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Hosted => Shadows of Lylat => Topic started by: mandobardanjusik on January 24, 2012, 12:31:10 PM

Title: Mando's development thread
Post by: mandobardanjusik on January 24, 2012, 12:31:10 PM
First off I am going to say, this is NOT an official development thread, while I am trying to get these into SOL, I still have not heard from dabrain, and i havent heard from axem recently. My reason for creating this thread is to get some feedback from you guys(though I know frequent visiting is down, which might increase, because I plan to do frequent udates). So I currently have 5 models which are technicly in hte texturing stage(my weakest), however I am willing to add to them if a valid arguement is made. so here are the first three, I will attach my model pics below, and put the main refs up here.
The Arwing Interceptor (fast, and agile, automaticly has twin lasers in its nosetips, but normaly does not have a smart bomb launcher, but more lasers may be possible, and it does have a true shield due to light hull armor, note I do have ingame refs from SF2, that show it with this forward hull look, and the g-diffuser color is for a bit more uniqueness, and I say that it is a prototype version of G-diffuser as well, though technicly still a canon secondary one)
(http://images4.wikia.nocookie.net/__cb20100304214237/starfox/images/a/a6/ArwingInterceptor_Blue.gif)
Arwing defender(has heavy weapondry, several lasers, and multiple warhead launchers[note, since weapon stats are kinda uncannon anyways, and the engine may have only been capable of limited weapondry stats, I have boosted em] it is proably bigger than the assualt arwing, is pretty slow, however it does have a prototype version of the assualt arwings breaking system, and it can take a lot of damage)
(http://images3.wikia.nocookie.net/__cb20100320212438/starfox/images/0/0b/DefenseArwing_Blue.gif)
{my new backstory on the defender and the interceptor: Made as prototypes to test further arwing technologies, the defender and interceptor were both more specified for certian missions than the main arwing series, but managed to become semi sucessful anyways, though very few were made, a handful were bought by team fox directly after the lylat wars, though they were put into storage as emergency craft. 2 interceptors were also acquired by the mercenary team of Fay and Miru. They are supposed to be some transitionary pieces between the 3 arwings(interceptor: mk1->sf64; Defender: Sf64->assualt}

and the final craft I am showing today, the Cat's Paw (note some alterations have been made to improve the look, and texture still needs touching up)
(http://images3.wikia.nocookie.net/__cb20090627235355/starfox/images/1/14/Catspaw.jpg)
I have two more I will show in a couple days, and I do hope to get some feedback on these three
Title: Mando's development thread
Post by: Kiloku on January 26, 2012, 12:07:32 AM
The Cat's Paw looks too angular and undetailed IMO... Feels like it's still the same model from the N64...
Title: Mando's development thread
Post by: mandobardanjusik on January 26, 2012, 01:30:48 AM
well, it may not have a large amount of details, however I have made several changes and improvements from the SF64 version and while it is angular, I was going for something of a advanced fighter like stealth and angular personaly looks good;, however if you have any ideas on HOW to improve it I would be glad to listen, and also the texture is not done, and it will proably need help from someone with more skill in that area, however the model itself I can improve if you give more specific input, as my skill is mostly replication, with some improvements, but I need help to do it fully. also what do you think of my interpertation of the arwing interceptor and defender, and how the models look?
Title: Mando's development thread
Post by: Scourge of Ages on January 27, 2012, 08:31:29 PM
It's good work, but I agree that the models could use some more detail. I don't know how much help this'll be, as I can't do what you do, but I'll give it a shot.

There are some details on the Interceptor and Defender that are implied by the original bitmaps. For example, there's the two dealies immediately behind the cockpit on the Defender, and whatever is in between the fuselage and G-Diffusers; those areas are all pixelated.

Instead of trying to re-create the models perfectly but in higher resolution, you can feel free to add anything that looks like it would fit. Running lights, antennae, warning labels, random greebles, smaller hull panels protecting access points. For inspiration, you might want to look at Hades' updated Medusa: http://www.hard-light.net/forums/index.php?topic=76945.0 or Sab0o's Artemis: http://www.hard-light.net/forums/index.php?topic=73768.280

Also, when you build a cockpit (and pilots)  and find out how to do transparent canopies, these'll take another leap forward.
Title: Mando's development thread
Post by: mandobardanjusik on January 27, 2012, 11:36:23 PM
I will have to make the pilots.... greeeat... I may have to just modify existing one. hmm but the internal cockpit I should be able to do in theory, but first I guess i do have some detailing ideas, though I am a bit more of a replicator, I can do great off a single pic if needed, but adding stuff is tough, and I hate having to reuvmap it. I think I know some detailing to the interceptor and defender, but I would need feedback for the cats paw. Though, I will add more detail to the defender than the interceptor, cuase I think it should be a bit simpler and elegant like the normal arwing
Title: Mando's development thread
Post by: mandobardanjusik on January 28, 2012, 03:01:41 AM
ok so after listening to scourge, I decided to go back and work on the defender a bit. First thing I want to say is, for now IGNORE the texture, I have some uv map fixing to do, and that is my weakest area, I was just planning to make a base, and get help with the final thing. also, scourge, I ignored the attenae comments, cause this is an arwing, they dont have attenaes, and labels are to a minimum
ok so I decided to add a few general details, and some weapondry related details, so I added 6 lasers, two top missile/smart bomb ports with retractable hatches(more on that later), and a bottom port with retracting doors, for two launchers designed for a more convential bombing attacck style, note I still need to mess with the smoothing areas a bit

so with the 2 top hatches, I have 2 options I want your opinions on, either it slides up and back, or it hinges up with the pivot on its inward side
, these panels might be destroyable
I plan to do some work on the interceptor tomorrow as well

also, just to show you guys, I have made many changes and design improvements myself, those ref pics up above were the basis, and they were pixel art, I have below 2 pics of the actual ingame defender, and trust me, mine is an improvement

And the G-diffusers and wings on both of these are all me, they are not upgrades of the original, instead they were inspired by the main series of arwing

also note, I am currently trying to figure out how exactly to itnergrate the lasers into the twin noses of the interceptor, this ought to be interesting
and I have decided to show, what I call the classic conerian interceptor, it is a much improved version of the fighter from the opening scenes of SF2, mind you I still have some texture work to do, and I may do some more model work as well, though I do want to say it is angular for a reason, and it does have a decent amount of polys. and a peek at something else I still need to do some improvement on, but is going to be revealed soon
Title: Mando's development thread
Post by: mandobardanjusik on January 28, 2012, 02:29:26 PM
ok so I went ahead and did a few changes on the interceptor, and I only couldthink of 2 major things, the nose tip lasers, and redoing the cockpit, so I did both, now the cockpit is a bit sharper and more starfoxish, anything else would proably be textures, which I stink at
also the pics of the original ingame model as well
Title: Mando's development thread
Post by: Scourge of Ages on January 29, 2012, 08:04:46 AM
Wow, you work fast, good job.

I don't know what other sort of details you could add, I already brainstormed my brain out on the previous post :)
Opinion on the panels: I say go for a swivel hinge opening. Last thing I heard was that FSO only does "rotation" type animations, so if you wanted the flaps to open in-game, they would have to be that sort.

Your stuff looks good, and keeps improving. Keep it up!
Title: Mando's development thread
Post by: mandobardanjusik on January 29, 2012, 01:15:28 PM
Thanks scourge, well I just checked the emulator images, and here is something I can use to get in another detail. The arwings in SF2 had actual shields, however I plan to do it here, is make the defenders normal, but the interceptors a type of boost, as many believe the main shield reading=hull, but the interceptor had an actual shield boost ability, or maybe just ability, that I can turn into a greeble, perhaps on the front or bottom of the interceptor. and dont you worry about the defender, it has an ability I can turn into something maybe, it has a hull repair ability(note, in SF2 these abilities replaced the smart bomb, but that is not the case here, that was due to engine limitations). so I should be able to make some sort of greeble for both of em, mayb just a special panel or something, or maybe on the interceptor something on that flat area between the 2 noses.

also, I have a few improvements I think I will make on what I call the classic conerian interceptor(fighter from sf2), like new wings

oh and a little joke, I plan to make the lowest LOD of the arwings, and perhaps the interceptor as well, look identical to the original ;)

uh, ok with the cat's paw I could use some help with, any of you team concept artists still around?
Title: Mando's development thread
Post by: mandobardanjusik on January 31, 2012, 09:47:07 PM
ok while I have begun the wing changes, I think I will keep ou guys busy with some pics of a patrol of 3 conerian interceptors being attacked by..... dundundun, a Wolfen mk2(SF64)!!! note, I am going to do some changes and more detailing on it, but this is still good enough to show you the main frame, and YES it is supposed to have sharp edges, oh and scaling is approximate, however the Wolfen Mk 2 IS extremely large for a fighter, perhaps double the length of an arwing. (also I have considered doing the wolfen prototype(SF2), but of course that would be at a later date)

oh yeah, the fuselage does still need a bit of work, specialy the back, but I am not entirely sure what to do with it, ideas or sketchs anyone?
Title: Mando's development thread
Post by: mandobardanjusik on February 03, 2012, 12:30:59 PM
well what I really need now is not another modeler, but a decent sketch artist with some decent ideas as I stink at drawing, and I am not entirely sure what to do
Title: Mando's development thread
Post by: Scourge of Ages on February 03, 2012, 04:46:20 PM
Quote from: mandobardanjusik;144281
well what I really need now is not another modeler, but a decent sketch artist with some decent ideas as I stink at drawing, and I am not entirely sure what to do


I know that Thaeris on HLP is a great concept artist, he does sketches for all sorts of different projects. If you can get in touch with him, he could probably get you something pretty quick.
Title: Mando's development thread
Post by: mandobardanjusik on February 03, 2012, 05:08:54 PM
thanks scourge, I will send him a message shortly
Title: Mando's development thread
Post by: mandobardanjusik on February 10, 2012, 06:31:13 PM
ok, proably should have posted this last week. Thaeris is helping wiht something else, but he knows next to nothing about SF, however I have tried to contact Starslayer, as he is a concept artist, and he is actualy on the credit list for SOL, however I have not heard back from him yet. Any other ideas? and any further comments on the wolfen 2 or the conerian interceptor
Title: Mando's development thread
Post by: Scourge of Ages on February 13, 2012, 04:48:14 PM
Well, as I mentioned, I'm not a modeller, so any advice I could give would probably be pretty annoying and general. Things like "add moar detail". That's mostly it.

I would suggest, if you haven't already, to look through the Freespace Modding and Freespace Upgrade forums, and just look at all the other ships. Try to get see what kind of textures and details they add to make their stuff more life-like.
Title: Mando's development thread
Post by: mandobardanjusik on February 13, 2012, 04:58:10 PM
and look at the pics I can find of the current arwings. I understand, I am actualy beginning a nother model now, I am really hoping for a reply from axem
Title: Mando's development thread
Post by: mandobardanjusik on February 14, 2012, 01:53:16 AM
ok, say hello to the beginning of the wolfen prototype
it is still lacking its g-diffuser upper wings. basic idea is that the original wolfen was actualy reverse engineered off of the snes arwing by andross, and enlarged somewhat, and opitimized in different areas, obvious this is diversed from in the later incarations of it.
and yes this is still a WIP
Title: Mando's development thread
Post by: Scourge of Ages on February 14, 2012, 04:53:15 PM
Pointy!
Title: Mando's development thread
Post by: mandobardanjusik on February 14, 2012, 04:59:12 PM
Thats the point, its a sharp agressive interceptor with none of the friendly smoothness of the arwing, though I still need to figure out the g-diffusers(and it you are wondering where andross got the prototype arwing, remember the beginning of SF64? I highly doubt they were flying the final models, and pigma had one
Title: Mando's development thread
Post by: mandobardanjusik on February 14, 2012, 07:44:48 PM
okk, so any of you who have played through SF2 in the emulator might be asking yourselves "wait didnt Wolf have is own version of the wolfen?" and you are correct, and I figured out the upper wings on the normal wolfen as well(and yes wolfs ship was blue, dont ask me why), note I am totaly up to ideas on the wings/g-diffusers, but sketches arre better than words

oh, and Axem at least is still semi active, hoping for feedback from him soon
Title: Mando's development thread
Post by: mandobardanjusik on February 18, 2012, 08:39:58 PM
ok more changes, and more development on the wolfen prototype 1, added more detailing, armoring stuff made the cockpit transparent(note I am NOT detailing the cockpit or pilot, as I stink at organics. might figure out a few other things, but I think I have most of it done, might think of one or 2 things, but anything else would proably be texturing
Title: Mando's development thread
Post by: mandobardanjusik on February 18, 2012, 10:45:59 PM
my thoughts on the prototype wolfens:
ok so here some further development behind the idea of prototype wolfen.
When pigma betrayed the original team Fox, he took a mostly intact prototype arwing with him. Andross realized the need for an advanced fighter himself, so he rengineered the arwing, reinforcing the basic frame with large armor plates ont he top, moving all the life support and comm aystems into the original part of the frame, the original output for the enine was enlarged and made longer, and additional hull was attached to the bottom with the much larger engine generator, it also had a pair of weaker redesigned G-diffuser wings, and stavilizer wings, that allow it enhanced maneuverability over all later models, however it is slower than later(or maybe the other way around). it also has moved lasers. this was later used by most of team wolf prior to androsses invasion, until the production model was finished. it was also used after The Lylat Wars, after maintence on the damaged wolfen 2's proved too expensive, and the production version was going through major upgrades, and wolf always felt fond of his personal one and held onto it.
Title: Mando's development thread
Post by: mandobardanjusik on February 19, 2012, 04:07:28 PM
ok, so I have now done further work on Wolf's prototype Wolfen, so I decided to make some group pics. now, I might be able to think up one or two more model related details, but I think the rest will be in the texture, and I do have to say at the least, this is a Major improvement over the original, and I posted a pic or 2 of them as well
Title: Mando's development thread
Post by: mandobardanjusik on March 06, 2012, 03:30:01 AM
ok so I have something new for you guys. the idea came to me last week, and I finally got around to throwing it together tonight, though it is still a WIP. I have a new ship, and a new retcon(that is also going to elaborate on one of my earlier ones. So I would like the present the the Advanced 64 Arwing, or XAS-02 though I have a feeling it will get nicknamed Stealth arwing, because of its dark paint job(gray fuselage, Black G-diffusers), and that it also has a more powerful engine(altered front, engine intakes), it is also might be a test bed for jamming equipment(?) and it also does not have a traditional Smart bomb launcher, and is instead has a mine deployer(that could possibly rear fire smart bombs)
So this advanced prototype belongs to Fara Pheonix who is the head test pilot for Arspace dynamics, and also kept it as her own(it is the only one in exsistence, and technicly a variant rather than a main member of the Arwing series, liek the defender and interceptor, which I have deemed XB-01, and XI-01 respectively) [note it does still need wings, and further detailing and tweaking] who has Miyu and Fay, in Arwing Interceptors as wing mates, and they occasionly go on missions, and aid team Starfox.

so if you were wondering, the inspiration for this craft came as I was reading through starfox info, and discovered that in the old comics that Fara had been the test pilot for the army(minor update changes that to Arspace dynamics) and that she had a Black FX arwing, so I decided to update and retcon the idea, by changing it to the SF64 arwing, and making it an advanced prototype of it, that would also link the SF64 and Assualt ones somewhat. again this is still a WIP, and I made it with some reference to the pics I could find of SOL's 64 arwing, but it is suppossed to feel similar, yet different, well tell me what you think, I hope to have better pics of a further developed model soon
Title: Mando's development thread
Post by: mandobardanjusik on March 25, 2012, 01:11:24 AM
ok new updates changes and improvements, I now have wings on the advanced arwing, and morre changes and improvements, I have added an intake/radiator piece to the wolfen prototype, I hope this helps, cant think of anything else on it. And of course, I have improved the interceptor greatly added more g-diffuser details, more fuselage details, and engine detailing and I have modified and improved the wings on all of the arwings

feedback is appreciated, however please be helpful and constructive, no 'this doesnt look good' if you think it doesnt look good, tell me what you think Ishould do with it
Title: Mando's development thread
Post by: mandobardanjusik on March 27, 2012, 02:00:50 AM
hello again, with all this AR-space dynamics stuff I have been working on, I figured I needed to make it a label as well(note I do want to fix up the arwing pic, maybe get a new pic of of it, but side views are tough ok I have done a bit of tinkering and here is a view at the prototype of the AR-Space dynamics logo(note I do know I need a better pic of the arwing but that is something for the future)
(http://media.moddb.com/images/groups/1/5/4853/Ar-space_dynamics_copy2.jpg)
(http://media.moddb.com/images/groups/1/5/4853/Ar-space_dynamics_copy.jpg)

I am also doing an upgrade of the mothership from SF2 as the AR-Space dynamics advanced transport(predecessor to the dreadnaught and conerian carrier) which has been uprgraded for use by Fara pheniox. the designation # is M0T-H3R SH1P so of course it is called the 'Mother Ship' it can carry 12 arwings or that and a couple more conerian fighters
Title: Mando's development thread
Post by: mandobardanjusik on April 22, 2012, 04:21:39 PM
ok due to the fact I rarely get feedback on htis site, I have devoted my time to only update my other thread, rather than waste time doing both. note I have done the mothership, had to nuke that version, and redid it and its still a WIP, more details on my other thread, and here is the link http://www.hard-light.net/forums/index.php?topic=79178.60
Title: Mando's development thread
Post by: Scourge of Ages on April 23, 2012, 03:46:03 PM
Good idea :yes:
I was wondering why you didn't just do that in the first place.
Title: Mando's development thread
Post by: dingdongfifty on May 23, 2012, 08:58:28 PM
hope i could download SoL sooner or later. when is it gonna come out?:nervous:
Title: Mando's development thread
Post by: Scourge of Ages on May 24, 2012, 08:27:08 PM
Quote from: dingdongfifty;147534
hope i could download SoL sooner or later. when is it gonna come out?:nervous:


The answer, of course, is "when it's ready." That's what it's always been, but lately it seems like the team has been taking a break from working on it, while they handle other projects and stuff.

Unfortunately, it seems like the most up-to-date information we have is here in the Official "what is going on" statement (http://www.game-warden.com/forum/showthread.php?t=10396) thread.
Title: Mando's development thread
Post by: mandobardanjusik on May 24, 2012, 09:33:23 PM
well Dabrains been on leave since I have been here, axem pretty much encouraged me to start my own project, but I dont have the experience for that... yet, havent seen wanderer for a while, and I dont know bout anyone else, and I have just been discouraged and dont know what to work on next
Title: Mando's development thread
Post by: Scourge of Ages on May 29, 2012, 04:28:50 PM
Quote from: mandobardanjusik;147547
well Dabrains been on leave since I have been here, axem pretty much encouraged me to start my own project, but I dont have the experience for that... yet, havent seen wanderer for a while, and I dont know bout anyone else, and I have just been discouraged and dont know what to work on next


That is very understandable. Just keep with it, practice. At least you've got your containers and The E's Free Skies going on. And if you really want something new to work on, I have a concept I've been trying to figure out how to get out. I already figured that the fastest way would be to learn to model myself. But if you're looking for something to practice on, I'd be happy to send over the concept. (It's an Arwing-esque fighter)