You've got to be kidding?
Andross, and the whole Oikonny/Bowman family are like the best villains ever! They are very smart, they are strong, and they are anthropomorphic. XD

Seriously, even Andrew is kickass. He looks stupid in the game, but DUDES! He managed to take over VENOM and became an EMPEROR. He must be somehow smart.
Dash is a good pilot and he is smart too. I really hope to see him as the next villain in the next StarFox. He has to be. StarFox needs the comeback of Oikonny/Bowman family to save the serie.

Let's not talk about Andross, he is just awesome. Incredibly smart and has a really sexy voice. XD No seriously he kicked ass. In the comic he is awesome. No. He is LEGENDARY. Too bad he died.


Hehe well... I won't deny that Andross does have a sexy voice....

I was watching some of the videos of gameplay and I noticed two things that made me wonder... One, in a scene where they are fighting above a green plain I see ships that look noticeably similar to the Arwing themselves.... but they have a dark black and grey paintjob. Also I noticed that there are capital ships that look like Cornerian ships.... but they have green stripes instead of blue stripes. I also noticed that (it could be just me) that the Cornerian ships with blue stripes were firing at the ones with green stripes.... could the "Shadows of Lylat" refer to some dark parrallel universe where the Cornerian army is evil and now they've found someway into the real Starfox universe and are preparing to annex everything in their name with the help of an evil, parallel starfox team? Now that would be one hell of an epic villain!
Title: StarFox fan suggestions and ideas
Post by: Devestator on June 21, 2008, 09:21:00 PM
Quote from: Fox's_Feather;103713

Seriously, even Andrew is kickass. He looks stupid in the game, but DUDES! He managed to take over VENOM and became an EMPEROR. He must be somehow smart.

Errr...When did he take over Venom? All he ever did in Assault (if that's what you're reffering to) is take Andross' remaining forces and launch an assault. (which ended horribly, obviously) if I remember correctly.
Title: Nothing is Original Anymore
Post by: Mr. Harold Saxon on June 22, 2008, 04:15:07 AM
Quote from: The_Undying_Nephalim;103696
...The Aparoids were an obvious rip off of the Borg, though I love the hive mind concept...


To all that care:
The Borg themselves were a ripoff of the Cybermen from Doctor Who. The creative team that created them knew this and left hints.

i.e. The Borg's first appearance is an episode called "Q Who?", or "Docteur Q" in French variants.

In turn, nearly everything in Doctor Who has been a ripoff of some literary work (The Master was created as a Alien/British version of Fu Manchu, complete with hypnosis). Doctor Who however was the first to bring these elements to television.
Title: StarFox fan suggestions and ideas
Post by: Vergial on June 22, 2008, 03:33:01 PM
I would just like to mention that in my opinion, Andrew was a mistake. Assault was a mistake. The voice-acting was downright HORRIBLE, and at least Andrew sounded respectable in 64. In Assault, they BUTCHERED his voice.

I prefer Andrew dead anyway. Never liked him. XD

Dash's evil ending I actually liked because, as someone said before, it's practically the perfect place to pick the series back up.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on June 22, 2008, 05:57:08 PM
Agreed.

Well, Assault was bad, so was Adventures for a StarFox (it was a cool adventure game but not a StarFox).
BUT, Assault was in some way useful to the series because it brought many cool elements and we could somehow see like a... Technological progress in the system, an evolution of the Lylat situation and all that. We could see that this series was not something which restart again and again. Things move and change.
For example the first orbital gates, or the Sector X wreckage conversion into Sargasso, or the change to the new Arwings etc etc. (Even if the new Arwings sucks, still they change XD )

Sure they could do much better with the plot, the characters and the ambiance, but whatever. Command brought back the series to a much darker tone and it's really cool.
Let's wait the E3 for -hopefully- some news of the new StarFox. :D
Title: StarFox fan suggestions and ideas
Post by: Vergial on June 22, 2008, 10:30:32 PM
Quote from: Fox's_Feather;103756
Agreed.

Well, Assault was bad, so was Adventures for a StarFox (it was a cool adventure game but not a StarFox).
BUT, Assault was in some way useful to the series because it brought many cool elements and we could somehow see like a... Technological progress in the system, an evolution of the Lylat situation and all that. We could see that this series was not something which restart again and again. Things move and change.
For example the first orbital gates, or the Sector X wreckage conversion into Sargasso, or the change to the new Arwings etc etc. (Even if the new Arwings sucks, still they change XD )

Sure they could do much better with the plot, the characters and the ambiance, but whatever. Command brought back the series to a much darker tone and it's really cool.
Let's wait the E3 for -hopefully- some news of the new StarFox. :D


Yea, it advanced the storyline/tech, but that's really the only good that Assault did. XD

And yes, I sincerely await a GOOD sequel. This FS2 mod will certainly be something I don't miss though.
Title: StarFox fan suggestions and ideas
Post by: kool kitty89 on June 29, 2008, 08:13:14 AM
Have the other arwing designs from Star Fox 2 been considered? (ie the interceptor version, and the heavy fighter)

Though, from what I've read (role wise) the SNES clasic Arwing has become the light interceptor, the '64 version the normal fighter, and the Assault version the heavy assault (go figure) version.

I've always liked the original design the best, though the Assault version looked pretty good (too bad no first person views, the cockpit looked great in the cutscenes...) Someone did an cool detailed 3D rendering of the classic version on youtube: http://www.youtube.com/watch?v=qwnlMVYbL7k


I've only skimmed the thread, (and read a little bit elsewhere) but it sounds like the gameplay will be rather similar to the X-Wing PC space combat sim series. (in the non rail space missions)  And that souns good to me. ;) (being a fan of the X-wing series as well as Star fox) Interesting to note that the original X-Wing game was released around the same time as Star Fox, and both were rather revolutionary.
Title: StarFox fan suggestions and ideas
Post by: Ar-WingPilot on June 29, 2008, 05:34:44 PM
Kool Kitty,
:welcome t

Quote from: kool kitty89;104116
Have the other arwing designs from Star Fox 2 been considered? (ie the interceptor version, and the heavy fighter
Though, from what I've read (role wise) the SNES clasic Arwing has become the light interceptor, the '64 version the normal fighter, and the Assault version the heavy assault (go figure) version.


Yes, I believe those have been considered and turned down, since, as you said, we already have an inteceptor (SNES Ar-Wing) and heavy fighter (Assault)

Quote from: kool kitty89;104116
I've always liked the original design the best, though the Assault version looked pretty good (too bad no first person views, the cockpit looked great in the cutscenes...) Someone did an cool detailed 3D rendering of the classic version on youtube: http://www.youtube.com/watch?v=qwnlMVYbL7k


We already have our model for it, actually. Check the screenshots thread.

Quote from: kool kitty89;104116
I've only skimmed the thread, (and read a little bit elsewhere) but it sounds like the gameplay will be rather similar to the X-Wing PC space combat sim series. (in the non rail space missions)  And that souns good to me. ;) (being a fan of the X-wing series as well as Star fox) Interesting to note that the original X-Wing game was released around the same time as Star Fox, and both were rather revolutionary.


Well, it will be using the FreeSpace 2 Engine, which is in and of itself, very similar to X-Wing.
Title: StarFox fan suggestions and ideas
Post by: Vergial on June 30, 2008, 06:41:08 AM
Kool Kitty, welcome to the forum!

And Ar-Wing, that was one hell of a welcome. XD
Title: StarFox fan suggestions and ideas
Post by: macbeth 64 on July 06, 2008, 11:09:30 PM
what about macbeth 64? (i loved that mission so much that i created my name after it) the landmaster tank? that train u had had to destroy? and one more thing, in missions like that i wich u could choose to be on land in a landmaster or in the air in an arwing. It would be pretty awesome
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 06, 2008, 11:38:03 PM
I think they said there would be no ground mission in this game. Because the stuff they are using to make the game doesn't allow it. So no LandMaster, but probably MacBeth.
Title: StarFox fan suggestions and ideas
Post by: Jesse TV on July 06, 2008, 11:56:18 PM
I preferred the underground, Mars-like Macbeth from the original. It's the only underground mission I have ever play on Starfox without any walls/floor. Just an ACTUAL CAVE. (Andross had his tunnel, and Anglar had his.... holes.)
Title: StarFox fan suggestions and ideas
Post by: Prototype on July 07, 2008, 03:02:52 AM
The 64 version of Macbeth has always been my favorite of the two (of the whole Star Fox series actually).  Fighting the boss the entire level was always such a unique experience in the game.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 07, 2008, 07:38:54 PM
Yeah the caves on MacBeth in StarWing were awesome. With better graphics it could be stunning.
And actually you don't fight the boss whole level on Macbeth 64, you just run along with the train, but MechBeth shows up only at the end. :p
They should have kept cave thing... Or put train in cave, Idk.

Whatever.
Title: StarFox fan suggestions and ideas
Post by: Jesse TV on July 08, 2008, 01:34:40 AM
What's funny is that the Mars-like Macbeth on the map is familiar to me, but the 64 mission itself is what I think of whenever MacBeth comes to mind.
Title: StarFox fan suggestions and ideas
Post by: Fox_McCloud3232 on July 08, 2008, 09:41:51 AM
I don't know if this has been mentioned before but i think it might be cool if someone did a model for Krystals cloud runner from starfox command.
Title: StarFox fan suggestions and ideas
Post by: Static_the_Fox on July 15, 2008, 03:50:55 AM
I've got another idea. When you go to a certain planet you have to fly your arwing there, but nothing like, go through three gold rings.  But sometimes, on your way, you get to shoot down a couple enemies.  But when your done flying to a planet, you do the mission, and then go to the Great Fox by piloting the arwing.
Title: StarFox fan suggestions and ideas
Post by: Static_the_Fox on July 15, 2008, 03:52:54 AM
I've got another idea. When you go to a certain planet you have to fly your arwing there, but nothing like, go through three gold rings. But when your done flying to a planet, you do the mission, and then go to meet up with the Great Fox by piloting the arwing.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 26, 2008, 11:56:41 AM
Have anyone ever thought about creating a GreatWolf?
It's like they have infinite fuel, they always come out of nowhere, they should have something like GreatFox.
Title: StarFox fan suggestions and ideas
Post by: Devestator on July 27, 2008, 07:56:10 PM
I was under the impression that Starwolf headed a mass organization with multiple basses. (Remeber, Sargasso from Assault was a mere hideout, and not by any means their real homebase, and also the refference to "Lord O'Donnel" during briefing.)

Either way, I feel the "coming out of nowhere" suits them a bit better. They're crooks, and as such, most crooks don't have a permanent home. Also, it can make the player a little bit more jumpy, as they can litterally come out of nowhere and possibly turn the tide of a battle.
Title: StarFox fan suggestions and ideas
Post by: Scourge of Ages on July 29, 2008, 03:15:36 AM
Quote from: Devestator;105228

Either way, I feel the "coming out of nowhere" suits them a bit better. They're crooks, and as such, most crooks don't have a permanent home. Also, it can make the player a little bit more jumpy, as they can litterally come out of nowhere and possibly turn the tide of a battle.


Crooks? I thought they were just mercenaries without morals?
Title: StarFox fan suggestions and ideas
Post by: Devestator on July 30, 2008, 06:07:16 PM
Eh, it could be aruged either way.

Mercenary work probably isn't necesarilly something you can do everyday, you probably need to take a smuggling job or w/e to make ends meet.

Could go either way, we really don't know what they do in their spare time, but I have a hard time seeing them just sit at their base being idle.

Even if they were constantly taking mercenary contracts, they still were able to answer Sargasso's distress call quickly enough.
Title: StarFox fan suggestions and ideas
Post by: kool kitty89 on July 31, 2008, 08:03:31 PM
The the SF64 conology Star Wolf was referred to as a "gang."

(and of course, Star Fox being mercenaries with morals)
Title: StarFox fan suggestions and ideas
Post by: DaBrain on August 21, 2008, 07:13:01 PM
Ok, time to answer some stuff here. ;)



Quote from: kool kitty89;104116
Have the other arwing designs from Star Fox 2 been considered? (ie the interceptor version, and the heavy fighter)


Currently, no.

Quote from: Fox_McCloud3232;104550
I don't know if this has been mentioned before but i think it might be cool if someone did a model for Krystals cloud runner from starfox command.


The cornerian fighter will be in, but not the version from Command.
Consider the time frame SoL is set in. It's between SF64 and Adventures, so the more modern designs won't be in... well with some exceptions. ;)

Quote from: Static_the_Fox;104760
I've got another idea. When you go to a certain planet you have to fly your arwing there, but nothing like, go through three gold rings.  But sometimes, on your way, you get to shoot down a couple enemies.  But when your done flying to a planet, you do the mission, and then go to the Great Fox by piloting the arwing.


Maybe I don't get it, but that means that sometimes... well ... just nothing happens? Doesn't sound too tempting... ;)

Quote from: Fox's_Feather;105185
Have anyone ever thought about creating a GreatWolf?
It's like they have infinite fuel, they always come out of nowhere, they should have something like GreatFox.


Yes, but we've tossed the idea a while ago.
However, I do think StarWolf should have some kind of base or mothership.
Title: StarFox fan suggestions and ideas
Post by: Koto on September 07, 2008, 02:54:23 AM
im new,and im a bit tired to read through this thread before posting this suggestion,ubt im just wondering: Will you use the craft and the two female characters from SF2?
Title: StarFox fan suggestions and ideas
Post by: Jesse TV on September 07, 2008, 08:08:05 PM
With StarWolf having a mothership, you could use the Great Fox fom Command. That one has the StarWolf color scheme, and I never liked it. Besides, somehow in Command EVERY possible playable character has their own Great Fox (Command Version) and ROB.

Speaking of ROB, I realised why they called him ROB64 in SF64, cause ROB was the accessory for the NES before. I guess if ROB had been in the SNES games, he would be SuperROB? (NOTE: The second section of my post is just something I realised while typing the first section. Please don't go changing the topic because of my post, I hate that.)
Title: StarFox fan suggestions and ideas
Post by: Scourge of Ages on September 10, 2008, 02:34:35 AM
Quote from: Koto;106404
im new,and im a bit tired to read through this thread before posting this suggestion,ubt im just wondering: Will you use the craft and the two female characters from SF2?


It's a shame, that. At least one of those questions were answered just on the previous page. And the other one a few pages back iirc.
Title: StarFox fan suggestions and ideas
Post by: Star Raptor on October 05, 2008, 07:13:35 PM
Umm, something that might not have been thought of is a kinda deathstar like thing, where you fly through the metal tunnels of a giant space station or even underground on a planet where the tunnels made by giant worms are big enough to fly in.

I also see the potential for a mission where you play as a generic enemy ship to try and sneak in and sabotage an enemy base ( potential for being a really hard mission because most generic enimies die in 2-3 hits)
Title: StarFox fan suggestions and ideas
Post by: Dood on October 17, 2008, 12:51:23 AM
will there be that "wing, shield" recovery system from Sector Z(sf64)? well, this is sugestion topic so, i think the game should have that "wing, shield" recovery system from Sector Z(sf64). it would look nice...
in case somebody already asked that: will there be an alternate route, like in sf64? i have no idea how it would be to code that, but it would be a nice addition to the game.
and in case somebody asked that too... well, i'm sorry.

edit: well, just found out that its "heavy coding" to make the alternate routes... dang... luck is mad at me...
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 18, 2009, 08:20:09 PM
-smarter A.I (random, unscripted enemy events if possible)

-another sector Z encounter like SF64 :)

-strong development on co-op because i would play it with my buddies all the time

-maybe an alternate story that follows star wolf? like a star wolf campaign. since star fox 64 i think everyone wants to know more about them.  

-traditional star fox boss fights

-a fun fresh multiplayer. like you could do TDM and DM like every game out there which is great because i'd love to see 32 or 64 players having a war but what about something alittle more team orientated. like space combat in SWBF2, one capital ship against the other. you have the great fox and the.... great wolf? they could have turrets controlled by players? i know this would be really hard to turn into game play but one player could fly the capital ship so you could fire the main cannon battery at the other capital ship.  things like that whatever but the point is you could make a unique multiplayer experience that would work well with game play and the SF universe. attack and defend missions, capture the base, etc      

- new characters? maybe create some fun interesting characters that can help the story but not destroy the continuity of the series. you could even bring some cool characters back like bill and kat

- maybe a prequel mission from when peppy, james and pigma were a team, maybe the mission could focus on when they were on venom and pigma betrayed them?

- i don't know what your plans are for the story but please don't involve aparoid insects as enemies. you've shown gameplay of venom war ships so please keep it that way.

- alot of planets with alot of different settings

- helping team mates when they have a ship on their tail in the story has a karma effect.

umm that's all for now, i'm sorry if that's alot but i'll see if i have any other ideas later
Title: StarFox fan suggestions and ideas
Post by: varsaigen on July 18, 2009, 08:39:36 PM
Quote
like you could do TDM and DM like every game out there which is great because i'd love to see 32 or 64 players having a war but what about something alittle more team orientated.
Or cornerian fighters and their fleet, vrs Andross' fleet :3 It'd be fun to play an Invader :D

"Andross' enemy, is MY enemy!" - Oinkenny
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 18, 2009, 08:42:24 PM
Quote from: varsaigen;117751
Or cornerian fighters and their fleet, vrs Andross' fleet :3 It'd be fun to play an Invader :D

"Andross' enemy, is MY enemy!" - Oinkenny


yeah something like that. something to mix up the gameplay alittle so the game has a strong fresh replayability :)
Title: StarFox fan suggestions and ideas
Post by: karajorma on July 18, 2009, 11:37:58 PM
Currently the multiplayer limits are a little too small to allow 32 or 64 player games.

This is something I would love to see changed but it's a big task and at the moment we only have 1-2 multiplayer coders working on the engine.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 19, 2009, 12:07:46 AM
Quote from: karajorma;117759
Currently the multiplayer limits are a little too small to allow 32 or 64 player games.

This is something I would love to see changed but it's a big task and at the moment we only have 1-2 multiplayer coders working on the engine.


if possible could you see about them changing this? if it's not too much to ask i have alot of friends who are star fox fans that would love to play this so co-op and multiplayer would be a must have for us. :)
Title: StarFox fan suggestions and ideas
Post by: Sturmbannführer on July 19, 2009, 12:14:15 AM
An emphasis on co-operative play would be desirable.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 19, 2009, 12:19:24 AM
yeah i am a big star fox fan my self. what i would like to see is possibly an endurance segment in all range mode where the ships either get harder or more of them. another thing that would be cool is that if once you beat the campaign you could unlock the campaign from SF64. well thats all i got for now. :pimp:
Title: StarFox fan suggestions and ideas
Post by: Sturmbannführer on July 19, 2009, 12:20:47 AM
Quote from: ben2444;117765
yeah i am a big star fox fan my self. what i would like to see is possibly an endurance segment in all range mode where the ships either get harder or more of them. another thing that would be cool is that if once you beat the campaign you could unlock the campaign from SF64. well thats all i got for now. :pimp:


Indeed, a survival mode would be a lot of fun.
Title: StarFox fan suggestions and ideas
Post by: jackoblades on July 19, 2009, 12:27:47 AM
I'm hoping you added short-cuts or alternative routes like from 64. Those are always fun and add some variety.
Title: StarFox fan suggestions and ideas
Post by: jackoblades on July 19, 2009, 12:31:51 AM
What versus modes do you have planned? Maybe do one like where you have attack/defend (like in sf64 when you had to shoot the bottom of some giant ship and you were being shot up all around you) Or maybe CTF, Juggernaut, and Andross Ball.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 19, 2009, 12:33:45 AM
Quote from: jackoblades;117767
I'm hoping you added short-cuts or alternative routes like from 64. Those are always fun and add some variety.


yeah, me too. the choice is always good.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 19, 2009, 03:18:45 AM
also it would be cool if you could pilot the great fox at one point.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 19, 2009, 08:04:38 AM
Piloting the GreatFox was already discussed. And there would be no point piloting it. There would be no skill involved as you wouldn't be able to dodge the lasers and the only thing you would do is firing the main laser.

LOL WANNA SEE A BARREL ROLL WITH THE GREAT FOX
Title: StarFox fan suggestions and ideas
Post by: karajorma on July 19, 2009, 08:40:07 AM
Quote from: shadowmatt18;117762
if possible could you see about them changing this? if it's not too much to ask i have alot of friends who are star fox fans that would love to play this so co-op and multiplayer would be a must have for us. :)


Well I'm one of them myself actually. :)

Increasing the number of players has always been a long term goal for the source code project but the problem is that at the moment we have a lot of more important short term goals (Decreasing lag, better net code in general).

Currently the limits are 12 player coop and dogfight (deathmatch) and 8 player Team vs Team (4 players per side). That's just the player numbers of course. The AI is only really limited by the amount of data you'd have to shove between PCs.

As I said, the problem is that we'd need more people on the coding team before we could think about bumping those limits. There's no way I could do it (mostly) alone. So if you have programmer friends who are SF fans you might want to push them in this direction. :)

Quote from: jackoblades;117768
What versus modes do you have planned? Maybe do one like where you have attack/defend (like in sf64 when you had to shoot the bottom of some giant ship and you were being shot up all around you) Or maybe CTF, Juggernaut, and Andross Ball.


The engine only has the 3 basic modes I mentioned above. The mission designer is the one responsible for taking basic TvT and turning that in CTF or turning standard dogfight missions into Juggernaut.

Bear in mind that the mission designer will be included with the game, so anything the SoL team don't add themselves could be added by the fans at a later date. :)
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 19, 2009, 03:35:38 PM
Quote from: Fox's_Feather;117781
Piloting the GreatFox was already discussed. And there would be no point piloting it. There would be no skill involved as you wouldn't be able to dodge the lasers and the only thing you would do is firing the main laser.

LOL WANNA SEE A BARREL ROLL WITH THE GREAT FOX


wel i was thinking more like a multi player thing on it. like one person flies and the other people fire turrets or somthing
Title: StarFox fan suggestions and ideas
Post by: Sgt. Hawk on July 19, 2009, 04:59:01 PM
Quote from: shadowmatt18;117747

-maybe an alternate story that follows star wolf? like a star wolf campaign. since star fox 64 i think everyone wants to know more about them.  


- maybe a prequel mission from when peppy, james and pigma were a team, maybe the mission could focus on when they were on venom and pigma betrayed them?

- i don't know what your plans are for the story but please don't involve aparoid insects as enemies. you've shown gameplay of venom war ships so please keep it that way.


- helping team mates when they have a ship on their tail in the story has a karma effect.

umm that's all for now, i'm sorry if that's alot but i'll see if i have any other ideas later



ok, in order, i like the Wolf story idea and the Prequal mission of the originall star fox. it'd be nice to pilot the legend again :pimp:

what do you have against the Aparoids? :( They said there would be mentions to Assault, so they could make a bonus mission or something of the First Apparoid encounter. the one that Beltino Toad described "A whole fleet was deystroyed by a sole Apparoid" Or have them as cameos or something. (actually, bonus missions would be great!)

The Karma effect is brilliant. Just once id like me having to go out of the way to save my team mates butts, and get something btter than a "thank you"

Come to think of it. i was planning on a seperate section of this for my actual suggestions, but i think that pretty much sumed it up :D
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 19, 2009, 06:28:51 PM
Quote from: Sgt. Hawk;117800
ok, in order, i like the Wolf story idea and the Prequal mission of the originall star fox. it'd be nice to pilot the legend again :pimp:

what do you have against the Aparoids? :( They said there would be mentions to Assault, so they could make a bonus mission or something of the First Apparoid encounter. the one that Beltino Toad described "A whole fleet was deystroyed by a sole Apparoid" Or have them as cameos or something. (actually, bonus missions would be great!)

The Karma effect is brilliant. Just once id like me having to go out of the way to save my team mates butts, and get something btter than a "thank you"

Come to think of it. i was planning on a seperate section of this for my actual suggestions, but i think that pretty much sumed it up :D


thanks, for the comment hawk. :) aparoids.... where do i start? they cheapen the experience i sappose is the best way to put it. you face a some kind of ship that has an aparoid on it and the pilot is infected. almost every boss in assault is like this. now this could be just me bear you but it was just a way for the developers to make all enemies generic and the same and to do something apart from androsses army. i think i've always prefered some kind of humanoid race as the villain. insects i find are boring enemies in SCI-FI's. idk i just didn't like the villains for assault i sappose, too generic and they lack personality.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 19, 2009, 07:23:41 PM
Agreed. I always prefer when it's some intelligent, concious and civilized kind on both sides.
Even more when they know each other from long.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 19, 2009, 07:27:54 PM
my friends and i came up with an idea for a star fox character. me and ben2444 were playing with one our other friends and we talked about star fox characters and a cool character could be like a racoon type character. he could be something like a scheming thief that works with star wolf to be their 3rd member (if oikenny and pigma are kicked out in your story).
Title: StarFox fan suggestions and ideas
Post by: Dookon on July 19, 2009, 08:18:07 PM
Co-op vehicles perhaps? Y'know, one guy flies/drives, and the other shoots the crap out of everyone he can see? Perhaps you could be able to pilot the Great Fox, and support a team, if there were enough players. Inside the Great Fox you could have a driver, and then someone on the main cannon, and some support weapons possibly, like the Elephant from Halo 3, only useful.

Lots of people seemed to not like the on-foot missions, but I enjoyed them. You could weld them with on-rails, having the player first get to a base, then do something inside, and then get the heck out. I'd love to see co-op versions too.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 19, 2009, 08:34:20 PM
Quote from: Dookon;117812
Co-op vehicles perhaps? Y'know, one guy flies/drives, and the other shoots the crap out of everyone he can see? Perhaps you could be able to pilot the Great Fox, and support a team, if there were enough players. Inside the Great Fox you could have a driver, and then someone on the main cannon, and some support weapons possibly, like the Elephant from Halo 3, only useful.

Lots of people seemed to not like the on-foot missions, but I enjoyed them. You could weld them with on-rails, having the player first get to a base, then do something inside, and then get the heck out. I'd love to see co-op versions too.


i guess you haven't heard the news, some of those ideas have already been discussed. they're not going to do the great fox as a vehicle because it would take to long to work out gameplay. so they feel that their time should be spent on other issues. the game is a strict flight game because that's what it was meant for, the FSO game engine that is. so no on foot gameplay which also means no landmaster gameplay. co-op is confirmed so whatever they do about it i'm sure it'll both be cool and it will work for the classic rail missions.
Title: StarFox fan suggestions and ideas
Post by: Sgt. Hawk on July 19, 2009, 09:34:19 PM
Quote from: shadowmatt18;117804
thanks, for the comment hawk. :) aparoids.... where do i start? they cheapen the experience i sappose is the best way to put it. you face a some kind of ship that has an aparoid on it and the pilot is infected. almost every boss in assault is like this. now this could be just me bear you but it was just a way for the developers to make all enemies generic and the same and to do something apart from androsses army. i think i've always prefered some kind of humanoid race as the villain. insects i find are boring enemies in SCI-FI's. idk i just didn't like the villains for assault i sappose, too generic and they lack personality.


Well, i can see your point. But whats a SCI-FI universe with out the barbaric race trying to assimalite everything :D anyway, i dont know why but i loved the Aproids. (and seem to be the only one -_- ) Plus, blowing something mindlessly folowing orders up kinda makes me feel batter about blowing something up. But wait, what about the Queen. I thought it was cool how it took on the voices and memories of other people (dead or thought to be dead.) plus she was a pain in the G-difueser to kill :hoppingma . wait a second, if you fight her long enough in her first form, she actually impersonates James Mcloud :wtf: could this mean she and him met?!?!
Title: StarFox fan suggestions and ideas
Post by: Fox_McCloud3232 on July 19, 2009, 10:44:12 PM
QUOTE: (Originally posted by: Sgt. Hawk)

"wait a second, if you fight her long enough in her first form, she actually impersonates James Mcloud  could this mean she and him met?!?!"   (End quote)

Sorry for the crappy quoting, but i hate not being able to see what i type. ANYWAY. no she couldn't have. It was a memory of james that she absorbed from pigma and used it against Fox
Title: StarFox fan suggestions and ideas
Post by: Sgt. Hawk on July 19, 2009, 11:00:36 PM
Curses foiled by logic again!
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 20, 2009, 01:12:01 AM
oh can you guys please increase the amount of boost energy? i've always felt that in the star fox games the boost doesn't last long enough. speaking of energy, do you guys have the traditional loop de loop and that manuever that makes you change directions? thanks :)
Title: StarFox fan suggestions and ideas
Post by: Mr. Harold Saxon on July 20, 2009, 01:30:27 AM
Quote from: shadowmatt18;117747
like space combat in SWBF2, one capital ship against the other. you have the great fox and the.... great wolf?    

Sorry I'm little late for this, but I just couldn't let this Doctor Who reference go by. (http://tardis.wikia.com/wiki/Bad_Wolf_meme)

http://www.youtube.com/watch?v=E7Iy-bZA_TU (http://www.youtube.com/watch?v=E7Iy-bZA_TU)
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 20, 2009, 02:04:14 AM
another idea i had would be a racoon character named snatch or something. but definetly a new character would be cool.
Title: StarFox fan suggestions and ideas
Post by: Mr. Harold Saxon on July 20, 2009, 02:12:03 AM
Umm, when have new characters EVER been cool?
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 20, 2009, 02:30:00 AM
Quote from: Mr. Harold Saxon;117833
Umm, when have new characters EVER been cool?


 was that a serious question? i believe star wolf was introduced in 64 and all of them were great. bill and kat turned out well. yeah characters in adventures were alittle poor, krystal turned out well though. not many new faces in assault but Panther was cool. i'm sure if the developers wanted some new characters they could whip up instant fan favourites. after all they are fans themselves.
Title: StarFox fan suggestions and ideas
Post by: Mr. Harold Saxon on July 20, 2009, 03:10:57 AM
As 64 was a reboot and not a sequel, Star Wolf, Bill and Katt don't count as *new* characters. Krystal was already developed enough to be a main character for Dinosaur Planet, so many people let her slide. You're the first person I met that actually liked Panther (nearly everyone else I've asked thinks he's supposed to be a convicted sexual predator) but that doesn't mean you should just add random characters and hope they'll stick.

This may be a fan game but I would really appreciate it if they stayed as far away from Stupid Fan-fiction Tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/FanficTropes) as possible, lest they create a Mary Sue (http://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue), or worse, a Wesley (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWesley).
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 20, 2009, 12:20:36 PM
Quote from: Mr. Harold Saxon;117836
As 64 was a reboot and not a sequel, Star Wolf, Bill and Katt don't count as *new* characters. Krystal was already developed enough to be a main character for Dinosaur Planet, so many people let her slide. You're the first person I met that actually liked Panther (nearly everyone else I've asked thinks he's supposed to be a convicted sexual predator) but that doesn't mean you should just add random characters and hope they'll stick.

This may be a fan game but I would really appreciate it if they stayed as far away from Stupid Fan-fiction Tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/FanficTropes) as possible, lest they create a Mary Sue (http://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue), or worse, a Wesley (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWesley).



fair enough, i see your point. really? no one else likes panther? yeah he's alittle weird like how he talks but he stills seems kinda cool. as i said before yeah it is a fan game and i'm sure fans can make cool characters for the game. after all fans know what works and what doesn't work. maybe we'll see someone new in this game who we all like. :)
Title: StarFox fan suggestions and ideas
Post by: Sgt. Hawk on July 20, 2009, 04:29:50 PM
Quote from: shadowmatt18;117859
fair enough, i see your point. really? no one else likes panther? yeah he's alittle weird like how he talks but he stills seems kinda cool. as i said before yeah it is a fan game and i'm sure fans can make cool characters for the game. after all fans know what works and what doesn't work. maybe we'll see someone new in this game who we all like. :)


i like Panther. Hes the only guy that can put a Rose on his ship and make it manly. :pimp:
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 20, 2009, 11:08:54 PM
Panther could be interesting. Sadly, the way they made him, he sucks.
Title: StarFox fan suggestions and ideas
Post by: kruai on July 20, 2009, 11:11:31 PM
Not an idea, just wondering if you were going to implement cliche'd graphical effects such as HDR, Bloom, postprocessing effects, whathaveyou.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 24, 2009, 01:47:55 AM
Quote from: shadowmatt18;117810
my friends and i came up with an idea for a star fox character. me and ben2444 were playing with one our other friends and we talked about star fox characters and a cool character could be like a racoon type character. he could be something like a scheming thief that works with star wolf to be their 3rd member (if oikenny and pigma are kicked out in your story).


wait, oikenny? his name is andrew 0_o
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 24, 2009, 01:57:58 AM
Quote from: ben2444;118059
wait, oikenny? his name is andrew 0_o


first name andrew, last name oikenny. Andrew Oikenny.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on July 24, 2009, 06:17:51 AM
The Cornerian fighters from the original Snes version would be cool to play! If I ever figure out blender I'd even be happy to make the model myself! *Sigh* but you guys don't want to even touch the story/ characters of the original so I'll just keep this hope at this comment.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on July 24, 2009, 06:36:46 AM
Quote from: shadowmatt18;117810
my friends and i came up with an idea for a star fox character. me and ben2444 were playing with one our other friends and we talked about star fox characters and a cool character could be like a racoon type character. he could be something like a scheming thief that works with star wolf to be their 3rd member (if oikenny and pigma are kicked out in your story).


You mean like the tutorial guy from StarFox 64?
Title: StarFox fan suggestions and ideas
Post by: Paul on July 24, 2009, 11:04:46 AM
With regards to multiplayer, 4-way co-op with integrated VoIP and HUD actions like waypoint marking/sharing, enemy tagging, etc., would be fantastic. It would mean the squadron would actually operate like a squadron.

You could have these same communication features in an attack-defend scenario. One team is Star Fox attacking Andross' bases and structures, and the other team would be Star Wolf defending them. Equally the teams would be reversed with locations like Corneria, etc., with Star Wolf attacking. Is there something like this already implemented?
Title: StarFox fan suggestions and ideas
Post by: General Battuta on July 24, 2009, 01:58:05 PM
Yes.
Title: StarFox fan suggestions and ideas
Post by: Paul on July 24, 2009, 02:16:20 PM
Quote from: General Battuta;118078
Yes.


Splendid. :)

Still, how about those co-op communication features? I appreciate stuff like that won't be put in until the game's about 90% done, but has that kind of thing been discussed?

Also, is there a 1st person perspective with 3D cockpit?
Title: StarFox fan suggestions and ideas
Post by: karajorma on July 24, 2009, 05:08:27 PM
Bear in mind that Battuta means the code supports it, not necessarily that the game will contain a mission like that.

Although given how easy the mission designer is to learn and use, someone probably will if the team don't. :)
Title: StarFox fan suggestions and ideas
Post by: Partyboy201 on July 24, 2009, 05:22:02 PM
Quote from: DaBrain;2071
If you have a good idea, or want to see a special ship, weapon, or level (location-wise) in the mod, just write it down here.

We are always open for your wishes.


   Are the arwings going to be customizable because that would be cool and it makes the arwings better looking and weapons and the paint too.
   The trailers are pretty cool too can't wait till the game comes out.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 24, 2009, 05:31:57 PM
Quote from: Dilrd;118069
You mean like the tutorial guy from StarFox 64?


well the tutorial guy from 64 was a bear and he had a very minor role but more like a brand new character who can have impact on story but there's reason for him or her to leave and not be in stories like adventures, assault and command.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on July 24, 2009, 07:29:46 PM
Quote from: shadowmatt18;118088
well the tutorial guy from 64 was a bear and he had a very minor role but more like a brand new character who can have impact on story but there's reason for him or her to leave and not be in stories like adventures, assault and command.


This was a bear?
(http://www.game-warden.com/forum/picture.php?albumid=8&pictureid=51)

Could have fooled me by the little mask type thing.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 25, 2009, 12:39:32 AM
Quote from: Dilrd;118093
This was a bear?
(http://www.game-warden.com/forum/picture.php?albumid=8&pictureid=51)

Could have fooled me by the little mask type thing.


well first off racoons are grey and black if i'm not mistaken, second it could have just been a artist choice for the look of the character. but that's not the point, my whole point from the start was i just wanted to see some old characters meet some new ones without destroying continuity of the series. that's all.
Title: StarFox fan suggestions and ideas
Post by: Brockenstein on July 25, 2009, 03:29:41 AM
Man I just had to chase a raccoon out of my house, they can be some scary animals. I mean like they can so adorable and then so mean in a second. Anyway... that's all I wanted to say cuz it happened like 30 mins ago and then I saw these posts.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 25, 2009, 04:04:46 AM
Quote from: Brockenstein;118116
Man I just had to chase a raccoon out of my house, they can be some scary animals. I mean like they can so adorable and then so mean in a second. Anyway... that's all I wanted to say cuz it happened like 30 mins ago and then I saw these posts.


racoon just knocked over our garbage bin just a few min ago lol. we get alot in my neighborhood. :P
Title: StarFox fan suggestions and ideas
Post by: Sturmbannführer on July 25, 2009, 10:26:14 AM
I hate the little vermin. If I ever saw the little cretins, I'd honestly shoot 'em.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 25, 2009, 06:12:10 PM
The racoon character idea makes me think a lot about Sly Cooper... And honestly, I would hate to see a copy of him in StarFox.
Plus it would be a problem for canon, even if I know they make their own canon. Still.
Title: StarFox fan suggestions and ideas
Post by: kruai on July 25, 2009, 06:15:23 PM
Just out of curiosity, are there going to be splits in levels like in SF64?  I haven't played the newer ones so I'm not sure if they are in those levels as well.  To clarify, I mean are there going to be moments when the player can choose a different path to take (or even make the difference between "Mission Complete" and "Mission Accomplished?"
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 26, 2009, 03:29:23 PM
Quote from: shadowmatt18;118060
first name andrew, last name oikenny. Andrew Oikenny.


got it
Title: StarFox fan suggestions and ideas
Post by: DaBrain on July 26, 2009, 04:14:31 PM
Quote from: kruai;118181
Just out of curiosity, are there going to be splits in levels like in SF64?  I haven't played the newer ones so I'm not sure if they are in those levels as well.  To clarify, I mean are there going to be moments when the player can choose a different path to take (or even make the difference between "Mission Complete" and "Mission Accomplished?"


Right now there are no plans for this, as the current on-rail LUA script does not support it.

It would be very nice feature though, so if we think it's somehow possible, we'll do try it.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on July 26, 2009, 10:52:57 PM
Quote from: shadowmatt18;118110
well first off racoons are grey and black if i'm not mistaken, second it could have just been a artist choice for the look of the character. but that's not the point, my whole point from the start was i just wanted to see some old characters meet some new ones without destroying continuity of the series. that's all.


Yeah because falcons are also obviously blue.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 27, 2009, 02:31:02 AM
Quote from: Fox's_Feather;118180
The racoon character idea makes me think a lot about Sly Cooper... And honestly, I would hate to see a copy of him in StarFox.
Plus it would be a problem for canon, even if I know they make their own canon. Still.


   yeah i haven't played sly cooper but my idea behind my racoon was similair being that he's also a scheming theif. racoons are by nature scavenging theives so that's what i had in mind.

   what i meant from the begining was that i had a few characters in mind that could be added to the game yet they could leave the series if needed. it wouldn't be hard to add to the continuity and make things work like they would die, be forced to leave a team etc. it wouldn't be hard for me to come up with something like that. my thoughts for new characters were a racoon, a coyote, a buzzard, a rat, a aligator and a few more random animals.  they could be minor or major star wolf villains or something that don't have to have a concrete role. look at Bill, you never heard a word from him in adventures or assault.

Quote from: Dilrd;118292
Yeah because falcons are also obviously blue.


oooohhhh touche' my friend, touche' :) fair enough. but when it comes to falco, it's purely an artistic choice. you know different colours so it's diverse. they used blue instead of black or brown.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on July 27, 2009, 03:01:26 AM
You know, Let's just drop the idea of the raccoon. Honestly the only way he'd work is a Cornerian pilot that you get to hear die over the intercom Yelling something like, "I can't shake em!"
Title: StarFox fan suggestions and ideas
Post by: Lurk on July 27, 2009, 04:17:30 AM
(http://www.game-warden.com/forum/picture.php?albumid=8&pictureid=51)

Actually I think he is a Tanuki
Which in Japan means "Raccoon Dog"

REF: http://images.search.yahoo.com/search/images?p=tanuki&fr=fptb-cneta-150&toggle=1&cop=mss&ei=UTF-8
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 27, 2009, 05:09:20 AM
Quote from: Dilrd;118309
You know, Let's just drop the idea of the raccoon. Honestly the only way he'd work is a Cornerian pilot that you get to hear die over the intercom Yelling something like, "I can't shake em!"


all right. not that big of a deal anyway so whatever.
Title: StarFox fan suggestions and ideas
Post by: kruai on July 27, 2009, 07:33:00 PM
On a less game-changing note, I was just wondering if fog can be implemented with the FSO engine.  Or if that's even related to the engine x)
Title: StarFox fan suggestions and ideas
Post by: Falcory on July 28, 2009, 12:15:28 AM
All right I don't know if anybody has mentioned these yet....

*I would like to see Command ships in the game.
*I would also like to see (And play as) Katt and Bill.
*Great Fox as a playable ship
* The option to replay levels with any classic ship of your choosing. (Cornerian fighters, Wolfens, ect)
*Mini-games where you have to play as the Starwolf team or the Cornerian army. I had also read somewhere about somebody suggesting a Andross mini-game to. Maybe one where Andross has to fight an Arwing, (Or Arwings) would be pretty cool. :P
*Landmaster, Blue Marine and Pilot missions. (If at anyway possible)
Title: StarFox fan suggestions and ideas
Post by: Lurk on July 28, 2009, 12:25:15 AM
Quote from: Falcory;118420
All right I don't know if anybody has mentioned these yet....

*I would like to see Command ships in the game.
*I would also like to see (And play as) Katt and Bill.
*Great Fox as a playable ship
* The option to replay levels with any classic ship of your choosing. (Cornerian fighters, Wolfens, ect)
*Mini-games where you have to play as the Starwolf team or the Cornerian army. I had also read somewhere about somebody suggesting a Andross mini-game to. Maybe one where Andross has to fight an Arwing, (Or Arwings) would be pretty cool. :P
*Landmaster, Blue Marine and Pilot missions. (If at anyway possible)


That full of Win.
May I add?: What about playing that Dog girl and cat lady from Star Fox 2, I have no idea what their names were but she might of been just a first versions of Bill and Kat . I Really don't like how Nintendo just made them Dissapear out of the blue though.

Edit: I think their Names were Fay and Miyu [Random pictures found below]
(http://th00.deviantart.net/fs14/300W/i/2007/025/9/8/Fay_and_Miyu___colored___by_MidNight_Vixen.jpg)
Title: StarFox fan suggestions and ideas
Post by: Falcory on July 28, 2009, 08:27:31 AM
Quote from: Lurk;118421
That full of Win.
May I add?: What about playing that Dog girl and cat lady from Star Fox 2, I have no idea what their names were but she might of been just a first versions of Bill and Kat . I Really don't like how Nintendo just made them Dissapear out of the blue though.

Edit: I think their Names were Fay and Miyu [Random pictures found below]
(http://th00.deviantart.net/fs14/300W/i/2007/025/9/8/Fay_and_Miyu___colored___by_MidNight_Vixen.jpg)


Yeah Miyu and Fay are their names.

I dunno if they would fit in this game though. Their Starfox 2 ships are cool however. Their walkers would make a nice feature to the game however. ( I LUVVVVVVV walkers :D) So all in all that's a pretty good idea.

If you're interested to know though Lurk, Miyu and Fay do appear in two other Starfox fan games. Paths of Fate is one of them. (Which is a mod I am helping to make. To read about it check it out here:http://dingonet.org/sfhq/index.php?showtopic=31 (http://dingonet.org/sfhq/index.php?showtopic=31) ) Project Kursed is another which is moving quite slowly at the moment.
Title: StarFox fan suggestions and ideas
Post by: Prototype on July 28, 2009, 08:43:10 AM
I was wondering if it would be possible to implement additional voices in an easy fashion?

It would be interesting if during battles that according to the fiction of the game are large scale and dispersed, if you could hear commanders calling out the status of their campaigns.

It would help the atmosphere of the level, by both hinting the player into the scope of the battle, as well as coloring the mood (in that if everyone is calling doom and gloom, the player will likely have some sort of emotional reaction to this).

To add to this, it would probably help to have inaccessibly far away ships having their own dogfights.  Does the FreeSpace engine have a sky box, or is this something any remotely "modern" game engine has?

Anyways, none of these ideas are original, but probably easily overlooked.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on July 28, 2009, 12:42:36 PM
Quote from: Falcory;118420
All right I don't know if anybody has mentioned these yet....

*I would like to see Command ships in the game.
*I would also like to see (And play as) Katt and Bill.
*Great Fox as a playable ship
* The option to replay levels with any classic ship of your choosing. (Cornerian fighters, Wolfens, ect)
*Mini-games where you have to play as the Starwolf team or the Cornerian army. I had also read somewhere about somebody suggesting a Andross mini-game to. Maybe one where Andross has to fight an Arwing, (Or Arwings) would be pretty cool. :P
*Landmaster, Blue Marine and Pilot missions. (If at anyway possible)


because of the engine the game runs on, you can't do any ground missions. it sucks, i know. alot of that has already been disscussed but you have some pretty good ideas though.
Title: StarFox fan suggestions and ideas
Post by: kruai on July 28, 2009, 01:33:58 PM
Quote from: Dilrd;118309
You know, Let's just drop the idea of the raccoon. Honestly the only way he'd work is a Cornerian pilot that you get to hear die over the intercom Yelling something like, "I can't shake em!"


Speaking of hearing people die over the intercom...

You guys know the game Freelancer?  I always thought it was cool that in firefights you could hear the bad guys talking to each other over radio fuzz.  You suppose we might have some of that in the more intense ones?  ;)

I mean I'd assume not, but that would be cool.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on July 28, 2009, 05:08:52 PM
I second Prototype. Dogfights in the background would be a really cool thing, even if it may be difficult.
As we can see in the trailers, we barely see small enemies when they are far in our combat zone, so...
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 28, 2009, 06:09:52 PM
Quote from: Prototype;118437
I was wondering if it would be possible to implement additional voices in an easy fashion?

It would be interesting if during battles that according to the fiction of the game are large scale and dispersed, if you could hear commanders calling out the status of their campaigns.

It would help the atmosphere of the level, by both hinting the player into the scope of the battle, as well as coloring the mood (in that if everyone is calling doom and gloom, the player will likely have some sort of emotional reaction to this).



yeah i know what you mean and it's a nice little touch. maybe they could do something similair like in star fox 64 in area 6 where the pilot is talking to his commander "theyre through the second line!" "the last line has been breached!" stuff like that but more diverse
Title: StarFox fan suggestions and ideas
Post by: Falcory on July 29, 2009, 09:32:51 AM
Quote from: ben2444;118442
because of the engine the game runs on, you can't do any ground missions. it sucks, i know. alot of that has already been disscussed but you have some pretty good ideas though.


Yeah. That's why I said at anyway possible. ;) You never know. Somebody just might figure out on how to put Pilot missions in SoL.

Landmaster and Blue Marine missions should be doable though.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 29, 2009, 11:50:40 AM
Quote from: Falcory;118572
Yeah. That's why I said at anyway possible. ;) You never know. Somebody just might figure out on how to put Pilot missions in SoL.

Landmaster and Blue Marine missions should be doable though.


it's not possible.... ever. the developers stressed that it won't be possible because the engine can't do it. not that they don't want to they just can't change the engine. sucks because i always loved those unique missions :( maybe we'll get enough content for it not to matter :)
Title: StarFox fan suggestions and ideas
Post by: kruai on July 29, 2009, 03:31:35 PM
Quote from: shadowmatt18;118580
it's not possible.... ever. the developers stressed that it won't be possible because the engine can't do it. not that they don't want to they just can't change the engine. sucks because i always loved those unique missions :( maybe we'll get enough content for it not to matter :)


I suppose if the engine were heavily modified... and they made ships that looked like people... and made levels that completely discarded the laws of the engine that they're using... maybe possible?  But it would make much more sense to include like, TWO engines or something.  Which is much more work than it's worth, I would imagine.  :P

But I'm really okay with that since I never cared much for ground missions anyway.  I've always craved more missions like those in SF64... :biggrin1:
Title: StarFox fan suggestions and ideas
Post by: tnpcook1 on July 29, 2009, 06:58:26 PM
Something similar to fortuna from 64? I LOVED the random spawning giant shrooms and flowers that i constantly crashed into.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 29, 2009, 09:14:37 PM
i'd much rather them just stick with and improve what they already have then focus on using a seperate engine. is two or 3 missions in a land master or blue marine really worth perhaps a year of work? after all, they are doing this game on their free time.
Title: StarFox fan suggestions and ideas
Post by: Psygonis on July 29, 2009, 09:28:16 PM
It's not like it's impossible to do or not worth it.
The engine is made to simulate space flight. So you'd have to tweak it to the core to make the physics match an atmospheric flight or an ocean diving.
Moreover, that'd require alot of scripting so the gameplay stays coherent and smooth!
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 29, 2009, 09:46:56 PM
Quote from: Psygonis;118647
It's not like it's impossible to do or not worth it.
The engine is made to simulate space flight. So you'd have to tweak it to the core to make the physics match an atmospheric flight or an ocean diving.
Moreover, that'd require alot of scripting so the gameplay stays coherent and smooth!


all the more reason why you should stick with just flight gameplay. don't get me wrong i loved ground misions but it's just unneccesary work after 6 years. even if you gave the fans one mission with the landmaster or whatever, fans would want on foot if you had the tech to do so and that would take even more time.
Title: StarFox fan suggestions and ideas
Post by: Psygonis on July 29, 2009, 10:03:03 PM
Difference between landmaster and foot is just that you'd have to animate the model, which definitely would require a fair amount of modeling and scripting! :P
...
Well anyway, all this to say that yes, we're actually focusing on flight experience! ^_^
Title: StarFox fan suggestions and ideas
Post by: kruai on July 30, 2009, 02:39:18 AM
I'd like to see some REALLY REALLY REALLY fast gameplay, like for a level, event, or one of those hyperspace jumps (SF64).
And... are barrel rolls possible yet?   >v<
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on July 30, 2009, 02:48:41 AM
Quote from: Psygonis;118652
Difference between landmaster and foot is just that you'd have to animate the model, which definitely would require a fair amount of modeling and scripting! :P
...
Well anyway, all this to say that yes, we're actually focusing on flight experience! ^_^


yeah it would be the same engine just different models. but speaking of which if you did make ground models of characters that means you have to script almost every main character so more work. great! i always loved flying in the star fox games. im sure flying in this will be better than flying in the old games.
Title: StarFox fan suggestions and ideas
Post by: Arcanine3831 on August 05, 2009, 10:49:42 AM
Ok.. Well i don't know if this is useful or not But I've compiled a list of every single place in the Lylat system, Even ones from old comics and some are barely hinted.

Aparoid Homeworld: The homeworld of the aparoids, it's a purple tone planet with bases and structures all over the place. (SFA)

Aquas: Nearly completely covered in ocean, littered with small islands. (SF64)
Area 6: An area in venom airspace covered with satellites. (SF64)

Black Hole: Someplace near the Asteroid belt it caused by Andross' experiments. (SNES)

Bolse: A floating base above venom... not much else to say (SF64)

Cerinia: THIS IS NOT IN LYLAT. It's the birth place of krystal. (SFADV)

Corneria: ...do i really need to explain. (SNES)

Eladard: The planet that either they forgot about or it became Zoness. It's a industrial nightmare with a polluted sky of purple. (SF2)

Fichina: An ice locked barren snow planet, it has a weather control center to prevent major blizzards. (SF64, It was mistranslated as Fortuna in it.)

Fortuna: A tropical Forest world, It appeared like this in assault, in the SNES it was similar but it was more about an open field with big flowers. (SNES)

Katina: It's Corneria with less water and fungi like plants. Not much more. (SF64)

Kew: NOT IN LYLAT EITHER, Krystal runs away here where fox goes on a mission here and doesn't recognize her. (SFCO)

Lylat: The central star of Lylat, i know this because of the japanese manual stating "the many planets circle around the twinkling star Lylat."
(SF64 JAP MANUAL)

Macbeth: It's either a volcano planet or a mining one, nintendo can't make up their mind. (SNES)

Meteo/Asteroid Belt: The Asteroid field located near Corneria and Sector Y, I think that's it in the trailer but i'm not sure. (SF64/SNES)

Meteor: The battle base meteor is an artificial meteorite that was supposed to host an amusement park, but got captured by andross. (SNES)

Orbital Gate: A station that is made for warping ships, it floats above corneria. (SFA)

Out of this dimension: A weird area of space in which there are planets with faces and paper airplanes. (SNES)

Papetoon: The homeworld of Fox in a comic. It was also mention in command as being so far away in Lylat, that you can't see it on the map. (SNES comic)

Sargasso Station: It's a very popular hideout for criminals, probably the living place of Star Wolf as well. (SFA)

Sauria: The tropical dinosaur planet of Lylat, it's home to Tricky and it's also where Fox first met Krystal. (SFADV)

Sector X: Said to be the least dangerous sector, it has a base here that was destroyed before they got there in StarFox 64 (SNES)

Sector Y: The war zone between Cornerian army and Venomian army, They are sent to help out which they succeed in. (SNES)

Sector Z: The most dangerous sector, Missiles where fired at the great fox here. (SNES)

Solar: The red dwarf or molten planet of Lylat [SFC and SF64 say different things which confuse me] It's a fire trap which the arwings take damage in. (SF64)

Titinia: The desert planet of Lylat, it is said to have had an ancient civilization living there but now they're all deceased. (SNES)

Venom: The poisonous atmosphere and ocean are said to make uninhabitable, this is usually a last stage in many StarFox games. (SNES)

Zoness: An ocean world much like Aquas, it was greatly polluted turning it's once blue ocean a sickly green color. It also has a yellow sky which is another cause of the pollution. (SF64)

HOLY CRAP my hands hurt from typing, hope this helps to make some missions.
~Arc
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 05, 2009, 04:46:52 PM
wow someones been doing their homework :P nice job :)
Title: StarFox fan suggestions and ideas
Post by: Arcanine3831 on August 05, 2009, 08:32:28 PM
Quote from: shadowmatt18;119028
wow someones been doing their homework :P nice job :)

That or I have a lot of time on my hands. :lol:
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 06, 2009, 07:44:15 PM
Quote from: Arcanine3831;119040
That or I have a lot of time on my hands. :lol:


maybe alittle too much lol :P naw your a dedicated fan who likes star fox, your among friends at a forum like this :)
Title: StarFox fan suggestions and ideas
Post by: Dilrd on August 08, 2009, 03:23:34 AM
Hey I actually have A good Idea for a playable fighter craft! Now just here me out here...

The Bluesmobile!

Think, wouldn't it be great to fly around in Dan Aykroyd's  1974 Dodge Monaco firing lasers out of the headlights and making enemy craft eat your space dust as you do acrobatic back flips over their craptastic bum-ships like the car chase at the end of the film?

On a lighter note. Jesus Christ Arcanine3831! The only thing you forgot was stating that sector Y has astro-fish. That deserves some props.

Also in Macbeth in plane old Starfox Weren't you under ground the whole time. Cause I think it's always been at least somewhat of a mining planet, and I think out of this dimension is supposed to be where James ended up going to become the multiverses best whale crewmen.
Title: StarFox fan suggestions and ideas
Post by: Arcanine3831 on August 08, 2009, 09:28:35 AM
Crap! i forgot about aquarium sector Y. Macbeth gave you no indication if you were underground or over ground... out of this dimension... i don't know much about out of this dimension but it seems pretty strange.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on August 09, 2009, 06:02:04 AM
Quote from: Arcanine3831;119110
Macbeth gave you no indication if you were underground or over ground...


There where rocks and turrets hanging from the ceiling that the occasionally fell on you... wait! let me get the manual... Because I actually have it handy... * because I'm a nerd*

anyway, God this sounds bad, quoting the manual.
"Planet |||: Macbeth
Macbeth has a long history of geological disasters which have changed it's very shape. In a unique geological occurrence, the core of the planet shrank while the crust remained the same size, making much of the planet hollow. Andross has used this to his advantage, stockpiling the world with weapons, ammunition and spare ships. As a result of the amount of weaponry stored there, the planet is a gigantic bomb waiting to explode."

I guess I was wrong.
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 09, 2009, 06:25:49 AM
But the environment made it pretty safe to assume you were underground none the less.
Title: StarFox fan suggestions and ideas
Post by: Dilrd on August 09, 2009, 10:57:02 PM
Quote from: Prototype;119149
But the environment made it pretty safe to assume you were underground none the less.


This is true.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on August 12, 2009, 12:55:21 AM
playable with 360 controller?
Title: StarFox fan suggestions and ideas
Post by: DZComposer on August 12, 2009, 08:22:19 PM
Quote from: ben2444;119318
playable with 360 controller?

BLASPHEMY!!!! :mad:

But in all seriousness, the FS2 engine supports pretty much anything the OS sees as a game controller. It was really meant to be played with a joystick and keyboard, though.

So, it is technically possible, though probably won't be the experience you're thinking of.
Title: StarFox fan suggestions and ideas
Post by: Kiloku on August 12, 2009, 11:48:45 PM
Probably already suggested, but:
Remake missions from the original games. (Would looooooooooove to play SF64 Katina in those beautiful graphics)
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 13, 2009, 04:16:57 AM
Quote from: Kiloku;119415
Probably already suggested, but:
Remake missions from the original games. (Would looooooooooove to play SF64 Katina in those beautiful graphics)


i second that request :) improved graphics of old levels would be great. talking to the SoL crew now, from the development aspect would that take a long time or is it simple because the level is already designed and you just have to improve the textures and make a few other modifications? or is it harder than that?
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 13, 2009, 08:03:18 AM
Even though the environment may look the same, you would have a problem making it play the same.  Spacing would be hard to get right.  The levels of the game are tuned to intentionally attempt to ram you into something, with is based on the aircraft's maneuverability, which would have to be tuned.

I personally would not like to see anything but vague representation of something from an older game, just to give that "this is how far it has come" feel.

There is more talent under this game's hood than a remake anyways.
Title: StarFox fan suggestions and ideas
Post by: starfox fan on August 14, 2009, 11:48:39 PM
I don't know if this has been suggested at all, but maybe you guys could have a battle between Star fox and Star Wolf and the Sargasso station is what Star wolf made out of the left over pieces of their ship.
Title: Great
Post by: TheMostSlyFox on August 15, 2009, 02:37:12 AM
My only suggestion so far is to keep doing what you guys are doing!:yes: Its amazing no matter how many remakes or original ideas you put in it. I also agree that there is an EXTREME amount of talent in this group of people. I patiently await the demo of this game. :blah::lol:
Title: StarFox fan suggestions and ideas
Post by: Joey on August 17, 2009, 02:14:12 PM
Keep up the good work guys. The only thing I'd like to say is that your storyline teller peoples better really get that feeling of Rivals between Team Star Fox and Team Star Wolf, dont forget that they have been in countless battles. And looking at the timeline between SFN64 and Adventures, I guess Andrew is still with Star Wolf? Make sure to capture his anger towards Team Star Fox, he wants revenge!
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 18, 2009, 07:50:31 AM
Make sure that radio comm. sounds like it is over a radio.  There has always been something a bit too clear about the voices of every post-64 Star Fox game.

I guess it would be a nice touch if Fox's voice were always more clear than those of his team, but that would be a matter of what seems to flow best.
Title: StarFox fan suggestions and ideas
Post by: Joey on August 18, 2009, 09:19:22 AM
I totally agree, if the voices are to clear it may take away from the game. For example someone getting shot down, their com frequency wouldnt be coming out to clear now would it? :eek2:
Title: StarFox fan suggestions and ideas
Post by: karajorma on August 18, 2009, 12:45:15 PM
It's the future. People can fly spaceships. And yet they still having invented a method of transmitting voice communication without static? :D
Title: StarFox fan suggestions and ideas
Post by: peterv on August 18, 2009, 04:32:33 PM
And, barrel rolls! They should also be possible in the future my dear Kruai.
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 18, 2009, 04:42:11 PM
I see your point, but I have always felt that it draws away from the fighter pilot atmosphere.  And while it makes perfectly good sense that it would be static-less, I would argue that it does not feel right.  Static adds to a controlled chaos feel of the game, like things are not quite meshing correctly but you still understand it.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on August 18, 2009, 06:13:57 PM
Quote from: DZComposer;119385
BLASPHEMY!!!! :mad:

But in all seriousness, the FS2 engine supports pretty much anything the OS sees as a game controller. It was really meant to be played with a joystick and keyboard, though.

So, it is technically possible, though probably won't be the experience you're thinking of.


well, your probably right but the image of star fox to me is using a controller. joy stick dosn't really suit it. i would much rather play with an n64 controller(=D) but 360 wil have to do.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on August 18, 2009, 06:15:06 PM
Quote from: peterv;119919
And, barrel rolls! They should also be possible in the future my dear Kruai.


barrel rolls would also be better with a controller.:pimp:
Title: StarFox fan suggestions and ideas
Post by: StarFoxgal on August 18, 2009, 07:35:26 PM
in the game, can you go online and make your own team with people?  I still don't get it.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 19, 2009, 05:26:29 AM
Quote from: StarFoxgal;119926
in the game, can you go online and make your own team with people?  I still don't get it.


oh that would be so cool to make your own individual squads :)
Title: StarFox fan suggestions and ideas
Post by: Joey on August 19, 2009, 10:03:58 AM
Wow you guys are asking for to much I think...:mad2:
Title: StarFox fan suggestions and ideas
Post by: The E on August 19, 2009, 11:42:51 AM
Nope. Squads are already supported by the engine. Just choose a name, make a logo, set it up correctly, and enjoy.
Title: StarFox fan suggestions and ideas
Post by: ngtm1r on August 19, 2009, 02:10:55 PM
Yes. But why would you? :P
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on August 19, 2009, 02:35:37 PM
Let's think about a Forum Squad ! :)

The squad for the patient people who patiently waited so long for the game to come out, never leaving the board. :nod:

I'M IN !
Title: StarFox fan suggestions and ideas
Post by: peterv on August 19, 2009, 02:55:05 PM
Suggestion for the squad's marching song: http://www.youtube.com/watch?v=gjto02iDNZA
Title: StarFox fan suggestions and ideas
Post by: karajorma on August 19, 2009, 03:00:02 PM
Quote from: The E;119947
Nope. Squads are already supported by the engine. Just choose a name, make a logo, set it up correctly, and enjoy.


Of course when/if squad war finally get sorted there might be a reason to do that beyond just being in a squadron with your mates. :)
Title: StarFox fan suggestions and ideas
Post by: tnpcook1 on August 19, 2009, 04:27:55 PM
SoL forum squad? what is this blasphemy!?
Make an army :nod:
Title: StarFox fan suggestions and ideas
Post by: Falco314 on August 19, 2009, 04:42:53 PM
if EVERY one in the forum enter the forum squad/army, we'll be incincible! :drevil:
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 19, 2009, 05:14:21 PM
Sounds like a plan.

But since this discussion is starting to clog the "suggestions and ideas" thread, let us move conversation of it here (http://www.game-warden.com/forum/showthread.php?p=119959#post119959).
Title: StarFox fan suggestions and ideas
Post by: ben2444 on August 20, 2009, 01:40:19 AM
Quote from: shadowmatt18;119940
oh that would be so cool to make your own individual squads :)


i do believe that this is a very good idea. dude i just had an insane idea!!! nintendo should make a starfox mmo rpg! customize your own character, have massive space battles, upgrade your ship, get land masters and blue marines, dosen't that sound sick?!!
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on August 20, 2009, 08:29:56 AM
It would for sure, but let's think about having a REAL starfox game before thinking having a Spin-Off.
I mean, they owe us a new StarFox game since 1997...
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 21, 2009, 01:47:22 AM
Quote from: ben2444;119981
i do believe that this is a very good idea. dude i just had an insane idea!!! nintendo should make a starfox mmo rpg! customize your own character, have massive space battles, upgrade your ship, get land masters and blue marines, dosen't that sound sick?!!



ever since star was galaxies i've always wanted an mmo like that so that idea is nothing new to me but none the less it's still an awesome idea Ben. :) also yes we do deserve an amazing star fox game like 64 since 97. adventures sucked and assault was just bearable.
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 21, 2009, 04:35:28 AM
Quote from: shadowmatt18;120054
adventures sucked and assault was just bearable.


To be honest, I would reverse that statement.

Adventures lost the heart, Assault lost the soul.
Title: StarFox fan suggestions and ideas
Post by: tnpcook1 on August 22, 2009, 04:25:22 PM
Adventures... FELT like the spirit was there still, with a large chunk of new ground put in. It didn't make me put down the controller =P

Assault...Gameplay was adequate, if they had removed ground based gameplay and created an all range mode similar to ace combat, with a faster rate of play, it woulda been pretty sweet. they didn't get 4 g diffusers just to slow down i hope.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on August 26, 2009, 12:44:57 AM
i need to agree with shadowmatt, except that assault sucked too.
Title: StarFox fan suggestions and ideas
Post by: Falco314 on August 26, 2009, 04:14:01 PM
i was actually looking forward to play adventures and assault.
not anymore D:
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 27, 2009, 01:34:25 AM
im sorry for my post let me elaborate, it's not my place to just label games without my reasons.

   i felt that adventures was trying to go in a completely new direction that i personally didn't agree with. i mean yeah you had the characters and the story i sappose but it didn't really feel like a star fox game well apart from the space missions that were kinda boring if you ask me. it just didn't give me the star fox experience! and still to this day i really hate the fact that they just killed off Andross....again.....in a crappy death (not that im asking the SOL developers to bring him back )

   now for assault i was excited. couldn't believe the hype but i was excited because they were bringing a new team together to do star fox the way it was originally like. now i hated the missions because they weren't as elaborate as 64 and that was my favourite part was the branching options but whatever the point is gameplay lacked, story was god aweful, aparoids were terrible compared to venom ships etc etc the list goes on. sorry to all the fans out there but i have SF64 to play and that's good enough for me if not better for me :)
Title: StarFox fan suggestions and ideas
Post by: D-Mac on August 27, 2009, 03:19:10 AM
Quote from: shadowmatt18;120411
i felt that adventures was trying to go in a completely new direction that i personally didn't agree with. i mean yeah you had the characters and the story i sappose but it didn't really feel like a star fox game well apart from the space missions that were kinda boring if you ask me. it just didn't give me the star fox experience!

No surprise there. Rareware went through years of development with it as an N64 game titled Dinosaur Planet (http://ign64.ign.com/articles/134/134516p1.html), and had absolutely nothing to do with Star Fox at all.

Nintendo execs (namely, Miyamoto) noticed the previous main character, Sabre, slighty resembled Fox. They opted the have the game retooled to include the Star Fox license, and pushed it back to a GameCube release.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 27, 2009, 09:26:32 PM
Quote from: D-Mac;120414
No surprise there. Rareware went through years of development with it as an N64 game titled Dinosaur Planet (http://ign64.ign.com/articles/134/134516p1.html), and had absolutely nothing to do with Star Fox at all.

Nintendo execs (namely, Miyamoto) noticed the previous main character, Sabre, slighty resembled Fox. They opted the have the game retooled to include the Star Fox license, and pushed it back to a GameCube release.


oh yeah i remember the dinosaur planet concept. still sucks that nintendo would ruin star fox with a game like that and then they get a second chance to make it better and they screw that up.
Title: StarFox fan suggestions and ideas
Post by: Prototype on August 28, 2009, 04:00:56 PM
No, they got a second chance at your wallet, and presumably got it.  Nintendo is a company, not a bleeding heart.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 30, 2009, 01:29:53 AM
Quote from: Prototype;120499
No, they got a second chance at your wallet, and presumably got it.  Nintendo is a company, not a bleeding heart.


unfortunately your correct about both i just wish they cared more about the fans than money.
Title: StarFox fan suggestions and ideas
Post by: Lurk on August 30, 2009, 06:51:23 AM
If it wasn't for Adventures we wouldn't have the amount of fans we have now [Thanks to Crystal, attracting all the furry-perverts into the star fox fandom]
Title: StarFox fan suggestions and ideas
Post by: Psygonis on August 30, 2009, 08:50:19 AM
True story... :/
Title: StarFox fan suggestions and ideas
Post by: DaDarkDragon on August 30, 2009, 11:12:28 PM
Krystal is the best part about adventures to me anyway.


Hey if you guys do another star fox game, how about a prequel to star fox(snes). Like how James, peppy, and Pigma started star fox and how Pigma betrayed James. and maybe the graphics could be like the snes or current tech available.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on August 31, 2009, 07:25:48 AM
beastiality with krystal....... im not surprised that alot of fans would dig that. im not one of them :/ thanks to her we have a larger fan base though. :)
Title: StarFox fan suggestions and ideas
Post by: Nbs Dark on September 03, 2009, 05:59:10 PM
One thing that i would love to be in this game is in the origional starfox the first time i played the game there was buildings coming down around you, ground troops, stuff like that. It really made you feel that you were in the game.
Title: StarFox fan suggestions and ideas
Post by: Prototype on September 04, 2009, 03:36:02 AM
Completely unrealistic request, but it would be snazzy if there was a version of SoL with SNES graphics.  XP
Title: StarFox fan suggestions and ideas
Post by: DaDarkDragon on September 04, 2009, 07:54:16 PM
what i mean is don't do anything with the current one.

i mean the suggestions go to (if they decide to) the second game they make.
Title: StarFox fan suggestions and ideas
Post by: ben2444 on September 05, 2009, 07:11:48 PM
Quote from: DaDarkDragon;120597

Hey if you guys do another star fox game, how about a prequel to star fox(snes). Like how James, peppy, and Pigma started star fox and how Pigma betrayed James. and maybe the graphics could be like the snes or current tech available.

this has been discussed many times so just look over the old posts
Title: StarFox fan suggestions and ideas
Post by: Sturmwolf on September 15, 2009, 12:51:39 AM
My request is to have my design named AC-12-10 be looked at for addition to SoL.  Details are as follows:
Engines: 3 with thrust vectoring (outboard engines control pitch and roll, center engine controls yaw)
Weapons: 3 plasma cannons, 2 20mm chain guns, an ECM pod and 7 light laser cannons
Primary functions: close air support, strike, and raid type missions
Size: about 20-30% bigger than the Arwing.

Picture is currently on my profile photo album, I'll add it to the spaceship art section.
Title: StarFox fan suggestions and ideas
Post by: Prototype on September 15, 2009, 01:55:18 AM
Once the game is released, you will be able to make and add it should you desire.
Title: StarFox fan suggestions and ideas
Post by: General Battuta on September 15, 2009, 04:33:44 PM
Quote from: Sturmwolf;121253
My request is to have my design named AC-12-10 be looked at for addition to SoL.  Details are as follows:
Engines: 3 with thrust vectoring (outboard engines control pitch and roll, center engine controls yaw)
Weapons: 3 plasma cannons, 2 20mm chain guns, an ECM pod and 7 light laser cannons
Primary functions: close air support, strike, and raid type missions
Size: about 20-30% bigger than the Arwing.

Picture is currently on my profile photo album, I'll add it to the spaceship art section.


It looks like a Perseus.

And it has nothing to do with StarFox.

Sooo...?
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on September 15, 2009, 05:17:28 PM
LOL

Okay, I want a huge ass ship with 12 big laser canons. It must also have the ability to create black holes. It has to look beautiful, and well-designed.
Or course I leave to SOL team the job to make it.

kthxbye.

No seriously, you're not in a McDrive.
Title: StarFox fan suggestions and ideas
Post by: ngtm1r on September 16, 2009, 01:25:14 AM
Yeah that one's not gonna happen, kids.
Title: StarFox fan suggestions and ideas
Post by: Prototype on September 16, 2009, 05:02:40 AM
Now now, guys...

In the best case scenario he is just a nublet who needs explaining as to why his request is a bit outlandish.

In the worst case, you have all been trolled.

So let us be informative, and not argumentative.
Title: StarFox fan suggestions and ideas
Post by: varsaigen on September 16, 2009, 08:00:37 AM
lol well then, if we are going to make requests that will never be fulfilled anyway, then I want a large ship with 12 beam cannons, 26 laser turrets, and 14 missile launchers :P And while we're at it, the ability to have a shield generator, 3 engines (the middle being the largest by far), and fighter bays on both sides, able to hold over 40 fighters :P But, that won't be happening in SoL, now will it? >:3
Title: StarFox fan suggestions and ideas
Post by: tnpcook1 on September 16, 2009, 11:20:35 PM
Ijo u juihaud khudjcukeh fohxufj? seict 0aoct jemo adkohojkadw taucewio, udt nedk hogiaho udt leasoeloh.
SEE BELOW
Use a saurian translator perhaps? could yield some interesting dialogue, and wont require and voiceover.

One is readily available at the krystal archive (saurian.krystalarchive.com)
Title: StarFox fan suggestions and ideas
Post by: Prototype on September 17, 2009, 04:09:10 AM
Wouldn't make sense as the story takes place before Adventures from what I gather.
Title: StarFox fan suggestions and ideas
Post by: tnpcook1 on September 17, 2009, 06:57:11 PM
True... hell, an off-story teaser maybe? (idk, just rambling at this point)
Title: StarFox fan suggestions and ideas
Post by: Prototype on September 17, 2009, 10:59:29 PM
XD  A fake teaser for a game that's already out? That would be fantastic.
Title: StarFox fan suggestions and ideas
Post by: Star Yoshi on September 18, 2009, 12:27:44 AM
Perhaps when the game could have Saurian subtitles as an unlockable somehow.

Or have Saurian audio for a similar reason (unlock). Would be a cool little easter egg for hardcore fans.
Title: StarFox fan suggestions and ideas
Post by: StarFoxgal on September 18, 2009, 06:00:57 PM
Quote from: Joey;119945
Wow you guys are asking for to much I think...:mad2:


Yeah  i wish lol
Title: StarFox fan suggestions and ideas
Post by: tnpcook1 on September 19, 2009, 03:17:11 AM
Not sure if FS2 would let ya, but yea,  "complete X" and have the whole game translated into saurian, at least text wise, being just basic letter conversion, I=A, and such, the trnaslation itself wouldnt be TO heavy.

Sounds fun, but very very trivial, i doubt the SoL team would have time to even notice such a request=P
Title: StarFox fan suggestions and ideas
Post by: LOA--JK47 on September 26, 2009, 05:29:29 PM
Suggestion:

General Pepper in-mission via a command battleship :)
Title: StarFox fan suggestions and ideas
Post by: Prototype on September 26, 2009, 06:42:49 PM
^I second that.
Title: bill
Post by: etertay on October 06, 2009, 04:08:31 PM
in starfox 64 you can fight side by side with fox's old friend, bill

is he in this?
Title: StarFox fan suggestions and ideas
Post by: Falco314 on October 07, 2009, 04:14:21 PM
Quote from: etertay;121661
in starfox 64 you can fight side by side with fox's old friend, bill

is he in this?


well, i saw some photos including the bulldog squadron, and if i'm not wrong, bill was in it.
Title: StarFox fan suggestions and ideas
Post by: maxmccloud on October 08, 2009, 12:50:21 PM
"fox that was one of ours"
Title: "Husky unit cover the base"
Post by: etertay on October 09, 2009, 01:01:41 AM
"Husky unit cover the base"  was another one
Title: StarFox fan suggestions and ideas
Post by: Novachen on October 09, 2009, 01:52:05 PM
i never played starfox *g*

the main reason why i am interested in this project?
Because i like the idea to play planetary battles in freespace2 :-)

This offers a complete new experience in this game.

seeya
Title: StarFox fan suggestions and ideas
Post by: Halcyal on October 09, 2009, 10:40:57 PM
There are a lot of posts in this thread, and I don’t have time to read them all, so I’m sorry if I’m being redundant.

I’ve had a few different ideas buzzing around in my head, so here they are:

1. A quick, lateral dodge maneuver for the Arwing, for instance, as might be mediated through a quick, sharp firing of the ship’s bottom, landing thrusters. The default direction would, of course, be up; but, in conjunction with a barrel-roll and good timing, it could dart the Arwing sideways, down or in any x-y direction at all. I see it as the kind of thing that would be especially good for dodging last-second out of the path of a forward, incoming homing missile, and it would, at the very least, add another degree of freedom and maneuverability to dog-fights. I imagine, however, that it would probably have to be predicated on use of the/a boost meter, so that no more than two or three of them could be preformed consecutively without requiring a little down time. Otherwise, people could get a little jump-happy.

2. The bomb was always a nice trump card to have, but it seems to me there’s no reason things need to be quite that limited. In place of just a bomb, it would be nice to have a secondary or tertiary weapons system on the Arwing that could be fitted with one of a variety of armaments. (I note that this is generally a fairly standard thing on most actual fighter craft.) Some ideas I had as alternatives were, first, a rapid-fire Gatling laser with a little bit of spread—the kind of thing that you could use to put out a sustained hail of small fire while reserves lasted. I imagine it being a fun way to take out a large swarm of clustering, smaller craft. Next, I envisioned a kind of energy, cluster missile as being a neat addition for taking out small groupings of light to medium craft. In my mind, I see it shooting out as a single charge and quickly bursting into a buckshot of projectiles, with these then homing in on anything that’s relatively close to their flight path. Finally, a powerful beam-laser would make for a nice awe-inducing complement—the sort of thing that might only hold a shot or two, but that, when fired, would send out a momentary shaft of light and a radiating trail of destruction. I admit, I haven’t played all of the games out there, but I’ve yet to come across a particularly good implementation of a usable, satisfying beam cannon. I also image the artists would have a good time designing and modeling the various fixtures for these upon the Arwing (for instance, the futuristic beam unit affixed along the length of the bottom of the craft).

3. Lastly, and perhaps getting a little out there, I had an idea for a level, of sorts. (Whew! This is getting a little long. Sorry about that—overactive imagination and all, you know.) Specifically, it occurred to me that a runner-type motorcycle mission, if done well, could be quite a blast. Not that there should ever be more than one; but I thought it would fit well enough if set within the context of Fox and the team trying to get to the base and there ships during the outbreak of [possibly a surprise] attack on a city. I imagine it would be primarily a flee/survive type level—weaving through falling bridge girders; outracing a large, collapsing skyscraper; narrowly avoiding the blasts of several bomb charges/laser blasts that happen to fall over the area; navigating around, and even up and down, various levels of debris; etc. A firing mechanic could be added reasonably enough, however, by putting Peppy on the back of the cycle with Fox, shooting over Fox’s shoulder with a hand rifle, say, at smaller drones and initial landing vehicles. I also imagine listening to some of the exchanges between Falco and Slippy—one a bit over-daring, the other a bit nervous—riding similarly on another cycle would be rather amusing. I realize that this is a bit of a stretch, and might not be possible with FS, but I still think it would be neat if it could be done.

Long-windedness over now.
Title: StarFox fan suggestions and ideas
Post by: Scourge of Ages on October 10, 2009, 12:32:21 AM
Those are actually some pretty decent ideas, and not done to death here yet.
If I recall correctly, they're currently trying to figure out (or at least thinking about) how to implement barrel rolls, so your emergency maneuvering thing could be possible.
I have no idea if they're planning on adding additional weapons, but I think it would be interesting.
Unfotunately though, they've made very clear that on-land missions are currently impossible; I like your thinking though.
Title: StarFox fan suggestions and ideas
Post by: varsaigen on October 10, 2009, 12:49:04 AM
yes... due to the no gravity if I am correct. Since the Freespace series never had any gravity, being an all direction game, the ability to add gravity to dpecific objects, much less gravity at all, would have to be added, and tested several, several times to make sure it didn't kill the origional programming or cause a Tempest to curve down instead of straight :P I know these seem absurd, but I don't really think that trying to add gravity would be nice and simple, cause you would have to build everything else around that, making things have no gravity or little gravity.

In short, its a pain.
Title: StarFox fan suggestions and ideas
Post by: Fox's_Feather on October 10, 2009, 04:12:42 PM
Yeah, the motorcycle mission idea is sweet but sadly impossible here. You should talk about it to the Path of Fates crew thought.
Title: StarFox fan suggestions and ideas
Post by: Prototype on October 10, 2009, 06:32:47 PM
I'm kind of wondering if they could completely remove navigation control from the player. If there were able to instead animate a vehicle moving along a surface, one would think they might be able to fake it.

Or, if they can't animate how a player moves along a level, maybe take a page from Mario's book and move the level around the player?

Just food for thought.
Title: StarFox fan suggestions and ideas
Post by: shadowmatt18 on October 13, 2009, 01:19:22 AM
Quote from: Prototype;121778
I'm kind of wondering if they could completely remove navigation control from the player. If there were able to instead animate a vehicle moving along a surface, one would think they might be able to fake it.

Or, if they can't animate how a player moves along a level, maybe take a page from Mario's book and move the level around the player?

Just food for thought.


you know i thought about that concept for this and it actually just might work. sure the player can't control distance from the camera but they could still move side to side. idk it all comes down to what they can work with when it comes to the engine.
Title: StarFox fan suggestions and ideas
Post by: General Battuta on October 13, 2009, 02:29:39 AM
#1 and #2 are doable, especially #2 (all those weapons already exist in FreeSpace, particularly the 'satisfying beam cannons.')

#3 is dubious even with the modifications in the above two posts. Probably not worth the extraordinary effort required.